Destroying MiT?

Post » Fri Nov 27, 2015 10:58 am

Best idea :tops: . Could be that way.

User avatar
Avril Louise
 
Posts: 3408
Joined: Thu Jun 15, 2006 10:37 pm

Post » Fri Nov 27, 2015 12:15 pm

https://www.youtube.com/watch?v=SV9JBQo7COk

Also,at 1.24 is that MIT? I'm from Italy so I have 0 knowledge of US universities but that place looks as academic as it gets.

User avatar
Amysaurusrex
 
Posts: 3432
Joined: Wed Aug 09, 2006 2:45 pm

Post » Fri Nov 27, 2015 3:49 pm

It could be Harvard too. I think it looks more like Harvard if I use google images.

User avatar
Dan Stevens
 
Posts: 3429
Joined: Thu Jun 14, 2007 5:00 pm

Post » Fri Nov 27, 2015 10:02 am

Well, while I hope we get the chance too blow up MIT, I also hope that we get a chance to join forces with them too. I always wanted the option to join the Enclave in Fallout 3, not because I wanted too wipe out all non-pure humans, but simply because I wanted the chance to decide if I really wanted to do it.

User avatar
claire ley
 
Posts: 3454
Joined: Fri Aug 04, 2006 7:48 pm

Post » Fri Nov 27, 2015 5:29 am

Can't we all agree it would be amazing to make your own faction? With settlements that would be a grand idea. Of course due to them keeping in line with the experience we won't be able to name this faction if there is one, it would be amazing to make this faction then pick who becomes your friends. Do I wanna like the BoS and hate MiT and pool my men/women in with them, or put my side in with MiT, or perhaps just join one or the other... Whatever the occasion calls for.

User avatar
Monika Krzyzak
 
Posts: 3471
Joined: Fri Oct 13, 2006 11:29 pm

Post » Fri Nov 27, 2015 6:02 pm

I really hope it's not JUST between the institute and BoS. Reminds me too much of Stormcloak vs Empire. I want more variety than that.
User avatar
Daniel Brown
 
Posts: 3463
Joined: Fri May 04, 2007 11:21 am

Post » Fri Nov 27, 2015 11:39 am

Would the Institute vs the Railroad vs the BoS vs *insert another faction* tickle your fancy?

User avatar
Flash
 
Posts: 3541
Joined: Fri Oct 13, 2006 3:24 pm

Post » Fri Nov 27, 2015 2:15 pm

I fail to see the similarity.

User avatar
Bryanna Vacchiano
 
Posts: 3425
Joined: Wed Jan 31, 2007 9:54 pm

Post » Fri Nov 27, 2015 9:52 pm

Uh, sure. I said I'd be keen on seeing more variety and you ask me if a bunch of variety would tickle my fancy.

I liked the multiple groups in NV more than just the Stormcloaks vs. Empire.

Granted I don't know the story in FO4 yet, I would find it tough to decide between BoS vs Institute. I'm sure it won't be black and white but I'm just hoping the situation will be multifaceted like in NV.


What do you mean?
User avatar
Laura Hicks
 
Posts: 3395
Joined: Wed Jun 06, 2007 9:21 am

Post » Fri Nov 27, 2015 2:16 pm

I think that they are similar because it involves two large factions interested and fighting over the same goal: technology.

But it ends there though. -w-'

User avatar
jesse villaneda
 
Posts: 3359
Joined: Wed Aug 08, 2007 1:37 pm

Post » Fri Nov 27, 2015 2:36 pm

I hope the option isn't forced on us in a bullcrap way. I want to take control of MiT for my own reasons, all that techonology and knowledge shouldn't be destroyed.
User avatar
Evaa
 
Posts: 3502
Joined: Mon Dec 18, 2006 9:11 am

Post » Fri Nov 27, 2015 5:35 pm

One is a "knightly" order solely interested (not in the case of Lyon's chapter though) in acquiring and preserving pre-war tech... They are aloof and sometimes arrogant toward wastelanders (again, not in the case of Lyon's chapter. Lyon's chapter is an aberration)

One is an academic body interested in developing technology, especially androids. They are cruel and pitiless in their dealings with the androids, and by that way, may also be equally so with outsiders. (Zimmer, a person from the Institute in FO3 basically see the player and the rest as barbarians and primitives)

As for the Railroad though, the only thing that we know is that they are a movement aiming to free androids from slavery/bondage to the Institution. Seems the most "good", but who knows if they have other agendas?

