Destination Purity

Post » Sun Nov 07, 2010 6:52 pm

Foreword:

While it may seem to you I have little experience in RP’ing, and even more so in hosting, this is not true. I have quite a bit of RPing experience, and have hosted a few that have been very successful, in my utterly unbiased (:P) opinion. These were on another forum, but I can assure you that a different forum won’t make an impact on my ability to host. I'm also quite familiar with how everything works here, and Aussie_made has graciously offered his assistance. He'll sort of be a Co-host/Second-In-Command in this RP.

But, I digress. Here is the story, my friends; I hope you’ll sign up.
Setting:

The year is 2282.

It has been five years since the events at Washington D.C occurred, in which ‘Project Purity’ was able to purify water on a massive scale.

Those five years have been long, busy and productive years. They have been fraught with violence, with advances in science, and with war. War between the Super Mutants, as they engage the Brotherhood of Steel to preserve their F.E.V supplies. War between raiders and merchants, as they make their way to the Land of Opportunity that is the Capital Wasteland, sometimes now referred to jokingly as the Capital Wealthland. In these five years, there was been no less than 78 attacks on Project Purity.

But, perhaps, the worst of these wars isn’t on as large a scale. This war is a war between everyone, a war that isn’t acknowledged, nor fought by any clear side.
It is a war of greed and fear.

Greed and fear have been some of the largest motivators in human history, from the caveman fighting for his life to the businessman hording his wealth, and now they will motivate men and women once again after the apocalypse.

Greed motivates the citizens of the wastes of America to try and horde the water, so that they may sell it to others and make themselves as comfortable as one can be in such a place. They seek to control the purifier - to control the water, and thus the people.

Fear also motivates people to try and horde the water, or to control it. Fear that they won’t get their share of the water, fear that the greedy will keep it from them.

Everyone wants to control the water, and they will stop at nothing to have it.

And so we find ourselves, a caravan of merchants, guns-for-hire and those who seek pure water, traveling from a small, dilapidated town called Ridgeway, in central Ohio, to D.C. Our home, in the center of the fight between the Brotherhood of Steel and the Super Mutants can no longer sustain and protect us, so we will travel to Land of Opportunity.

The only thing is, everyone from here to our destination doesn’t want us to make it there.

And they have a lot of guns to stop us with.


Your Part:

You are either a mercenary, a merchant or a citizen that has volunteered to be a part of the caravan trying to make it’s way to Washington D.C. You are under the leadership to the town’s leader, a man descended from the family who took leadership after the bombs fell. His name is Daniel Turner, a hard but fair leader back up by the town's Sheriff, as he is commonly referred to.

The caravan will fight and deceive its way through West Virginia and into D.C, a gauntlet that has been deemed all but impossible by people on the outside.

It is a journey fraught with danger and is widely believed to be impossible. Nonetheless, it is a journey we must make to survive.


Sign-Up Sheet:
Name:
six:
Race/Nationality:
Age:
Occupation:
Appearance:
Personality:
Skills:
Apparel:
Weapons (if applicable):
History:
--
Some suggestions for the occupation: Medic, Technician, Mercenary, Merchant, etc. Not everyone has to be a gun-toting merc, although that doesn’t mean a medic or a technician can’t carry something for protection – the Wastes are a dangerous place.


If there are any questions, feel free to ask.
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dell
 
Posts: 3452
Joined: Sat Mar 24, 2007 2:58 am

Post » Sun Nov 07, 2010 3:27 pm

Hey mate, I like the plot. I thought it was gonna be the usual annoying story where Raider's are overthrowing the BOS again. But anyway, I'd like to be a medic for the group if it's alright.
Sometimes I don't full understand the story or setting so if the Biography doesn't suit the plot well then please say so :).

Name: Iain Scott (Please spell the name as Iain, not Ian!!!)
six: Male
Race/Nationality: Caucasian
Age: 19
Occupation: Medic
Appearance: Black hair cut very short, young looking facial complexion, brown eyes. Face covered with a layer of wasteland dust, average build but just a bit skinnier than most folk, not very muscly.

Personality: Always able to give a smile to everyone, the smile making him look even younger than he is. Generally scared of fighting but has made an oath to help any man or woman dying, no matter how dangerous the situation is. But can puke when seeing lots of blood.

Apparel: http://fallout.wikia.com/wiki/Wasteland_Surgeon_Outfit (just try image a guy in that lol)

Weapons (if applicable): http://fallout.wikia.com/wiki/.32_Pistol

Inventory: Medical Surgeon Kit (backpack): 2x Purified Water, 10x Stimpacks (too much?), Sowing Wire, Cast, White cloths, http://www.traderscity.com/board/userpix32/24840-surgical-instruments-ce-mark-2.gif

History: Brought up by loving and protective parents, they loved Iain more than anything in the world. They were determined to shield him from the brutality of the wasteland, so they found a quiet spot, away from any dangerous area or people. It was a lovely shack shaded by a tall cliff towering beside it. Every day Iain's father would leave the house and go for a walkabout, just to see the scenery. But he would never take Iain for a walk, it always upset him, but his father always brang back clean water and books.
At the age of thirteen Iain had got a book about surgery as a birthday present, he began to read it and quickly became interested in it. A few weeks after that his dad brought back a Medical Surgeon Kit Backpack with all the medical tools that were needed on the field. He would pretend to operate on someone who was hurt, using his new tools. After six years Iain was a brilliant surgeon, even though he had never actually operated on someone, but there was a lot of knowledge in Iain's brain.

