In depth idea

Post » Wed Mar 30, 2011 6:18 am

So imagine you had the ability to take control of an old ruin or cave, and actually run a gang out of that location with opportunities to generate gold. You could pay these gang members to do various tasks such as robberies, kidnapping, raiding, defending, or anything else that a group of people could do. You could give the little coven a name and maybe even expand it to the point where the authorities consider you a threat and persue you.

I think this could add an interesting aspect of the game that would be similar to a mystical version of mafia. You could assume the role of a crime lord, OR you could just be a petty theif that works for one - doing assorted crimes to get paid.

With this idea of reputations in the crime world it could create the opposite effect from the standpoint of the law introducing an entire bounty hunting aspect.

what do you think?

I'd also be interested in seeing some throwing knives, wood working, the ability to invest gold into potentially profitable business opportunities, carriages, hair growth over time, real blood that is spilled when you strike or stab someone, realistic fighting (if you stab someone in the heart they actually die and same goes for shooting someone in the throat with an arrow), Countless unique artifacts that can be collected, broad selection of houses that vary in all sizes and price ranges, tame-able creatures (your own dog, similar to pets in WoW), extremely upgraded hand to hand combat experience, the ability to make a bomb of some sort through alchemy, tattoos

Cooking! fishing! smithing! mining! - like every skill from runescape besides the stupid ones

face it, that could add a very heavy amount of gameplay



suppose the fur you collected from wolves could be crafted into unique fur armor, and if you were a talented mage you could enchant it or something. You could seriously be an armor/clothing supplier!

the resources of the world should be given the option to serve as pieces for a greater creation. Similar to the workbench of fallout

I'm ridiculously curious about the vampires of Skyrim. I was very intrigued by the idea of being a powerful vampire in Oblivion and I can't wait to see what the new vampire concepts consist of
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T. tacks Rims
 
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Post » Wed Mar 30, 2011 3:03 am

Wow, thats a lot of thoughts going on there! The first thing was done to some extent with the Oblivion add on Thieves Den. I'm curious how they will handle fame this time.
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brian adkins
 
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Post » Wed Mar 30, 2011 12:08 am

*snip*


Running your own little warband has always been a thing I've thought would be nice but not able to be fully realized but now it can with the current tech level of gaming. It would be awesome to have it in the main game but if not, I'll probably chock it up on my list of mods I'm going to work on and see how it goes.

That's one thing that I enjoyed about ACBH, it was a smaller scale and not quite fully realized version of that system but it was really fun to create your own brotherhood of assassins and send them out to do missions such as assassinate nobles and what not and the % chance of success was a nice addition and sometimes you were on edge to wait to see if your assassin's would make it back alive.
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Chloe Botham
 
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Post » Wed Mar 30, 2011 11:39 am

See, that's what I'm talking about though. I want them to expand on that to great extremes. I'd like the opportunity to be a petty bandit and live in an old aleyid ruin or something to that effect.

The concept of preforming robbery to make gold is a captivating idea, especially if you were going to have an "evil" character. I hope crime is greatly improved
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Carlitos Avila
 
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Post » Wed Mar 30, 2011 9:59 am

It would be very interesting, especially if you could use connections within a guild or city to inhabit these caves or ruins...not only have a bandit's cave or something but maybe your very own little Necromancers Cove that generates Black Soul Gems...
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Neliel Kudoh
 
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Post » Wed Mar 30, 2011 9:11 am

See, that's what I'm talking about though. I want them to expand on that to great extremes. I'd like the opportunity to be a petty bandit and live in an old aleyid ruin or something to that effect.

The concept of preforming robbery to make gold is a captivating idea, especially if you were going to have an "evil" character. I hope crime is greatly improved


Robbery doesn't make you evil, you could have a very good reason for doing it, i.e being a beggar and starving. Plus thieves help the beggars! Being mean to those poor thieves :sadvaultboy:

Btw, I in no way condone the cool crime of robbery. :tongue:
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jaideep singh
 
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Post » Wed Mar 30, 2011 3:00 pm

Robbery doesn't make you evil, you could have a very good reason for doing it, i.e being a beggar and starving. Plus thieves help the beggars! Being mean to those poor thieves :sadvaultboy:

Yep, there are shades of grey to a lot of things.
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Bedford White
 
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Post » Wed Mar 30, 2011 8:09 am

All these ideas are overwhelming. I think that the first one was the best. With the guilds in abandon caves ect. :thumbsup:

It all reminds me of Assassins Creed Brotherhood now. :D
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alyssa ALYSSA
 
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Post » Wed Mar 30, 2011 11:03 am

I want them to expand on that to great extremes.


I wouldn't count on any one aspect of the game going to great extremes. There are just too many aspects and too little time. Like prior games there will be a little bit of depth in most aspects and a decent amount in few others and that is far as it will go.
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Susan
 
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Post » Wed Mar 30, 2011 4:24 am

:banghead:
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Natalie Harvey
 
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Post » Wed Mar 30, 2011 10:36 am

There are many awesome ideas out there that don t need to be as complex as yours and would enhance the game setting wise (not entering into stats, perks or anything correlated with caracter build).
But unfortunatly bethesda is more than sloppy on this ground on innovation.

Bethesda unfortunatly has turned from a creative company to a copy company when it comes to TES.
Copy other games features
Copy what we ve done last time.
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CxvIII
 
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Post » Wed Mar 30, 2011 10:24 am

There are many awesome ideas out there that don t need to be as complex as yours and would enhance the game setting wise (not entering into stats, perks or anything correlated with caracter build).
But unfortunatly bethesda is more than sloppy on this ground on innovation.

Bethesda unfortunatly has turned from a creative company to a copy company when it comes to TES.
Copy other games features
Copy what we ve done last time.

Do you play TES anymore? All I ever see is negative posts from you. I'm really curious.
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Hannah Whitlock
 
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