Desert and Ranger Combat armor

Post » Sat Jul 17, 2010 2:16 pm

I mean, it consists of just a leather trench coat, torso bodyplate, and helm. And it covers nothing else. So how could it give 20 DT where base combat armor covers more of the body, and yet has less DT. Is there something I'm missing here?
User avatar
Noraima Vega
 
Posts: 3467
Joined: Wed Jun 06, 2007 7:28 am

Post » Sat Jul 17, 2010 8:37 am

The armor is made of better material than what combat armor is you can be completely covered in leather and it'll still protect you less than a kevlar vest will you have to take into consideration how much enerhy the armor is absorbing not just the area it covers.
User avatar
carrie roche
 
Posts: 3527
Joined: Mon Jul 17, 2006 7:18 pm

Post » Sat Jul 17, 2010 1:55 am

Kevlar cannot withstand what Fallout combat armour can take.
User avatar
kat no x
 
Posts: 3247
Joined: Mon Apr 16, 2007 5:39 pm

Post » Sat Jul 17, 2010 1:56 am

Rangers rely on speed, if the outfit was fully armored then they wouldn't be able to move as fast
And if you look at it realistically, an enemy doesn't typically aim for the head and/or legs, they usually aim for the torso because its the biggest target
Yes i realize that that wasn't a real explanation as to why its stronger than combat armor, just trying to put it into perspective

Only reason i can think of is because its on the armor on box
User avatar
Kim Kay
 
Posts: 3427
Joined: Fri Oct 13, 2006 10:45 am

Post » Sat Jul 17, 2010 8:11 am

Rangers rely on speed, if the outfit was fully armored then they wouldn't be able to move as fast
And if you look at it realistically, an enemy doesn't typically aim for the head and/or legs, they usually aim for the torso because its the biggest target
Yes i realize that that wasn't a real explanation as to why its stronger than combat armor, just trying to put it into perspective

Only reason i can think of is because its on the armor on box

I understand how Rangers rely on speed, but "IF" you look at it realistic, the armor should offer no more DT than Combat armor reinforced, do to them being about the same body coverage. I know its just a game, and somethings just cant be explained, like how can a raider in foot ball gear survive a .50 round to the head? Anyway, the only thing I can figure why it offers more DT is that the "trench coat" is more than just a trench coat. Considering that in HH a Desert Ranger who wore the Desert Ranger Combat Armor said- "Ambush in the narrows. 6 males killed. ++Took a 10mm through thigh, steel jacket, missed femoral.++ Lucky. Used tourniquet to make sure no blood spattered on rocks back to cave. Have set traps all along entrance passage but if they find me it will be matter of time. Still, 24 confirmed kills in 10 days = at least 1/3rd of their combat force, not bad for an old man."
User avatar
FITTAS
 
Posts: 3381
Joined: Sat Jan 13, 2007 4:53 pm

Post » Sat Jul 17, 2010 11:47 am

Kevlar cannot withstand what Fallout combat armour can take.

It was just being used as an example that a highly protective material over the head and torso will protect you better than a lesser material covering a larger are.
User avatar
Ashley Clifft
 
Posts: 3468
Joined: Thu Jul 26, 2007 5:56 am

Post » Sat Jul 17, 2010 12:15 pm

If the riot armor that the Ranger Combat Armor is made of is made out of the same kinds of high end polymer mumbo jumbo that other Combat Armors are, they are very powerful armors that while standard to the Fallout Universe, pretty much pees on our real world armors.
User avatar
A Dardzz
 
Posts: 3370
Joined: Sat Jan 27, 2007 6:26 pm

Post » Sat Jul 17, 2010 12:41 am

What makes you think there's no armor under the coat's sleeves or pants?
User avatar
kirsty williams
 
Posts: 3509
Joined: Sun Oct 08, 2006 5:56 am

Post » Sat Jul 17, 2010 9:56 am

What makes you think there's no armor under the coat's sleeves or pants?

What makes you think there is? If there was armor under, it would be bulky, unless its balistic sleeving like on combat armor, which I doubt.
User avatar
Katey Meyer
 
Posts: 3464
Joined: Sat Dec 30, 2006 10:14 pm

Post » Sat Jul 17, 2010 2:27 pm

What makes you think there is? If there was armor under, it would be bulky, unless its balistic sleeving like on combat armor, which I doubt.


It's a game...
User avatar
Nathan Hunter
 
Posts: 3464
Joined: Sun Apr 29, 2007 9:58 am

Post » Sat Jul 17, 2010 1:43 pm

It's a game...

Well... how do you figure?
User avatar
emily grieve
 
Posts: 3408
Joined: Thu Jun 22, 2006 11:55 pm

Post » Sat Jul 17, 2010 3:36 pm

It's a game...


This was the most observing and informing post in all of postland.
User avatar
Brentleah Jeffs
 
Posts: 3341
Joined: Tue Feb 13, 2007 12:21 am

Post » Sat Jul 17, 2010 2:49 am

It's a game...

I hate that argument. "It's a game so it CAN'T make sense, no, never."
User avatar
carrie roche
 
Posts: 3527
Joined: Mon Jul 17, 2006 7:18 pm

Post » Sat Jul 17, 2010 4:35 pm

It's a game...


All this time I thought it was real life.....

