Desperate About Damage Location W/ Bow

Post » Tue Dec 14, 2010 10:25 am

Hey all. I usually don't post a new topic just for this kind of question, but I can't seem to find the answer by myself.

I'm looking for a locational damage mod working with bows. So far I've tried :

- Adrenaline-fueled combat : this is the first mod I tried, since TheTalkieToaster's mod is derived from his previous mod "Locational damage". Well, I've mucked around the CS a bit (launched with OBSE) to display a message when I'm hitting an NPC's head with an arrow, and it sadly never displays. As if the function is never called or something...

- Unnecessary violence : apparently there's some locational damage, but it doesn't seem to be triggered by bow attacks either. Either that or I don't know how to use it :(

- Deadly Reflex : v6 is supposed to have bows' headshots (score!) but isn't released yet (doh!). Anyone knows if v5 already has this function? I've downloaded it and looked at some of the scripts, but I didn't find anything...

So yeah, I svck at scripting so I can't make it myself, but I'd really like this kind of feature. Anybody actually managed to have working headshots with a bow? Maybe it's in one of the mods I've mentioned but I missed something, maybe it's another mod altogether that I've never heard of...

Thanks :)
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Naomi Lastname
 
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Post » Tue Dec 14, 2010 7:07 am

Maybe wrong forum?
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Eibe Novy
 
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Post » Mon Dec 13, 2010 7:19 pm

Duke Patrick's Combat Archery.

It doesn't display a message, but when the arrow is sticking out of the guy's forehead you can be sure you made a critical hit.
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Czar Kahchi
 
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Post » Mon Dec 13, 2010 9:30 pm

Deadly Reflex 5 has this kind of function. From readme :

PROJECTILE ATTACKS:
-------------------

-Bow Shots (non-enchancted)-

Try to directly target the enemy?s upper chest area with your crosshair when releasing the shot, to occasionally puncture the victim?s lung, making him gasp for air and collapse on his knees, his life fading away.

Critical bow hits usually take place when the enemy is severely wounded already, and the hit is required to cause at least 30% damage (take away 30% of the enemy?s remaining health).

Only works on non-creature enemies.



-Bow shots (enchanted)-

If your bow or arrow used is enchanted with a fire, shock or frost damage, your critical bow hits cause elemental spell effects instead (read on for details). Works normally with creatures.
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Evaa
 
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Post » Mon Dec 13, 2010 6:20 pm

Maybe wrong forum?

Yeah I wondered a while where to post this. Since (for now), I'm asking for a mod name and not for the correct code to write, it's best to post it here :)
Maybe I'll post it again in the other forum later ;)

Duke Patrick's Combat Archery.

It doesn't display a message, but when the arrow is sticking out of the guy's forehead you can be sure you made a critical hit.

Hey nice, I had no idea about that one! I'll try it out as soon as I get home.

Deadly Reflex 5 has this kind of function. From readme :

PROJECTILE ATTACKS:
-------------------

-Bow Shots (non-enchancted)-

Try to directly target the enemy?s upper chest area with your crosshair when releasing the shot, to occasionally puncture the victim?s lung, making him gasp for air and collapse on his knees, his life fading away.

Critical bow hits usually take place when the enemy is severely wounded already, and the hit is required to cause at least 30% damage (take away 30% of the enemy?s remaining health).

Only works on non-creature enemies.



-Bow shots (enchanted)-

If your bow or arrow used is enchanted with a fire, shock or frost damage, your critical bow hits cause elemental spell effects instead (read on for details). Works normally with creatures.

Yeah that's pretty good, but not really what I'm looking for :) You see, I'm aiming for a crippling shot to the head, not a shot that works when the opponent is wounded, and when the shot is powerful enough, etc. Not that I'm criticizing the mod itself, mind you, it's just not what I'm looking for :)
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Romy Welsch
 
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Post » Tue Dec 14, 2010 8:12 am

I put in over 40 man hours over the last 2 months testing and modding locational shots with arrows for my mod. I spent a great deal of time watching arrows in slow motion to see step by step what happens in the game.

Scripting for arrow head shot detection in Oblivion is VERY DIFFICULT because the game is hard coded to "most of the time" grab the arrow out of the air if it is on its way to the head and plunge it into the area below the "brain". Or if the NPC is about to be killed by the arrow's "potential" damage it will grab the arrow out of the air and plunge it into the head even if the arrow was about to hit the chest. The exact conditions for when this happens I have not figured out yet. But it seems to include your marksman skill level and the approximate location that the arrow is headed for.

I am telling you this so you understand why it may be so hard to get exactly the mod you want.

Believe me I REALLY REALLY want a mod like that (as you described) as well. My Combat Archery mod gets as close as I think I possibly can get at this time with the OBSE commands available. It uses some scripting slight of hand to try get the job done. It is still not as perfect as I would like, but it "gets the job done".