User avatar
Rebekah Rebekah Nicole
 
Posts: 3477
Joined: Fri Oct 13, 2006 8:47 pm

Post » Fri Nov 27, 2015 12:23 pm


Yeah, that'd be cool.

One thing I didn't like in Skyrim with the 2 large factions only is that I could ignore them entirely, or join one of them. But I couldn't, for instance, take over one and enforce my own character's will upon the group.

A more assertive "independent" playthrough possibility would be nice.
User avatar
Ashley Tamen
 
Posts: 3477
Joined: Sun Apr 08, 2007 6:17 am

Post » Fri Nov 27, 2015 3:11 pm

wonder it the ray is a weapion like Euclid's C-Finder

User avatar
Josh Dagreat
 
Posts: 3438
Joined: Fri Oct 19, 2007 3:07 am

Post » Fri Nov 27, 2015 8:05 pm


That sounds good. I actually don't remember hearing about the Railroad before. I'm replaying the whole Fallout series now in preparation. : )

BoS vs. Institute vs. Railroad vs. independent option would be pretty exciting. Then you could have at least 4 different playthroughs.
User avatar
Joanne
 
Posts: 3357
Joined: Fri Oct 27, 2006 1:25 pm

Post » Fri Nov 27, 2015 1:40 pm

If they do add more factions, I hope they dont needlessly shoehorn EVERY faction into the MQ with illogical [censored] like NV did.

Hated that so much.

User avatar
Yung Prince
 
Posts: 3373
Joined: Thu Oct 11, 2007 10:45 pm

Post » Fri Nov 27, 2015 6:33 pm

I think doing something like setting up a coup to take over the brotherhood would be awesome. Eliminate the elders, use my influence to take over and build up a nation with MiT being the center of it. Use the Zeppelin as a watchful eye over the city to eliminate unwanted presences like rogue BoS and raiders


Really I just want end game to be to allow me to create a nation and rule it.


I thought it made sense because the NCR, Legion, Independent and House all wanted the Mojave and needed to get help or support from the natives.
User avatar
Charlotte X
 
Posts: 3318
Joined: Thu Dec 07, 2006 2:53 am

Post » Fri Nov 27, 2015 9:48 am

Would be more awesome if we could build a new faction though XD But I guess it will only be limited to our dreams... And mods.

Totally agree with you!

The days of the People's Republic will soon dawn on Boston... *insert cheesy communist choir here*

User avatar
Glu Glu
 
Posts: 3352
Joined: Sun Apr 01, 2007 5:39 am

Post » Fri Nov 27, 2015 9:46 am

I doubt the railroad is going to be a power player.

They don't seem the types that enjoy taking human life considering how much they value artificial life.

I think it's just gonna be a slugfest between the BoS and institute, with everyone else playing spectator because who wins doesn't really affect anyone else.
User avatar
SHAWNNA-KAY
 
Posts: 3444
Joined: Mon Dec 18, 2006 1:22 pm

Post » Fri Nov 27, 2015 6:12 am


That's really poor logic. We know little about the railroad beyond it's freeing the android slaves, if it's influenced by the underground railroad it will end up with humans helping out just like how white americans helped free african slaves to canada.
User avatar
Laura Mclean
 
Posts: 3471
Joined: Mon Oct 30, 2006 12:15 pm

Post » Fri Nov 27, 2015 12:57 pm

I didn't, because all of that stuff was secondary to the thing that actually mattered, the battle at the dam.

