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3E 398. Elsweyr are on the back foot. Zelinin had been a total loss and hiring the Nords was an unimaginable mistake. The casualties had been large, too. Some killed, most injured, others captured by the Bosmeri forces.
This is the War of the Xylo, later known as The Five Year War.
It all began in 3E 394 when Khajiit Bandits attacked a Bosmer logging Caravan heading for Valenwood from the Tenmar Forest. The Caravan never mad it to the Xylo River. Clan Leaders of Valenwood claim the attack was savage in a way that it wasn’t an attack on the beings, but the race itself.
3E 395, the Bosmer retaliate by attacking the South-western Elsweyr city of Torval. The Khajiit claim that this is how the war began. Bosmer insurgents allegedly attacked the city without provocation and took the lives of over 1000 citizens. They would have kept going, too, if it wasn’t for Khajiit Jungle Tribes driving the Bosmer back into Valenwood.
For three years, intense, merciless and closely matched warfare has been raging. Many different and previously unseen fighting tactics have emerged during this war, notably the Khajiit tree-cutting teams (See: http://imperial-library.info/content/oblivion-mixed-unit-tactics) that literally felled the trees where the Bosmer archers were positioned.
For all this time no clear leading side has emerged. Recently, however, Valenwood has gained a tiny edge. Earlier in the year, the Mane of the Khajiit had employed Nordic advisors to assist with tactics to help Elsweyr to win her war. However, this advice was not well suited to Khajiit forces (See: http://imperial-library.info/content/morrowind-cherims-heart-anequina), the plate mail the Nords supplied was too heavy and hot for the furry Khajiit.
The last of these conflicts was the Battle of Zelinin where Elsweyr was badly beaten. Furious, the Mane sent the advisors back to Solitude, so the Khajiit could revert back to their old way of fighting.
This is the time between Zelinin and the ultimately table turning Heart of Anequina
One of these ‘other’s, mentioned above is the Commander of a determined, but relatively inexperienced company of Elsweyrian Guerrilla Soldiers.
The company is rather loyal to their Commander and is desperate to find him. They will save their wise Commander, for they want to show Valenwood that they are not down and out and that Valenwood are not as strong as they believe.
Departing from a small town near Corinthe called Heimthor, the band of soldiers will trek to Valenwood, or thereabouts, until they come across their Captain, not caring how many Bosmer they kill along the way.
Meanwhile, Valenwood is celebrating its recent string of victories and is beginning to believe that the war is theirs. Clan leaders are not the least bit worried about Elsweyr sending the Nords home. Even though Elsweyrs little troubles seemed to arrive at the same time as the Men from the North.
One particular group of Bosmer Partisans is particularly happy with their success in Zelinin. In fact, it’s almost drunk with it, unaware that the war is still raging on.
Their pleasure is justifies, however. The small band of men made many captures and kills during Zelinin. One Prisoner Of War they are perhaps most proud of is a Commander of an Anequinean Company.
The group has great plans for this cat. Torture, teasing and some more torture before finally murdering him. They view this as a huger success, as the company, without their revered chief, would be lost.
Little do they know, that company is out there, searching for their Commander.
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Who are you? Well that depends. Who do you want to side with?
Valenwood: You are one of the Partisan guards, holding the Khajiit commander prisoner. The Commander just happens to be the same one the Elsweyr Group lost
You do not have to be the home race of the country you’re representing (i.e. A Nord fighting for Elsweyr would be fine), just as long as it makes sense (e.g. A Bosmer fighting for Elsweyr doesn’t make sense).
What are you doing? Once again, that depends on who you side with.
Valenwood You will be guarding your fortress and looking after the prisoners. When I say looking after, I mean making sure they don’t escape. To make it more interesting, we will develop a sub-plot.
PvP battles are also likely and will be encouraged. More info in the rules.
Where are you?
Valenwood West of the Xylo River, South West of Heimthor, near a village called Thaira. Elsweyr does not know this.
Here is a http://img843.imageshack.us/img843/9264/elsweyrdesertrosemap.jpg that shows where the RP will take place.
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Rules
? Romance is allowed, although I see it as unlikely
? Write in third person
? No Character Controlling, unless the controlled characters are ‘extras’ (healers, Senche-Raht, extra guards, etc)
? Only interact with Characters that are controlled by another user (no having a full conversation with a healer or Alfiq)
? You can be strong and tough, but don’t be uber. No one is good at everything.
? No Mind Reading
? You can have more than 1 character, but no more than 3.
? PvP and fights are allowed, but please notify all parties that you wish to involve and get clearance from them and the GM’s (Ni! & Schmuty Buncis)
? Ni! will be the GM for Elsweyr, Schmuty Buncis will GM Valenwood.
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Character Sheet
Gender:
Age:
Race:
Who you're fighting for:
Birthsign:
Skills – 10 max – non game skills allowed:
General Appearance:
Hair:
Eyes:
Weapons:
Armour/Clothing:
Other Items:
Personality:
Brief History:
Reason for Fighting:
PM ALL CHARACTER SHEETS TO NI! & SCHMUTY BUNCIS BEFORE POSTING
We are no longer accepting Character Sheets! We've got 20 and that is plenty! If we start accepting again, the strike will come off the character sheet
Elsweyr Characters
BladeMaster07 – Jo’Khart
Gender: Male
Age: 39
Race: Khajiit (Dagi)
Who you're fighting for: Elsweyr
Birthsign: The Steed
Skills – 10 max – non game skills allowed: Destruction, Illusion, Alteration, Sneak, Athletics, Acrobatics, Battle-magick
General Appearance: Slightly larger than a house cat, maybe two feet at the shoulder when on all four legs. Not chunky or muscular by any means, long whiskers and a tail with what seems to be a perpetually singed tip.
Hair: Medium length tan color fur.
Weapons: Pure magicka
Armour/Clothing: A few sets of close fitting (not tight but not baggy) robes, of different colors and designs but usually greens, browns, yellows and blues.
Other Items: An amulet that he has fashioned into a belt due to his size. A simple triangle of metal with a small pearl set into it giving him uncanny speed and agility.
Personality: Highly intelligent and speaks in a very formal manner, even if with friends which can make sifting through conversations with him a challenge in listening. He recently turned to a more experimental use of magick, trying spell effects out in ways that they rarely get used due to him being intelligent and somewhat eccentric. All around, not a bad guy to hang out with though humor is not something he is good at.
Brief History: Born in Elsweyr but soon moved around the Empire to learn magick at his own pace because his family was constantly on the move. His magickal prowess comes from his mother and for a Khajiit, he lived a pretty good life in avoiding the troubles many of his people had to endure back home. When he and his family parted ways he continued to study magick under the Guild members in Bruma where he had split from his family. He has never seen one of his kind (Dagi) during his extensive travels and it is one of the reasons which he travels back to ELsweyr for. He did not travel long when he met his friend Arnand who he is with now. The two don't get into much and they have often been separate from each other for many months as they follow their own calling but they met up in Bravil and have journeyed together into Elsweyr.
Reason for Fighting: Journeyed back to his homeland with no knowledge of the current fighting but soon found himself fighting for his homeland.
BladeMaster07 – Arnand Ashford
Gender: Male
Age: 31
Race: Breton
Who you're fighting for: Elsweyr
Birthsign: The Tower
Skills – 10 max – non game skills allowed: Blade, Athletics, Medium armor, Shield Training, Alteration, Climbing, Marksmen
General Appearance: A tall, dashing man of roughly 6'4" with a strong, sturdy build of 185 pounds. His face (and body) are tanned slightly and his face is clean-shaven with high cheek bones and a small, pointed nose. His body is tall but with sturdy, broad shoulders.
Hair: Long and black, tied into a ponytail.
Eyes: A light blue. Round shaped but small.
Weapons: http://getasword.com/blog/wp-content/gallery/types-of-swords-medieval/sabre.jpg with plain black scabbard. A simple http://cdn2.iofferphoto.com/img/item/202/557/954/g_welsh-short-bow-915d0.jpg w/ quiver of 20 arrows. A small dagger as well used both for fighting and as a tool so it is quite worn.
Armour/Clothing: A fine shirt of http://www.swordsofmight.com/images/products/detail/Riveted_Aluminum_Chainmail_Shirt.jpg over a very light long sleeved shirt. A nice green or blue or brown (depends) vest is worn over these as well. Wears a pair of nice, shin-high leather boots that seem brand new despite being worn for a decade. A simple pair of black trousers and a hood (but no cloak) for travel. The gauntlet on his right (sword) hand is simple worn leather and cloth. The one on his left hand is a strange black material like the Dark Brotherhood armor, with veins of red running through it from finger to wrist and three horizontal mithral bands crossing the wrist as well. This is enchanted with spell reflection in the way of basically "catching" the energy of incoming spells and returning them back with less power then originally cast.
Other Items: A journal, map, basic survival gear including Jo'Khart's clothes, spellbook and such.