Anyway the armor protects you so well because its just that awesome, it radiates awesomeness that wraps it in a protective layer of awesome that not even the bombs that destroyed the world could penetrate.
User avatar
Nathan Maughan
 
Posts: 3405
Joined: Sun Jun 10, 2007 11:24 pm

Post » Sat Jul 17, 2010 6:22 am

Those are Deathclaw Skin jeans. Done
User avatar
xx_Jess_xx
 
Posts: 3371
Joined: Thu Nov 30, 2006 12:01 pm

Post » Sat Jul 17, 2010 1:19 pm

I mean, it consists of just a leather trench coat, torso bodyplate, and helm. And it covers nothing else. So how could it give 20 DT where base combat armor covers more of the body, and yet has less DT. Is there something I'm missing here?


When you look that cool, things don't hit you as hard. Thus the higher DT

Being in combat armor screams "put me out of my misery because i look like a halo reject." Thus the lower DT

Solved
User avatar
Juan Suarez
 
Posts: 3395
Joined: Sun Nov 25, 2007 4:09 am

Post » Sat Jul 17, 2010 3:32 am

Desert Ranger Armor is simply made of better materials, possibly with more plating we don't see underneath the coat and jeans. Whether or not such plates would be "bulky" depends on the thickness of the plates.
User avatar
Marie Maillos
 
Posts: 3403
Joined: Wed Mar 21, 2007 4:39 pm

Post » Sat Jul 17, 2010 6:13 pm

It provides lots of protection the same way a skimpy bikini protects female warriors ;)
User avatar
SEXY QUEEN
 
Posts: 3417
Joined: Mon Aug 13, 2007 7:54 pm

Post » Sat Jul 17, 2010 6:49 am

They just look like re-texture to me. Maybe they were out of idea or had better things to do such as making Skyrim.
User avatar
Evaa
 
Posts: 3502
Joined: Mon Dec 18, 2006 9:11 am

Post » Sat Jul 17, 2010 10:29 am

Regarding FONV, I thought I'd give it a chance because I heard Obsidian worked on it and a lot of those guys were from Interplay and BIS. They have yet to make something I don't like. I figure there's bound to be improvements with that crew on the job. I've already heard that there's a much better storyline with a more satisfying ending. More importantly, I heard they beefed up SPECIAL so that now it actually matters. On the other hand, I heard that this game is a fairly more linear, and with no play after the ending. I also heard that there's a lot less to explore and not as much is done with the space.
User avatar
Anna Kyselova
 
Posts: 3431
Joined: Sun Apr 01, 2007 9:42 am

Post » Sat Jul 17, 2010 12:02 pm

Rule of Cool.
User avatar
Roddy
 
Posts: 3564
Joined: Fri Jun 15, 2007 11:50 pm

Post » Sat Jul 17, 2010 7:18 pm

I hate that argument. "It's a game so it CAN'T make sense, no, never."


Fine, if we are going to scrutinise everything in a 'game' and wonder how it works according to real-world physics..

How does the plasma pistol/rifle work.
How does a pill cure radiation poisoning.
How do Mr Gutsy's/handy's float for hundreds of years without any visible gas tank. (let alone one that would contain enough fuel to last for centuries)

I think it's safe to say that there are a lot of things in this 'game' that when compared to physical reality are complete nonsense.
The problem with these arguments is that people seem to focus too much on comparison with reality, when of course its just a game, a game that is NOT based on our reality..

Thanks, Doom.
User avatar
Charleigh Anderson
 
Posts: 3398
Joined: Fri Feb 02, 2007 5:17 am

Post » Sat Jul 17, 2010 3:04 pm

Actually, if we do have Fallout's nuclear battery, we can make plasma rifle/pistol like theirs.

A pill can cure radiation if it can identify damaged cells and signal the body to replace them.

If Mr Gutsy/Handy have nuclear engines, or really high capacity nuclear battery, they can produce hot-air jet.

So, anything else?
User avatar
Victoria Vasileva
 
Posts: 3340
Joined: Sat Jul 29, 2006 5:42 pm

Post » Sat Jul 17, 2010 7:09 am

Fine, if we are going to scrutinise everything in a 'game' and wonder how it works according to real-world physics..

How does the plasma pistol/rifle work.
How does a pill cure radiation poisoning.
How do Mr Gutsy's/handy's float for hundreds of years without any visible gas tank. (let alone one that would contain enough fuel to last for centuries)

I think it's safe to say that there are a lot of things in this 'game' that when compared to physical reality are complete nonsense.
The problem with these arguments is that people seem to focus too much on comparison with reality, when of course its just a game, a game that is NOT based on our reality..

Thanks, Doom.


Plasma contained in a magnetic field then projected at the target. The better question is how that magnetic field sustains itself away from the weapon. Pre-War tech comes from a technological Golden Age based on "Science!" instead of science, so it is simply too advanced for us to comprehend.

To be fair, Rad Away is a fluid, and the in-game dialogue suggests that it "flushes out" the radioactive particles and probably kills cancerous cells/tumors. Rad-X is a pill that simply makes the body absorb less radiation, I imagine. Again, Golden Age Science! is at work here.

As valkebus says, Gutsies and Handies are nuclear powered, like nearly all devices in the Fallout universe. Remember, Science! The Pre-War world created nuclear fission batteries smaller than a man's fist. One of those could potentially power a robot, chainsaw, or ripper for centuries, if not thousands of years.
User avatar
meghan lock
 
Posts: 3451
Joined: Thu Jan 11, 2007 10:26 pm

Post » Sat Jul 17, 2010 11:42 am

You don't really need the magnetic field to sustain itself if you put enough momentum in the plasma bolt.
User avatar
W E I R D
 
Posts: 3496
Joined: Tue Mar 20, 2007 10:08 am

Next

Return to Fallout: New Vegas