Despite the absense of an OHK sniper, will you still be doin

Post » Wed Dec 30, 2009 8:40 am

Ha.

Wait a minute...

Wasn't that already discussed in another thread?

yes it was a wraith brought it up too so I just had to say it.
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Aaron Clark
 
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Post » Tue Dec 29, 2009 9:16 pm

ill definently be takin a light rifle to the field
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Eve Booker
 
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Post » Wed Dec 30, 2009 6:00 am

Hah! Snipe with a minigun. The minigun is far too inaccurate. Slapping a scope on a minigun means you might as well use binoculars. Only with binoculars, you haven't wasted an attachment and lost your aim-in function. You shouldn't even be able to aim in with miniguns anyway, as they are hip-fire weapons. Trying to aim down the sights on a minigun and firing would almost certainly rip your arm out its socket.

Anyway, a proper (gaming) sniper doesn't need OHK. As long as you work with teammates, eliminate important targets, or just short them in the back to help that Light Op. to finish him off. You see them taking out a teammate or a sentry, you go for them. If they are in the thick of battle, then they will VERY likely be already damaged. It annoys me that (gaming) snipers never think about their targets, or where they target them from. I would much rather kill the TF2 engineer building the sentry than the other sniper. Chances are, i'm a very good sniper, so if i take out the engi, the other sniper won't be able to take me out (too slow, he missed, etc.). And chances are, he will be in the same position that every other sniper is in every other game. I understand on some maps in some games, it is just about impossible to get somewhere new (e.g. 2fort). But is it really that hard to find somewhere new, and inventive. If you find somewhere new, then you are MUCH less likely to get BS. And is it that hard to keep moving. If the enemy finds your spot, and knows how good you are, just MOVE.

I am almost glad that they took away several aspects. It will mean less competition to take out targets. I think sniping will almost be better in BRINK as well, as with parkour, you can find a new and inventive spot almost every time you play.
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Amie Mccubbing
 
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Post » Tue Dec 29, 2009 10:58 pm

i hope there wont be any snipe spots because im waiting for a fast paced class based game. with snipers around it completely destroys what the original idea of the game was. and judging by the results of that poll it looks like this games gonna become as slow as modern warfare.
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Honey Suckle
 
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Post » Tue Dec 29, 2009 10:32 pm

If it's going to be like Halo where it's 3 head shots to kill on difficulty: legendary, then so be it!
Now that i think about it, won't the fast responders (when hit) just start flipping then parkour to cover?
I saw the trailer, seems like dodging alot of things as light won't be a problem.


Well the rifle takes out unbuffed lights in one hit on headshot, so you can give that pesky, dodging light the finger, shoot him in the face and move on

But this game is about exchanging buffs so he'll likely have access to the golden Submachine gun and at least one more health pip and there'll likely be a big Soldier shielding him so have fun while operative stabs you in the back.

My best advice is to shoot him in the face then peck away at the small bit of remaining health he has with a super accurate pistol or Revolver but make sure you have a teammate at the ready to follow up that shot with a blast in the face of the medic that's come a running to revive him.


So yeah I probably will be using the short Rifle but mostly only for "picks" on light classes or several shots on Medium/Heavy guys.
Sniping is not really my thing though I will gve it a shot
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Big mike
 
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Post » Wed Dec 30, 2009 2:06 am

yes it was a wraith brought it up too so I just had to say it.


LOL


Hah! Snipe with a minigun. The minigun is far too inaccurate. Slapping a scope on a minigun means you might as well use binoculars. Only with binoculars, you haven't wasted an attachment and lost your aim-in function. You shouldn't even be able to aim in with miniguns anyway, as they are hip-fire weapons. Trying to aim down the sights on a minigun and firing would almost certainly rip your arm out its socket.

Anyway, a proper (gaming) sniper doesn't need OHK. As long as you work with teammates, eliminate important targets, or just short them in the back to help that Light Op. to finish him off. You see them taking out a teammate or a sentry, you go for them. If they are in the thick of battle, then they will VERY likely be already damaged. It annoys me that (gaming) snipers never think about their targets, or where they target them from. I would much rather kill the TF2 engineer building the sentry than the other sniper. Chances are, i'm a very good sniper, so if i take out the engi, the other sniper won't be able to take me out (too slow, he missed, etc.). And chances are, he will be in the same position that every other sniper is in every other game. I understand on some maps in some games, it is just about impossible to get somewhere new (e.g. 2fort). But is it really that hard to find somewhere new, and inventive. If you find somewhere new, then you are MUCH less likely to get BS. And is it that hard to keep moving. If the enemy finds your spot, and knows how good you are, just MOVE.