Personality: Though not shy, some might wish he was as he can be somewhat abrasive with his sarcasm and general rudeness towards women. He is still a good companion as he has a strong sense of loyalty and to the surprise of many, his pride is non-existent. He can go serious however if the moment calls for it but he would still prefer a flagon of ale and a wench in his lap any day as he is quite the womanizer. He is sometimes looked upon as crazy as the gauntlet speaks to him telepathically and Arnand mouthes his telepathic reply often.
Brief History: A noble High Rock-born lad of the Ashdford family in the eastern part of the Reach. Being in such a tough area, his martial skills were brought up at the same time as the rest of the things he learned as a noble. His family had the unfortunate fate of getting into a small family -on-family war and eventually being destroyed in a raid. Arnand was not in the house that night luckily and when he learned his families fate, he fled to nearby Skyrim with the money he found in his families secret money space.
He gained his enchanted gauntlet when he stumbled upon the ruins of a tower in Skyrim. Inside, he found the slain body of what must have been a powerful wizard. Sensing the powerful magick in the gauntlet he took it, only to read in the wizards notes that the thing was sentient and could not be removed until death. Being sentient it chooses who its master is and when it grows dissatisfied with its current one, it simply ceases to function when the wearer goes to reflect another spell, hopefully killing or defeating its wearer to be passed on. Though not proven, the wizard also said he had extremely bad luck after he put it on and Arnand has come to agree that it causes the wearer to have bad luck sometimes.
Many years on the road led him to Bruma where he met Jo'Khart who became one of his most trusted friends.
Reason for Fighting: Being incredibly loyal to his friend, he journeyed with him to Elsweyr to learn of his Dagi heritage and promised to fight with him.
urrinor – Nee-Wom
Gender: Male
Age: 23
Race: Argonian
Who you're fighting for: Elsweyr
Birthsign: The Steed
Skills – Sneak, Spear, Athletics, Dodging, Short Blade
General Appearance: His scales are of a brownish green, almost with a muddy look. They are well-suited for the swamps of his home province, and served as a fine camouflage for the time he spent there in guerrilla. He his of short stature, and maintains a fit body: one cannot expect to survive much time as a warrior if one is not physically able;
Hair: He sports no hair, as all Argonians do, rather he running across the top of his head a single brown fin;
Eyes: Emerald-green;
Weapons: A barbed spear; two steel daggers which he keeps at his belt;
Armour/Clothing: He usually wears no more than a pair of green shorts and an olive shirt he also wears a belt with some pouches and where he also keeps his two daggers sheathed.
Other Items: A backpack for travelling, obviously, where he keeps his gear plus a small tree-shaped wooden statuette which he holds to very dearly. It is a reminder of Argonia and his roots.
Personality: Nee-Wom is a friendly individual. He likes to talk, having grown up in a big family, and is eager to befriend new people. However, he holds a particular resentment against Dunmer in general, thanks to the years he spent fighting them, and the number of friends and hatchkin he has saw them kill. He is agile not only of movement but also of thought and speech, and quite an active and unquiet fellow, with a short patience, had he not been born under the sign of The Steed. That does not mean, however, that he has a bad temper. Quite the contrary infact, he is an easy guy to deal with.
Brief History: Nee-Wom was born near the northern borders of Black Marsh, in a small village. Among his family he had a normal childhood for an Argonian, and his daily routine consisted of few more than lurking around the swamps with his numerous brothers and sisters, swimming and playing. However, near his tenth birthday, the village where he lived was raided by a Dunmer party that ventured and his parents killed.
Together with some of his kin, he was welcomed by a band of wandering outlaws, who dedicated their lives to the goal of protecting the borders of Black Marsh from slavers. He grew surrounded with warriors, and as Nee-wom got older, he learned how to fight with the spear and the blade, as well as the arts of fighting in the swamp and forest. Many guerrilla attacks on Dunmer groups ensued.
Eventually though, the group dispersed, and Nee-wom (already a young man) travelled to Cyrodiil with his two older brothers, the only ones left from the hatch. They entered the province by South, through the county of Leyawiin. His brothers settled in the city, but Nee-Wom was not born for a quiet life. He seeked more fighting, and as such, he travelled north, to the Imperial City, where he joined the Arena. As a gladiator there, he fought for some months, but founding no real thrill in those battles, he couldn’t wait for an opportunity to leave.
Eventually, he heard of the War raging between Valenwood and Elsweyer, and quickly took a boat down the Niben. He reached Elsweyr, and proceeded to enlist as a mercenary in a company.
Reason for Fighting: Nee-Wom has no particular reason to support the Khajiit in their war against the Bosmer. It just happens that he is a mercenary, and he wants to fight while profiting. As soon as he arrived in Elsweyr, he enlisted himself as a mercenary
Ni! – Qanar
Gender: Male
Age: 19
Race: Khajiit - Cathay
Who you're fighting for: Elsweyr
Birthsign: The Shadow
Skills – 10 max – non game skills allowed: Axe, Medium Armour, Armorer, Block, Tobacco Chewing, Boasting, Storytelling, Tracking, Athletics, Martial Arts
General Appearance: Qanar has a long mane, which he ties back in a ponytail – or, as he’d call it ‘a war tail’ – with braids hanging down is face. His eyes are the typical Khajiit Green and are sunken back into his face. Qanar has a strong jaw and a large snout which protrudes from his face quite far. His mouth has an overbite, with fangs that hang over his bottom lip.
He has wide, muscular shoulders with his biceps, triceps and forearms also well tones from swinging his large Axe. His midriff isn’t as muscular, however. With small Pectorals muscles and non-existent abs, you can see that he is inexperienced.
Qanar’s Quads are quite large, as are his ankles as a result of his running and Athletic abilities.
His fur is a dirty, deserty yellow with dark brown stripes.
Hair: A dark brown colour. It gets darker as it gets longer, and is blonde at the roots.
Eyes: Khajiit green.
Weapons: Qanar carries a prized Steel Battle Axe that his father gave him when he was 18, for closer and stealthier affairs, Qanar wears a homemade Clawed Caestus on his left hand, which is a very dangerous weapon, but often breaks in conflict.
Armour/Clothing: Over his body, Qanar wears a grey cloth shirt, which reaches down to his thighs and is rolled up to his elbow. Over top, he wears a Gah-Julan Bonemold Cuirass for protection and a Gah-Julan Bonemold bracer over his right hand. His Shield is a Bonemold Tower Shield and wears Gah-Julan Greaves. Behind his greaves, to prevent chafing, Qanar wears baggy tan pants. Over his feet Qanar wears long http://www.legiotricesima.org/images/MyMainzCaligae.jpg
Other Items: Qanar wears a belt on which he hooks things too. On that belongs his Tobacco and Moon Sugar Tin, a Moon Sugar pipe, a Quill, some Ink and Parchment, the Jewel off of his Mothers amulet, his canteen and 3 hammers used for repairing. Slung over his shoulder is his Bedroll and a torch.
On the side of his belt, he has a small sack which holds Nuts and other food he might be carrying.
Personality: Qanar is a very up-himself young man and certainly believes that he is the best fighter in his Company. This is far from the truth, however, Qanar rarely backs up what he says and is actually a very scared boy. He doesn’t show this outwardly, however and appears to be very brave.
Qanar does not like being beaten and at the moment is rather disheartened at the recent loss in the Battle of Zelinin. He thinks that he is a well-respected young military genius and sees the loss of the Commander as an opportunity to lead the group and establish himself as a great leader of men.
Qanar loves to boast about his adventures and battles, so much that he often makes them up as he goes along, but can pull them off because of the way he tells them. Qanar would make a good Bard.
He has a particular fondness of Alfiq Khajiit, often stroking them and playing with them.
In a nutshell, Qanar is a vain wanna-be.
History: Born to a tapestrist and a homemaker, Qanar was the only child in his household that was capable of speech, with his older brother being a Senche-Raht and his younger brother and sister being Alfiq.
From an early age, Qanar showed a will to fight and strength. When his father was working and mother was tending to the garden, he and his elder brother used to playfight. While Qanar was often hurt by the bigger Senche-Raht, it developed his muscles and almost gave him a lust for fighting.
At his Senchal School, Qanar often got into fights with the other boys and boasted about his strength. He was often the initiator of these fights and picked on weaker boys, so he would win. But winning was not always the case and Qanar was occasionally beaten which resulted in mockery from the other children. This made Qanar very embarrassed and he would often run away from school.
His regular truancy and getting into trouble provided Qanar limited education. He was always keen to learn new things, though – especially if it had to do with fighting. Qanar vividly remembers the day he went to his Grandfather and asked him to teach Axe.
The endless hours he spent at his Grandfathers shack, delivering crushing blows to stumps of wood and the adrenaline rushing through his body are some of the fondest memories Qanar has.
In his mid to late teens, Qanar got less interested in Education and more interested in fighting. He joined a local Fight Club (which he wasn’t allowed to speak of) and was trained in Khajiiti Martial Arts, this was something he enjoyed with a passion and always came away smiling. That is where he first got the idea to make his own Caestus.
Qanar requested that his father could bring some spare Leather home from the sewing factory and Qanar crudely cut the leather to fit his own paw. One day, he found a dead dog in the gutter, and despite the Rancid smell, cut off the claws and sew them onto his Caestus.
