Design your own armor and weopons

Post » Wed Mar 30, 2011 2:40 am

Do you guys think that you should be able to design your won armor and weapons? Imagine how cool it would be to be able to make your own set? Do you think that if they did this that you would have to be a certain level to make armor? I don't know, not much to explain, but what do you guys think? They could probably make it into a sort of crafting thing with the smithing skill where you would have to gather different molds for different parts of the weapon and collect ores that would determine quality/price/health/damage etc. Like for example you get a mold for a elven style hilt and one for an imperial style blade and you use ebony as the ore to create it with so you would have an ebony sword in the end (perhaps even one type of ore for each part so you could have a glass hilt+ebony blade or something) it would be more unique than just a generic ebony sword like in OB. - thank you Obstructionist for the idea <3
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Taylor Thompson
 
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Post » Tue Mar 29, 2011 8:27 pm

Creation Engine.
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Laura Cartwright
 
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Post » Tue Mar 29, 2011 11:34 pm

blender/3dsmax/zbrush/photoshop/CK

other person: what about people without mods?

deal with it
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Esther Fernandez
 
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Post » Wed Mar 30, 2011 3:11 am

Creation Engine.

I think you mean Creation Kit.
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Allison Sizemore
 
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Post » Wed Mar 30, 2011 6:46 am

Creation Engine. kit


You can't model things with the creation kit.

Todd said earlier that they're still modeling stuff using the NIF format because theres nothing wrong with it and modders are familiar with it.

Hopefully a NIF editor is incorporated in the creation kit.
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Sebrina Johnstone
 
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Post » Wed Mar 30, 2011 1:27 am

I think ill be content without it. Theyve already confirmed a decal system, and then we will have modders later on, and not to mention that there will be a lot more armor in Skyrim than there was in Oblivion.
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Lewis Morel
 
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Post » Wed Mar 30, 2011 3:24 am

Well model them and made good textures then add into game as mod
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Marguerite Dabrin
 
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Post » Wed Mar 30, 2011 3:46 am

Everyone won't play this game on PC. I will buy it for 360, so no mods for me (If they don't make that deal with Microsoft)
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Sophie Miller
 
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Post » Wed Mar 30, 2011 2:00 am

Everyone won't play this game on PC. I will buy it for 360, so no mods for me (If they don't make that deal with Microsoft)

then you dont get to make weapons

I just think there are other things they should be concentrating on, and putting a system in like that would be a huge hassle, and there would be no way to determine weight speed damage or anything like that, and even if they did put it in, all weapons would look like crap becuase they dont have textures specifically designed for it
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Mackenzie
 
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Post » Wed Mar 30, 2011 5:56 am

I think he means as a feature in the game, yes btw I would love this idea :)
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Elea Rossi
 
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Post » Tue Mar 29, 2011 10:23 pm

then you dont get to make weapons

According to you.

I just think there are other things they should be concentrating on, and putting a system in like that would be a huge hassle

Do you know this? Do you have a background in this sort of thing or some special knowledge? I'm not saying you're wrong, but once again somebody is just throwing this statement out there.

and there would be no way to determine weight speed damage or anything like that, and even if they did put it in, all weapons would look like crap becuase they dont have textures specifically designed for it

Who said they have to be whole new textures? The OP certainly didn't so why are you jumping to that conclusion? You could make an ebony styled weapon where you add certain features and use pre-existing textures.
And where's the difficulty in making a few textures? I've made plenty of textures myself, it's not rocket science.
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Marguerite Dabrin
 
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Post » Wed Mar 30, 2011 3:49 am

Well it would be nice to make my own Dacian Falx but I doubt the game would realize what a devastating weapon it is. Using the CK to add things like this is pretty much the only answer imo.
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Natalie J Webster
 
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Post » Wed Mar 30, 2011 5:03 am

Do you guys think that you should be able to design your won armor and weapons? Imagine how cool it would be to be able to make your own set? Do you think that if they did this that you would have to be a certain level to make armor? I don't know, not much to explain, but what do you guys think?


You mean like a smithing skill? Yeah that would be cool.

Otherwise there are always mods.
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electro_fantics
 
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Post » Wed Mar 30, 2011 9:54 am

According to you.


Do you know this? Do you have a background in this sort of thing or some special knowledge? I'm not saying you're wrong, but once again somebody is just throwing this statement out there.


Who said they have to be whole new textures? The OP certainly didn't so why are you jumping to that conclusion? You could make an ebony styled weapon where you add certain features and use pre-existing textures.
And where's the difficulty in making a few textures? I've made plenty of textures myself, it's not rocket science.

I know all little because I have had a lot of experience with making swords/weapons in blender

if you have 1 texture say like ebony it it going to look like crap becuase it is not going to fit right, and the difficulty is that it would have to be able to make it on the spot or be able to determine how to put it on there with the UV map

and really you can make textures? please PM, becuase I am terrible at it, and really lacking good textures
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Leonie Connor
 
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Post » Wed Mar 30, 2011 1:11 am

They could probably make it into a sort of crafting thing with the smithing skill where you would have to gather different molds for different parts of the weapon and collect ores that would determine quality/price/health/damage etc. Like for example you get a mold for a elven style hilt and one for an imperial style blade and you use ebony as the ore to create it with so you would have an ebony sword in the end (perhaps even one type of ore for each part so you could have a glass hilt+ebony blade or something) it would be more unique than just a generic ebony sword like in OB.

