Destructible Environment

Post » Sat May 28, 2011 6:58 am

Just had a cool idea while looking at another thread. Has anyone ever noticed that in Oblivion when you strike an object, say a clay pot, that it will fly across the room? However if you were to hit a clay pot with a sword or hammer in real life it would shatter. I think it would be awesome if most mundane things in TES:V could be breakable like pots, glasses, baskets dressers, crates, barrels, etc. Anyone else think that this would be pretty cool?
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Adam Kriner
 
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Post » Sat May 28, 2011 6:21 am

well this would be a cool feature, i dont like it in tes. the only ones who'd be able to destruct the environment is wizards who do destruction, swords and arrows wouldnt do much :/
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Dan Endacott
 
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Post » Sat May 28, 2011 6:36 am

Cool? Yes. Possible? Hardly.
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Genocidal Cry
 
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Post » Fri May 27, 2011 8:47 pm

I voted yes because I would like to be able to break things that should honestly not survive a fall off the table, but I know this is unlikely and won't mind if it's not implemented.
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Sakura Haruno
 
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Post » Sat May 28, 2011 7:39 am

Take dressers and desks and tables. What happens when you destroy them? Do they get replaced when you walk out and walk back in the room? If not how long before they get replaced or do they get replaced?

I like the idea, but it has disaster written all over it when trying to code that stuff in a game as huge as Skyrim and make it sensable.
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Lil Miss
 
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Post » Fri May 27, 2011 6:55 pm

I'd like a bit of this, and a bit of that.
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James Shaw
 
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Post » Sat May 28, 2011 5:58 am

Cool? Yes. Possible? Hardly.


Of course this is possible. This is a feature pretty much any game have nowadays.


I think it's important to immersion. This is the kind of detail that gives importance to your movements and interaction with environment. In Oblivion you could just make stuff fall down and who cared? No one, after all everything was unbreakable...
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Josee Leach
 
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Post » Fri May 27, 2011 8:33 pm

It might be nice, but impractical. Having pots explode in a violent array of shards might seem interesting, but the interest would quickly die down and the effort put into making it happen and the fps loss would make the venture worthless.
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Suzie Dalziel
 
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Post » Fri May 27, 2011 9:23 pm

If its possible, but if they haven't started including it yet, it won't be.
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Albert Wesker
 
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Post » Fri May 27, 2011 9:32 pm

I would like something in the middle. Bushes and small plants for example, should be destructible with swords or fire. Breakable windows too maybe... I don't really want fully destructible environments though and I'll be completely fine if it's the same as it has been in past games.
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Music Show
 
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Post » Fri May 27, 2011 6:24 pm

well this would be a cool feature, i dont like it in tes. the only ones who'd be able to destruct the environment is wizards who do destruction, swords and arrows wouldnt do much :/
I disagree. Take a war axe to a wooden chair and you can hack it to pieces. That doesn't take magic. Take a huge warhammer to blocks of stone and they'll break apart too i.e. breaking walls. It doesn't take magic to break apart the environment at all.
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Rik Douglas
 
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Post » Sat May 28, 2011 10:23 am

well this would be a cool feature, i dont like it in tes. the only ones who'd be able to destruct the environment is wizards who do destruction, swords and arrows wouldnt do much :/


Thats why i said logical, for instance you cant cut down trees or blow up houses but you can break the small mundane things like pots or brooms.
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Ruben Bernal
 
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Post » Sat May 28, 2011 9:31 am

I want destructible environments. It should be possible with the new engine they're basing the game off of.
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naome duncan
 
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Post » Fri May 27, 2011 9:34 pm

Well to be honest everyone like this, so its a bit pointless to make a poll about it, even the developers should have it in mind for a long time now
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Lauren Denman
 
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Post » Sat May 28, 2011 5:14 am

smashing down doors ftw.
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Blaine
 
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Post » Sat May 28, 2011 4:56 am

Yes

I've played with destructable enviroments. Snow lends itself so well to it. Imagine on a Dark Brotherhood mission where you need to ambush someone on the trail. You could dig out a hide/spider hole in a snowbank for sniping someone along said trail. I'd love to be able to dig in the snow! (Well I did already today with my kids, but that's differnt ;)

I know nothing about programming, but would having destructable environments create more memory usage by creating more "items" once something is altered?
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Bones47
 
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Post » Fri May 27, 2011 6:03 pm

Destructible environments seems like a waste.
I rather they focus on many other more important gameplay elements.
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R.I.P
 
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Post » Fri May 27, 2011 6:59 pm

Destructible environment is always fun. Even if it's not totally destructible.

Hell, I just wanna set things on fire!
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Lyndsey Bird
 
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Post » Sat May 28, 2011 5:08 am

Well to be honest everyone like this, so its a bit pointless to make a poll about it, even the developers should have it in mind for a long time now


Agreed. If it exists, it would have made possible by the engine long ago. If they are still working on the engine though, it's relevant.
And it's absolutely possible... http://www.youtube.com/watch?v=1Kvl31g77Z8 at 1:06
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Nicola
 
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Post » Fri May 27, 2011 8:53 pm

Agreed. If it exists, it would have made possible by the engine long ago. If they are still working on the engine though, it's relevant.
And it's absolutely possible... http://www.youtube.com/watch?v=1Kvl31g77Z8 at 1:06

Yea, crysis is a game that i really like, but except the beatiful and destructible enviroment, what i like the most is the animations, its the first time that i saw the bad guys move like real humans, it was incredible
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Love iz not
 
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Post » Sat May 28, 2011 12:58 am

Destructible environments are as over rated as duel wielding. They are both something the majority wants but they hardly make the game. Besides it would really only work in an environment that you only interact with once and in these huge open world games a destructible environment creates more development issues than it's worth.

Having said that and being fairly certain the game is being developed on Gamebryo Light Speed, I would not be surprised to see destructible objects. No static object destruction but if you can move it, it can probably be destroyed and or burnt. That is actually quite feasable and not quite but almost probable.
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Kim Bradley
 
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Post » Sat May 28, 2011 6:28 am

well this would be a cool feature, i dont like it in tes. the only ones who'd be able to destruct the environment is wizards who do destruction, swords and arrows wouldnt do much :/

im just saying, seriousy yes they would
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Dezzeh
 
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Post » Fri May 27, 2011 6:05 pm

People need to understand, that some features will likely never happen for a numerous reasons.

Destructible environments:

-Engine can't support it (Not 100% accurate, but I expect it not to).
-RPGs are complex games, and features like that can break it in numerous ways, or even create catastrophic glitches.
-It takes time to implement, and in this stage of development it will never happen
-Shaping the environment in this scale can cause a number of disturbances to things like quests, NPCs, etc.
-A lot of time is put on this to make it happen, and with a gigantic world it's bettter that they use this time to create quests, etc.

This, and a bunch of other features are too extreme and can't happen. Usually games with totally destructable worlds shape themselves based on this feature (Red Faction for instance).
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Alexis Estrada
 
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Post » Sat May 28, 2011 2:54 am

I voted no because as cool as it would be I think it'd cause more issues than its worth.
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GLOW...
 
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Post » Fri May 27, 2011 8:58 pm

Destructible environments would be cool but i would rather they focus on more important things.
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Mylizards Dot com
 
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