So Desmond Lockheart

Post » Sat Nov 28, 2015 1:36 pm

Anyone excited that this badboy might appear in Fallout 4? his Britishness and extreme use of profanity was one of the reasons he became one of my

Favourite Fallout characters.

SPOILERS:

He mentions (if he survives) the main quest of Point Lookout he's headed up North to pursue his next rival in the great game, So assuming it's some bloke in the Commonwealth, he may appear in Fallout 4 and i'm excited for it if he does.

I'd assume it's most likely that beth would make his survival the canon choice.

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Lynne Hinton
 
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Post » Sat Nov 28, 2015 11:56 am

I hope not I killed him in every playthrough.......I would get to kill him again though, so its all good. :flamethrower: :gun: :poke: :celebration:

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James Smart
 
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Post » Sat Nov 28, 2015 8:16 am

Considering there was the off-chance he would die by players choice, and that would be setting a hard cannon, I do not foresee Lockhart showing up.

I kind of thought he was too big a jerk to be put in my "cool guy" zone.

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Mark Churchman
 
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Post » Sat Nov 28, 2015 8:10 am

What's the problem with hard canon? Many people seem to think Bethesda wouldn't do it. But why? I see no problem with this.

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Kelli Wolfe
 
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Post » Sat Nov 28, 2015 5:28 am

Leaves it ambiguous, let what the player did previous alone, let it exist as it was to the player. At least that's what I think Beth is aiming for. It allows the player to establish their own personal timeline of events, of who did what, with only the primary being touched upon in later games.

Yes, this does mean we never get certain recurring character, but by my opinion they played their parts, and just having them return would feel...like how they treated Hannibal Lecter in Red Dragon.

I know I would be put off a LITTLE, if someone showed up...like say Autumn showed up.

Me, on my couch: "...This is impossible, you should be in DC, not here, at Raven Rock, or a pile of Alien Blaster goo at the bottom of Project Purity."

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Sarah MacLeod
 
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Post » Fri Nov 27, 2015 11:28 pm

Bethesda avoids hard canon so much for TES that they made *every* possible ending in Daggerfall canon. We'll see if they take the same approach for Fallout.

I understand the benefit of hard canon, that's exactly what the old Fallouts went with, and seeing Desmond again would definitely make it worth it for me. I love characters like that.
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Sarah Edmunds
 
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Post » Sat Nov 28, 2015 4:11 am

Heh...

TES had the Dragon Break, otherwise known as the Warp in the West, or the day the Dragon Broke.

Fallout can have...The Nuka Break.

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WYatt REed
 
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Post » Sat Nov 28, 2015 3:00 am

Neloth showed up in Solstheim even though http://www.uesp.net/wiki/Morrowind:Kill_the_Telvanni_Councilors.

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Sarah Kim
 
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Post » Sat Nov 28, 2015 1:16 am

You don't actually have to do that t quest to complete the Mage's guild questline.

You can simply give the arch-mage a note from Cyrodiil that he is fired and he steps down.

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Céline Rémy
 
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Post » Sat Nov 28, 2015 10:19 am

Nah, you're right. Ultimately it falls into Bethesda's decision whether they want character's to make a return. But, my point remains.

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Genocidal Cry
 
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Post » Sat Nov 28, 2015 10:59 am

I hope Desmond returns. He was one of the more interesting characters in Fallout 3.

If people killed him in their playthroughs, oh well. Set canon has always been the way of Fallout. 2 and New Vegas established a bunch of things from the games before them, and 4 will undoubtedly do the same for 3. I'm hoping that the "afraid of canon" spill becomes a 'TES' thing and not a 'Bethesda' thing.
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Cassie Boyle
 
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Post » Sat Nov 28, 2015 9:18 am

What if my Chosen One killed Marcus in Fallout 2? What if my Vault Dweller killed Harold in the first Fallout?

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Sheila Esmailka
 
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Post » Sat Nov 28, 2015 5:38 am

He may be rude but at least he doesn't try to kill you after you help him like some other Point Lookout inhabitants.
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Skivs
 
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Post » Sat Nov 28, 2015 5:23 am

Oh, Desmond, let me count the ways: foul-mouth, voice of Morrowind's Dark Elves, badass scientist, and treats me like crap.

I always get a laugh when an NPC openly disrespects you, especially when some players take it personally and want to kill that NPC. Characters like Desmond, Mayor MacCready, or Nazeem are hilarious.
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Katie Louise Ingram
 
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Post » Sat Nov 28, 2015 10:58 am

If a quest specifically gives you the option to kill someone *cough Sarah Lyons cough* then they should remain unmentioned later on, it preserves the player's story...otherwise why bother giving us freedom in the 1st place...

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Princess Johnson
 
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Post » Sat Nov 28, 2015 12:47 pm

I wouldn't jump to the conclusion that they're mutually exclusive; this is House Telvanni we're talking about. ;)

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TASTY TRACY
 
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Post » Sat Nov 28, 2015 7:40 am

Yes I want him to come to Boston and teach me that lovely Stand Your Ground Perk.

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DAVId Bryant
 
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Post » Sat Nov 28, 2015 11:22 am

At least it wasn't Divayth Fyr that made an entrance.

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CxvIII
 
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Post » Sat Nov 28, 2015 4:22 am

Right. Owner of one of only two complete sets of Daedric Armor. Yeah he died lots!
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Emma Pennington
 
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Post » Fri Nov 27, 2015 11:24 pm

Bethesda isn't afraid to set in stone their own canon. For example this http://fallout.wikia.com/wiki/Afterward.%C2%A0

Really, take that passage with a grain of salt.

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Jennifer Rose
 
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Post » Sat Nov 28, 2015 4:56 am

I thought that it was the opposite, and new lore in strategy guides was taken as canon unless denied? Shame, if not. I actually kinda liked that they'd done that.
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Lily Evans
 
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Post » Sat Nov 28, 2015 4:40 am


It's a really bad way to get lore through and often Prima doesn't do fact checks. This isn't an isolated case, there are numerous other games where Prima strategy guides either fail to mention something or put in inaccurate hints and pieces of lore. It's actually a well known fact and people use it to say never to buy Prima's guides (even though nowadays strategy guides are 100% useless because of the internet)
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Mariana
 
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Post » Sat Nov 28, 2015 3:33 am

Prima just writes this stuff themselves, with no consultant or word from the game companies? Dang. I didn't know that. I'm actually a little surprised that it's legal for them to make up content about these characters that aren't theirs and sell it as fact.
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Nathan Maughan
 
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Post » Sat Nov 28, 2015 9:26 am

Desmond and MacCreedy had charm. Nazeem is just too repetitive to find funny.

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April
 
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Post » Sat Nov 28, 2015 12:51 am

Hopefully they'd delve into his backstory a little bit. Always wondered what his "game" was about. Though, perhaps that was the mystique of his character. Be nice if he was a companion with a quest like New Vegas characters. Fulfill his goal to take some pre-war tech out of the Institute.

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Sebrina Johnstone
 
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