Design a Perk

Post » Mon Sep 20, 2010 4:20 pm

Since there are 280+ perks currently in Skyrim, I thought it would be a fun idea to try to take a guess at what kinds of perks are going to be in Skyrim, or to design your very own perk. Since we don't know all of the skills, you can use a skill that isn't currently confirmed if you feel the need to.

Here is mine:

Skill: 1-Handed Weapons
Effect: Maces gain a chance to stun enemies for a few seconds if the enemy is struck in the head (only effective against humanoids).

Also as a note, please remember to include what skill the perk will be for to avoid confusion.

I'm very interested in seeing what you guys can come up with! :evil:
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Carlos Rojas
 
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Post » Tue Sep 21, 2010 2:59 am

Skill: Archery
Effect: You can hold your breath while zoomed in with a bow to increase it's accuracy for a couple of seconds.
(This one is confirmed, though it may be a 'lil different.)

Skill: Daggers (Confirmed that they won't fall under the 1h skill tree, so let's assume they have their own.)
Effect: You can now preform a sneak attack that will slit the throat of any humanoid. However, you are can fail sometimes. (I'm pretty sure something like this will be in.)
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SaVino GοΜ
 
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Post » Tue Sep 21, 2010 5:21 am

Swords: Your attacks have a chance to make the enemy bleed, causing them to take additonal damage over a few seconds.
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Fanny Rouyé
 
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Post » Mon Sep 20, 2010 4:42 pm

Not designing a perk, just re-using an old one, bring back the old OB hand to hand mastery perk, or Fallout's paralysing palm, and unarmed combat suddenly becomes a worthwhile skill if the weapon perks don't have it.
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Queen of Spades
 
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Post » Mon Sep 20, 2010 11:57 pm

High level perk (awarded at 45 or 50) boost all skills (either stealth, magic, or combat) by 5 levels each. This would have a negative effect, though. These skill increases wouldn't contribute to a level-up, but it might help an impatient gamer get his skills closer to 100.
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Nathan Barker
 
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Post » Tue Sep 21, 2010 3:40 am

masterperk dual wield: you can wield a 2h weapon in every hand like in Risen that would be cool :celebration:
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Madeleine Rose Walsh
 
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Post » Tue Sep 21, 2010 5:23 am

masterperk dual wield: you can wield a 2h weapon in every hand like in Risen that would be cool :celebration:

Goin' nuts with two claymores. You would look like Yoda bouncing around with two relatively huge weapons.
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Trish
 
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Post » Mon Sep 20, 2010 10:21 pm

Cutting Edge - Skill: 1-handed - This perk increases the chance of getting a finishing move on any opponent
Blade Bludgeon - Skill: 1-handed - This perk adds the ability to bludgeon your opponent with the hilt of your sword as if it was a mace (dmg=swordtotaldmgx0.80x(1+luck)
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Lucy
 
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Post » Tue Sep 21, 2010 12:47 am

skill : blunt
perk name: Heavy swing

effect: attacks with 2 handed warhammers are faster and cause more damage and have a 10% chance of stunning the opponent
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i grind hard
 
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Post » Tue Sep 21, 2010 5:55 am

Poison Please! : You have gained the ability to poison people, at a great cost to your stamina!

Edit: I would make it a slow killing poison
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Rozlyn Robinson
 
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Post » Mon Sep 20, 2010 10:39 pm

Goin' nuts with two claymores. You would look like Yoda bouncing around with two relatively huge weapons.

depends on class and race what you play a Nord warrior wouldnt look that weird with 2 2h and its not that unrealistic if slay every day dozen of enemies you should have easily the strength for it, maybe there can be a alternativ perk for stealther classes like 20% chance of stunning enemies for 2seconds if you prefer something like that more :twirl:
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Sophie Louise Edge
 
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Post » Tue Sep 21, 2010 5:32 am

Swords: Your attacks have a chance to make the enemy bleed, causing them to take additonal damage over a few seconds.

that is already a perk for but for axes,

mace specialization: increases armor penetration when using 1handed or 2 handed maces.
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Kortniie Dumont
 
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Post » Mon Sep 20, 2010 6:50 pm

Skill-destruction
level-50
Your destruction spells have a chance to launch a second weaker clone of your spell.
rank 1-1 extra
rank 2-2 extra
rank 3-3 extra
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Yonah
 
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Post » Mon Sep 20, 2010 5:04 pm

Sneak: Shadowrush. You become a shadow and "blink" behind an unaware enemy, remaining stealthed.

Enchanting: Inmortal Soul. Your weapon enchantments "on strike" become permanent; they don't cost mana anymore, but only "procs" at a rate. They are a little stronger too.

Alteration?: Sithis' Soultrap. You can trap the soul of humans.

Destruction: Frost Nova. Some frost critical spell perma-freeze the enemy.