Maybe someday OBSE will be able to override the hard code, but I kinda doubt it.




You see, I'm aiming for a crippling shot to the head, not a shot that works when the opponent is wounded, and when the shot is powerful enough, etc.

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Valerie Marie
 
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Post » Tue Dec 14, 2010 3:09 am

I think you did pretty good, and it is certainly satisfying to see an opponent drop like a rock and then later find him with an arrow just above the center of his eyes.
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Cathrin Hummel
 
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Post » Tue Dec 14, 2010 1:35 am

I just hope no mod author thought I was complaining or anything, about the lack of a really working locational damage mod. I know that since it wasn't hard coded into the game, it's a pretty big achievement to add it with a mod (even using OBSE).

I haven't had time to try your mod since I wasn't at home, but I'll try it tonight or maybe tomorrow. I don't really like the idea of using a beta version of OBSE, but it's worth the risk ;)

And thanks a lot for putting so much time in this mod, since it's exactly what I'm looking for.
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Amy Melissa
 
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Post » Tue Dec 14, 2010 12:55 am

I just hope no mod author thought I was complaining or anything, about the lack of a really working locational damage mod.


That was not my impression, you did not seem like you were complaining to me. But I thought I would let you know why so few mods like this exist right now.


I don't really like the idea of using a beta version of OBSE, but it's worth the risk ;)



Then just wait for a few more days, the OBSE team is very close to a full release of 18 (out of beta).
But 18 rev "6c" is suppose to be extremely stable at this time.

And I will most likely have a rev for small tweaks on my Combat Archery mod anyway as I am more or less focusing on that mod presently.


And thanks a lot for putting so much time in this mod, since it's exactly what I'm looking for.



You are welcome.

My reasons for making mods are mostly to learn about game making and to test game mechanics I have had in my head for many many MANY years but did not have a way that suited me to try them out until Oblivion came along. I am not in it to "get as many downloads as I possibly can." So my mods tend to be POC and not necessarily for "fun" nor intended to be popular. Because of that I think I may not say "you are welcome" as much as I should to players. So I am trying to do / be better.

My hard core concepts for combat are intended to be for a new kind of gamer (older?) than is stereotyped now. I want to make combat games that are "win-able" using the players experience, creativity, and good timing instead of just "key combo memorization" or high character stats or fast reflexes.

But it is very encouraging to hear "thank you" as it means my work has the potential to also be popular when I want to go that way.
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TRIsha FEnnesse
 
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Post » Tue Dec 14, 2010 6:51 am

That was not my impression, you did not seem like you were complaining to me. But I thought I would let you know why so few mods like this exist right now.





Then just wait for a few more days, the OBSE team is very close to a full release of 18 (out of beta).
But 18 rev "6c" is suppose to be extremely stable at this time.

And I will most likely have a rev for small tweaks on my Combat Archery mod anyway as I am more or less focusing on that mod presently.





You are welcome.

My reasons for making mods are mostly to learn about game making and to test game mechanics I have had in my head for many many MANY years but did not have a way that suited me to try them out until Oblivion came along. I am not in it to "get as many downloads as I possibly can." So my mods tend to be POC and not necessarily for "fun" nor intended to be popular. Because of that I think I may not say "you are welcome" as much as I should to players. So I am trying to do / be better.

My hard core concepts for combat are intended to be for a new kind of gamer (older?) than is stereotyped now. I want to make combat games that are "win-able" using the players experience, creativity, and good timing instead of just "key combo memorization" or high character stats or fast reflexes.

But it is very encouraging to hear "thank you" as it means my work has the potential to also be popular when I want to go that way.


Erm. Ummm. Ahhhh..... Your work IS popular....... And yes, I am one of your 'fans'.... Thanks Duke. :D
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Add Meeh
 
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Post » Tue Dec 14, 2010 12:09 am

Duke Patrick the Spooky is the best kind of modder. One who's mods are extremely popular because they are so dang good, not because he makes any attempt to "pander" to the masses.

A mod that "sticks to it's guns (arrows)" is a bit rarer than it really should be.

Just as an aside, your Dukeship, how do you feel about a mod that allows you to use arrows as a "one time only" dagger with limited damage?
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Gracie Dugdale
 
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Post » Tue Dec 14, 2010 3:10 am

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NEGRO
 
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Post » Mon Dec 13, 2010 8:38 pm

oh, yes I remember you or some else suggested this, and I like the idea.

You will have to hit in the eye slots or other gaps so this will be very similar to my vampire stakes in that you will need to be very accurate or the arrow will only break.

I will work on that idea over the next week or so. I am not sure if I can pull it off or not but I want to try.
But lets move this to my Archery thread not hijack this one.

Just as an aside, your Dukeship, how do you feel about a mod that allows you to use arrows as a "one time only" dagger with limited damage?

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Andrew Tarango
 
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