Now 19 Iain was still rather innocent, his parents were making sure Iain got non violent books, they hoped that Iain would never actually have to operate on somebody. But one day their hope was useless, because a number of boulders toppled off the cliff and smashed through their wooden shack with Iain's parents inside. Iain was reading a book outside the shack and was startled when the boulders smashed through the shack. Quickly he grabbed him medic backpack and rushed to the now demolished shack. After pushing the debris aside the sight before him made him puke; His fathers head was crushed by a massive boulder, completely popping his head showing bloods of brain around. His mothers body was crushed by a boulder, some ribs were poking out and some of her organs had fallen out.

Foolishly Iain attempted to heal his parents, for an hour he was trying every method to fix them. He resorted to gathering his dads brain parts and piecing them together. No use. His parents were dead.

After a week of madness which Iain could not even remember, he left the only home he knew. He did not know where or why he was walking, he just walked. There was not much life much of the way, there was however a strange looking device on the ground. He picked it up and read the text, '.32 Magnum' around about twenty strange metal cylinder things were lying on the ground. Iain quickly gathered them up and shoved them in his pocket. Later on Iain realised the metal pieces fit into the .32 Magnum and he got an even bigger surprised when he pulled a lever which fired an explosive round.

Later on Iain came across a number of people who were determined to get to a place called Washington DC.


Tell me if anything is messed up, cheers :)
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Bird
 
Posts: 3492
Joined: Fri Nov 30, 2007 12:45 am

Post » Sun Nov 07, 2010 7:06 am

I'll be writing my character sheet tomorrow (with it currently being night time here) and yes I can vouch for FOF skills as an Rp'er and host (They are good :P ).
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Natalie Taylor
 
Posts: 3301
Joined: Mon Sep 11, 2006 7:54 pm

Post » Sun Nov 07, 2010 7:58 am

Hello there. I've not been on here for good half a year maybe, and i've probably not been in a RP since then either. But alas, this Story seemed a good one to try and hop back into the spot and I hope you'll allow me to join you. I've got a character in mind but is it alright if he's a ghoul? I'm not sure whether or not the caravan's we would be travelling with would be tolerant of that. Heh, infact it would add to the story if some of them were racist to ghouls.
Bit of coal to the fire eh? Anyway here's my character sheet...

Sign-Up Sheet:

Name: Real name forgotten/unknown, referred to as "Scarecrow" due to his appearance.
six: Male
Race: Ghoul
Age: Forgotten, but suspected to be around 70-80 years.
Occupation: "Hired Gun"
Appearance: http://i436.photobucket.com/albums/qq89/Cammy2709/Fallout3-Skarekrow.jpg
Personality: Cold, Sarcastic, and generally unkind to others. He hasn't fully gotten over his ghoul state and feels anger to those who have oppressed him, which was evident in his history and current job. Killing, to him, is one of the only pleasures in his life.
Skills: A talented sniper, and handy with a blade and pistol's but quite useless with any other type of weapon. Of course he generally knows how to fire a gun, however if it's fully automatic, don't expect many of the shots to be 'killer blows'.
Apparel: http://i436.photobucket.com/albums/qq89/Cammy2709/Fallout3-SkarekrowsSuit.jpg Picture him wearing this suit.
Weapons: http://images2.wikia.nocookie.net/__cb20091015143917/fallout/images/thumb/7/72/308SNIPERRIFLE.png/250px-308SNIPERRIFLE.png http://images1.wikia.nocookie.net/__cb20091015144614/fallout/images/thumb/1/1b/Combat_Knife.png/250px-Combat_Knife.png http://www.fallout3nexus.com/downloads/images/1017-2-1228440095.jpg
History: Born to a mother and father in California, living in sordid conditions which eventually led to his father's death and his mother's 'ghoulification', Scarecrow was scarred mentally from an early age. Witnessing his mother eventually going feral and attacking a neighbouring family only to be shot dead only tore at him more. He can remember his childhood but he tries, he hopes, to forget it. And that was where his notoriety begun to peak. He prepared for a good year, building his own weapon out of junk and scrap until the day when he made an attempt on the lives of his mother's killers. And succeeded, only to be driven from his home. And from there he travelled. He had no idea where he was going but it was all he could do. He had hoped someday he could find a new home. Until the radiation poisoning worsened. And he changed, horrifically. This ended his hopes of finding a safe haven. And eventually forced him into his current career path. Every town he stayed in, every settlement he passed through, people would stare, shout, scream, even attack. People treated him like a monster, so he begun to act like one. After donning a hood he begun to operate as a free lance 'hitman' of sorts, helping anyone who could pay. For years he buit up his reputation and earned his money, eventually purchasing his current weapon, his trusted sniper. Albeit he had no military training whatsoever and ususally killed his targets with a knife or blunt instrument, he proceeded to train profusely dedicating his spare-time and even his work-time to it. Now, at first he wasn't the shot he was today and this ended up with a few beatings, slashes and bullet wounds but the scars didn't concern him. He couldn't look any worse than he currently did anyways. Travelling the US had become a long and tiresome journey and eventually, after earning a fair share of money, he reluctantly found a home, although not a great one. The endless fighting between Mutants and local Brotherhood soldiers disrupted his peace, or at least what he considered peace. And news soon spread in the town that they were leaving. Abandoning it. Migrating. This was no good for him. He needed the people's produce and resources to live. After a week's contemplation, Scarecrow had resigned himself to joining the Caravan's that had been set up. Although not many people knew of Scarecrow, he had heard the rumours and stories spread about him. About the horror that had settled in their town. It only made him smile. He was beginning to have second thought when nes cropped up that the Capitol Wasteland was their destination. And of that, the stories were plentiful. One however, interested him more than the stories of wealth and hope. The stories of a place rumoured to be called 'Underworld', the city of ghouls...