Alchemy: Rotten liver. After years of making potions and poisons, you get a strong resistance against harmfull effects. You become inmune to poison damage, and bad potion effects only affects you at 50%

Archery: Multishot. You can shot three arrows in a single row.

Enchanting and Destruction: Soul of destruction. You can cast a destruction spell in a weapon/arrow; the next time you swing it against an enemy, it will unload the spell, in addition to any other enchantment/poison you have on it.

Block and Heavy Armor: Major forewarned. Requieres high level skill. Your mastery on both skills allows you to prevent incoming attacks from anywhere; you become inmune to backstabs and/or critical hits from behind.
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Zosia Cetnar
 
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Post » Tue Sep 21, 2010 1:49 am

Blunt Force Trauma - Your expertise with blunt weapons allows your attacks to rapidly degrade an opponent's armor..

Static Discharge - While the spell Shock Shield is active all melee attackers that strike you will receive a small amount of shock damage.

Blood Ties - Whenever you or your conjured minion takes damage it will be distributed evenly between the two of you.

Cleavage - Your axe strikes will rapidly destroy an opponent's shield.

Greater Tension - Your practice with bows allows you to draw with greater force thus increasing effective weapon range.

Unquenchable Thirst - Absorb Health now deals extra damage, but the % of health returned to your character is reduced.

Snake Eater (alchemy) - Your character is now immune to poisons that damage health.
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Hearts
 
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Post » Mon Sep 20, 2010 9:38 pm

Alteration: Reality Warp - After casting any Alteration spell, the resulting warped reality increases your movement speed by 15% for 10 seconds.

Illusion: Terrifying Visage - While under the effects of any illusion spell, human opponents have a 10% chance to flinch while attacking you, as they perceive your face as terrifying.

Destruction: Unbearable Pain - Your destruction spells have a 10% chance to cause unbearable pain in an opponent, causing them to drop their held weapons or shield.

Restoration: Hardened Skin - Your restoration spells have a 10% chance to cause you to receive half damage for the next 5 seconds.

Conjuration: Aether Grasp - After successfully casting any summoning spell, your magicka regenerates at a 10% increased rate for 5 seconds.
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Kim Bradley
 
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Post » Mon Sep 20, 2010 10:46 pm

Dragonbane

Type: hidden/special

Requires: Slay at least 20 dragons

benefit:

Reduced incoming damage from dragons

Increased outgoing damage to dragons

Increased shout effects against dragons

Spells harder to resist by dragons

Harder to detect while sneaking by dragons
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Sunnii Bebiieh
 
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Post » Mon Sep 20, 2010 10:26 pm

They will have to include fairly big perk trees to replace the attributes. I'm disappointed that attributes are out, but as long as they have perks to replace things like speed, agility, strength, etc. (Only 2 are really replaced with stamina, magicka, and health) it won't be so bad.
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Sam Parker
 
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Post » Mon Sep 20, 2010 10:13 pm

They will have to include fairly big perk trees to replace the attributes. I'm disappointed that attributes are out, but as long as they have perks to replace things like speed, agility, strength, etc. (Only 2 are really replaced with stamina, magicka, and health) it won't be so bad.
We'll be lucky to have an average of 10 unique perks per class.
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Kortniie Dumont
 
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Post » Tue Sep 21, 2010 7:58 am

We'll be lucky to have an average of 10 unique perks per class.

I believe the math works out to about 12-14 per skill.
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Killah Bee
 
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Post » Mon Sep 20, 2010 7:57 pm

Scourge of Skyrim

Makes all NPC's killable. Use at your own risk.
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helen buchan
 
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Post » Tue Sep 21, 2010 5:23 am

All I got for now:

Hot Air Blast- Fire spells will release a blast of hot air that will stagger enemies when hitting the environment. Effectiveness based on fire resistance and spell damage.

Cauterizing Wound- Destruction and Restoration requirement- Bleeding wounds will close in half the time.

Dreamsleeve's Grasp- Conjuration- When hitting a undead enemy with a turn undead spell, there is a 15% chance that you will gain control of the creature for thirty seconds before being cast into the Dreamsleeve.
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Joey Bel
 
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Post » Tue Sep 21, 2010 4:29 am

Marksman: Arrows have the ability to pin enemies to ________ (walls, trees)


Turok anyone?
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Nick Jase Mason
 
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Post » Tue Sep 21, 2010 3:11 am

2-Handed Weapons
Cleave - can cut enemy in half (instant kill) but also destroys any armour enemy was wearing beyond repair
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Emma Copeland
 
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Post » Tue Sep 21, 2010 3:00 am

I think that since we have such little information on exactly how perks work, and they are so dependant on eachother (Unlike perks in Fo3/NV), that threads like this are kind of pointless. Wait until we know a few more, or exactly how they work. Then we can speculate as to how to add good ones that work well with others. :/
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dean Cutler
 
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