(in)destructible environment

Post » Fri Dec 31, 2010 4:01 am

I specifically remember in one of the Pre-release trailers of Crysis 2 that there was going to feature destructible environment. In a way it does, but it's more like CoD destructible environment; you can blow up a car and break windows and shoot trash cans around...that's it. In crysis 2 you can't even cut down a tree with a tank regardless of how many million tank rounds you shoot into it. Bulletproof...err tankproof trees are the future, I guess.

Why don't Crytek learn from Minecraft about how to create destructible environments?
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Tanya
 
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Post » Fri Dec 31, 2010 7:09 am

it originally was going to have fullon destruction but they took it out because consoles cant handle it. and some trees are destructible
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Betsy Humpledink
 
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Post » Fri Dec 31, 2010 10:46 am

Im pissed because I can't kill those pigeons!
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CORY
 
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Post » Fri Dec 31, 2010 2:20 pm

it originally was going to have fullon destruction but they took it out because consoles cant handle it. and some trees are destructible

That is not why they took it out. Remember if you watched ANY of the dev videos you would know that consoles were NOT the underlining cause of making the game the way it is. Most other game devs do drop the standards of a game due to consoles but that is not the case here. Crytek SPECIFICALLY did this for the lower end PCs, so you no longer needed a monster PC to get the same enjoyment. if anything PCs are the reason why the game is this way.

Now i am not supporting consoles here, i just read more into it than you did.
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Jesus Sanchez
 
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Post » Fri Dec 31, 2010 9:02 am

it originally was going to have fullon destruction but they took it out because consoles cant handle it. and some trees are destructible

That is not why they took it out. Remember if you watched ANY of the dev videos you would know that consoles were NOT the underlining cause of making the game the way it is. Most other game devs do drop the standards of a game due to consoles but that is not the case here. Crytek SPECIFICALLY did this for the lower end PCs, so you no longer needed a monster PC to get the same enjoyment. if anything PCs are the reason why the game is this way.

Now i am not supporting consoles here, i just read more into it than you did.

No, of course the consoles can process the destruction...what they can't handle is storing all the rubble information of what you just destroyed in 256MB of RAM along with everything else loaded into RAM, so yes. They did take it out because of consoles. That's why Crytek wants 8GB RAM in the next Gen.
For example in Crysis 1, a palm tree is an object written into memory, when you break it that's 2 objects, I don't remember but I think you could only seperate one into 3 sections. Also all the crap that you can throw around has to be kept in memory for that level. And bodies can't stay for very long because the limited available memory. People don't realize how much benefit we would get from games with tons of memory to spare.

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Daniel Brown
 
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Post » Fri Dec 31, 2010 10:59 am

it originally was going to have fullon destruction but they took it out because consoles cant handle it. and some trees are destructible

That is not why they took it out. Remember if you watched ANY of the dev videos you would know that consoles were NOT the underlining cause of making the game the way it is. Most other game devs do drop the standards of a game due to consoles but that is not the case here. Crytek SPECIFICALLY did this for the lower end PCs, so you no longer needed a monster PC to get the same enjoyment. if anything PCs are the reason why the game is this way.

Now i am not supporting consoles here, i just read more into it than you did.

No, of course the consoles can process the destruction...what they can't handle is storing all the rubble information of what you just destroyed in 256MB of RAM along with everything else loaded into RAM, so yes. They did take it out because of consoles. That's why Crytek wants 8GB RAM in the next Gen.

Okay... But what about Red Faction? Every building in the game can be completely destroyed in real time and that game looks great on all platforms.
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Vicki Gunn
 
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Post » Fri Dec 31, 2010 11:20 am


No, of course the consoles can process the destruction...what they can't handle is storing all the rubble information of what you just destroyed in 256MB of RAM along with everything else loaded into RAM, so yes. They did take it out because of consoles. That's why Crytek wants 8GB RAM in the next Gen.

I did not say they could not process destruction (unless you were referring to the other guy?) and no. Please watch the developer vids (ALL OF THEM). they wanted to cater more the the weaker PCs than they did with the consoles. Or so they say. I am just going off of word of mouth.
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james reed
 
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Post » Fri Dec 31, 2010 9:35 am


Okay... But what about Red Faction? Every building in the game can be completely destroyed in real time and that game looks great on all platforms.