Suffice to say I would enjoy such a thing.
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Klaire
 
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Post » Wed Mar 30, 2011 3:21 am

They could probably make it into a sort of crafting thing with the smithing skill where you would have to gather different molds for different parts of the weapon and collect ores that would determine quality/price/health/damage etc. Like for example you get a mold for a elven style hilt and one for an imperial style blade and you use ebony as the ore to create it with so you would have an ebony sword in the end (perhaps even one type of ore for each part so you could have a glass hilt+ebony blade or something) it would be more unique than just a generic ebony sword like in OB.

Suffice to say I would enjoy such a thing.


That would be pretty cool. I give that idea a thumbs up!
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TRIsha FEnnesse
 
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Post » Tue Mar 29, 2011 11:15 pm

And where's the difficulty in making a few textures? I've made plenty of textures myself, it's not rocket science.

First of all your skill doesn't determine everyone elses.
Second they aren't going to incorporate Photoshop in the game for us to make textures.
Third it's one thing to make a texture and quite another to make a *good* one. I can make an entirely black texture and call it a texture that doest make it good.
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Kayla Keizer
 
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Post » Tue Mar 29, 2011 8:41 pm

we do have a smithing skill (or smiting) so we will be able to make our own weapons, but they wont be origional, what could also work is picking different style of blades hilts and handles, but I doubt that will be implemented, becuase there is so much of a difference between weapon there would have to be a lot of parts for each
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jaideep singh
 
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Post » Wed Mar 30, 2011 11:47 am

we do have a smithing skill (or smiting) so we will be able to make our own weapons, but they wont be origional, what could also work is picking different style of blades hilts and handles, but I doubt that will be implemented, becuase there is so much of a difference between weapon there would have to be a lot of parts for each


I do hope though the armor and/or weapons we might end up making with smithing will be different than just any regular old Iron Shortsword dropped by a random bandit. The models used for PC created items shouldn't be found anywhere else in game. At least that is what I would prefer.
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luke trodden
 
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Post » Wed Mar 30, 2011 2:22 am

First of all your skill doesn't determine everyone elses.

No it doesn't, and I didn't say it did.

Second they aren't going to incorporate Photoshop in the game for us to make textures.

I didn't say they would.

Third it's one thing to make a texture and quite another to make a *good* one. I can make an entirely black texture and call it a texture that doest make it good.


Weldone for making the most useless post ever. They know how to make textures, and therefore your point is completely moot.
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kasia
 
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Post » Wed Mar 30, 2011 1:16 am

No it doesn't, and I didn't say it did.
*I know that but you implied that because you say can make textures it is therefore easy to texture something; you might be able to create something and call it a texture but that doesnt mean it's worth using* see my previous post.

I didn't say they would.
* how do you propose we create textures then? also not necessarily Photoshop but that type of program is required and it wouldn't be worth the effort if most people couldn't make use of it.*

Weldone for making the most useless post ever. They know how to make textures, and therefore your point is completely moot.
*again what's the point if most people won't use the full potential. Sure anyone can create something called a texture that doesn't make it worth using plus there's more to making textures than drawing something in paint. (uv mapping/ bump mapping/ mipmaps/ normals/ alphas etc) not to mention how you would actually create a texture using a console interface*

Sorry if my post was useless to you but yours is equally useless to me when youre talking as if such a thing wouldn't be difficult to add to the game and that because you can claim to make a texture it's plausible for everyone.
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Richard
 
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Post » Tue Mar 29, 2011 11:36 pm

when youre talking as if such a thing wouldn't be difficult to add to the game and that because you can claim to make a texture it's plausible for everyone.

I didn't say making a texture is plausible for everyone, I said making a texture isn't rocket science, are you going to claim that it is?
It's my understanding that rocket science represents 'very hard' on the scale of difficulty, and that inbetween easy and very hard, there are a hell of a lot of other difficulties no?

I didn't even say I made good textures. the point of my post, which seems to have unbelievably alluded you, is that the Bethesda staff (or at least some of them)
know how to, and are very good at making textures (given that this is their job) -- and therefore it is no humongous stretch of believablity to suggest that they could make some independent textures for weapon/armour customisation.
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Lavender Brown
 
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Post » Tue Mar 29, 2011 8:52 pm

I didn't say making a texture is plausible for everyone, I said making a texture isn't rocket science, are you going to claim that it is?
It's my understanding that rocket science represents 'very hard' on the scale of difficulty, and that inbetween easy and very hard, there are a hell of a lot of other difficulties no?

I didn't even say I made good textures. the point of my post, which seems to have unbelievably alluded you, is that the Bethesda staff (or at least some of them)
know how to, and are very good at making textures (given that this is their job) -- and therefore it is no humongous stretch of believablity to suggest that they could make some independent textures for weapon/armour customisation.

Well as I recall you said "who says you need to make new textures". If you know anythig about texturing you know you can't just slap texture A for model B on model C. So yeah it would be a stretch to have independent textures that can fit properly on any weapon model.
Therefore you would have to create them in game ie. Texture editing like Photoshop or paint. Which is a hassle to put in a game with a limited interface when you consider there is far more to it than just drawing something ie bump mapping/normal maps/alphas/uv mapping etc..Otherwise you're just talking modding which is not what the OP wants.

I also concluded that if you say you make textures that you mean something that wouldnt look out of place on it eg. a cometely black texture (might be a texture but it ain't going to fit in right) which yes apparently was too much of a jump. Sorry about that.

My post wasn't intended to be an attack on you or something. I was simply making a normal jump in logic and pointing out why it wouldn't be possible. Although looking back now I see you said that it wasn't necessarily wrong to say it would be a hassle. Again sorry.
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Rob Smith
 
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Post » Wed Mar 30, 2011 12:52 am

[quote name='Swarley Swazenoskie' timestamp='1303401614' post='17512341']
then you dont get to make weapons

Source? :toughninja:
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Darian Ennels
 
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