(in)destructible environment

Post » Fri Dec 31, 2010 2:00 pm

Pretty soon will be churning out physics and disproving one another on why we can't have bubbly coke in a destructible mug.

If only the world was as dedicated to curing diseases and world hunger.
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Silencio
 
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Post » Fri Dec 31, 2010 6:25 am

it originally was going to have fullon destruction but they took it out because consoles cant handle it. and some trees are destructible
yea originally it was supposed to have DX11 (self proclaimed DX11 blockbuster by nVidia themselves) and next generation graphics.

What it did was cut down crysis 1 graphics and optimized it a bit.
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Ebou Suso
 
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Post » Fri Dec 31, 2010 2:58 am

Ok. Maybe you think Crysis 2 looks better. Well, I don't. How something "looks" is subjective. If you like your fake as hell bloom distorting everything in sight to try and make the lighting look more realistic then sure have fun with that, but from a technical point of view, the number crunching Crysis 1 had to do to achieve it's graphics prowess is far greater than that of Crysis 2.
All C2 haters are so blind. Crysis 2 has better lighting, better shadows because of global illumination, better SSAO and HDR algorithm, more lighting sources, water propagation, great 'bokeh' blur effect... Atleast read this article, I see all that features in the game, and I like them all.

And Crytek achieved all this stuff with power of only DX9. Crysis 2 is the most l beautiful DX9 game have ever created (Crysis has DX10, so it doesn't count). Easily one of the best looking games on PC. But all PC gamers are like elitist or the glorious PC master race or watever, if the game has low resolution textures and lower resolution of water shader definitely it looks like ****.
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Wanda Maximoff
 
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Post » Fri Dec 31, 2010 11:27 am

I dun care of better lighting and shadows coz the game looks WORSE then Crysis1, has much less freedom of moving, awefull AA, LOW RES JPG BACKGROUND for some levels. These shadows does not make game look just great. Crysis 2 is toons-like
Also I dont care of the best looking ever with DX 9 support. There is DX11 available for long time and denying using it to make consoles work well shouldn't be MY problem as well. That's my point
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TOYA toys
 
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Post » Fri Dec 31, 2010 2:43 pm

it originally was going to have fullon destruction but they took it out because consoles cant handle it. and some trees are destructible
yea originally it was supposed to have DX11 (self proclaimed DX11 blockbuster by nVidia themselves) and next generation graphics.

What it did was cut down crysis 1 graphics and optimized it a bit.

Gosh another one who don't understand what Crytek said and what didn't say xD

Crytek said that Crysis 2 will be have DX11, and thats a fact, game will have DX11.
What they didn't said is when Crysis 2 will get DX11.

Those who didn't listen carefully assumed for some reason that game will be ahve DX11 in the day of release, which isn't truth at all.

I dun care of better lighting and shadows coz the game looks WORSE then Crysis1, has much less freedom of moving, awefull AA, LOW RES JPG BACKGROUND for some levels. These shadows does not make game look just great. Crysis 2 is toons-like
Also I dont care of the best looking ever with DX 9 support. There is DX11 available for long time and denying using it to make consoles work well shouldn't be MY problem as well. That's my point

Thats not entirely truth, only thing worse in aspect of graphic are textures and some water/fire/explosion particles, everything else surpass technologies used back in 2007 in Crysis 1.
Also "less freedom" it is BS at some point, because in Crysis 1 in most of the game moments player could go only in one right direction or move trough one tight path, there was maybe 3 moments which i can recall where you get some decent freedom.
Crysis 2 is in city, you can't get more freedom that walking trough city streets, or move trough rooftops as an alternative. So argument "less freedom" as an example of C2 being worse game is out of place here.
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Destinyscharm
 
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Post » Fri Dec 31, 2010 3:52 am

I don't ask full freedom like in STALKER or in Fallout 3. But anyway it is possible to make a way a bit wider, just increase. Crysis 1 was linier as well, but god... It's quite uncomparable. Is making broad way in city harder than making the same thing in jungle? Yes. Is it impossible? No. Why not to do it? Because the game was console oriented from the begin despite all false announces about PC focus and xbox kids would probably eat the more simple game then PC comunity. Why to work harder if it's possble to earn money by selling primitive linier shooter for xbox kids? Why to make different games versions for PC and consoles if better to save money and time and simply port the most primitive version to all platform and sell it using brand name? That's the point. And that the main dissapontment
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El Khatiri
 
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Post » Fri Dec 31, 2010 11:45 am

Still means Crysis 2 was primarily tailored to consoles :D
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Darren Chandler
 
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Post » Fri Dec 31, 2010 12:49 pm

I don't ask full freedom like in STALKER or in Fallout 3. But anyway it is possible to make a way a bit wider, just increase. Crysis 1 was linier as well, but god... It's quite uncomparable. Is making broad way in city harder than making the same thing in jungle? Yes. Is it impossible? No. Why not to do it? Because the game was console oriented from the begin despite all false announces about PC focus and xbox kids would probably eat the more simple game then PC comunity. Why to work harder if it's possble to earn money by selling primitive linier shooter for xbox kids? Why to make different games versions for PC and consoles if better to save money and time and simply port the most primitive version to all platform and sell it using brand name? That's the point. And that the main dissapontment

Ouu boy... Spaces in C2 are like they are not because of consoles but because of environment which they decide to use = CITY. You can't have 5 times wider streets in game because they aren't so wide in real city, and so on.

