A desperate appeal regarding the future of BRINK.

Post » Fri May 06, 2011 3:20 pm

Head damage > Body damage > Limb damage

And there is an icon for head shots. They're just not 1 hit kills.

Unless you use the Barnett. :P

Brink needs a lobby system. "Hey lets play a match!" "Okay join my game!" "Alright I joined! But hey... why am I not playing and just watching?" Seriously, I've waited over 10 minutes just watching friends play..that= not fun.
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Lance Vannortwick
 
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Post » Fri May 06, 2011 6:12 pm

Thanks for the constructive reply. I agree that it is frustrating not being able to play an online-focused game the way it's meant to be played. Brink is pretty unique because all of its game modes, even the campaign, are designed to facilitate the multiplayer experience. I don't think any videogame in history has made it enjoyable to play with bots (Killzone 3 and Tribes 2, for example). That said, I think bot gameplay is exactly a type of placeholder for the more authentic Brink experience. This has really been the case for any multiplayer-driven game. Even if the bot AI was incredible, I still would avoid it because I prefer to play with humans. SD is working pretty quickly to resolve the lag issues, so hopefully this just becomes a moot point soon enough.

Halo Reach's unlock system is very similar to the unlock system used in Brink. In fact, there are more aesthetic options to unlock and use in Brink than in Halo Reach. Both games do not really have any weapon unlocks (Brink has more to offer on this front). The only difference between the two unlock systems is that Reach requires an absolutely ridiculous amount of grinding in order to unlock the aesthetic armor pieces out there. I guess that may be a motivator for some, but I think Brink is consciously trying to avoid that grind-fest for the important reason that grind-fest games elevate the individual over the team effort. Brink's developers probably did not want people running around not caring about the objectives but only worrying about getting experience points for the next unlock. People who don't care about the teamwork aspect and only care about the leveling part are going to be disappointed because that's just not what this game is about.

I understand where you're coming from, but working toward individual unlocks and weapons is really just a figment of the the CoD-style of shooter that predominates the genre today. I think it's designed to mask the shallow gameplay that those types of shooters have to offer. Brink tries to harken back to the old school breed of shooters where the gameplay and the teamwork is the ultimate reward - not the toys you unlock afterward.


As for the other points you have been making in the thread. I see what you're arguing, but again, those are really just design choices by the developers and not objective flaws.


All very valid points. Maybe I was expecting a different game to the one I got in a way, and a few of my complaints are stemming from that. The cinematic trailer showed characters leaping around, never staying still and fighting in big, bright areas. It didn't show us standing in front of a crane control for 2 minutes while braindead computers shoot at each other behind you. One of the rules on the back of the BRINK manual is "NEVER stop moving." But between desperately trying to place hackboxes and stand next to them to hack or waiting for medics to revive me because I've died trying to take on the whole enemy team by myself, I'm moving nowhere fast.

The whole teamwork point is certainly their aim, I have no doubt of that, removing the I in TEAM, as it were; but as it stands right now, my experience of BRINK has been very 'Lone Wolf'. Without the networking issues fixed I fear I'll never experience the BRINK I want to play, gameplay changes or no.
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Roddy
 
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Post » Fri May 06, 2011 8:14 am

All very valid points. Maybe I was expecting a different game to the one I got in a way, and a few of my complaints are stemming from that. The cinematic trailer showed characters leaping around, never staying still and fighting in big, bright areas. It didn't show us standing in front of a crane control for 2 minutes while braindead computers shoot at each other behind you. One of the rules on the back of the BRINK manual is "NEVER stop moving." But between desperately trying to place hackboxes and stand next to them to hack or waiting for medics to revive me because I've died trying to take on the whole enemy team by myself, I'm moving nowhere fast.

The whole teamwork point is certainly their aim, I have no doubt of that, removing the I in TEAM, as it were; but as it stands right now, my experience of BRINK has been very 'Lone Wolf'. Without the networking issues fixed I fear I'll never experience the BRINK I want to play, gameplay changes or no.