There we go, hope you like it, He's based on my FO3 character but the history I had to make up as I went along. Gimme a shout if anything's wrong with it, Cheers.
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Scotties Hottie
 
Posts: 3406
Joined: Thu Jun 08, 2006 1:40 am

Post » Sun Nov 07, 2010 7:08 am

Iain, your profile looks great so far. I'm eager to see the rest of it :)

Thanks Aussie, I'm also looking forward to your account. And he better be awesome, cuz, y'know...? :wink:

Cammy, your profile is excellent. Very detailed, and I think a ghoul works fine. It will cause conflict, but conflict is the root of entertainment, right? Oh, and I seriously want that suit. Is it a mod?
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Philip Lyon
 
Posts: 3297
Joined: Tue Aug 14, 2007 6:08 am

Post » Sun Nov 07, 2010 6:39 pm

Iain, your profile looks great so far. I'm eager to see the rest of it :)

Thanks Aussie, I'm also looking forward to your account. And he better be awesome, cuz, y'know...? :wink:

Cammy, your profile is excellent. Very detailed, and I think a ghoul works fine. It will cause conflict, but conflict is the root of entertainment, right? Oh, and I seriously want that suit. Is it a mod?


Thank you kindly. And yes 'tis a mod. If you have Fallout 3 on PC, check out the FO3 Nexus. http://www.fallout3nexus.com/downloads/file.php?id=5424
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Michael Russ
 
Posts: 3380
Joined: Thu Jul 05, 2007 3:33 am

Post » Sun Nov 07, 2010 2:55 pm

Alright, finished my edit. Tell me if anything is needing changed, cheers.
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Sammie LM
 
Posts: 3424
Joined: Thu Nov 30, 2006 1:59 pm

Post » Sun Nov 07, 2010 9:57 am

Name: Nathan Kaine
six: Male
Race/Nationality: Caucasian, Irish
Age: 27
Occupation: Merchant, Weapon/Gunsmith
Appearance: Nathan is about the average height for a man his age, standing at around 6'2". His body is built fairly well, being somewhat muscular but not very toned like an athletes' body would be. His skin is quite tan, being in the sun most of day while working in his outdoor smithy. The hair on his head touches his shoulders in long, shaggy brown locks, complimented by the thick yet short beard on his face. His eyes are a stunning blueish-gray color.

Personality: Nathan is very kind, always looking to lend a helping hand to other people and not wanting to make enemies with those he wishes to be friends with or finds likable, obviously. However, Nathan is very reserved and humble, never wanting to butt into peoples' lives or business unless they allow him to talk to them. He is helpful, and always wants to be there to help other people and give them reassurance or guidance when and if they need it. Nathan is also incredibly protective, if someone he cares for is threatened in any way, he'll do everything in his power to make sure they stay safe.

Skills: Marksmanship, Kick-boxing, Cooking, Persuasion, Tracking, Trapping, Metallurgy, Fabrication and Minor Construction.

Apparel:
Clothing (Worn under armor)- Faded green long-sleeved shirt, Blue-jeans, Brown Steel-toe work boots, thick leather Welders Vest, long brown http://mallroad.com/images/Boy_Coat.jpg, Bandana around the face, Aviator Sunglasses, http://www.arrowgiftshop.com/media/9613sm.jpg. Wears a large http://www.scarmy.com/images/T/56433.jpgto carry his goods and ammo

Armor (Worn over the clothing)- http://images1.wikia.nocookie.net/__cb20100305113419/fallout/images/5/51/Nv-ranger-armor.png

Weapons (if applicable): Remodeled and restored 1873 .44 caliber Revolving Rifle (http://media.photobucket.com/image/revolver%20rifle/muneeb619/Kucer3rifles.jpg), found in a museum and restored by Nathan to perfect firing condition, holds six .44 rounds and is pretty damn accurate up to 120 yards. http://www.marksfirearms.com/images/kel_plr_wacc.jpg Long Ranged, 3-round-burst pistol, 18 round magazine holds 5.56mm NATO rounds. Fire-axe and trench knife.

