Destiny Thread #12

Post » Tue Sep 22, 2015 10:58 am

I keep getting error message nightingale
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rheanna bruining
 
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Post » Tue Sep 22, 2015 10:07 am

Ha, ha ha what nightingale...

Do we play Skyrim ??? :rofl:

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Latino HeaT
 
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Post » Tue Sep 22, 2015 4:41 pm

So I beat the raid for the first time thanks to some guys over at the Bungie forums. I had the Atheon checkpoint so lots of people poured in. We wiped 3 times, but then we killed Atheon. Other guys got some raid gear, saw some Vision of Confluence's passed around. I got pvssyrwhite and 2 shards. Bummer, but I finally beat it. Will be giving it a go more often for the experience.
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Dorian Cozens
 
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Post » Tue Sep 22, 2015 4:42 pm

I found this: http://www.youtube.com/watch?v=hT-uFgrDdSU

First time i saw how Atheon looks like. !!! lol

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Laura Cartwright
 
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Post » Tue Sep 22, 2015 9:40 pm

^----That's pretty neat.

I just got Universal Remote from a Tiger strike. I got last time as a chest reward from my first attempt at the raid. I really don't like it, will probably dismantle again.
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KIng James
 
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Post » Tue Sep 22, 2015 1:17 pm

I am curious if Xur has "next" week the SUROS REGIME auto-rifle, that i want so badly... :woot:

Legendary bought weapons, having some kind of limited power against advanced enemies. :shrug:

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Ernesto Salinas
 
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Post » Tue Sep 22, 2015 5:04 pm

Just downloading a huge 2.44GB update !!!!

Wow !!! Curious what's all about !!! :D

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Clea Jamerson
 
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Post » Tue Sep 22, 2015 3:27 pm

Damn. For Destiny? They're releasing a patch today as they mentioned on their Twitter a couple of minutes ago. I'll link the patch notes when they're available.

Edit: it's likely the beta voice chat.
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WTW
 
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Post » Tue Sep 22, 2015 11:50 pm

I was wrong, but it's a big one. Things I saw was previewing shaders (new ones added to shader lady), 10 bounty slots instead of 5.

Spoiler

Destiny Update – 11/17/2014
Nov 15 2014
Created by Destiny Dev Team
1.0.3 : The one about Iron Banner and Voice.

This is the first in a series of updates that will deliver new content in the lead up to The Dark Below. Update 1.0.3 provides new social features, revisions to activities, alterations to competitive spaces, adjustments to the player overall experience, as well as a sizable download of new content and geometry to support the first expansion of the world of Destiny. The Iron Banner special event is also being updated with new rules and features prior to its second run.

Voice
-Added a new social feature that enables users to access a channel for Team Chat
Matchmade teammates will now be able to talk to each other in Strikes and team-based Crucible matches
To learn more about how to toggle between chat channels, click here

Classes
-Fixed an issue in which two players who performed a melee lunge simultaneously would teleport through each other
-Fixed an issue in which Blink Strike damage would be caused by colliding with the Blink Strike, rather than melee impact
-Fixed an issue in which Warlock Bonds dismantled into Titan materials

Weapons
General
-Reduced camera shake when being hit with explosive rounds
Perks
-Clown Cartridge: Replaced Clown Cartridge perk with other perks in shotgun upgrade trees
-Headseeker: Fixed an issue in which the bonus Precision Damage perk did not always get applied

Activities
Missions
-Buried City: Fixed an exploit in Mars that would clear all enemies from Clovis Bray
Strikes
-Winter's Run: Fixed an exploit zone in the Aksor boss encounter
-Difficulty will scale less for 3-player Fireteams, making Strikes less deadly for them
Heroics
-Fixed an issue in which engrams earned during Daily and Weekly Heroic activities were not displayed in the post-game carnage report

Event: Iron Banner
-Players must now be level 20 and above to lead an Iron Banner Fireteam
-Players below Level 20 can only accompany players above Level 20
-Lord Saladin now has 5 reputation ranks (increased from 3)
New Features Added: Tempered Buff, Reforging
For more detailed information, click here

Cinematics
-Fixed several issues with the synchronization of cinematic subtitles in various languages