He's got a point.
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Becky Palmer
 
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Post » Fri Dec 31, 2010 1:31 pm

Lol to the tank proof trees.
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meg knight
 
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Post » Fri Dec 31, 2010 5:58 am

Okay... But what about Red Faction? Every building in the game can be completely destroyed in real time and that game looks great on all platforms.

That is a great point.
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Vicki Gunn
 
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Post » Fri Dec 31, 2010 11:24 am

Also, Mafia II. On a single GTX 480 and a six-core processor, I can play with APEX PhysX on a separate GTX 285 and my FPS barely drops below 40 FPS. Have you guys seen the destructability in that game? Possibly the best I've ever seen, AND IN STEREO-3D.
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Brittany Abner
 
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Post » Fri Dec 31, 2010 12:38 pm

For example in Crysis 1, a palm tree is an object written into memory, when you break it that's 2 objects, I don't remember but I think you could only seperate one into 3 sections.

Palm tree can be separate into more than 10 pieces.
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Guinevere Wood
 
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Post » Fri Dec 31, 2010 12:49 am

Two words:
Antitank Lampposts
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Michelle Smith
 
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Post » Fri Dec 31, 2010 8:45 am

You can shoot a skyscrappers window and glass falls down. Thats the only player generated destruction I seen. Orginal Crysis didnt really have destruction either just 1 type of tree that you could break down and them randon generated Huts that looked like a shed.
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Kat Lehmann
 
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Post » Fri Dec 31, 2010 10:56 am

You can shoot a skyscrappers window and glass falls down. Thats the only player generated destruction I seen. Orginal Crysis didnt really have destruction either just 1 type of tree that you could break down and them randon generated Huts that looked like a shed.

really it does not matter what crysis 1 had. the fact is crytek said there will be destructible environments, and there is non.

at least crysis 1 had destructible trees.
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Helen Quill
 
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Post » Fri Dec 31, 2010 6:50 am

You can shoot a skyscrappers window and glass falls down. Thats the only player generated destruction I seen. Orginal Crysis didnt really have destruction either just 1 type of tree that you could break down and them randon generated Huts that looked like a shed.

really it does not matter what crysis 1 had. the fact is crytek said there will be destructible environments, and there is non.

at least crysis 1 had destructible trees.
There is scripted destruction lol. Just sad really
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Kari Depp
 
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Post » Fri Dec 31, 2010 4:15 am

I find it more annoying that the street lamps seem to have maximum armor. Eve if I drive with a tank against them, they don't fall. As soon as the street lamp sees the tank, maximum armor is activated and it stops me/the tank. No chance of success. Invincible street lamps ftw! :p
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Charity Hughes
 
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Post » Fri Dec 31, 2010 2:41 am

Im pissed because I can't kill those pigeons!
You can, in Sanctuary in multiplayer I shot them and they died

I find it more annoying that the street lamps seem to have maximum armor. Eve if I drive with a tank against them, they don't fall. As soon as the street lamp sees the tank, maximum armor is activated and it stops me/the tank. No chance of success. Invincible street lamps ftw! :p
Invisible street lamps are funny :P but I did manage to knock them down with the ICV...
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kristy dunn
 
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Post » Fri Dec 31, 2010 9:57 am

if you google a bit you see those gdc videos with all those destructables and in those videos it says console version

so even those destructables where made for consoles and they also removed it
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Justin
 
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Post » Fri Dec 31, 2010 8:50 am

if you google a bit you see those gdc videos with all those destructables and in those videos it says console version

so even those destructables where made for consoles and they also removed it
I'm pretty sure the consoles can handle it anyway
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Harry Hearing
 
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Post » Fri Dec 31, 2010 7:10 am

You can shoot a skyscrappers window and glass falls down. Thats the only player generated destruction I seen. Orginal Crysis didnt really have destruction either just 1 type of tree that you could break down and them randon generated Huts that looked like a shed.

really it does not matter what crysis 1 had. the fact is crytek said there will be destructible environments, and there is non.

at least crysis 1 had destructible trees.
There is scripted destruction lol. Just sad really

