[Relz] Destructable, Volatile, and Unstable Mini Nukes

Post » Sat Feb 19, 2011 1:20 am

Destructable Mini Nukes changes the vanilla fatman ammo so they explode when shot at or when near another explosion.

Volatile Mini Nukes are just like Destructable Mini Nukes but are unique, and do not change the vanilla fatman ammo.

http://www.fallout3nexus.com/downloads/file.php?id=8591


And for more fun, try out Unstable Mini Nukes. These are just like the Volatile version, but will explode when dropped or bumped into.

http://www.fallout3nexus.com/downloads/file.php?id=14435
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Angela
 
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Post » Fri Feb 18, 2011 7:35 pm

As fun as volatile mini-nukes are, keep in mind that explosive lensing nuclear weapons are pretty failsafe. The detonation explosives would have to go off in proper synchronization to implode the nuclear warhead, which is only attainable when the detonator circuit fires properly.

Then again, this is a hand-held mini-nuclear weapon we're talking about and is probably one of the less egregious departures from http://en.wikipedia.org/wiki/Davy_Crockett_%28nuclear_device%29... :whistling:
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Casey
 
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Post » Sat Feb 19, 2011 2:34 am

Edit: Never mind......
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sunny lovett
 
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Post » Sat Feb 19, 2011 12:55 am

Then again, this is a hand-held mini-nuclear weapon we're talking about and is probably one of the less egregious departures from http://en.wikipedia.org/wiki/Davy_Crockett_%28nuclear_device%29... :whistling:

A wizard Radiation did it.
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[ becca ]
 
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Post » Fri Feb 18, 2011 6:18 pm

A wizard Radiation did it.


Unstable Mini Nukes won't work as ammo for the fatman, but since they are based on a clutter object (I think I started with a basket ball), they should work in the Rock-It Launcher. Has anyone tried it?
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hannah sillery
 
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