I am almost glad that they took away several aspects. It will mean less competition to take out targets. I think sniping will almost be better in BRINK as well, as with parkour, you can find a new and inventive spot almost every time you play.


The whole minigun thing is a joke. It was aimed at reptaR since he usually wants to be a heavy character, Its all in good fun.

i hope there wont be any snipe spots because im waiting for a fast paced class based game. with snipers around it completely destroys what the original idea of the game was. and judging by the results of that poll it looks like this games gonna become as slow as modern warfare.


Well there are certain spots that only lights can get to. I doubt highly that this will become a sniper war game because its objective based multiplayer and your K/D does let you win the game.
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Elina
 
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Post » Tue Dec 29, 2009 10:44 pm

LOL




The whole minigun thing is a joke. It was aimed at reptaR since he usually wants to be a heavy character, Its all in good fun.



Well there are certain spots that only lights can get to. I doubt highly that this will become a sniper war game because its objective based multiplayer and your K/D does let you win the game.


Correct that statement please.

I'll use the light rifles and see how sniping works.
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Taylah Illies
 
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Post » Wed Dec 30, 2009 2:30 am

Well from one of the videos I remeber watching, the light rifle didn't take that many hits to kill someone. Sure it won't be OHK, but the rifle I saw wasn't a bolt action so putting multiple rounds into a target shouldn't be too hard. Personally I'll most likely just run around with the light rifle and just bring out the sniper whenever the need arises, can't stand SMG's lol.
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Claudz
 
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Post » Wed Dec 30, 2009 2:28 am

Well, remember guys, they said no gun can OHK, by default. It is clearly possible to do it. But not with a regular rifle with no buffs.
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James Smart
 
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Post » Tue Dec 29, 2009 8:00 pm

Well, remember guys, they said no gun can OHK, by default. It is clearly possible to do it. But not with a regular rifle with no buffs.


Yes everyone and their mom should this.
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Da Missz
 
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Post » Wed Dec 30, 2009 5:32 am

Hah! Snipe with a minigun. The minigun is far too inaccurate. Slapping a scope on a minigun means you might as well use binoculars. Only with binoculars, you haven't wasted an attachment and lost your aim-in function.

so you can fire a mini gun and hold binoculars at the same time? lol. and dude, i like how your one of the people thats like "SNIPIN' FTW!" but you actually want to use tactics help you team
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Deon Knight
 
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Post » Tue Dec 29, 2009 7:07 pm

i wont be sniping from a distance, but i do tend to use ACOG Scopes whenever possible in games. Marksmenship isnt my best quality, but its surely not my worst.

Same here, ACOG or Holo Sights are my preferred weapon-attachments. Plus semi-auto-firemode, if no combat-rifle is available.
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Abel Vazquez
 
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Post » Wed Dec 30, 2009 3:47 am

I don't think it will be too hard to snipe in the game. Although I assume it will be like sniping with a .50 cal MW2 without stopping power silenced or like sniping with a bessie from BL, only somewhat less awesome.
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KRistina Karlsson
 
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Post » Tue Dec 29, 2009 7:39 pm

I don't think it will be too hard to snipe in the game. Although I assume it will be like sniping with a .50 cal MW2 without stopping power silenced or like sniping with a bessie from BL, only somewhat less awesome.

I've never played MW2 (Thank god) so I have no idea what stopping power is and does.... but I hope it means it's more difficult to shoot with it.
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Richard Dixon
 
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Post » Wed Dec 30, 2009 9:44 am

I've never played MW2 (Thank god) so I have no idea what stopping power is and does.... but I hope it means it's more difficult to shoot with it.


Stopping power is one of the 2nd tier perks out of 3 perks you can use.

High recoil and 2 shots.

Stopping power increases the damage of your gun by 40%. Simple as that. Most overused perk in the game. Silenced, with stopping power, you kill in one hit to the upper chest. With a silencer, without stopping power, most people (because sniping has been deemed nooby) have trouble doing follow up shots, giving your target time to take cover or counter attack. Or just try to run by.