And destruction in Crysis 1 wasn't scripted? Each tree breaks in same way, each furniture element breaks in same way, and so one... haha
Crysis 1 didn't even had really destructible buildings, since pieces from which building was build wasn't breaking into smaller pieces. Buildings on beach it was just pile of objects laying each on other, and when you push one element other were falling down.. same physics like "house of cards" pff...
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Mrs Pooh
 
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Post » Fri Dec 31, 2010 4:26 am

^The trees broke at wherever they are shot in Crysis 1.
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Jack Walker
 
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Post » Fri Dec 31, 2010 8:26 am

[quote

And destruction in Crysis 1 wasn't scripted? Each tree breaks in same way, each furniture element breaks in same way, and so one... haha
Crysis 1 didn't even had really destructible buildings, since pieces from which building was build wasn't breaking into smaller pieces. Buildings on beach it was just pile of objects laying each on other, and when you push one element other were falling down.. same physics like "house of cards" pff...[/quote]

You obviously do not know what scripted destruction is. just because it breaks the same way does not mean that that the destruction was scripted. Its the physics behind the destruction that is what is determined whether or not it's scripted.
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Chris Jones
 
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Post » Fri Dec 31, 2010 2:00 am


And destruction in Crysis 1 wasn't scripted? Each tree breaks in same way, each furniture element breaks in same way, and so one... haha
Crysis 1 didn't even had really destructible buildings, since pieces from which building was build wasn't breaking into smaller pieces. Buildings on beach it was just pile of objects laying each on other, and when you push one element other were falling down.. same physics like "house of cards" pff...

You obviously do not know what scripted destruction is. just because it breaks the same way does not mean that that the destruction was scripted. Its the physics behind the destruction that is what is determined whether or not it's scripted.

Say what?
In game how object will break on pieces is determined by a script, physics will only determine how object will fall apart under influence of gravity and other variables.
Basically when you shoot a tree, destruction it is a moment when bullet hit tree and cause it to break, and that moment is scripted, what will happen later it is result of destruction determined by physics, NOT DESTRUCTION itself.
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Suzie Dalziel
 
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Post » Fri Dec 31, 2010 9:35 am

it originally was going to have fullon destruction but they took it out because consoles cant handle it. and some trees are destructible

That is not why they took it out. Remember if you watched ANY of the dev videos you would know that consoles were NOT the underlining cause of making the game the way it is. Most other game devs do drop the standards of a game due to consoles but that is not the case here. Crytek SPECIFICALLY did this for the lower end PCs, so you no longer needed a monster PC to get the same enjoyment. if anything PCs are the reason why the game is this way.

Now i am not supporting consoles here, i just read more into it than you did.

Uhh, that makes no sense in the world. If Crytek did this specifically for lower end PC's then why are the minimum requirements 4x HIGHER than Crysis 1's requirements? Makes no sense. In terms of the technical processing of the graphics, Crysis 2 is FAR below the level of graphics processing that had to be done in Crysis 1.

Ok. Maybe you think Crysis 2 looks better. Well, I don't. How something "looks" is subjective. If you like your fake as hell bloom distorting everything in sight to try and make the lighting look more realistic then sure have fun with that, but from a technical point of view, the number crunching Crysis 1 had to do to achieve it's graphics prowess is far greater than that of Crysis 2.

So as a result there is NO EXCUSE for the requirements to be as high as they are if your argument (and Cryteks is to stand.)

I've watched all the dev videos too. And what they were touting was the ability to program the game once and then simply chuck it on to all 3 platforms.

It didn't matter what system you programmed it for - it would look and perform the same on all 3 - and porting them over happened in real time with the programming which in turn would save them and future developers who used the Cryengine 3 a lot of time.

That's what they were touting. The game runs the smoothest on the 360. The PS3 version is buggy, and the PC version was something you could barely even call a game at release. There's no question that this game was made with the 360 in mind and copypasta over to the other 2 systems. The gamma correction menu in the PC version is proof of this. "Adjust the settings on your TV"

I don't know why they did it, but nearly everything Crytek had said and or promised about this game to the PC community was **** from the very beginning.

I can't think of many companies who actually strive to produce less technically advanced products with each new release.
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Eileen Müller
 
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