Throughout this, however, Qanar kept his cockiness. The young Khajiit always considered himself to be the best of the Fight Club and still felt depressed when he lost.
Reason for Fighting: Qanar always took an interest in the War that developed in his late teens and dreamt about crushing puny Bosmer heads in a very pubascent way. He has nothing in particular against the Elves, but is just very patriotic and believes Khajiit are the divine race.
In a way, too, Qanar also feels that he has to prove what a great fighter he is and how lucky Senchal is to have him.
Tamira – Renrij’ Va
Gender: Male.
Age: 25.
Race: Khajiit (Pahmar).
Who you're fighting for: Elsweyr.
Birthsign: The Serpent.
Skills:
- Sneak
- Acrobatics
- Athletics
- Hand-to-Hand
- Unarmored
- Tracking
- Climbing
General Appearance: Practically indistinguishable, as far as general physique is concerned from the wild mountain lions that inhabit the Cyrodiil, Elsweyr, Valenwood borders. His likeness to the wild insentient felines has had many confuse him for being just this; a simple animal. But he’s no more different than his bipedal Khajiit cousins, capable of both speech and thought processes like they are; his pale grey striped/spotted fur is generally kept is clean condition if not being rather unkempt he’s not necessarily sloppy when it comes to putting on a good visual first impression and is particularly proud of his tail which reminds of a rather thick furred, bushy dust mop, sporting pale blue-grey eyes and a well expressional face despite his inability to convey any advanced gestures to compliment their meanings.
Hair: Pale blond almost white in colour, mane reminiscent of that seen in adolescent lions.
Eyes: Pale blue-grey.
Weapons: His natural teeth and claws.
Armor/Clothing: Nothing, apart from a pair of leather bracers on his forepaws, and a tattered, faded green scarf which holds great sentimental value to him.
Other Items: Nothing apart from what he wears.
Personality: An individualist to a fault, Ren’ doesn’t really believe in teamwork unless it’s a critical survival situation, but most of all he dislike finding himself beholden to anyone a situation which common teamwork could impose upon him. The Khajiit rather anarchistic, holding a deep dislike for figures of authority and people with power, especially elves and human believing that no one is entitled by birth to their position of power. More than anything he claims to thrive in his solitary existence stating that he does better on his own than being dependant on another; this is merely a shield to mask a dislike for responsibility. This anti-social, solitary behavior and general distrust, and suspicion of others hide a spiritually wounded individual that has tried to make best for him-self in the face of overwhelming adversity. In response to the death and despair surrounding him he adopted a savage view of nature; the survival of the fittest is the only rules, and consequently he has strong ideas of self-reliance, self-awareness, and self-confidence, however as far as religion is concerned he’s an atheist. It’s difficult to gain his trust and respect but once you’ve earned it and manage to keep it he remains a loyal friend to the death and once he opens up to a person different sides of his personality become apparent; what was once an overly serious and sullen individual reveals his more frivolous sides; likes his affinity for pranks, storytelling, and generally just the enjoyment of life, rather different for one whom on the surface seem very wrapped up in the concept of death. Deep down he’s a little child-like with an easy, laidback view of the world around him; despite his philosophy’s serious overtones.
Brief History: Born to an Ohmes mother and a Suthay-raht father, Ren was eldest child of the family with his Alfiq little sister. He spent his youth exploring the forests of the Elsweyr and Valenwood border, the fact that he was born a pahmar limited his choices of occupations common in a world dominated by bipedal creatures, and this was especially true outside the Elsweyr border where his type was incredibly rare. The only prospects he could hope for as far as paying jobs went were as a mercenary; joining the Renrija Krin or perhaps private guard, but Renrij’Va had never felt much at home in the urban places; preferring the open country and untamed wilderness to the crowded expanses of cities. He spends the majority of his time wandering the wild lands and seeking wealth and treasure where ever he finds it; a travelling adventurer just like millions of others before and likely to come after him, his adventurer profession often drags him into unfamiliar territories like the cities and it’s various taverns. He knows he is very out of place in a city setting, more so outside his native Elsweyr, an uncomfortable feeling to say the least. He is a Renrija Krin mercenary using his adventurer profession more as a cover than anything, spending the majority of his time patrolling the Elsweyr borders.
Reason for Fighting: Elsweyr is his home, even if mingling with politics is not his cup of tea. He fights to keep it free from foreign influences and most of all to if not indirectly protect what remains of his family; especially his Alfiq little-sister.
Captainrex – Grob the Goblin Smasher
Gender: Male
Age: 34
Race: Orc
Who you're fighting for: Khajiit
Birthsign: Warrior
Skills – 10 max – non game skills allowed: Blunt, Hand to hand, Heavy armour
General Appearance: Tall, well muscled, looks like your average orc
Hair: Black top knot
Eyes: Large yellow eyes
Weapons: Two-handed axe
Armour/Clothing: Orcish armour
Other Items: A necklace of goblin teeth
Personality: Just like your average orc, he loves battle and hates elves.
Brief History: Grob the Goblin Smasher was named that when he cleared a cave full of hundreds of goblins by himself. He is a mercenary and fights for the highest bidder.
Reason for Fighting: Khajiit hired him.
The Master Thief – Juhanor
Gender: Male
Age: 27
Race: Cathay-Raht Khajiit
Who you're fighting for: Elsweyr
Birthsign: The Steed
Skills – 10 max – non game skills allowed: Sneak, Lockpick, Athletics, Acrobatics, Hand-to-Hand, Quick Running, Blocking with Hands
General Appearance: He looks like Pepjiit, the Pepsi? Khajiit- minus the tiara thing
Hair: Dusky orange fur Eyes: Blue Weapons: Glass battle gauntlets
Armour/Clothing: Black silk pants, holster for longbow, sack, leather belt
Other Items: 15 sweet rolls, three bottles of wine,
Personality: Juhanor, like most Khajiit, is a very carefree individual. Unlike some of his feline brethern, Juhanor is very chivalrous, and tries to protect both women and innocents as much as he can. Juhanor also loves sweetrolls, and would kill to get his hands on them.
Brief History: Juhanor grew up in the jungles of Elsweyr, and learned many arts there, from eating sweetrolls to moving in an acrobatic way. After reaching the age of 20, Juhanor ranged out from his tribe, and with the help of other Khajiiti, mastered many different martial arts styles, from Goutfang to the Whispering Claw. One day, Juhanor was enjoying a bag of sweetrolls in Torval, when a gang of high-pitched Bosmer scum bumped into the Cathay, knocking his sweetrolls to the ground. After brutally murdering them and receiving a "Local Hero" award, Juhanor decided that killing more Bosmer was a good idea, and left the city to fight with his jungle brethren against the Valenwood attacks.
Reason for Fighting: Due to an incident involving a sweet roll, a gang of Bosmer, and a filthy street, Juhanor now hates Bosmer, and as such wants to kill them all.
Count Lauriel – Aravi
Gender: Female
Age: 23
Race: Suthay. Khajiit
Who you're fighting for: Elsweyr
Birthsign: The Thief
Skills: Sneaking, climbing, athletics, hand to hand, hunting and tracking.
General Appearance: Aravi is slender, even for a Suthay. She stands about 5ft 7. Many people instantly disregard her as a weakling, which isn’t strictly untrue as she lacks the up-front power of many of her other Khajiit brethren. However, she more than makes up for this in speed.
Hair: Aravi’s fur is darkest grey, something which singled her out in her childhood as someone to be bullied, as anyone who differs from the norm is.
Eyes: Faded blue.
Weapons: 5ft long blowpipe, with a selection of darts. A small dagger, given to her by her parents, which she carries more for sentimental value, as when she gets into close combat, she tends to use her claws and teeth.
Armour/Clothing: No armour to speak of, only a pair of black leather shorts, which come to halfway down her thighs and a halter top, with appropriate straps to accommodate her blowpipe. Her shorts have a brace on her right hand side, made for her blowpipe darts and to sheath her dagger.
Other Items: A small pouch of moon sugar, hanging from the belt of her shorts.
Personality: A loner from early on in life, Aravi has developed a mindset in which she is the only person upon which she can depend. This leads her to distrust most others, even viewing them with a degree of dislike. However, secretly she longs to feel accepted and wanted, but she doesn’t realise that her sharp tongue and quick wit often pushed those who might care about her away. Like most Khajiit, she has a sweet tooth when it comes to moon sugar.
Brief History: Aravi was born in a small settlement to the west of Corinthe. She lived there all her life with her mother, father and a few other families.. From an early age she was taught to track and hunt in the jungles of the south and the dunes of the north. Bullied all her life by the other children in the settlement, she had enough by the age of 15 and left home with nothing but her blowpipe and the dagger that her parents had given her on her 10th birthday. For the eight years between then and now, she roamed Elsweyr, hunting to live. When she ran out of darts, she’d fashion more out of the bones of animals she killed for food, using either their fur or (if possible) feathers as flights. She returned home once, only to find her old home ransacked. Who did this? Aravi knew as soon as she saw the few immaculately made arrows that remained embedded in shields and when she found no remains of any living creature, apart from a pile of bones, she knew exactly what happened here.