Destinations
Combatants
-Fixed an issue in which Vex Cyclops and Hive Shrieker health bars would not update properly
-Reduced the number of Stealth Sword Vandals that spawn in the basemant of the Terrestrial Complex on lower difficulties

Events
-Public Events will occur 10-15% more frequently in all public spaces

Vendors
-Increased the number of Bounty slots in the Inventory from 5 to 10
-Added shaders to Eva Levante's stock in the Tower
-Shader preview functionality added to vendor and inventory screens
-Emblems on vendors can now be previewed in the inventory screen
-Marks and Reputation icons and meters were adjusted to better differentiate the two
-Fixed an issue in which Strange Coins and Motes of Light would not route to the Postmaster if your inventory was full
-Fixed an issue in which engrams were not displaying the possible contents in the Cryptarch vendor menu
-Fixed an issue in which players did not receive Bounty or Mission credit when assisting in the killing of a Walker or Vex Cyclops
-Armor Stat upgrade potentials added to item compare on vendor and inventory screens

PVP
General

-Enabled revive scoring for Skirmish and Salvage
-Fixed an exploit with revive scoring when entering a kill volume and having a teammate revive you for easy points
Adjusted Join in-Progress settings for all playlists to minimize long periods of unbalanced teams due to players quitting out of matches.
Added new functionality to match pre-formed fireteams against each other
This will slowly roll out to all playlists over time, but will start with the 3v3 playlists
In 3v3 games, Fireteams of 2 or more players will match together more frequently
In 6v6 games, Fireteams of 4 or more players will match together more frequently
Medals
Won't Be Beat now triggers correctly when a team wins a game after coming back from a 500-point losing deficit
Mark of the Unbroken no longer requires a minimum player count
Sum of All Tears no longer requires a minimum player count
Sum of All Tears should now trigger consistently
Maps
First Light
Implemented multiple fixes to stop players from getting into advantageous positions
Blind Watch
Addressed some balancing issues for the Control gametype by moving Zones, modifying routes, and adding cover objects
Adjusted landing and respawn points to accommodate new geometry changes
Added protection to prevent players from getting on top of a pipe high above the intended playable space
Firebase Delphi
Added protections to prevent players from getting outside the intended playable area between Control Zone A and the crane room
Rusted Lands
Blocked off the monitors above Control Zone A to prevent players from hiding in them
Shores of Time
Added a Vex pillar to prevent players from sniping through the small gap on the ninja platform
Implemented multiple fixes to stop players from getting into unfairly-advantageous positions
Exodus Blue
Multiple fixes implemented to stop players from getting into advantageous positions, especially the giant hose reel near Control Zone A
Fixed an issue with visibility culling behind Control Zone A
Twilight Gap
Adjusted landing points to keep players from fighting too soon in Rumble matches
Added protections to prevent players from getting into unintended areas, for example, atop the security camera at Control Zone C
Added geometry to fill in small gaps that let players see out of the world

HUD

Improved the readability of Grenade and Melee recharge states
Improved the visibility of objectives in the Motion Tracker
Improved the visual look of Revive waypoint and Last Man Standing
Added skull modifier descriptions to the Navigation Mode screen
Fixed an issue in which the names of downed teammates did not always display on-screen

Orbit

Destiny version number to added to the Character Login screen
Added dialog imagery for various events
Fixed an issue in which new items available from the Special Orders vendor would not show up in the message count in the Director
Fixed an issue in which a PlayStation Plus dialog was mistakenly shown when selecting a specific PVP activity
Added countdown timers for weekly/special events
Fixed various issues with Director animations
Fixed an issue in which the Player/Inventory screen would sometimes close during certain parts of the spaceflight sequence
Added the post-game carnage report for the previous games during Matchmaking search

Menus
General

Fixed an issue in which cursor speed in 4:3 and PAL was not consistent
Roster
Network Connection Quality Indicators now added to the Roster
New icons added to the scoreboard and roster to indicate voice problems due to connection issues (NAT issues)
Added support for direct fireteam joins from the roster on the Xbox One
Inventory
Updated Spinmetal, Relic Iron, and Helium Filaments icons to better represent in-game visuals
Fixed and updated several inventory icons
Fixed and updated several talent tree icons

