» Fri May 27, 2011 1:57 pm
Realistic Fatigue 2.2 :thumbsup:
This mod sure has exceeded my expectations. No longer is it solely focused on the player's fatigue. It does so much more to enhance the game. It makes fatigue, the stats that contribute to a character's total fatigue, and fatigue potions and spells so much more important--if not one of THE most important aspects of the game.
My first level character, Ryse, was travelling to Kvatch to find the King's lost son. He tried going cross country, but, twice, he got lost, finding himself coming out of the woods in front of Chorrol. He wasted half a day doing that (I don't use the compass, judging time and direction by the sky and landmarks....and I got lost!).
So, it was the long way around, for him. Down the road, south to Imperial City, and around to the road that leads first to Skingrad, then to Kvatch.
When Ryse found he could see the Tower of Akatosh rising over the canopy of the forest, he also found he was disgusted with himself--in getting lost.
Off the path he walked, again. And, again, after some time, he found himself lost in the wilderness. He stumbled out upon a road. A landmark looked familiar. The road splits around a tree and a rock. Yes, he'd found his way to the Skingrad road. From there, he walked up the long, gradual climb into County Skingrad. There, he stopped, just long enough to eat and visit the town's merchant. And, although it was late on his second day of travel, he pushed on. County Kvatch was just ahead.
Dusk brimmed the horizon, and Ryse was not yet to Kvatch. The foliage parted to his left. There, something moved. It was an Orc, wearing hides and brandishing a hand axe. No cry. No comment. The world is dangerous. Just like that, Ryse was in combat.
All over the road, the two struggled, Ryse with his mace, his attacker with his axe. The Orc was the better fighter. The Orc was stronger. Ryse used what little he knew of the Art to keep himself alive. Ryse's tactics were better, but the Orc was winning.
Then, the green skinned bastard stepped in, blocking Ryse's blow, swinging so hard that Ryse lost his weapon. It went flinging out of his hand into the grass.
Ryse stood there, frozen in time, weaponless, no back-up to pull from his belt.
The Orc smiled then stepped closer, swinging with fury. All Ryse could do to block the blows was hold up his arms and hands, armored in steel as they were.
Ryse was no mage, but he did dabble. He had learned the basics of the Art from the priest in his highland Nordic home. He called down a blessing from Jhunal to protect him. Then he swiped a blow with his armored hand at the Orc. The Orc replied with a swing of his axe. Ryse remembered the incantation for a spell that would make the Orc tired. The red magika smoked from his hand, encircling the Orc just as the green skinned monster was swinging.
The Orc stumbled, out of breath. Ryse stepped in, quick, and punched the Orc. The Orc went down. Ryse was on top of him. Punching. Blood started to splash from the Orc's face. It stained Ryse's gauntlet. Ryse went into a fury, swinging as hard as he could, as fast as he could.
The Orc never recovered. Ryse is not sure when he realized his enemy was no longer moving. He only stopped swinging because he was tired--because he couldn't swing any more.
He looked down. The Orc's face looked like a vegetable that had been left out in sun too long. The hard packed dirt road drank up the Orc's blood.
As he recovered, Ryse couldn't find his mace. It was lost in the grass somewhere, or rolled down the hill.
He took the Orc's axe, then continued his journey, up the hill, staggering for a time, breathing hard for longer.
It wasn't until later, much past the sun's demise and the appearance of the two moons, that Ryse saw that Kvatch was burning.
This scene actually played out in my game. The protection favor that Ryse received from Jhunal is the greater power Woad, that all Nords can use once per day. When Ryse makes the Orc tired, he used the Minor Enervation spell.
If it wasn't for Realistic Fatigue, this incredible game experience I had, keeping Ryse alive by the skin of his teeth, wouldn't have been possible. The Orc was stronger. And, thanks to MMM and OOO, his tactics were pretty good, too. But, with Realistic Fatigue, he is subject to the same fatigue effects as Ryse, the player character.
I was able to use Minor Enervation as a weapon, tactically, tiring out Ryse's opponent. It's the one thing that helped him win the day.
Thumbs up, ABO!