Reason for Fighting: Her entire settlement was murdered in cold blood by a group of raiding Bosmer.
Sybbyl – Kerris Vinchis
Gender: Male
Age: 30
Race: Imperial
Who you're fighting for: Khajiit
Birthsign: Steed
Skills – 10 max – non game skills allowed:
Blade
Marksman
Light armour
Block
Heavy Armour
Restoration
Conjuration
Alchemy
Athletics
Acrobatics
General Appearance:
Hair: Loose and brown
Eyes: Brown
Weapons: Elven Claymore and Elven Bow w/ Steel arrows x120
Armour/Clothing: Morag Tong armor set
Other Items: none
Personality: Good + Nice, but abit Snobbish
Brief History: A citizen of Anvil, his mother worked at the Flowing Bowl as a waitress, but she didn’t receive good pay, so he was always a poor lad. When his mother died he had to scratch his own living, he left Anvil for the Imperial City, but the travel fees used all his money and more. So he had to run from the law, ducking in and out of caves, thus building up his acrobatics, athletics, and agility. But he ended up being spotted by a guard on horseback, and he had to retreat away from the Empire. South. To Elsweyr.
He lived in Riverhold for a few months, but eventually the Legion Agents on the area almost found him and he needed to getaway to another city, so he moved South towards Orcrest where he lived for a long while, except he ended up owing some underworld types some gambling money, when he couldn’t pay them, they beat him and left him for dead in the desert outside, luckily his already-formed dungeon skills helped him survive and continue searching for money to pay those he owes, so he ended up spending a few years Roaming Elsweyr searching for his fortune, which he never found, however he did find alot of exotic and powerful armor and weapons which he uses.
Reason for Fighting: After a dungeon he raided, he was jumped by a group of Bosmer who took all his items and kept him prisoner, the band who are fighting the Bosmer found him and gave him all the stuff back, on condition he help them in their struggle.
Sybbyl - Dar'ji
Name: Dar’ji
Gender: Female
Age: 18
Race: Khajiit
Who you're fighting for: Khajiit
Birthsign: Shadow
Skills – 10 max – non game skills allowed: Luck, Short Blade, Unarmoured, Acrobatics, Athletics
General Appearance:
A small mane framing her face, a not-so-bad looking Khajiit girl with large eyes.
Weapons: http://www.google.com.au/imgres?imgurl=http://www.aceros-de-hispania.com/image/paul-chen-swords/104long-gothic-dagger/104long-gothic-dagger.JPG&imgrefurl=http://www.aceros-de-hispania.com/battle-ready-sword/104long-gothic-dagger.asp%3Fproduct%3Dtime-seller-pef104&usg=__Y_rDW4v8hQ3-95uDRAaQpVKTpcA=&h=628&w=625&sz=88&hl=en&start=29&zoom=1&tbnid=SCukEYGbu3rX2M:&tbnh=144&tbnw=143&ei=0g-_TfvkLorgiAKh6tgo&prev=/search%3Fq%3Dlong%2Bdagger%26um%3D1%26hl%3Den%26biw%3D1608%26bih%3D764%26tbm%3Disch0%2C429&um=1&itbs=1&iact=hc&vpx=128&vpy=461&dur=1506&hovh=225&hovw=224&tx=111&ty=152&page=2&ndsp=34&ved=1t:429,r:8,s:29&biw=1608&bih=764
Armour/Clothing: Sack cloth clothing, http://www.google.com.au/imgres?imgurl=http://server.dragoart.com/tuts/pics/9/7422/47359/how-to-draw-shields-step-1.jpg&imgrefurl=http://server.dragoart.com/tuts/7422/1/1/how-to-draw-shields.htm&usg=__r_Ssiz9_HTRByCN-_wyctENewCs=&h=2133&w=2133&sz=220&hl=en&start=166&zoom=1&tbnid=0DjuC9J5FE_5BM:&tbnh=138&tbnw=138&ei=mg-_Tf_QKarUiAKPoJQp&prev=/search%3Fq%3Dsmall%2Bwooden%2Bbuckler%26hl%3Den%26biw%3D1608%26bih%3D764%26site%3Dsearch%26tbm%3Disch0%2C3538&um=1&itbs=1&iact=hc&vpx=125&vpy=114&dur=1912&hovh=225&hovw=225&tx=111&ty=76&page=6&ndsp=34&ved=1t:429,r:17,s:166&biw=1608&bih=764
Other Items: Necklace that she wears, it always fills her with courage and strong will.
Personality: Nice and friendly, but a lifetime of hiding and distrust has left her a quiet, shy individual, albeit very adventurous. However, when she makes a friend, she trusts and protects the laughably few she has. (Which is to say, none)
Brief History: She was born in the Herbalists shop down the road, it has of course changed owners now, but it is still her birthplace, anyway, her mother died when she was very small, and her father was not around very much, as a child she was always very scared, she was afraid of everything that went bump in the night. It got so serious to the point where she slept with a knife under her pillow, and she would grip the handle whenever something frightened her, and tried to seek comfort in its cold grip.
Her Father never knew of this, and she didn’t tell him, not until, the incident... Once, a thief broke into the house, her father was not home, and Dar’ji heard the window smash, and a loud footfall of an intruder.
She gripped the knife and snuck downstairs, trying as hard as she could to will herself to turn invisible, her birth power. She failed miserably, just like most of the things she had tried, she didn’t seem to have any talents whatsoever, except an uncanny ability to turn invisible, and her Khajiiti ability of night-eye.
She crept downstairs, dagger in hand, and the thief spotted her, he was a large Khajiit, looking back now, she could not remember his subspecies, the thief approached, eying Dar’ji’s knife, and muttered something under his breath pulling his own knife. Dar’ji almost dropped her own knife, whimpering, she tried to cry out, but no sound would come, he had silenced her! She struggled with resolve and fear, and eventually, when he the thief was preparing to strike, Dar’ji snapped, quickly lunging forward and ending the large Cats life.
She was not strong enough to move the large corpse, and ran away, before he father arrived home, that was when she discovered her killer knack for knife fighting. After a while, she returned to her father, who was surprised at her disappearance, and scared that the thief’s friends could have attacked her.
He was concerned that her weak will and fear would get her into similar situations, and gave her the Amulet, a family heirloom, Its magick energies can be channelled in various ways, and with abit of tweaking, he was able to change it to help her.
Reason for Fighting: She was always interested in the war, and wanted to join as an agent, but her father would never approve, when she was creeping through one of the alleyways, he saw a Dunmer who was threatening a Redguard, then an Imperial came and got shot, and for that brief second of hopelessness, the Dunmers eyes met hers and he grinned maliciously.
She ran, and when she heard the Imperials cry of pain, her amulet kicked in and she returned to the scene to see the Imperial finish the Dunmer with a quick knife slice. Dar’ji felt her heart pump, her mind race, it was exhilarating! She had never felt anything like it! She decided to join up with the band.
Shadowed_Hunter - Jax
Gender: Male
Age: 24
Race: Redguard
Who you're fighting for: Elsewyr
Birthsign: The Warrior
Skills: Blade; Heavy armor; Block; Tracking; Marksman; Speechcraft; Leadership
General Appearance: Dark skin, similar to all Reguards. Strong build, toned muscles. Scar down his back.
Hair: Black corn rows swept back.
Eyes: Green
Weapons: Ivory longsword; Ivory shield; Ivory bow and arrows
Armour/Clothing: Ivory armor
Other Items: None
Personality: Charismatic; Somewhat conceited; Aggressive if someone takes a shot at him
Brief History: Jax comes from a noble family in High Rock. His father was a trained warrior that served in the High Rock military. He taught Jax how to fight, and whenever he had an opportunity, Jax would pick a fight. However, when he turned seventeen, his parents were viciously murdered when Jax was away. After years of searching, he found the people responsible, and returned the favor.
However, he couldn't have done this without pulling some legal strings to cover it up. During Jax's vendetta, he met a Nord named Brug. This Nord was actually higher up in High Rock's nobility then many Redguards, and he was able to cover up Jax's brutality towards the murderers. Brug was also a military advisor in Elsewyr. When he told Jax about the war, Jax hopped in the earliest ship to the country.
Reason for Fighting: He hopes that in Elsewyr, he will find solace from the things that he did, and the things that were done to him. Also, one of his parent's murderers was Bosmer, and that has made him make generalizations about the Wood Elves.
Arathorn - Kain Ironmaster (Scar)
Nickname: Scar
Gender: Male
Age: 27
Race: Nord
Birthsign: Warrior
Who you're fighting for: Elsweyr
Skills: Much like a typical Nord, Kain is far more gifted in the art of combat than any other, he is trained in both the use of Blades and Blunted weaponry though his favoured weapon, unusually for a Nord of his size, is a Katana. Without a weapon at hand Kain loves to exercise his skill in hand-to-hand combat, he has practised for most of his life and can out manoeuvre and overcome most opponents without the need for a weapon. Outside of combat he has a simple knowledge of Alchemy, able to concoct simple healing potions and weak fatigue restores (though he rarely uses them in combat), otherwise his magical talent is non-existent. He relies in battle upon stamina and incredible strength; though he is not unintelligent and will more often than not outwit his opponent before he has to resort to his reserve of resilience and power. Kain has been educated in the art of Armoury explained partially by his surname, the expertise is hereditary in his family-line who have built up quite a reputation over the years, which is the sole reason he has found himself in the heat of Elsweyr.
