» Sun Mar 08, 2009 10:36 pm
Not to be a dark cloud here, but one reason a number of movie-based games fell through and lost respect from the gaming community was because they used household names. I.E: Dwayne 'The Rock' Johnson for DOOM (Granted they didn't even really stay on course with DOOM3's storyline with that movie; in short I hated the move). As far as actors go, get some less-than-conventional names on the scene. Overly dynamic characters detracts from the story.
This is a personal note: I personally wanna see a three-movie saga. The first one, the premise of the virus is a complete enigma, and still shady by the end of the first movie; and, it stays concentrated within the sol system, just like D1. It should stay simple, Dravis doesn't want MD to know what is being dealt under the table, and MD wouldn't care anyways. As a mercenary, he looks forward to the dirty work and the reward in return, and has no affinity for the politics of his work. He seems confident handling what lies ahead and has no reason to fear it. Until he comes across the first 'hulk' boss. As the story progresses, he encounters drones he was never warned about or prepared to handle. His headstrong behavior dies off soon as he is engaged in battle with forces he can't comprehend.
D2 would take Material Defender into deep space, and while he makes minute attempts at putting the pieces of the puzzle together, he becomes overwhelmed with the growing infestation. They should ramp up the level of action tenfold, and really give the sense that its just one man against thousands of diseased ruthless drones. This should be the highest point of tension for the Material Defender, as he is far from any resources or help, but now faces a crisis so dark and deep it would make D1 look like a cakewalk. And definitely should end just as the second game did--MD floating off after a near-fatal malfunction. The CED and Red Acropolis should be introduced at some point in the second film, so as not to create an information overload in the third movie. If all the orgnizations' backgrounds are established it will help the viewers better understand the big picture. This movie should overall be way darker and more exlosive than D1. Material Defender is more reckless in behavior, and the robots are mutually more aggressive. Tension needs to be greatly increased.
D3 should be all out war: PTMC versus CED versus Red Acropolis in a triangle of complete destruction. PTMC has enough control over currency, trade routes, sources, and supplies that it can pay its way out of possible defeat; CED is growing weary of diplomatic methods and resorting to immediate destruction to keep the rapidly-spreading virus from reaching home. They hold their guns high in defense and refuse to let any threat reach earth, while at the same struggle with viral infections among their own robots. CED is full-to-bursting with political and ethical tension, and combined with the amount of firepower they wield, their rising instability makes them just as dangerous as the PTMC. Dravis is untouchable, and has everyone eating out of his hand. With all virus activation codes within reach, ultimately could send the war in any direction he desires. Material Defender, still recovering from impossible odds, is no longer in the big picture. He reluctantly joins forces with Red Acropolis so that he can finally solve the puzzle of the transmode virus. There should be a noticeable transition from having a big bad Pyro GX with unlimited weaponry to a more conservative Pyro GL with limited capabilities in every aspect. He keeps under the radar while CED ant PTMC gnaw away at each other. The moment he shows his face in Seoul to Convince PTMC's president Suzuki of Dravis' treachery, Red Acropolis' work is turned on itself, and they are pulled into a game of cat-and-mouse with the CED. The race to stop the virus is now a race against time. Large-scale battles need to appear everywhere: squads of phoenix interceptors bombing mines and PTMC and Red acropolis facilities spanning the galaxy. While every group is on the brink of destruction, MD goes under fire and back into the mines--no more meager investigations. After modifying his ship or aqcuiring the Magnum AHT, the battles between MD and the robots must become raw conflict. Robots come from every direction and the combined tension sends MD on a killing spree. There should be an immense battle at Venus between him and the Hellion, along with CED on his trail, indiscriminantly wiping out populations of bots and employees in one fell swoop. With mere moments left, Material Defender must engage in a final battle with Dravis to end the war by shutting down the virus--the only way of convincing the CED to end their headhunt.
Colors in every movie need to be vivid. Just as it did with me when I began playing Descent, the robot sounds need to be dynamic and frightening. Camera angles are important too. There should be scenes emphasizing the size of the mines, the harshness of the environments, and cameras should be 'mounted' on MD's craft, to show his skills as a mercenary pilot as he flies through mines and installations with finesse and power.
Just some small thoughts... lol