History: Nathan grew up in Ridgeway, OH. He began life as a trader when he was 14, traveling with a man named Samuel. Samuel was a weathered, middle-aged man who had seen combat. In their travels, Nathan was taught to shoot, hunt, fight like a soldier with his hands, and take care of himself in the wild and in the dangerous cities. Alas, during a small bandit excursion, Samuel was killed, fending off the raiders while Nathan ran. Samuel was never seen again.

Nathan also traveled to Nevada and traded valuable goods with the NCR Rangers. In return, they gave him a suit of their armor. Nathan did more business in New Vegas, selling and then restocking his goods, he went back East.

Four years later, Nathan met a girl in a town called Rockridge in Kansas, her name was Lauren. The two began talking, and then seeing each other every night. A year went by and he and Lauren were wed. As happy as could be, the two up-rooted and traveled back to Ridgeway. Then came the news that they were to go on an exodus to the Capital Wasteland, a war-torn place they had heard stories of.

With this, Nathan packed his things in his two-Brahim-pulled wagon. He wore his own weapons, and Lauren rode the wagon. They were prepared for a long journey.
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Red Bevinz
 
Posts: 3318
Joined: Thu Sep 20, 2007 7:25 am

Post » Sun Nov 07, 2010 9:31 am

reserved for future CS, hope that's ok.
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Add Me
 
Posts: 3486
Joined: Thu Jul 05, 2007 8:21 am

Post » Sun Nov 07, 2010 11:00 am

Reserved for CS

(Hope this one lasts a long time, this forum has become a graveyard of sorts...)
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Jade
 
Posts: 3520
Joined: Mon Jul 10, 2006 6:42 am

Post » Sun Nov 07, 2010 8:07 pm

Name: Bemus Lincoln, Alias "Honest Abe"
six: Male
Race/Nationality: Caucasian, English
Age: 45
Occupation: Merchant, General Goods
Companion: Brahmin named Goris which is used to carry his wares, ammunition and anything else which can be strapped to the poor thing. Like most Brahmin, Goris has two heads, though he has only 3 horns. The 4th is currently in the form of a comb that Bemus uses regularly. Goris is an old beast, but is very tough and strong, unlike his owner.

Appearance: Bemus is below average height for someone his age, about 5'9. He is not particularly well built and has a wiry appearance. He wears a fairly worn trench coat and underneath a business suit, with both having customary tears, patches and stains (of various sorts). His skin is somewhat pale due to lack of heavy sunlight He has dark brown hair of medium length which he meticulously grooms with a brahmin comb every day. He keeps his hair well oiled, through mostly natural means, in order to provide a pliable platform with which to comb his hair into an oily backward slick. He has no facial hair due to a wasteland inspired shaving cream recipe gone wrong and has somewhat beady eyes, dark brown in colour.

Personality: Bemus is a shrewd person when it comes to most things, namely selling and buying goods. He maintains a cynical but often optimistic outlook on most things in life and treats most things with an air of distrust. Bemus has a slight superiority complex and often believes himself to be above some wastelanders and he often see's himself as a cultured individual, for some reason. Bemus has an odd sort of intelligence when it comes to many things and he often misses the mark. He often means well and wants to help, but usually goes about things the wrong way. Bemus is also obsessed with his appearance, however this obsession is fairly eccentric in application. For instance his suit, whilst midly musty, damp and stained must be kept in a similar or "good" condition as he sees it. The same goes for his hair, a neatly combed mass of filamentous cells with enough oil to rival a gas station, which he maintains in order to keep it smelling and looking the way it does.

A merchant by trade, Bemus is obviously somewhat self centered when it comes to most things and often looks at what he will get out of a situation. Because of his merchantile tendencies, Bemus often bends the truth in order to acheive certain "goals". This is not to say he is a habitual liar, just that sometimes the truth needs a bit of alteration in order to work. This habitual proclivity combined with his notable surname has earned him the somewhat ironic nickname of "Honest Abe" amongst those that know him. Despite his faults, Bemus sets out with good intentions and a good heart, it's just sometimes his mind gets in the way of things.

Skills: Bartering, Persuasion, Repairing, (Very) Rudimentry First Aid, Navigation, Marksmanship, Animal Husbandry (don't ask)

Apparel: Dark Grey Business Suit, Jacket and Pants. Black leather shoes. A (previously) white pinstripe suit and burgundy waistcoat, with a red tie underneath.