Btw.. also people get multilevel locations instead of ONE level beaches like in C1. So lack of space is compensated by more levels to move around in one location.
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CArla HOlbert
 
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Post » Fri Dec 31, 2010 6:34 am

I don't ask full freedom like in STALKER or in Fallout 3. But anyway it is possible to make a way a bit wider, just increase. Crysis 1 was linier as well, but god... It's quite uncomparable. Is making broad way in city harder than making the same thing in jungle? Yes. Is it impossible? No. Why not to do it? Because the game was console oriented from the begin despite all false announces about PC focus and xbox kids would probably eat the more simple game then PC comunity. Why to work harder if it's possble to earn money by selling primitive linier shooter for xbox kids? Why to make different games versions for PC and consoles if better to save money and time and simply port the most primitive version to all platform and sell it using brand name? That's the point. And that the main dissapontment

Ouu boy... Spaces in C2 are like they are not because of consoles but because of environment which they decide to use = CITY. You can't have 5 times wider streets in game because they aren't so wide in real city, and so on.

Btw.. also people get multilevel locations instead of ONE level beaches like in C1. So lack of space is compensated by more levels to move around in one location.

Laff.

Just because its a city, doesnt mean you have to be forced into walking into ONE building, walking down ONE street, etc. Dont you get it? Are you that stupid? The openness in crysis 2 is exactly the same as the 'openness' in call of duty games, aka, there arnt any.

Oh, multi-level buildings? Whoopdie doo! That plays such a minor role in the gameplay in crysis 2. 90% of the areas start off with you in a building, then you just jump down and fight people in the streets. WOW COOL! AWESOME! Not to mention that the whole "you can jump roof to roof!" is pretty much not applicable in this game, because you are forced to do it to continue on because you are directed to do it. Vertical gameplay my ass.
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Miss K
 
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Post » Fri Dec 31, 2010 12:48 am

Just because its a city, doesnt mean you have to be forced into walking into ONE building, walking down ONE street, etc. Dont you get it? Are you that stupid? The openness in crysis 2 is exactly the same as the 'openness' in call of duty games, aka, there arnt any.

Oh, multi-level buildings? Whoopdie doo! That plays such a minor role in the gameplay in crysis 2. 90% of the areas start off with you in a building, then you just jump down and fight people in the streets. WOW COOL! AWESOME! Not to mention that the whole "you can jump roof to roof!" is pretty much not applicable in this game, because you are forced to do it to continue on because you are directed to do it. Vertical gameplay my ass.

You know why there is no FPS with city environment where you can enter few buildings, go trough multiple routs and fight there with enemies? Because there is almost no one with PC which can handle so much environment, basically objects, shaders, lighting, character, scripts, physics,etc. Game with so huge City environment will be developed at least 2 times longer, will be need enormous amount of computing power and there is no company which will be willing to try it. Maybe in next 10 years or something, but for sure not now.
With Crysi 1 it was quite easy, because they use Isle, basically there was only trees, water + few buildings/character.

You guys are like kids biching about fancy toy, not understanding that parents don't have money to buy it.
Just in this case, gamers who want something which can't be achieved now.
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Kate Schofield
 
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Post » Fri Dec 31, 2010 11:40 am

Just because its a city, doesnt mean you have to be forced into walking into ONE building, walking down ONE street, etc. Dont you get it? Are you that stupid? The openness in crysis 2 is exactly the same as the 'openness' in call of duty games, aka, there arnt any.

Oh, multi-level buildings? Whoopdie doo! That plays such a minor role in the gameplay in crysis 2. 90% of the areas start off with you in a building, then you just jump down and fight people in the streets. WOW COOL! AWESOME! Not to mention that the whole "you can jump roof to roof!" is pretty much not applicable in this game, because you are forced to do it to continue on because you are directed to do it. Vertical gameplay my ass.

You know why there is no FPS with city environment where you can enter few buildings, go trough multiple routs and fight there with enemies? Because there is almost no one with PC which can handle so much environment, basically objects, shaders, lighting, character, scripts, physics,etc. Game with so huge City environment will be developed at least 2 times longer, will be need enormous amount of computing power and there is no company which will be willing to try it. Maybe in next 10 years or something, but for sure not now.
With Crysi 1 it was quite easy, because they use Isle, basically there was only trees, water + few buildings/character.

You guys are like kids biching about fancy toy, not understanding that parents don't have money to buy it.
Just in this case, gamers who want something which can't be achieved now.

So you admit its another run of the mill corridor shooter with no choice or freedom? If so, just say so.

Give me a break nobody could run it. What a joke of an excuse. Most people run crysis 2 perfectly fine and even runs great on ancient systems. So please dont give me that ****.
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suzan
 
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Post » Fri Dec 31, 2010 1:39 pm

So you admit its another run of the mill corridor shooter with no choice or freedom? If so, just say so.

Give me a break nobody could run it. What a joke of an excuse. Most people run crysis 2 perfectly fine and even runs great on ancient systems. So please dont give me that ****.

If i say yes, it will be a lie.
If is NO it will be a lie as well... from my perspective ofc. because there are places which can't give more room to move around [period] and there are some places which can give more space but they didn't use it, but on another hand there are places which give a lot palace to move around on many levels (roof/floors/underground parking at the same time in one location).
So C2 is quite balanced in aspect of space, for sure give more freedom than any fps right now available, and only C1 have generally more space, sadly even for C1 will be some "BUT", like what for is that space if nothing is going on there while enemy is waiting 1 mile away to shoot them in face :X

You don't get it do you? If you want change scale of "sand boxes" (double the environment... objects, shadows, etc.) then you need more computing power from PC to process it. Thats why they are not making so advanced games right now, because these days there will be only small amount people who not only will be willing to buy this game but also will be able to run it with decent performance.
The fact that people can run C2 even on older PCs with decent FPS doesn't have anything to do with game which will be have 2-3 times bigger environment than C2.
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C.L.U.T.C.H
 
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