In depth anolysis of Skyrim graphics engine

Post » Fri Apr 08, 2011 8:16 am

OK graphics freaks, let try to extract everything we can about Skyrim’s graphics engine using the GI screenshots. I am by no means an expert on graphics techniques, so let me know what you think is going on in BGS’s new engine. Feel free to get as technical as you want. I’ll start the ball rolling...

Lighting
There appears to be a large improvement in the lighting engine. Noticeable new features include

Dynamic soft shadows on all objects – shadows evident in most of the screenshots both in- and out-doors. Shadows cast by buildings, individual objects, trees, and scenery.

Self-shadowing – looks as though the rocks on P54 are casting shadows on themselves.

Screen space ambient occlusion (SSAO) – P52 in the tavern it looks as though ambient occlusion is being used in addition to the shadows.

Textures
The character models appear to have more detailed textures. However, this could be just an improvement to the art rather than a technical on. It’s hard to say if the environment textures are higher than FO3. Botton of P49 and top of P51 suggest that it’s about the same.

Polygon count
Subjectively, it looks as though a few of the shots have a higher polygon count that FO3 (P48-ruins). This is pretty hard to determine by just looking at the screenshots though.

Skybox
Unknown if the skybox will be more advanced than Oblivion/FO3 or not. P57 shows two levels of clouds (the same as in Oblivion).
There is the possibility of having 3D clouds or fog which would allow you to climb above the clouds (giving views like the concept art on page 48). Apparantly the mountains on P48 are an in-game screenshot. This confirms that there are 3D low level clouds and fog.

Water
Lake on p48 looks like a modest improvement on oblivion water – it’s just a flat surface with animated texture. We can assume that it will have refraction and Fresnel effect (as these were present in FO3). It doesn’t look as though the waterfall is creating any effect when it hits the water.

The centre screenshot on P49 shows waterfalls have been greatly improved. They appear to be polygonal, and tailored to fit the surroundings.
The GI article talks about rivers flowing in swift currents. This will probably be accomplished using animated surface textures. Possible that fast flowing rivers will have animated 3D surface.

Snow
According to the GI article "Snow falls naturally onto the stones and branches, appearing not as a preset texture, but falling exactly as it would onto that object given its shape and size."

This seems to have fuelled lots of speculation about how snow is implemented. I think the statement in GI could be interpreted in several ways:
  • Textures in snow covered areas are created automatically from non-snowy textures algorithmically. This is then put into the game in a completely static way, meaning that the player will never get to observe any area change between being snow covered or not.
  • Same as above, but this will now happen dynamically. I.e. when the player is in a non-snowy area and it begins to snow, the textures will slowly update to show the snow settling on everything. This will be done via textures, so there will be no 3D build up of snow.
  • Full 3D snow effect, where each snowflake lands and builds up in a realistic manner, creating 3D snow.


Check out this http://www.gamesas.com/index.php?/topic/1158033-amazing-snow-and-enviroments/page__view__findpost__p__16971345 for a more in depth discussion of snow in the game.

Foliage
The trees all appear to be fully 3D (unlike the partly sprite-based trees in Oblivion).

Animation
The new GI sound design video shows a Skyrim enemy character in motion. The animation is noticeably smoother than all previous BGS games.

Draw distance
The GI article states that the draw distance has increased from Oblivion. The mountain screenshot on P48 and the desktop http://img141.imageshack.us/img141/8528/ss20110115211505s.png visible in the sound video appear to confirm this.
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Bloomer
 
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Post » Fri Apr 08, 2011 5:23 am

Well, at least they're improving... REALISTIC WATER!!!

:foodndrink:
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Manuel rivera
 
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Post » Thu Apr 07, 2011 6:24 pm

But... you can't get an "In depth anolysis of Skyrim graphics engine" based on screenshots and interviews. You can get that playing the game. Still, good effort.
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Jade Muggeridge
 
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Post » Fri Apr 08, 2011 3:57 am

giving views like the concept art on page 48



If it helps, it's been confirmed that those mountains are not concept art but rather an in game screenshot
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Benito Martinez
 
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Post » Fri Apr 08, 2011 4:21 am

Textures:
They look way better all around. Look at the textures on the trees and logs. I looks like a step up from FO3/NV

Poly count:
Hard to tell if they increased it but I'm almost certain they did since they said they improved expressions and to get those right you need more polys. The face on the bar lady looks good but the 3D effects around the mouth and eyes could be just normal maps.

Skybox
Pete said they experimented with some new stuff regarding clouds and he said they ere awesome (not exact words)

Snow:
#2 probably, #3 could be a bit of a resource hog IMO.

Trees:
Hard to tell honestly.

Everything else I agree with.
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Prohibited
 
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Post » Fri Apr 08, 2011 7:35 am

Well, at least they're improving... REALISTIC WATER!!!

