While it may seem to you I have little experience in RP’ing, and even more so in hosting, this is not true. I have quite a bit of RPing experience, and have hosted a few that have been very successful, in my utterly unbiased (:P) opinion. These were on another forum, but I can assure you that a different forum won’t make an impact on my ability to host. I'm also quite familiar with how everything works here, and Aussie_made has graciously offered his assistance. He'll sort of be a Co-host/Second-In-Command in this RP.
But, I digress. Here is the story, my friends; I hope you’ll sign up.
Setting:
The year is 2282.
It has been five years since the events at Washington D.C occurred, in which ‘Project Purity’ was able to purify water on a massive scale.
Those five years have been long, busy and productive years. They have been fraught with violence, with advances in science, and with war. War between the Super Mutants, as they engage the Brotherhood of Steel to preserve their F.E.V supplies. War between raiders and merchants, as they make their way to the Land of Opportunity that is the Capital Wasteland, sometimes now referred to jokingly as the Capital Wealthland. In these five years, there was been no less than 78 attacks on Project Purity.
But, perhaps, the worst of these wars isn’t on as large a scale. This war is a war between everyone, a war that isn’t acknowledged, nor fought by any clear side.
It is a war of greed and fear.
Greed and fear have been some of the largest motivators in human history, from the caveman fighting for his life to the businessman hording his wealth, and now they will motivate men and women once again after the apocalypse.
Greed motivates the citizens of the wastes of America to try and horde the water, so that they may sell it to others and make themselves as comfortable as one can be in such a place. They seek to control the purifier - to control the water, and thus the people.
Fear also motivates people to try and horde the water, or to control it. Fear that they won’t get their share of the water, fear that the greedy will keep it from them.
Everyone wants to control the water, and they will stop at nothing to have it.
And so we find ourselves, a caravan of merchants, guns-for-hire and those who seek pure water, traveling from a small, dilapidated town called Ridgeway, in central Ohio, to D.C. Our home, in the center of the fight between the Brotherhood of Steel and the Super Mutants can no longer sustain and protect us, so we will travel to Land of Opportunity.
The only thing is, everyone from here to our destination doesn’t want us to make it there.
And they have a lot of guns to stop us with.
Your Part:
You are either a mercenary, a merchant or a citizen that has volunteered to be a part of the caravan trying to make it’s way to Washington D.C. You are under the leadership to the town’s leader, a man descended from the family who took leadership after the bombs fell. His name is Daniel Turner, a hard but fair leader back up by the town's Sheriff, as he is commonly referred to.
The caravan will fight and deceive its way through West Virginia and into D.C, a gauntlet that has been deemed all but impossible by people on the outside.
It is a journey fraught with danger and is widely believed to be impossible. Nonetheless, it is a journey we must make to survive.
Sign-Up Sheet:
Name:
six:
Race/Nationality:
Age:
Occupation:
Appearance:
Personality:
Skills:
Apparel:
Weapons (if applicable):
History:
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Some suggestions for the occupation: Medic, Technician, Mercenary, Merchant, etc. Not everyone has to be a gun-toting merc, although that doesn’t mean a medic or a technician can’t carry something for protection – the Wastes are a dangerous place.
If there are any questions, feel free to ask.