Weapons : His pride and joy, a Model 386 XL S&W .357 Magnum whom he uses only when absolutely needed considering today's ammo prices. Also has a KA-BAR, US Army Pattern, which he aquired off a business associate who's friend of a friend happened to owe a mate of his a favour after he helped him out this one time in New Vegas. No other weapons due to both expense and lack of strength to carry any more damn stuff.

History: Will write tommorow, it's really very late. Promise :D
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Anna S
 
Posts: 3408
Joined: Thu Apr 19, 2007 2:13 am

Post » Sun Nov 07, 2010 5:36 pm

I reserve for a CS, too. She's gonna be tweaked a bit considering it's 5 years in the future. Won't be a huge tweak, but will have some added events XD
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danni Marchant
 
Posts: 3420
Joined: Sat Oct 07, 2006 2:32 am

Post » Sun Nov 07, 2010 9:12 am

Name: Jack Shepard

six: Male

Race/Nationality: Native American

Age:38

Occupation: Engineer

Appearance: Around 6'1 and about 140Ilbs, Jack isn't very muscular. He has a tan face and body, dark circles under the eyes and more wrinkles then normal, Jack looks twice his age. His gray hair(tied back)and stubble do not help it. He has green eyes, but is completely blind in the left and has bad vision on the right. Always wears glasses to see.

Personality: Jack has a strong sense of loyalty. He will follow instructions to the letter, going as far as to walking to his death for his leader. He has a good sense of morality and will argue with other people to see his views, but will not persist if they get annoyed and will do things against he morals if his leader tells him too.

Skills: Hacking, Repairing, Trap Making, Placement, and Disarmament.

Apparel: Wasteland Wanderer Outfit and Glasses.

Weapons: Wrench(adjustable) and Mr. Gusty(Henry)

History: Jack was born of roaming traders. His father often tinkered around with protectrons, to sell to people and make a profit. Until Jack was 16 he traveled around with his parents, his father encouraging him to learn more about robots and other machines. He proved to be a natural learning, learning by trial and error when his father was no longer able to teach him.

At 16 he decided to leave his parents, not because he was unhappy with them, but because he felt like he needed to learn more about the Wastes by himself. He already knew the Wastes were a horrible place, but was determined to make it a better place. He tried in his small way to make everybody's lives easier. Repairing robots, fixing lights, water pumps, whatever necessary he was there.

At 19 he learned that his parents were killed, fell to their death. Of all the ways to die out there, he believed they got lucky. He mourned but did not dwell on it, traveling wherever he could. He joined mercenary groups when he thought what they were doing was for the greater good. He often protected caravans, and continued to help people where he could.

He was quite combat experienced, able to shoot a gun fairly well, and knew where to place traps, hot to, and what to do if you came across one. At 24 he noticed his eyesight was failing him, and know at 38 he no longer trusts himself with a gun, even with glasses. Now having bad sight and aches in the bones, Jack believes his time will be coming to an end.

The wastes aren't so kind to people of his age, before he died he wanted to see the marvelous D.C wasteland everyone was talking about. When came across a group of people headed for D.C. He thought it would do good to help them and be able to get his goal at the same time.

Note: I understand I'm pretty late in the game and that's there a lot people already, so I won't be saddened if I don't make it, I understand. Also, since Jack is pretty ineffective at combat, I thought a Mr. Gusty would be fine. I'll gladly change it if it's not.
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Joe Bonney
 
Posts: 3466
Joined: Tue Jul 17, 2007 12:00 pm

Post » Sun Nov 07, 2010 8:59 am

Name: Lucien Gray

six: Male

Race/Nationality: Caucasian/Native American

Age: 27

Occupation: Freelance Mercenary

Appearance: http://media.photobucket.com/image/fallout%203/theoj05/Fallout%203%20Pictures/ScreenShot7.jpg?o=315

Personality: A kindhearted individual which is a rarity in the wasteland. He is a shield for the helpless and is a workaholic. Does not take failure well and will become enraged when he does fail. Lucien has an intense hatred towards raiders, and slavers. Has a strong sense of right and wrong.

Skills: Excellent Scout, Trap Remover, Talented with rifles and most pistols but has little understanding of other guns, when forced can use his knife with efficiency.

Apparel: Desert Armor without helmet, green beret, mirrored sunglasses, and a pair of black leather gloves http://images1.wikia.nocookie.net/__cb20100508033703/fallout/images/thumb/1/12/FNV_NCR_Armor.jpg/179px-FNV_NCR_Armor.jpg

Weapons (if applicable): Scoped Hunting Rifle, 10mm pistol, combat knife

Misc: olive colored bag, several bottles of irradiated drinking water, brahmin jerky, several cans of pork n' beans, 2 canisters of turpentine, cigarettes, lighter, money pouch, and a bottle of nuka cola.

History: Lucien was born in New Vegas and lived there all of his childhood. Lucien's mother died when he was two and his father was not around often as his work with the NCR kept him quite busy. Due to this Lucien was sent to Redding to be raised by his aunt and uncle. when he was old enough Lucien joined the Redding police force and kept the peace in the mining town. Eventually he signed up with the NCR Rangers and fought against Caesar's Legion but quit six months after joining because he didn't like taking orders. Lucien turned to freelance mercenary work and sold his services all over the wasteland.