Audio

Improved audio cues for sticking others and being stuck with certain Grenades
Fixed an issue in which an audio cue would not play when completing a Bounty
Fixed an issue in which "Guardian down!" referenced the wrong gender in French, Spanish, and Portuguese

Technical

Added the ability for the Bungie DOC to send in-game alerts and messages
Fixed stability issues across all platforms
Fixed an issue that would cause a rare crash during space flight into activities
Improved patch installation process
Implemented PS3-specific performance optimizations
Fixed some issues causing beetle and lionfish Kicks to Orbit
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jessica robson
 
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Post » Tue Sep 22, 2015 7:45 pm

I have a problem. Download speed is Soooooooooooooo damn slow. !!!

It says (99+ Hours Left)

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Isabel Ruiz
 
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Post » Tue Sep 22, 2015 9:56 am

Isn't PSN down for maintenance?
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hannaH
 
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Post » Tue Sep 22, 2015 8:20 am


A lot of people are having that problem.

I believe so, but if you've signed on recently, it won't be a problem.
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Annick Charron
 
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Post » Tue Sep 22, 2015 7:12 pm

I'll have to get the patch after work. Any info on the new shaders the lady in the tower will have?
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Andy durkan
 
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Post » Tue Sep 22, 2015 11:36 pm

Well, from a twitter pic Bungie put up, one is Thunderdevil apparently. Good.

Also, they fixed the platform exploit for the Winter's Run Strike. That was my go to place for the Nightfall.
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Lance Vannortwick
 
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Post » Tue Sep 22, 2015 9:07 pm

It looks that way: http://uk.ign.com/articles/2014/11/17/playstation-network-going-offline-for-six-hours-today

I thought i was the only one. Ufff, i feel relieved now.

I tried all my routers settings, to see if something goes wrong.

Thanks for the reply, my friend. Helpful as always. :D

I am out now, and i left my PS4 in rest mode downloading the patch. Hopefully if i go home, i get the patch. lol

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Alex Vincent
 
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Post » Tue Sep 22, 2015 7:24 pm

1.11GB!? The [censored]... I guess this will bring all the stuff that players who do not buy the Dark Below will have access to.

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jason worrell
 
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Post » Tue Sep 22, 2015 8:06 pm

It's 2.44GB actually...btw. downloaded successful.

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Alex Vincent
 
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Post » Tue Sep 22, 2015 2:26 pm

Not on PS3 it isn't. It's 1.11GB.

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james tait
 
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Post » Tue Sep 22, 2015 7:10 pm

Ahh..you are on PS3. OK then.

Can i make a question ??? How are the graphics of Destiny on PS3. :cool:

Are all the features there, as on the next-gen consoles ???

Strikes are fluently playable ???

Thanks in advance !!! :icecream:

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matt oneil
 
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Post » Tue Sep 22, 2015 8:01 am

Any first impressions on the patch?
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Shae Munro
 
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Post » Tue Sep 22, 2015 11:10 am

Everything except textures and resolution is exactly the same. Even player counts and frame rate. Yes strikes are playable as there is still a large player base on old gen systems. The 7th generation was too big for the 8th to kill it off just yet.

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KRistina Karlsson
 
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Post » Tue Sep 22, 2015 6:12 pm

Well, i can't found Lord Saladin anywhere !!! Actually i don't care about crusible, so i only mention it.

What i have found so far:

  • Updated Spinmetal, Relic Iron, and Helium Filaments icons to better represent in-game visuals
  • Increased the number of Bounty slots in the Inventory from 5 to 10
  • Added shaders to Eva Levante's stock in the Tower
  • Shader preview functionality added to vendor and inventory screens

Thanks man... :wink:

The patch implements PS3-specific performance optimizations as well. !!!

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Jason Rice
 
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Post » Tue Sep 22, 2015 2:28 pm

/Favorited.

Thanks for the link, will definitely come in use.

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James Shaw
 
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Post » Tue Sep 22, 2015 11:59 am

Bungie just tweeted that the Iron Banner comes out tomorrow.
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Nadia Nad
 
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Post » Tue Sep 22, 2015 11:52 pm

I really want to check out the new shaders.
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roxanna matoorah
 
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