Making friends means nothing if you lose, and only House ever did anything, besides getting the Boomers on your/his side, that actually helped him in the battle.

The MQ would have made a million times more sense if you cut out basically every thing past the Boomers quest, except the president assassination quest, and maybe curing Caesar's tumor, and instead replaced it with stuff like

-Helping the NCR find the spy in Camp Mccarran/Helping the legion spy blow up the monorail.

-Helping the NCR take out Cottonwood Cove/Helping the Legion take out Searchlight(would be a quest involving it being fine and YOU being the one who unleashes the radiation in Searhlight)

-Helping the NCR at Forlorn Hope take out the Legion at Nelson/Helping the Legion at Nelson take out the NCR at Forlorn hope.

and other stuff like

-Helping train the NCR troops at Camp Golf.

-Helping out the Bitter Springs refugee camp.

-Helping the Legion get their artillery working.

-Protecting the Legion spy in Vault 21

Basically, the things that would actually give each side real advantages in winning the war, rather then all this "make friends with people RIGHT NOW, when we would only really be doing this AFTER we win the battle, while also ignoring everything that could actually help us in the battle" stuff NV pulled.

One of the things I really liked about Skyrim's civil war was that it didn't try to shoehorn the Companions, the College, the Thieves Guild, and the Dark Brotherhood into it.

User avatar
Lizs
 
Posts: 3497
Joined: Mon Jul 17, 2006 11:45 pm

Post » Fri Nov 27, 2015 5:51 pm

Maybe the Railroad's quest will lean more to sabotages?

Well, if they are using us as their "proxy of emancipation and abolition", it is highly likely that they will be involved in taking lives, because we are involved -w-' (unless you are going for the pacifist playthrough...)

Let's just think them as the "soft" power player, as they are most likely underpowered compared to the more powerful factions...

Think them as an underground resistance like the French resistance or the communist partisans in WW2... (It would be cooler if they are guerillas like the Viet Cong of FO4) They are more likely to blow up something behind your frontlines or firing at you when you are not ready. Besides, it is highly unlikely if they could free the androids without force... Even the real abolitionists Railroad have weapons to protect themselves in case of pursuit.

User avatar
Honey Suckle
 
Posts: 3425
Joined: Wed Sep 27, 2006 4:22 pm

Post » Fri Nov 27, 2015 10:52 am

We know their agenda and what their members are like from 3.

It's a much more logical conclusion than a small group of people who help androids escape could possibly stand up to the most advanced faction in the area.

The Underground Railroad was not a group of people taking human life, they were trying to preserve it.

They are more the type to shelter an android who's escaped, not launch an attack and kidnap robots who are behaving as they were programmed.
User avatar
Dean Brown
 
Posts: 3472
Joined: Fri Aug 31, 2007 10:17 pm

Post » Fri Nov 27, 2015 8:51 am

They are like that, but like every organisation, there must have been someone/some people who are the hardliners/different viewpoint, right? The chances are slim though, and I'm afraid we are not entirely correct until they release more info on them -w-'

It's like the environmentalists. Most of them only want us to protect the environment, yet a minority of them result to weird and illogical tactics or even arson to make their points. It's what's happening to the Capital Wastes' BoS: some are strict adherents to the original stance of the BoS towards wastelanders, and most of them are "aberrations" and "deviants" who stray from the original stance.

User avatar
Heather Kush
 
Posts: 3456
Joined: Tue Jun 05, 2007 10:05 pm

Post » Fri Nov 27, 2015 2:09 pm


except we don't know the size of the railroad, we only know that it had four members in D.C. and yes, each member is human. The whole "they don't care about human life" is complete bullcrap.

To the Railroad androids are people, not robots, since androids are capable of developing feelings and self-awareness.
User avatar
Jennifer Rose
 
Posts: 3432
Joined: Wed Jan 17, 2007 2:54 pm

PreviousNext

Return to Fallout 4

cron