Over the years Lucien has traveled all across the wasteland working for various mercenary companies but never stayed on for long. A job with the Eagle Company brought him over to the east coast protecting an enormous caravan carrying supplies to Indiana. Once the job was over Lucien planned to return to New Vegas but made a detour to Ohio where he ended up in the town of Ridgeway.

Upon arrival he learned of a caravan train departing for the Capitol Wasteland in Washington D.C. Lucien seeing that the group had few veterans of combat inquired to the mayor Daniel Turner about joining. With his combat experience he was quickly hired to help protect the caravan as it made it's way across the wasteland.
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aisha jamil
 
Posts: 3436
Joined: Sun Jul 02, 2006 11:54 am

Post » Sun Nov 07, 2010 10:39 pm

Sign-Up Sheet:
Name: Peter ‘The Sheriff’ Walkins

six: Male

Race/Nationality: Caucasian

Age: 32

Occupation: Ex-town Sheriff

Appearance: Peter stands at around 6 foot and weighs in at around 93kg. He’s quite athletic with a body to match and at the same time strong. He’s not overly muscularly just a little above average. Peter has a goatee that goes around the perimeter of his mouth with a beard connecting up with his hair. His hair is slightly long, slicked back (without any gel just naturally) and dark brown. His eyes are also dark brown and his face appears worn by past adventures. http://xbox360media.ign.com/xbox360/image/article/982/982182/red-dead-redemption-20090512040227580_640w.jpg including clothes.

Personality: Growing up in a lawless town, Peter sought to be different from the rest. He saw the worst things life had to offer in that town, murder, [censored] and other terrible deeds. He is a very compassionate man and stood up for the people who were oppressed in his town. This is not to say he was a stupid man, he never bit off more than he could chew by fighting too many enemies at once. Peter’s motto became ‘Fight with your head before you fight with your heart.’ He is an experienced leader and one hell of a gunslinger.

Skills: Gun slinging, hand to hand combat, leadership, minor repair skills and persuasion

Apparel: Peter wears a pre war suit with a thin flack vest between his shirt and blazer, offering some protection against in coming fire. He also wears a wide brimmed hat with a small feather sticking out of the stitching. Pinned to his vest is an old sheriff’s badge, it’s so worn that you can’t read what it once said. Peter also carries a holster around his waist for his pistol.

Weapons (if applicable): Peter carries around a http://www.survival-gear-guide.com/browning-92-lever-rifle-in-357-magnum.html which is slung over his shoulder. He also carries a http://guns4u.info/wp-content/uploads/2007/07/163501_large.jpg in his holster.

History: Peter grew up in a town closer to Central America. It was a lawless town controlled by three gangs. Growing up he saw his father murdered and mother forced into prostitution. He saw everyone around him dissolve into scum but Peter vowed to be different. He began to practice shooting with his father’s pistol and rifle in his early teens, by the time he hit his 20’s he was one of the best shooters in the whole town. All three gangs attempted to recruit Peter but he had other plans. He was going to get rid of all three gangs and clean his town up.

Although Peter knew he couldn’t just waltz out and take down three gangs by himself so he accepted the invitation to join the most powerful out of the three gangs. From there he worked his way up the gang ranks and eventually became second in charge. Although he used to hate the things he did for the gang, Peter knew it was all for the best. Now 28 he convinced the boss of the gang that the other gangs were growing stronger and were going to attempt to take his position as the top gang. Outraged by this the Boss waged war against the other two gangs.

The war was long and bloody lasting 2 years but Peter’s gang came out on top, barely. This was Pete’s chance to strike the final blow; with the gang weakened he planted a bomb in the Bosses office. When the bomb went off it killed the boss and most of his top lieutenants, the town itself quickly plunged into anarchy with every man woman and child out for themselves. Eventually the town destroyed itself with its inhabitance killed or in hiding, Peter watched as what was left of the town burned to the ground, finally realising that this was the only way to truly start anew.

Peter’s deeds in that town quickly spread and he became known as ‘The Sheriff’ the man who would stand up for justice in a lawless society. The town was rebuilt but without Pete, he left to wander the wastes, searching for others to help. That’s when he came across Daniel Turner, the man with a crazy plan.
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Franko AlVarado
 
Posts: 3473
Joined: Sun Nov 18, 2007 7:49 pm

Post » Sun Nov 07, 2010 2:17 pm

Damn, that is a lot of Rpers! Nice one FateorFatality :)
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Sherry Speakman
 
Posts: 3487
Joined: Fri Oct 20, 2006 1:00 pm

Post » Sun Nov 07, 2010 10:56 pm

Yeah, this looks good. I'll also reserve a spot if that's okay. I'll post my character sheet on Vincent Dawn tommorow, it's dark where I am :P.
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GEo LIme
 
Posts: 3304
Joined: Wed Oct 03, 2007 7:18 pm

Post » Sun Nov 07, 2010 12:40 pm

Okay guys, all of the presently posted characters look just fine. I'd like to start in the next few days, so all those who have reserved a spot should post their sign up ASAP.