:foodndrink:

The lack of refraction with the water in Oblivion was my only major gripe with the game, and it was never fixed in any mods. This was fixed in FO3, so I'm hoping Skyrim is even better!
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Robert Jr
 
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Post » Fri Apr 08, 2011 12:38 am

I hope the water looks as good as Phal's water shader for MGE. It'd be kind of sad for Bethesda if they couldn't match it. :P
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Scotties Hottie
 
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Post » Thu Apr 07, 2011 7:29 pm

If it helps, it's been confirmed that those mountains are not concept art but rather an in game screenshot

Do you have a link for this? I want to believe you, but frankly I'm sceptical.
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FLYBOYLEAK
 
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Post » Thu Apr 07, 2011 7:45 pm

Do you have a link for this? I want to believe you, but frankly I'm sceptical.

http://twitter.com/#!/DCDeacon/status/24025244436004864
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emily grieve
 
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Post » Thu Apr 07, 2011 8:46 pm

I'm just hoping there's more than just Omni lights this time around. Could we have some cylindrical or conic directional lights?

I'm hoping this "full shadows on everything" means that id Software set them up with a Unified Lighting and Shadowing setup.

Also, keep in mind that the "higher polycount" stuff may just be really good normal mapping, with maybe some parallax mapping too.
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ILy- Forver
 
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Post » Fri Apr 08, 2011 2:12 am

Check Pete's twitter it's somewhere in there.

EDIT
Ninja'd
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Project
 
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Post » Fri Apr 08, 2011 7:19 am

Nice
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Emerald Dreams
 
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Post » Thu Apr 07, 2011 11:08 pm

How about the ridiculously good looking fog and mountains on page 48?
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Jessica Raven
 
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Post » Fri Apr 08, 2011 6:16 am

All I ask for is a relatively decent framerate. I still get low fps sometimes in Morrowind which I believe was known to be poorly optimized. I only have an average system at best given the standards in the last few years but still.
I have an Ati Sapphire 3850 card, 2.5G ram but only a regular P4 3.0 ghz cpu which I intend to upgrade to a quadcore by the time Skyrim comes along. Heck, assuming I have a job by then I might even get a new motherboard and gpu as well, who knows.
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Dark Mogul
 
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Post » Thu Apr 07, 2011 11:04 pm

http://twitter.com/#!/DCDeacon/status/24025244436004864

OK, that's awesome - I'm still not completely sure I believe it. This would appear to be the best in-game 3D screenshot I've ever seen.

Time to update the part of my original post about clouds!
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kirsty joanne hines
 
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Post » Fri Apr 08, 2011 6:08 am

The image on page 48 is not concept art.
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Breautiful
 
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Post » Thu Apr 07, 2011 9:49 pm

Hm, and I hope that there won't be any light bleeding this time around, so lighting is effected by objects surrounding it such as walls.
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Add Me
 
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Post » Fri Apr 08, 2011 2:45 am

Wait will snow fall throw bulidings like it did or not if it did that would svck. BUT I STILL CANT WAIT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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stephanie eastwood
 
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Post » Fri Apr 08, 2011 7:54 am

Wait will snow fall throw bulidings like it did or not if it did that would svck. BUT I STILL CANT WAIT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

The magazine makes it sound like snow and rain won't fall through stuff.
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Jason King
 
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Post » Fri Apr 08, 2011 8:36 am

It probably won't since they said snow will fall and gather up on realistically.
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Lil'.KiiDD
 
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Post » Fri Apr 08, 2011 8:29 am

I agree with it all and what others have contributed :) graphics have most certainly improved and textures seems to be far better then most, after all this is a whole new engine where as FO3 etc were on their old engine :). Polygons will be roughly similar but more in the character models (this may be for also animation reasons)
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Katharine Newton
 
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Post » Fri Apr 08, 2011 2:52 am

Hm, and I hope that there won't be any light bleeding this time around, so lighting is effected by objects surrounding it such as walls.

Do you think this the sort of thing that the shadowing will take care of?
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Cheryl Rice
 
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Post » Thu Apr 07, 2011 7:24 pm

It probably won't since they said snow will fall and gather up on realistically.

We don't know if snow will build up.

Do you think this the sort of thing that the shadowing will take care of?

Well, shadowing doesn't guarantee the lighting will be affected by surroundings, but I think it's a good bet Bethesda has taken care of that as well.
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sally R
 
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Post » Thu Apr 07, 2011 10:03 pm

Shadows Everywhere, Really, but hey if the Engine has less Bugs and Glitches in it then I'm all for it.
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FABIAN RUIZ
 
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Post » Thu Apr 07, 2011 9:48 pm

Personally does it overly matter if the snow doesnt bundle up like say in Uncharted 2? I would not mind if they went down the whole route of transitioning the textures into a snowy version. Monsters look much more detailed, so do NPC's and the caves/dungeons in the screens look amazing. All I can see is big improvements in every area.
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suniti
 
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