General Appearance: Nordic genes have blessed Kain with his tall and powerful figure, with daunting height and heavy bones Kain is noticeably larger than most other men. His history and upbringing as well as many years spent in the harsh wilderness have taken their toll on his muscular frame and allow for strength that is hard to equal. Concave cheeks, a strong jaw and a long, sharp, broken nose added with his low brow and slanted eyebrows give Kain a hard and rugged looking face, which often appears unfriendly and often serious regardless of his actual mood. His eyes too are unforgiving and their steel blue gaze reflects the harshness of the freezing cold environment that Kain has grown up with, complimented both by his thick black eyebrows and darkened surrounding sockets. His hair is unkempt and knotted; a black tangle left to trail down his back. His fringe is almost spikey and trails off down to the left side of his face, often falling in front of his eye and the scar that is ripped across it. The scar is his most distinguishable feature; it remains from a bear’s paw swipe that managed to catch his face when he was younger. The scar is also what gives him his nickname, and it has left him partially blind in his left eye (though it would be impossible to guess so).
Weapons: The Katana commonly used by Kain is a family heirloom, passed down from father to son, and is cherished by Kain to the highest degree. Given its age the Katana is in surprisingly good condition. Though the blade itself remains sharp, there are various scars, chips and cuts into the swords sharp edge, the sword’s hilt is black with a simple steel blade. Kain also keeps a small knife on his belt for the majority of time, though this is not used for combat, rather an item for skinning animals or even eating. Though Kain keeps no other weapons with him, he has been known to use other weapons in the past; such as spears and axes, it is clear though that he uses his favoured katana more so than any other weapon.
Armour/Clothing: Despite his history of craftsmanship in the iron industry, Kain prefers to stay away from metal armours, more likely relying on fur or leather protection. Since his move to Elsweyr however his wardrobe has changed significantly; being used to the freezing cold Kain found it hard to adapt at first to the change in climate, and has stuck to mainly light clothing, and minimal armour whilst moving around in the hot deserts and forests of the Elsweyr border. Normal apparel for the Nord would include a silk or linen white shirt, or perhaps on a hotter day, no shirt at all. Simple cloth pants are often the choice of the Nord, as they allow him for ease of movement and are cooler in the southern heat.
Other items: Kain keeps a utility like belt of helpful items to aid him on his travels:
- A map of Elsweyr.
- His hunting knife.
- 30+ coins. In case he needs something.
- A leather skin for water.
- Sometimes, some ingredients that may help in making a potion or two, or simply for eating.
Personality/Mentality: Kain is renowned for his clear mind and his kind heart. Though he is quiet in person, he possesses great people skills and can often build a strong relationship with those that he interacts with. He tries to be friendly and well liked, though he will not lie nor go out of his way to impress or attract someone whom he feels would not like him for who he is. He is a good leader, confident in himself and those around him, and as a great leader can influence and build a strong team of friends, comrades or otherwise through his ability to promote a good atmosphere and raise confidence. He is, in battle calculated and precise with his movement, relying on his able speed and stamina as well as his increased strength. Resilient, Kain is tough and rarely takes failure as an option, when he does; he does it with pride and a certainty that there was nothing more he could offer to resolve a situation. He is strong in spirit and in mind, and though it would take a lot to break him down mentally he has a weakness in that he can be overly trusting or ambitious.
Brief History: Born and raised in Skyrim, a young Kain was nothing more than a working class Nord. His father and his father before him had long been in the line of both armour and combat, focussing on the craft that is armoury and the production of fine iron goods. From weapons to armour Kain had been trained since a young age to be both able to craft and to wield such weapons, as well as in the art of various combat styles. After signing up with a Nordic army, Kain gained practical knowledge and experience of both frontline warfare and guerrilla style combat in the thick Nordic forests and mountains. His ability to lead in combat as well as produce quality gear for the forces eventually lead him into Elsweyr, where with a small group of smiths, he found himself on the western border of the province along the Xylo River. He had originally been sent to supply the fighting Khajiit with armour and weapons, however after this was proven to fail, he decided to stick around and help the Khajiit with a fight that seemed an almost impossible victory.
Reason for Fighting: Kain had built a small group of friends among the Khajiit during his time in Elsweyr, the small town of Heimthor was a close community, and Kain now owned a small wares shop where he crafted and sold his own weapons getting to know the locals, as well as the soldiers that often passed through the town located so close to the forests staging the battle. He had seen the atrocities of the war the Khajiit were fighting, victims and casualties of the battlefield that he had never grown used to despite his experience. He feared for the Khajiit and hoped that he could play a part in saving what, to him, had been a hospitable and welcoming community, despite how nigh the end for the Khajiit seemed to be.
Valenwood Characters
Lady Syl – Raven (Given name is Marawen)
Gender: Female
Age: 25
Race: Bosmer
Who you're fighting for: Valenwood
Birthsign: The Thief
Skills – 10 max – non game skills allowed: Marksman, Sneak, Blade, Alchemy, Acrobatics, Illusion, Alteration, Speechcraft, Restoration, and Cooking
General Appearance: Short in stature, but thin and shapely. (She would make a good ballerina, if there was such a thing in TES…) Many consider her comely in form and face.
Hair: Long, straight, black—usually pulled back in a ponytail or bun on the top of her head.
Eyes: dark brown with a flame-like ring of green around her pupils. Her gaze is “striking,” and intense.
Weapons: Elven Bow and arrows, Akaviri katana, and an Enchanted ebony dagger that is a family heirloom (enchantment: Burden and Drain Strength).
Armour/Clothing: She prefers not to bother with armor too much because it inhibits her movement. Most of the time, she wears a maroon tunic, black leggings, and thin leather boots.
Other Items: Her mother’s necklace (link photo?), poisons and potions that she makes herself, alchemy equipment, a couple of extra clothing items, a journal with some quills and ink, food and drink.
Personality: Intelligent and spunky, slightly prideful but friendly and sympathetic. Confident (sometimes too confident) and flirty, too. She does have a vulnerable side, but she prefers to hide it because she considers it a weakness. She is fiercely patriotic and may have some superiority issues…
Brief History: Orphaned at a young age, she was raised in Elden Root by a cruel and jealous woman who her parents had believed to be their friend. She was mistreated and abused, and so developed a hard shell to protect herself, and she doesn’t trust easily. She ran away when she was thirteen, and was taken in by Ruslan, a Redguard warrior who became her mentor and a father-figure to her. When she was 21, Ruslan was killed when two burglars broke into his house while she was away. She still harbors some feelings of guilt over this because she was supposed to have been there, but had snuck away for a tryst with her boyfriend at the time—she believes that, had she been there, Ruslan would still be alive…
Reason for Fighting: She became interested in the war shortly after the attack on Torval. Though she holds no ill feeling toward the Khajiit, she feels that her entire race and homeland is being threatened, so she enlisted as an archer, having been trained by Ruslan.
Lady Syl – Varon Athren
Gender: Male
Age: 27
Race: Dunmer
Who you're fighting for: Valenwood
Birthsign: The Mage
Skills – 10 max – non game skills allowed: Destruction, Marksman, Alteration, Illusion, Mysticism, Blade, Acrobatics, Restoration, Conjuration, Light Armor.
General Appearance: Dark skinned, a sort of brownish-grey color. Fairly tall, by Dunmer standards, and slim (but not wimpy) in build….
Hair: Bluish-black, shoulder-length, and usually in wind-braids or loose.
Eyes: Red, like all Dunmer.
Weapons: Ebony bow with glass arrows, his father’s glass longsword, and a steel dagger.
Armour/Clothing: He wears iron armor over a navy blue doublet and dark brown leggings. He also has a burgundy tunic that he sometimes wears, when not fighting.
Other Items: A mini-portrait of his deceased fiancée, poisons for his arrows, a few extra clothing items, food and drink.
Personality: He appears to be bad-ass, but it’s really more of a show. He puts on a show of apathy, but he’s actually very caring and has a romantic side that he’s kept hidden since the death of his fiancée. He’s a bit of a show-off, and this sometimes repels people, especially because he’s not as tough and fearless as he wants people to think. He’s certainly no wimp, but he’s perhaps a little too confident in his skills and charms.
Brief History: Born and raised in the city of Cheydinhal in Cyrodiil, he was briefly engaged until his fiancée, Elvasa, died of disease. He was a bit of a troublemaker and got in trouble with the law when he was caught pulling a prank on Count Indarys. To avoid arrest and imprisonment, he fled the city, only to find himself with a bounty. Refusing to turn himself in for what he considered a “harmless prank” that “did more damage to the Count’s ego than anything else,” he escaped from Cyrodiil by stowing away on a ship headed for Valenwood. He found himself in Southpoint and decided to start over there with a new life and because he was already a member of the Mages Guild, he was content simply to have a bed at the local guildhall and nothing more.