Thanks for the great turn up guys, it's really awesome.

Now I just have to hope my growing addiction to Red Dead Redemption doesn't carry over into my writing. I'm pretty sure horses and nuclear wasteland don't go that well together ;)
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Campbell
 
Posts: 3262
Joined: Tue Jun 05, 2007 8:54 am

Post » Sun Nov 07, 2010 10:32 pm

Name:Vittoria Wolf
six: Female
Race/Nationality: Caucasian, American
Age: 19
Occupation: Bartender
Appearance: Wavy thick auburn that just met her shoulders. Green eyes and rather tall. Generally attractive appearance with very feminine features.

Personality: Growing up around ghouls had put a positive effect, aswell as a negative on Vittoria. Seeing people murder her neighbors because of theyre appearance had put the idea in her mind that for smothskins, death wasnt worthy, and they deserved real punishment. Of course, constant nightmares of her parents being killed by an unknown source had also put her in the constant state of fear while she was young, making her unable to do anything about the human problem. She was generally kind and loving, but her personality depended on youre race. For if you were Ghoul, she would always have an understanding of you. And if you were human, her tone was somewhat more on the side of hate.

Skills: Sneak (being light on her feet), hand to hand, Melee weapons, Speechcraft, and Cooking.

Apparel: Merc. charmer outfit, http://www.polyvore.com/cgi/img-thing?.out=jpg&size=l&tid=5615486 (very rarely.. since.. you know, wandering the wastes isnt exactly a great place for fancy clothing).

Weapons (if applicable): Her fists. Or a melee weapon.

History: Vittoria was born and lived in a shack with her parents until she was three. When the raiders came. They took everything they could make a profit from, and slaughtered her parents. Luckily, these were newbies, who had no interest in Killing children, and left her to die on her own. Hours later, it was dark when Maury, the 200 year old ghoul came across the shack and found Vittoria in a small cradle made of scrap metal and scorched wood. He brought her to a Ghoul community where she was raised and taught to be grateful for all she had, and being trained daily to be able to defend herself. When she was sixteen, she packed up what little of what she had and ventured off into the wastes in hope to find Love and Fortune. On the contrary, she ended up as a bartender in a small town, several miles away from Ridgeway. Getting next to nothing tips from drunken men, and lousy advice from women who deserved to be in a brothel. Hearing of the caravan going out to D.C., without hesitation she set off for Ridgeway, ready to take on whatever awaited her.

Picture: Vittoria resembles http://images.halloweencostumes.net/blonde-pinup-ponytail-wig.jpg, except with auburn hair.
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Leah
 
Posts: 3358
Joined: Wed Nov 01, 2006 3:11 pm

Post » Sun Nov 07, 2010 4:37 pm

Wow, almost everyone is caucasian and male...

I'll just change my sheet to add some variation into the mix - don't be so generic guys! :wink_smile:
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Scott
 
Posts: 3385
Joined: Fri Nov 30, 2007 2:59 am

Post » Sun Nov 07, 2010 5:17 pm

Sign-Up Sheet:
Name: Clarissa "Cal" Marks
six: Female
Race/Nationality: African American
Age: 28
Occupation: Chef
Appearance: 5'8", short black corn-rowed hair, no scars/eyepatches/deformities or missing limbs.
Personality: Jovial, upbeat and friendly
Skills: Cooking, food preparation, trapping and crude medical skills (hehehe)
Apparel: Leather apron, leather gloves, white vest and denim trousers over sturdy brown boots
Weapons (if applicable): Pump action shotgun and a butcher's knife
History: Like her mother and father before her, Clarissa ran the diner over in Rockridge whilst there was still a good selection of food around. It was a good job, for chopping up some molerats and making a stew she'd be paid a tidy sum - and it wasn't even dangerous! However, the lack of clean water and a healthy environment soon meant that the diner could not maintain itself and business was getting less and less by each day. She had heard stories, rumours even, that the land surrounding the once great capital was abundant with life - and most probably food. Perhaps here she could set herself up a new diner and spend the rest of her days in comfort...
Extra: Travels in a wagon made of various scrap metal and parts of a truck, pulled by 2 slightly armoured brahmin cattle (they have no names, just in case she might have to kill and eat them at some point). Inside the ramshackle vehicle are the majority of the caravan's food supplies and her own cooking implements. The other travellers are welcome to put their luggage on top if they wish - just as long as it isn't too heavy. Food is served from a hatch at the side in the evenings and mornings; patrons are reminded to maintain good manners and be polite.
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Sebrina Johnstone
 