Did you say you had a PS3? Or is your 360 just having really bad networking problems? Either way, see if you can wait it out until the networking problems are resolved. I feel like I would be in a similar boat as you if I were only playing with bots and not actively working with my human teammates over the headset.
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Nauty
 
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Post » Fri May 06, 2011 5:44 am

i agree, something u didnt address on 360 tho. The textures are horrible, looks like n64 or duke 3d on pc for real at time. takes over two second to fully render textures, like every texture, everywhere you look. I got day on patch, i installed to hd, and Im def not the only 360 user having these issues. This coupled with the extreme lag makes this game a pos. I cant even enjoy single player cuz it looks like im playing cs on xbox one. fix the textures and lag first, then balance the game
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GRAEME
 
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Post » Fri May 06, 2011 6:08 am

You can't say, surely that the classes don't need to be reworked a bit?

Honestly?

Yes I can.

I don't feel I'm 100% qualified to say this without reservation, being that I'm currently only level 13, but so far, I've been pretty useless as an Engineer, and unless I'm babysitting low-difficulty bots and can't leave an objective to someone else (or I'm in a challenge with no other option), I don't do Engineers - I'm just.. bad at them.

I can effectively tear apart an enemy team as an Operative. I can comfortably keep most of my team alive long enough to give us the edge in a hectic firefight when I'm a Medic. And I can hold down a defensive position as a Light Soldier more effectively than I can as an Engineer. I'm sure a skilled Engineer would be better in that role than I am, but if I have to take the defensive role, I'll be better doing it as a Soldier myself.
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Jaylene Brower
 
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Post » Fri May 06, 2011 12:55 pm

I agree with most of your comments, with the exception of the one-hit kills as others have already indicated. I wish that we could choose to respawn at captured command posts as well, as it would give them more significance then just a health and supply, which the Medics do anyway. Also, the guns do need a little more differentiation as they are all pretty much the same (which isn't necessarily a bad thing).

The vast importance of the Engineer is really compounded by the objectives for each map, but the Soldier and Medic are supposed to be the Escorts for them while the Operative is by and far the "lone wolf" class.

The Drop Shield for the Soldier is probably your best idea. This could be something like a riot shield or collapsable wall that can be deployed, but only when stationary and can only take X amount of damage before being destroyed, with a long cool down.

For the Operative, giving him another top tier offensive ability would be great. Perhaps something that is an upgrade to disguise that gives you bonus damage while disguised (giving you a better reason to break cover before it expires) or better yet, allows you to plant traps on command posts or other objective areas (these could be placed on your own and would automatically stun/knockdown and enemy trying to capture it). In order to place traps on an enemies command post or objective, you would have to be disguised at the time, otherwise you can place them only on your own areas.

I noticed that the Soldier and Engineer each has 11 abilities, and the Medic and Operative each only have 10. By giving the Operative the ability above, would bring him up to 11. In turn I would combine the two grenade abilities (Blast and Damage) in to one for the Soldier, so as to allow a spot for the Drop Shield.

This leaves the Medic. As all of his abilities are primarily health/supply/speed support, giving him one that has offensive benefits would be good. I would suggest either a Nerve Gas Grenade that causes enemies to have slowed reload speads and decreased accuracy (think of it as shaky hands) for a short period of time, or a Tranquilizer buff that you can apply to yourslef (debatable if only for yourself or also for teammates) that gives you "steady hands" for improved reload and accuracy.


Those are my ideas for small improvements.


Yeah I want to be able to say "cool" I can't wait to unlock that ability for the soldier class, or the operative class as well as having a more important role in the battlefield. We should be excited about playing as the class that takes our fancy most, not being them just for the fact that they are the right man for the job at hand. I just have no desire to spend points on any of the other classes' abilities. BRINK doesn't need to take stuff away from Engineer, it needs to make the others just as good. Teamwork shouldn't be protecting the one guy who can do it all, it should be everyone excelling and being the star of their own show if they are playing well, as well as helping the team, regardless of their class.
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Britta Gronkowski
 
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Post » Fri May 06, 2011 4:52 am

Did you say you had a PS3? Or is your 360 just having really bad networking problems? Either way, see if you can wait it out until the networking problems are resolved. I feel like I would be in a similar boat as you if I were only playing with bots and not actively working with my human teammates over the headset.