Reason for Fighting: He heard that the Valenwood forces were in need of skilled mages and archers. Being pretty well-trained in both, he decided to join up just to give him something to do. He was present at the Battle of Zelinin and barely escaped with his life.
Werewolf&Vampire – Daenalin
Name: Daenalin
Gender: Male
Age: 20
Race: Bosmer(Wood Elf)
Fighting for: Valenwood
Birthsign: The warrior
Skills: Spear, marksmanship, Blade, Block, Hand to Hand, Sneak.
http://oi54.tinypic.com/9ftp8w.jpg He has a friendly demeanour and open face, giving him a boyish look. Even from before training in the arena, Daenalin boasts a muscular build.
Hair: Daenalin resembles a wild man with long, black hair and a wild lifestyle. He is tall in comparison to some of the other Bosmer, but equal in skill, courage and strength.
Eyes: Brown.
Weapons: A wooden bow and a quiver full of arrows. A silve hunting dagger.
Armour/Clothing: No armor. Daenalin often wears a sackloth pants that coveres his lower area. He relies on his speed and agility and sneak to best his opponents.
Other Items: Blue tooth necklace given to him from his lover while a slave in Morrowind.
Personality: Daenalin is skeptical and abrasive, showing signs of immaturity and is known to be quite abrasive and sixist. He is always sharp-witted. Daenalin is very loyal to his companions, brothers, and allies. Many times he has helped them when he was able and when he was needed. However, Daenalin also seems to realize the cruciality--and sometimes necessity--of them having to fight their own battles.
Brief History: Daenalin grew up in Valenwood in a family of fierce warriors. When he was young, he was on a hunting trip as the Khajiiti tribe invaded his village and killed some of his family members. Luckily, Daenalin wasn't present. The young bosmer, alongisde his older brothers, escaped the carnage. As they planned to move deeper into the jungles they were captured by a mercenary force that was in the area. He was then sold into slavery along with some other khajiiti individuals and eventually ended up in Morrowind, where he was forced to help build the new arena he would later fight in. Daenalin and another slave named Shavaash were bought at the same time, for 100 drakes from House Redoran. They manage to survive training and were part of few out of the six to go on to become gladiators. Daenalin was often mocked by an Argonian in his native language calling him the "size of a mouse". He was flouted by other combatants, normally by them urinating in his food and judging him by his size structure. As the months passed, the time came where had to prove himself worthy of being a gladiator. He was to fight a champion known as Kraven Desselius. As they battle, Kraven gains the upper hand and eventually Daenalin does down him, but Kraven regains strength and bests Daenalin in the fight. Pleased by the fierce determination of the bosmer, the slave masters granted Daenalin the liberty to be a gladiator and fight in the arena such as Kvatch and the great arena in the Imperial City. Along with the other slave combatants, fortune was built on the blood of his brothers. After years of hardships, he realized this was not his life, he was called for greater things beyond the walls of his slave quarters. Daenalin joined with the rebellious slave named Kraven Desselius. Together, they were able to secure weapons from an arriving carriage and slay their slave masters. Later, Daenalin smuggled out of Morrowind and back to his homeland, to where he begins a new life of tranquility and peace. But as the khajiit menace arises, Daenalin finds it his responsibility to fight in the war to save his kin and defend his race.
Reason for Fighting: Daenalin felt that Valenwood was where he ultimately was born, he feels that it's his calling to defend his lands from those responsible for his life in slavery.
Werewolf&Vampire – Kraven Desselius
Gender: Male
Age: 24
Race: Imperial
Fighting for: Valenwood
Birthsign: The warrior
Skills: Strength. Endurance. Athletics. Long-Blade. Agility. Block. Hand to Hand.
http://oi54.tinypic.com/23komfo.jpg Kraven has light-brown skin tone and is usually the tallest Imperial in the area where he walks in. He has long, shoulder-length black hair, which he wears behind him in a savage manner and allows it to fall onto his shoulders. He usually wears a dark-colored light vest, which covers his right side and comes down diagonally from the left shoulder.
Hair: Long black and uncut.
Eyes: Brown.
Weapons: A silver spear, a hunting dagger and a long-sword.
http://oi56.tinypic.com/2n8ng8x.jpg Most of the time, Kraven finds himself in hot or humid locations such as Morrowind or Valenwood. He is accustomed to not owning any shirts and prefers to walk without any. For pants, Kraven wears any loose and comfortable wear. At times, Kraven can be seen with a red blanket-type attire he uses to cover his hip or his back.
Other Items: A silver ring and a wolf necklace.
http://oi52.tinypic.com/2ypls91.jpg Originally, Kraven Desselius was a quiet, shy and timid young man. After he was sold to slavery, he proved to be a difficult case in House Hlallu. He was stubborn and would obey no man, thinking only of escaping and going back to Cyrodiil. This led to him being humiliated and badly treated by the other slaves. But as he was repeatedly beaten by his father, he grew up to be a strong willed, proud, and powerful gladiator. He thrived whilst battling in the arena under the roaring crowd. He feels he cannot depend on anyone else. He cannot stand to be tended to by others either. Despite his fierce demeanor and savagery, Kraven displays a kind side to his violent nature which can be seen when around those he loves and cares for. When his lover died, Kraven had to find new meaning in life and is forced to find it in the life of a gladiator, but to do this he had to forget his past. He accomplishes this, becoming a formidable warrior in the arenas around Tamriel.
Brief History: Kraven Desselius was born in a poor family of farmers off the edge of the Cyrodiil border. He grew up to serve as a stable child, often feeding the horses, hunting and fishing for food and among the other things.He was the son of a farmer named Karstus. An abusive alcoholic, Karstus blames the boy for all of his misfortunes, and often calls him the "worst" of his existence, so much that he took to calling Kraven that. His father takes him into the farming business at a young age, and Kraven is bullied and abused well into advlthood. As the years passed on, Karstus owned much drakes to the Empire and did not pay the taxes. He risked losing his home and farm, and thus even planned on using his wife to gain septims. After an argument with his wife, Karstus nearly beat her to death. In fear of being arrested & of losing his farm, Karstus left with Kraven to Morrowind where he could begin a new life; Which ultimately would prove to be a hard one.
As Karstus took Kraven to Morrowind(With threats that if he did not come along, he would kill Kraven's mother), they were caught in the middle of a fight between Dunmer forces and Argonians. The warlords of Morrowind wee victorious over the argonians in a small battle, rendering them powerless. Caught in the cross-fire, Kraven and his father were taken into slavery after their carriage was raided by the dark elves. Karstus and Kraven were taken to the slave market to be sold. Having ties to farming, they were both sold to House Hlaalu for labor in the plantations. There, Kraven fell in love with a Dunmer maiden named Senella unbeknownst to those surrounding, even his father.
With no qualms about hurting his own son, Karstus often got into fights with Kraven, blaming him for being in the current situation and was quickly sold to House Redoran to become a gladiator. To Kraven‘s benefit, he and a few other slaves remained in the plantations. He began meeting secretly with the maiden, Senella. Until one night Kraven's life took an unfortunate turn of events. He uncontrollably killed his own lover due to a curse that was tied to his own bloodline.
Upon waking up in the morning, Kraven realized the enormity of the horrendous things he had done. Members House Redoran located him and locked him in chains and took him to the gladiatorial training pits to fight. As a newly purchased slave enlisted into Redoran, Kraven reveled in the opportunity put before him, to become a gladiator, to reap the glory that he had always longed for. But to attain it, he had to begin at the bottom of the gladiator food chain and fight the titans above him. His rebellious tendencies were tamed by the promise of one day being reunited with his mother in Cyrodiil.
As the years passed, Kraven became one of the most accomplished gladiators in the Vivec city, prized by his master for his prowess inside the arena and his skill and discretion in the service of less noble missions not within it. Despite the brutality of a gladiator’s way of life, Kraven exhibited a capacity for more subtle feelings strange to his brethren. He eventually rose to the top, earning famous titles such as "The Beast Of Kvatch", "Champion Of Vivec" and "Kraven, the Undefeated Cyrodiilian." This was after he killed his own father in a duel to the death in the Imperial City arena in which Kraven and Karstus exchanged meaningful words of honor and respect. However, he longed for freedom and formed a small slave revolt against Redoran. Kraven and his fellow slaves and combatants fled Redoran after slaying most the slavers. He went to Skyrim and found himself a target for an Imperial Bounty Hunter named Veronica.
A year later, Kraven had enough of being chased by enemies and hunters. He moved to Valenwood where he could live a quiet & secluded life with his new lover and wife and coinscedentally, some of his fellow combatants from house Redoran such as Daenalin. Little did he know he would be involved in a war between the Dunmer and the Khajiit.
Reason for Fighting: Kraven feels that it is necessary to defend his new permanent home in the jungles. He wishes to fight against the Khajiiti only to honor the bosmer tribes and to help live a quiet life with no war or conflict.