You would be better off with another game. But I'm positive you know that already.
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Hannah Whitlock
 
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Post » Wed Dec 30, 2009 10:06 am

Stopping power is one of the 2nd tier perks out of 3 perks you can use.

High recoil and 2 shots.

Stopping power increases the damage of your gun by 40%. Simple as that. Most overused perk in the game. Silenced, with stopping power, you kill in one hit to the upper chest. With a silencer, without stopping power, most people (because sniping has been deemed nooby) have trouble doing follow up shots, giving your target time to take cover or counter attack. Or just try to run by.

You would be better off with another game. But I'm positive you know that already.

So I'm very glad I've never played it lol.
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Benjamin Holz
 
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Post » Wed Dec 30, 2009 2:31 am

So I'm very glad I've never played it lol.


I'm so very glad this game exists.

Like a threesome of borderlands, Team fortress 2 and mirror's edge.
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jessica robson
 
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Post » Wed Dec 30, 2009 1:00 am

I'm so very glad this game exists.

Like a threesome of borderlands, Team fortress 2 and mirror's edge.


I think he was referring to MW2
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Sammie LM
 
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Post » Wed Dec 30, 2009 11:19 am

I'm not a big fan of sniping so I like this a lot, however I'd probably be happy either way.

EDIT: Ha, I messed up the thread's title. It should have been "Despite the absence of an OHK sniper..."

Forgot the "an." :facepalm:

I suppose it depends on how you pronanounce it. Someone who reads the letters as "Oh Aich Kay sniper" would need "an"but if you read out the acronym as "One Hit Kill sniper" it would actually get an "a." Yes "one" does technically start with a vowel but the first sound is W similar to how its "an hour" when talking about the time - I know some people will point out the "an in front of vowels and H" rule but I challenge them to say "an horse" and not feel silly. :)

Prsonally can't stop reading it as "Okay sniper."
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Steve Bates
 
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Post » Tue Dec 29, 2009 9:30 pm

I'm not a big fan of sniping so I like this a lot, however I'd probably be happy either way.


I suppose it depends on how you pronanounce it. Someone who reads the letters as "Oh Aich Kay sniper" would need "an"but if you read out the acronym as "One Hit Kill sniper" it would actually get an "a." Yes "one" does technically start with a vowel but the first sound is W similar to how its "an hour" when talking about the time - I know some people will point out the "an in front of vowels and H" rule but I challenge them to say "an horse" and not feel silly. :)

Prsonally can't stop reading it as "Okay sniper."

Whoa :o it does look like it says okay sniper now..... that's all I'm ever going to see now

OT: Personally I hate snipers in most games they just seem to ruin them.... except ones that are done right like TF2 IMO
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Connor Wing
 
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Post » Tue Dec 29, 2009 10:38 pm

I'm getting the feeling "snipers", in Brink, will have to be very flexible (changing objectives, moving payloads). Flanking high and low via Smart. Giving the "light" archetype more mobility and more places to reach (quickly) will make for some furious game play. Playing a recon in Global Agenda's chaotic merc pvp has become a good primer for this perhaps. :ninja:
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Alan Whiston
 
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Post » Tue Dec 29, 2009 7:26 pm

Just as long as "snipers" can't OHK heavies I'll just go find my little light sniper friend and mow him down with my mini gun.... or a shotty depending on my loadout. :gun:
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Greg Swan
 
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Post » Wed Dec 30, 2009 10:18 am

Just as long as "snipers" can't OHK heavies I'll just go find my little light sniper friend and mow him down with my mini gun.... or a shotty depending on my loadout. :gun:


But will your mini gun be able to mow him down from every range?
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Alisha Clarke
 
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Post » Wed Dec 30, 2009 7:18 am

But will your mini gun be able to mow him down from every range?

well I will try get closer to him first.
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Izzy Coleman
 
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Post » Wed Dec 30, 2009 8:49 am

i'm anyway not a sniper. i like it, when i'm in a close combat. smell the enemys breath and feel the vibrance of his mg :D
to use a shotgun fixes this way for me. and for this, i'm happy the snipers don't kill with one shot.
yea, there are really good snipers out there. wich always moves, play tactical in teams and soupport theyr squads.
mut sadly, most snipers are campers on high spots, wich just kill for their own stats. i'm really disappointed about this 08/15 standard-lamers.

and for sure, the really good snipers kill you also with the 2-shot-kill weaps. they dont fear that :P
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KRistina Karlsson
 
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