Best idea . Could be that way.
Best idea . Could be that way.
https://www.youtube.com/watch?v=SV9JBQo7COk
Also,at 1.24 is that MIT? I'm from Italy so I have 0 knowledge of US universities but that place looks as academic as it gets.
It could be Harvard too. I think it looks more like Harvard if I use google images.
Well, while I hope we get the chance too blow up MIT, I also hope that we get a chance to join forces with them too. I always wanted the option to join the Enclave in Fallout 3, not because I wanted too wipe out all non-pure humans, but simply because I wanted the chance to decide if I really wanted to do it.
Can't we all agree it would be amazing to make your own faction? With settlements that would be a grand idea. Of course due to them keeping in line with the experience we won't be able to name this faction if there is one, it would be amazing to make this faction then pick who becomes your friends. Do I wanna like the BoS and hate MiT and pool my men/women in with them, or put my side in with MiT, or perhaps just join one or the other... Whatever the occasion calls for.
Would the Institute vs the Railroad vs the BoS vs *insert another faction* tickle your fancy?
I think that they are similar because it involves two large factions interested and fighting over the same goal: technology.
But it ends there though. -w-'
One is a "knightly" order solely interested (not in the case of Lyon's chapter though) in acquiring and preserving pre-war tech... They are aloof and sometimes arrogant toward wastelanders (again, not in the case of Lyon's chapter. Lyon's chapter is an aberration)
One is an academic body interested in developing technology, especially androids. They are cruel and pitiless in their dealings with the androids, and by that way, may also be equally so with outsiders. (Zimmer, a person from the Institute in FO3 basically see the player and the rest as barbarians and primitives)
As for the Railroad though, the only thing that we know is that they are a movement aiming to free androids from slavery/bondage to the Institution. Seems the most "good", but who knows if they have other agendas?
wonder it the ray is a weapion like Euclid's C-Finder
If they do add more factions, I hope they dont needlessly shoehorn EVERY faction into the MQ with illogical [censored] like NV did.
Hated that so much.
Would be more awesome if we could build a new faction though XD But I guess it will only be limited to our dreams... And mods.
Totally agree with you!
The days of the People's Republic will soon dawn on Boston... *insert cheesy communist choir here*
I didn't, because all of that stuff was secondary to the thing that actually mattered, the battle at the dam.
Making friends means nothing if you lose, and only House ever did anything, besides getting the Boomers on your/his side, that actually helped him in the battle.
The MQ would have made a million times more sense if you cut out basically every thing past the Boomers quest, except the president assassination quest, and maybe curing Caesar's tumor, and instead replaced it with stuff like
-Helping the NCR find the spy in Camp Mccarran/Helping the legion spy blow up the monorail.
-Helping the NCR take out Cottonwood Cove/Helping the Legion take out Searchlight(would be a quest involving it being fine and YOU being the one who unleashes the radiation in Searhlight)
-Helping the NCR at Forlorn Hope take out the Legion at Nelson/Helping the Legion at Nelson take out the NCR at Forlorn hope.
and other stuff like
-Helping train the NCR troops at Camp Golf.
-Helping out the Bitter Springs refugee camp.
-Helping the Legion get their artillery working.
-Protecting the Legion spy in Vault 21
Basically, the things that would actually give each side real advantages in winning the war, rather then all this "make friends with people RIGHT NOW, when we would only really be doing this AFTER we win the battle, while also ignoring everything that could actually help us in the battle" stuff NV pulled.
One of the things I really liked about Skyrim's civil war was that it didn't try to shoehorn the Companions, the College, the Thieves Guild, and the Dark Brotherhood into it.
Maybe the Railroad's quest will lean more to sabotages?
Well, if they are using us as their "proxy of emancipation and abolition", it is highly likely that they will be involved in taking lives, because we are involved -w-' (unless you are going for the pacifist playthrough...)
Let's just think them as the "soft" power player, as they are most likely underpowered compared to the more powerful factions...
Think them as an underground resistance like the French resistance or the communist partisans in WW2... (It would be cooler if they are guerillas like the Viet Cong of FO4) They are more likely to blow up something behind your frontlines or firing at you when you are not ready. Besides, it is highly unlikely if they could free the androids without force... Even the real abolitionists Railroad have weapons to protect themselves in case of pursuit.
They are like that, but like every organisation, there must have been someone/some people who are the hardliners/different viewpoint, right? The chances are slim though, and I'm afraid we are not entirely correct until they release more info on them -w-'
It's like the environmentalists. Most of them only want us to protect the environment, yet a minority of them result to weird and illogical tactics or even arson to make their points. It's what's happening to the Capital Wastes' BoS: some are strict adherents to the original stance of the BoS towards wastelanders, and most of them are "aberrations" and "deviants" who stray from the original stance.