» Fri Apr 08, 2011 1:46 am
I don't know, but having a flat surface water, even with animated bumpmaps, fresnel, and refraction, sounds like a disappointed coming. There should really be waves, reacting to wind conditions (especially at sea), splashes against objects, caustics on the seabed, and foam. Maybe only usable on high level computers for now, but down the line maybe even I will be able to enjoy it.
And for gods sake, make the water splash sound dependent on your energy into the water. If you jump in, then fine, major splash. But when trying to be stealthy and you carefully sink your foot into water, there should be no sound of a diving whale. Few games have managed this right. In Vietcong in the river swamps, I was constantly hushing my character for being too noisy, lol.