Xbox 360, but I'm in Australia, and that's the problem. It's not an easy a fix as just getting PSN up and then I'll love it.
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jesse villaneda
 
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Post » Fri May 06, 2011 6:55 pm

i agree, something u didnt address on 360 tho. The textures are horrible, looks like n64 or duke 3d on pc for real at time. takes over two second to fully render textures, like every texture, everywhere you look. I got day on patch, i installed to hd, and Im def not the only 360 user having these issues. This coupled with the extreme lag makes this game a pos. I cant even enjoy single player cuz it looks like im playing cs on xbox one. fix the textures and lag first, then balance the game


Yeah see, that's weird. I've seen people complaining but on my 360 I haven't had any of these issues. It looks awesome to me, and there's no texture load. Did you install the the harddrive? I don't know if that makes a difference but i always install new games to the harddrive before I play them.

EDIT: Sorry just saw that you did install. No idea why that is happening then, but it's definitely not for me.
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Vera Maslar
 
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Post » Fri May 06, 2011 5:04 pm

I completely agree regarding the content. However I have to disagree that adding more would be better.


There's something seriously lacking in the reward system in this game. For one, you unlock the guns in the challenge modes. Which can and can not be easy but with a little luck you can breeze through it within an hour of play.


Costumes can be unlocked as you progress, that's cool. However the role playing element gets lost. I like becoming immersed into the gameplay. Unfortunately I don't in Brink. When I turn my brain off and just simply play then it becomes somewhat fun. When I turn it on, I become disinterested. So, maybe that's my fault. Maybe the game devs wanted us all along to turn off our brains when we play. Ok fine, I'll man up to that. That's where I failed as a gamer.
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Lucky Girl
 
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Post » Fri May 06, 2011 7:36 pm

I completely agree regarding the content. However I have to disagree that adding more would be better.


There's something seriously lacking in the reward system in this game. For one, you unlock the guns in the challenge modes. Which can and can not be easy but with a little luck you can breeze through it within an hour of play.


Costumes can be unlocked as you progress, that's cool. However the role playing element gets lost. I like becoming immersed into the gameplay. Unfortunately I don't in Brink. When I turn my brain off and just simply play then it becomes somewhat fun. So, maybe that's my fault. Maybe the game devs wanted us all along to turn off our brains when you play. Ok fine, I'll man up to that. That's where I failed as a gamer.



OP - I can't speak for the networking problems in Australia, but I think you should see if SD can get those networking problems resolved in your area sometime soon. Maybe you'll have a better experience playing against and with other humans in advanced freeplay mode as opposed to bot mode?

As for this other post, do you really need to have a grinding treadmill to have a good time playing a game? Do you always need to have the carrot in front of you in order to enjoy the actual gameplay?
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Krystal Wilson
 
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Post » Fri May 06, 2011 5:09 am

Honestly?

Yes I can.

I don't feel I'm 100% qualified to say this without reservation, being that I'm currently only level 13, but so far, I've been pretty useless as an Engineer, and unless I'm babysitting low-difficulty bots and can't leave an objective to someone else (or I'm in a challenge with no other option), I don't do Engineers - I'm just.. bad at them.

I can effectively tear apart an enemy team as an Operative. I can comfortably keep most of my team alive long enough to give us the edge in a hectic firefight when I'm a Medic. And I can hold down a defensive position as a Light Soldier more effectively than I can as an Engineer. I'm sure a skilled Engineer would be better in that role than I am, but if I have to take the defensive role, I'll be better doing it as a Soldier myself.


I guess the soldier is the one I have the biggest issue with. It just seems so bland compared to the others, which seem to have a real purpose. Maybe the unassuming nature of the soldier is the point though, leaves you with the chance to just defend your team.
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Gaelle Courant
 
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