» Fri Dec 31, 2010 11:40 am
Just because its a city, doesnt mean you have to be forced into walking into ONE building, walking down ONE street, etc. Dont you get it? Are you that stupid? The openness in crysis 2 is exactly the same as the 'openness' in call of duty games, aka, there arnt any.
Oh, multi-level buildings? Whoopdie doo! That plays such a minor role in the gameplay in crysis 2. 90% of the areas start off with you in a building, then you just jump down and fight people in the streets. WOW COOL! AWESOME! Not to mention that the whole "you can jump roof to roof!" is pretty much not applicable in this game, because you are forced to do it to continue on because you are directed to do it. Vertical gameplay my ass.
You know why there is no FPS with city environment where you can enter few buildings, go trough multiple routs and fight there with enemies? Because there is almost no one with PC which can handle so much environment, basically objects, shaders, lighting, character, scripts, physics,etc. Game with so huge City environment will be developed at least 2 times longer, will be need enormous amount of computing power and there is no company which will be willing to try it. Maybe in next 10 years or something, but for sure not now.
With Crysi 1 it was quite easy, because they use Isle, basically there was only trees, water + few buildings/character.
You guys are like kids biching about fancy toy, not understanding that parents don't have money to buy it.
Just in this case, gamers who want something which can't be achieved now.
So you admit its another run of the mill corridor shooter with no choice or freedom? If so, just say so.
Give me a break nobody could run it. What a joke of an excuse. Most people run crysis 2 perfectly fine and even runs great on ancient systems. So please dont give me that ****.