Knowing the game will also come out on consoles, I'm assuming the graphics will be rather a disappointment, as the aging consoles, X360 and PS3, will probably hold the graphics back, both in gpu-power (polygons lighting) and gpu-memory (texture resolution) as we have seen in other multiplatform games.
I just hope it will be scalable, so PC-users can max sliders and stuff. Or maybe even DX10/11-renderpaths, although I doubt it.
Also, I'm hoping antialiasing will be possible (as it's a trend nowadays to disable antialiasing, to keep decent framerates on consoles).
Ofcourse, they can finetune the engine and squeeze everything out of it, which is good news, but there is a maximum of what is possible if it needs to be multiplatform.