Posts: 3456
Joined: Sat Jun 24, 2006 12:58 pm

Post » Sun Nov 07, 2010 9:59 pm

Sign-Up Sheet:
Name: Clarissa "Cal" Marks
six: Female
Race/Nationality: African American
Age: 28
Occupation: Chef
Appearance: 5'8", short black corn-rowed hair, no scars/eyepatches/deformities or missing limbs.
Personality: Jovial, upbeat and friendly
Skills: Cooking, food preparation, trapping and crude medical skills (hehehe)
Apparel: Leather apron, leather gloves, white vest and denim trousers over sturdy brown boots
Weapons (if applicable): Pump action shotgun and a butcher's knife
History: Like her mother and father before her, Clarissa ran the diner over in Rockridge whilst there was still a good selection of food around. It was a good job, for chopping up some molerats and making a stew she'd be paid a tidy sum - and it wasn't even dangerous! However, the lack of clean water and a healthy environment soon meant that the diner could not maintain itself and business was getting less and less by each day. She had heard stories, rumours even, that the land surrounding the once great capital was abundant with life - and most probably food. Perhaps here she could set herself up a new diner and spend the rest of her days in comfort...
Extra: Travels in a wagon made of various scrap metal and parts of a truck, pulled by 2 slightly armoured brahmin cattle (they have no names, just in case she might have to kill and eat them at some point). Inside the ramshackle vehicle are the majority of the caravan's food supplies and her own cooking implements. The other travellers are welcome to put their luggage on top if they wish - just as long as it isn't too heavy. Food is served from a hatch at the side in the evenings and mornings; patrons are reminded to maintain good manners and be polite.


Huzzah! I wont be the only woman. ( If either one of us were chosen)
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Big Homie
 
Posts: 3479
Joined: Sun Sep 16, 2007 3:31 pm

Post » Sun Nov 07, 2010 7:44 pm

Name: John "Moose" O'Malley

six: Male

Race/Nationality: Irish

Age: 42

Occupation: Engineer

Appearance: John otherwise known as Moose stands at 6'4 and 235 lbs, he is very broad through the shoulders as well as having an extremely athletic frame. John is still very well muscled, but in his older age he is beginning to get rather portly. He has a shock of bright red hair that he keeps in a short pony tail as well as sporting a goatee of the same color. He has bright blue eyes that always seem to shine and gives John a warm appearance to strangers. He has a large crooked nose, from boxing, as well as having a slightly crooked smile. He does have a more pale complexion, yet John still manages to obtain a slight tan.

Personality: John is very outgoing and is always making friends, his talkativeness and sense of humor always seems to get him in trouble while at the same time getting him out of trouble. He is very slow to anger; he is also willing to help anyone and everyone, even if someone has crossed him before. He has strong protection instincts, and is a strong friend of the ghouls. He despises those with inflated egos and are bigots towards ghouls; he loves to drink and have a good time, and he can often be found chatting to someone or no one in particular.

Skills: Repair, Lock Picking, Trap Setting, Construction, Unarmed, Weapon Customization, Explosives

Apparel: http://www.fallout3nexus.com/downloads/images/8440-5-1250024728.JPG

Weapons (if applicable): http://www.choosewisely.info/ffa/12guns/09-Mossberg%20Silver%20Reserve.jpg (Holds 5 shells), and a http://www.pricespower.com/357gun.jpg

History: John was raised in a small trading outpost somewhere in the middle of the wasteland, when John turned 15 he left his parents behind to forge his own path in the world; as a parting gift John's father gave him a family heirloom, a pre-war shotgun that was in near perfect condition. So with nothing but the clothes on his back and his newest possession John set forth into the wasteland. He soon found out that the wastes was not all fun and adventure, fighting for survival John found himself drifting from town to town, picking up different skills that proved useful in surviving the unforgiving Wasteland.

Soon John settled down in a town in Central Ohio, serving as the mechanic and engineer for the town, he had a steady source of income and married a local girl. He and his wife were happily married for several years and were expecting their first child together; unfortunately John's wife died during childbirth as well as their child, a daughter. John was devastated and soon left the town behind to escape the painful memories. A couple of years later John settled down again in a large town, but only for a short time. After a couple of months of quiet solitude John became restless and often dreamed of reliving the adventures that he had when he was younger; and it seemed that someone answered his prayer, after hearing rumors about Project Purity and a caravan that was heading towards Washington D.C. John packed up his meager belongings and started on towards the town of Ridgeway; John was certain that this was going to be the adventure of a lifetime.
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Roy Harris
 
Posts: 3463
Joined: Tue Sep 11, 2007 8:58 pm

Post » Sun Nov 07, 2010 7:58 am

Huzzah! I wont be the only woman. ( If either one of us were chosen)


Yeah I thought it would be a bit odd with such an imbalance of chromosones amongst the group :wink_smile:
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Shirley BEltran
 
Posts: 3450
Joined: Wed Jul 26, 2006 4:14 pm

Post » Sun Nov 07, 2010 9:04 am

Use to be that no one seemed to want Rp a character over twenty, but I can see we've gotten over that.
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Christie Mitchell
 
Posts: 3389
Joined: Mon Nov 27, 2006 10:44 pm

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