Erandur-Vangaril – Aiden Aloric
Gender: Male
Age: 23
Race: Dunmer
Who you're fighting for: Valenwood
Birthsign: The Warrior
Skills – 10 max – non game skills allowed: Blade, Blunt, Block, Cooking, Heavy Armor, Marksman.
General Appearance: 5'11", slightly muscular, and light skinned.
Hair: Long unkept white hair
Eyes: Red
Weapons: Silver Longsword, Silver Dagger, Silver Bow, 45 silver arrows
Armour/Clothing: Steel set of armor, except for the helmet, as it constricts his eyesight. Sometimes he wears a dark red hood.
Other Items: Herbs and spices for his hobby, cooking.
Personality: Very friendly, although his body language tells another story. He jokes around a lot, and he is very playful, unless the situation is dire. He has a bit of an anger problem, but it only comes out if he is pushed very far.
Brief History: Aiden was born and raised in Valenwood. He was an only child, and was raised by an only parent, his father, Maric. His mother was killed by a group of bandits while she was picking herbs near their house. Aiden never knew his mother, but he took up her favorite hobby: cooking. His father was a rough and tumble kind of guy, so Aiden was raised with a sword in his hand. When he turned 18, he headed off on his own, to make a living for himself.
Reason for Fighting: He wants deeply to make his father proud, and down in his heart he hopes that it will avenge his mother's death, at least in his own eyes.
Macharius – Pegasai
Gender: Male
Age: 127
Race: Bosmer
Who you're fighting for: Valenwood
Birthsign: The Steed
Skills – 10 max – non game skills allowed: Marksmanship, Blade, Hand-to-Hand, Stealth, Tracking, Baiting, Scouting.
General Appearance: Toned and well built, a body that has been developed to last from the years of active combat and no doubt for the years that will come.
Hair: In his youth he kept it neat and tidy, tide-back into a pony tail as that was a symbol of his stature amongst his clan. After events of his past, cut his hair short and has kept it like this ever since.
Eyes: Blue eyes, not spectacular nor dull.
Weapons: Elven bow, silver dagger and Elven short-sword.
Armour/Clothing: Light clothing, dark in colour in order to blend in with the jungle. Mithril mail covers the upper-half of his body but foregoes any sort of armour the lower half of his body. He prefers the abilities to run, climb, and stalk without being hampered by clunky boots.
Other Items: N/A
Personality: Serious, stern, remorseful and filled with anger, but a skilled and talented individual who knows how do get a job done. His age and experience are a boon and commands respect from many Bosmer who look past his negatives, very few however earn his respect but those who do can certainly have something to boost about.
Brief History: Pegasai life before he took up arms against the Khajiit was a different story. He was born to one of the Valenwood Clans, a clan renowned for their archery skills. He lived a relatively quiet and peaceful life, away from war, death and famine. As he grew he stood out as one of the more talented archers, as per his clans customs, the better the archer, the longer the pony-tail.
Pegasai eventually reached the status as the chieftains right hand. It was here when he met his wife, Emelin. The union resulted in a child and the future seemed set. He had the life that every Bosmer aspired, so when the bubble burst after so many years. He took it hard.
Emelin, with her son travelled with her brother to trade with another clan close to the Elsweyr boarder. They were beset upon by bandits, the attack was swift and brutal - and they were no survivors. Even worse, the bodies had been burnt upon a pile meaning Pegasai could not reclaim the bodies of his wife and son.
Outraged and convinced that it was a Khajiit attack, Pegasai attempted to petition the chief for a act of retribution but since there was no prove that the assailants were Khajiit's he refused. In an act of defiance Pegasai shaved his hair. Symbolising his intend to leave the clan. He has never returned to his people since, nor has he came across another member in his travels.
Since then he has served with several parisians, outlaws and spell-swords and has fought in several skirmishes and battles and battles. As long as it gives him an opportunity to fight the Khajiit. Over the years he's gained the reputation for his prowess in combat and hate of the Khajiit, opinions on him differ. From hero, to disturber of the peace to murder. There is always some form of tag that follows Pegasai around.
Reason for Fighting: Revenge
Gavril - Weldarion
Gender: Male
Age: 22
Race: Bosmer
Who you're fighting for: Valenwood
Birthsign: The Thief
Skills – 10 max – non game skills allowed: Marksman, blade(good enough), Athletics, Acrobatics, sneak, hunting and cooking.
General Appearance: of average height, he is strong and agile built. He is not very muscular but makes up for this with his speed. His slim built makes it easier for him to sneak around and shoot people from the shadows.
Hair: shoulder length light, brownish red.
Eyes: he has greenish, golden eyes.
Weapons: two shortswords of average quality and a bow.
Armour/Clothing: he has no favorite clothes or armor. He usually is dressed in leather armor for protection while still being mobile. He'll change armour whenever he finds better one.
Other Items: a necklace he got from his mother. It resembles the head of a mountain lion and is made out of wood. It is his most precious possession.
Personality: he is a kind person, but he can change from kind to ready for murder in seconds. He enjoys being on himself as much as having company. He does likes chatting with other people, he just likes some private time during the day. Those moments he is mostly retreated in himself and he'll be short and unfriendly in his answers . His favorite moments of the day are dawn and dusk. He likes high areas like branches of trees, balconies, mountains, … . He is not a long duration fighter, he prefers to stalk-and-ambush.
Brief History: his parents were both Were-Cougars (mountain lions) but the Gift (Curse) isn't past over to him or it still has to manifest. He had a pretty secluded live when he was younger, living in a small farm away from the bigger cities. There he learned to hunt and use the bow and blades. When he was old enough to move out of the house he left to travelled around Tamriel in search for jobs. He eventually joined the fighters guild in Cyrodiil. When the war started he traveled back to valenwood and signed up for battle as a scout, tracker and archer. He now guards a very important Khajiit commander.
Reason for Fighting: He sees it as his duty to defend his homeland. And he gets paid for being a soldier.
Mony – Meldor
Gender: Male
Age: Around 50 years old, looks early 30's
Race: Bosmer
Who you're fighting for: Valenwood
Birthsign: The Lover
Skills – 10 max – non game skills allowed: Marksman, short blade, light armor, security, and restoration
General Appearance: Little tan, with a mix of muscle build and simply skinny.
Hair: Has long flowing blond hair stretching down his back.
Eyes: Dark blue eyes
Weapons: Carries an Elven bow along with Eleven arrows and quiver; a small, steel dagger
Armour/Clothing: Has a stained white T-shirt he wears under his leather chest plate and black trousers under his leather greaves. His armor, including his gauntlets and boots, are specially dyed black to help him blend into the shadows.
Other Items: He has a small harmonica he likes to play, a few spare parchments along with a quiver and inkwell, a book about the Elven Gods
Personality: Meldor has a strong sense of humor, always find the funny side of life, though often at inappropriate times. He is very easy to get to know, but very hard to understand completely, thanks to his dry sense of humor, many people think he mocks them, when in reality he is only joking. Very sweet when need be, he knows how to sweet talk anybody, but only does to ones he finds interesting.
Brief History: Growing up in Haven, Meldor had very much accustomed himself to the art of the bow. He was brought into the world by a very strong willed father who would not let him get by with second, in anything. If Meldor wanted to enter the esteemed archery contest, he had to win, or be shut out of his house for months at a time. On one such occasion, Meldor had been in the finals, as with every year, but his opponent was a new and very skilled bowman, much like himself. They were tasked with shooting multiple targets as fast as possible, some moving, some remaining still while the archers had to move.
Half way into the match, the local district in Haven had made the ordeal a huge event, with people leaving their stores unattended to go watch Meldor finally have a challenge. His father, who was a merchant at the time, and a good one at that, heard the commotion and so he decided to go watch his son beat the new blood. He locked up his shop and left for the archery range. Upon arriving there, many people moved out of his way for they knew it was his son and as the day was finally growing to an end and the sunset of in the horizon was getting ever more beautiful.
Meldor never noticed his dad until the very end of the competition, which until then was very evenly matched, but once he laid his dark blue eyes on his dad, he seemed to loose all control of his body. His dad had never been to one of his matches, and so upon seeing him there, he was put into shock. He stood there, frozen for some time, until he realized his error and restarted the match, but the damage was done. He lost the finals in a very close fashion, and though no one else thought less of him for loosing, minus his dad, he knew he had done wrong.
When he turned back to see his father, he wasn't in sight. To top it off, his father's shop had been broken into while he was away, and all of his merchandise was stolen, therefore nearly killing his career as a merchant. When Meldor got back home, he find his father waiting outside their clumsy little wooden shack, with all his stuff thrown about.
Not one word was said to one another, as both accepted what was happening, Meldor had failed and in his father's eyes, he wasn't worthy to be his son. What Meldor didn't know was that because of him, his father's career was nearly ended and the rest of his family, including his two baby sisters, were going to have it rough for a long time, he found out years later, though he never did see or speak to his father again.
Banished from home, Meldor tried to find places to stay, but with little money and hardly no true friends that would help him, he set out into the woods and built himself his own little house, in a very beautiful pasture. Here, in the wilds, Meldor honed his skills with the bow, and then some. After a while he had been contracted as a mercenary in various odd jobs and had attained quite of bit of money, something he found to be irrelevant, so he secretly gave most of his gold to his family, leaving it in their rooms at night while they slept.
When the war started with Elsweyr, Meldor quickly leaped at the chance to perhaps deem himself in his father's eyes.
Reason for Fighting: To redeem him in his father's eyes
Schmuty Buncis – Gideon Hachaliah
Gender: Male
Age: 25
Race: Breton
Who you're fighting for: Valenwood
Birthsign: The Mage
Skills – 10 max – non game skills allowed: Necromancy, Rune-making, Illusion, Destruction, Athletics, Herbal-ry (?), Poisons, and Sapping
General Appearance: Gideon reaches 6'3 in height and an average body build, broad shouldered. Angular jawline and olive complexion. Keeps clean shaven.
Hair: Short, cropped jet black hair.
Eyes: Deep set icy blue.
Weapons: Leather bag of runes, and a narrow, ritual knife with a black leather bound handle.
Armour/Clothing: http://www.medievalweaponinfo.com/wp-content/uploads/2009/09/leather-armor.jpg, black leather gauntlets red long sleeved medieval shirt, black pants and brown leather boots.
Other Items: Silver family necklace.
Personality: His is a brutal man of a cold nature, and will go through whatever means to accomplish his task at hand. He knows not forgiveness; Gideon is a broken man, lost and blind (using metaphors here, he he). Despite his cruel nature, he only feels this way to Elsweyrians, and holds strong morals of his own.
Brief History: Born into the slums of Valenwood, Gideon learnt the hard way of life, alongside his older, brother Easu. Their parents left their children to die in the slums for they lacked the money and food the feed their children. While most teens his age grew up worrying about acne and pimples, he worried about the murderer and rapist in the streets.
As the years past, at the age of 13, Gideon and Easu were taken in by a young couple, who soon enough adopted the children. At 16, he and his brother enlisted in the army as a sapper – also known as the Combat Engineer, his brother being the infantryman.
As the years past, Gideon met a female Breton, whom he feel in love with. Married young, they had a child two years in. He took a soldiers leave to spend more time with his family.
Meanwhile, Easu fought in war, and was killed by an arrow aimed at his heart.
A communication base for Valenwood was not far off from Gideon’s village, which was ambushed and attacked. Though it was the communicator base to be ambushed, the cries of death was heard from the civilians, who, out of curiosity, went to take a look. The villagers fought back, abd were killed in the process, his family included.
Gideon immediately took up the sword and re-enlisted.
Reason for Fighting: Has no hate for Khajiits themselves, but holds a hate against Elsweyr.
Tes96 – Vedaa Addammasser
Gender: Female
Race: Dark Elf
Age: 109
Class: Sorceress
Birthsign: The Serpent
Who you’re fighting for: Valenwood
Appearance: Vedaa is a little short for her age; about 4'10". Her soft skin is a light blue with lips dark like ashes. Her build is healthy but slim. She is physically weak and one would not think she did much adventuring by looking at her. Her preferred hair style is a short pixie cut. Her eyes are big and beautiful; their color being a dark shade of burgundy. Being an Ashlander native to Summerset Isle, she has an accent that still lingers in her high-pitched, child-like, girly voice.
Equipment: Her grimoire and a Nordic white wolf fur ensemble and boots. No armor, no weapons, no scrolls, no soul gems, no lockpicks, no probes. Only a backpack with supplies, money and a change of clothes. .
Lifestyle: The things she yearns for most in life are playing with magic, music, parties and hallucinogenic drugs such as the native mushrooms of Morrowind or the psychadelic roots, vines and plants that grow in the dense forests of Summerset. One of her pleasures is being under the influence and creating new spells in her grimoires. She considers herself very similar to a composer of music. Her greatest and most studied colleges of magic are Mysticism, Alteration and Illusion with destruction being the least studied. She prefers to use her magic for practical uses and to create mind-altering visuals. She has performed spectacular shows with large musical ensembles. She has made good commissions from her magical performances and has sold the written drafts of her incantations to the Empire for their own use. Some spells she has tried to make were illegal, like the conjuration of gold coins (septims). At parties, she likes to meet new people and dance. If musicians are present, she'll attempt to win their favor by talking musical jargon or playing her violin. Her 2nd adopted parents were both exceptional musicians, her father being a violinist and her mother being an operatic singer. (Her first adopted parents were Ashlanders living in the wilderness of Summerset). She's mediocre at the violin but definitely not a virtuoso.
As far as guilds, she has been in the Thieves, Fighters, Mages, prosttutes and probably some other faction in Summerset. She eventually made it to the 2nd highest rank in the Mages Guild, but only after years of having to prove herself. While her magical abilities weren't in question, it was her choices of action and her decision making that held her back. Not to mention her spiteful and childish attitude.
Background: She procreated out of the interplay of the Aedra and Daedra. A girl named Juliana was created (for the 3rd time) by Julianos who was beseeched by Dowager Queen Barenziah, in an attempt to fulfill the Nerevarine prophecies. After Juliana's creation, the Daedra felt threatened and jealous. Being rivals of their Aedric counterparts, they felt the need to dip their finger in the pot as well. Not wanting to physically give any of their strength or powers to create a mortal, they enticed and seduced Mara and Dibella into creating this champion with them, without the other aedra knowing. Pouring into this concoction tiny portions of their properties was very unbalancing. As a safeguard for the daedra, they bound Vedaa's life force with Juliana's. If one died, so did the other. When Akatosh learned of this creation, he threatened to destroy it. Mara & Dibella beckoned to let their creation live, as they felt this creation was superior to the one Julianos made. However, there cannot be 2 Nerevarines in the Mundus. Akatosh grumbled and knew what he had to do; break the dragon. Time being a convoluted mess as it is, was not something with which to be tampered. In order to keep both creations yet have there only be one Nerevarine, Akatosh mustered his powers to split the mortal realm into two separate dimensions within each other, much like how two points on an axis can be at two different spots on the adjacent axis. Both mortals were transferred to Nirn; Juliana, the Aedric offspring representing Stasis, and Vedaa, the Daedric offspring representing Chaos. Both girls eventually defeated Dagoth Ur, though at different times. However, with time being contorted and broken, Azura was able to visit both Neravarines in their separate dimensions at the same time from her realm, yet it was two completely different moments of time in the mortal realm (think of a string wrapped around a ball and merging the two points together over the same spot). After the Nerevarine prophecies were fulfillied, they went about their lives. Juliana, being born from the God of Knowledge and Wisdom, was ever so avaricious for learning her history and reason for coming into being. She eventually learned of the existence of her counterpart and somehow made it across to the "other side", into Vedaa's dimension. Once that happened, Akatosh was able to bring the split realm of Mundus together, letting Juliana's old dimension dissipate with Vedaa's being the true one. In this dimension, Juliana was no longer the Nerevarine and the people she once knew now had now never seen her before. Neither of them became the Champion of Cyrodiil for neither of them were imprisoned in the Imperial City dungeons and sent on the task to find the heir of the Emperor. Both girls were in completely different locations during these times, going about their normal lives.
Personality: Vedaa thinks very highly of herself. She knows she is gorgeous and she knows she is the best magician the planet has ever had. She can be feisty when things do not go her way. Her temper in the past has interfered with her casting abilities. She's quick to think and often doesn't reason out things. She is extremely emotion and takes things very personally. She can be your best friend or your worst enemy. Her heart is very fragile. She's been with hundreds of men and women but has only been in love a few times. Her biggest love was with Juliana. She'll do anything for people she loves or looks highly upon or has high respect for. She has been deceitful and lied many a times to those upon whom she frowned or had been hurt and embarrassed by. In many ways, she is a typical teenage girl; frivolous, careless, focused on herself and what she wants. However, she does possess many mature grown-up qualities that appeal to patriarchs in guilds and other such high ranking officials. She is intelligent enough to hold an intellectual conversation with people. She likes to joke and has a raunchy sense of humor, though at times it can be very childish and even nonsensical. When meeting new people, depending on their race, she'll either be quiet & reserved or loquacious & outwards.
Other: She has a critically low tolerance to magic-based spells. She contracts diseases very easily and becomes sick frequently. Being a divine creation, she is able to naturally absorb magicka that emanates from Aetherius. Unfortunately, it makes her profusely weak to offensive spells that are cast upon her. She is not strong enough to naturally lift daedric armor or weapons, aside from a tanto, dagger or bow (she needs two hands for a daedric shortsword and can hardly swing it in the air). She is more akin to High Elves than Dark Elves despite the fact she is a Dark Elf herself.
Reason for Fighting: Sent by Fighters Guild in Shimmerene, Summerset Isle. That, and Vedaa is racist and doesn't like Khajiits because they are not mer and look different from everyone else. Likewise, Vedaa also loathes Argonians, Orcs, Redguards, Nords; anyone who isn't an elf.
Note - the different format is only because this was directly copy/pasted from another RP
If I've missed anybody, please tell me and re-PM your sheets to me :)