Destructible environments

Post » Sat Feb 19, 2011 4:58 am

or at least partialy destructible. at the very least i want to break trees,furniture and random props, but what i hope for is the ability to smash doors down, burn down houses and use uber spells against castles to bring them down.


i want to burn things, and SMASH things. i want to DESTROY
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Rhiannon Jones
 
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Post » Sat Feb 19, 2011 8:34 am

All depends on the engine and what its capable of really.

In previous Bethesda games save file bloat was a major issue and caused some of the problems on the console versions (Save file became bloated, loading times increased, etc)

With a destructable enviroment in an open world game like Skyrim, everything thats affected and not affected will need to be recorded in the save file. This is along with player appearance and stats, inventory, NPC status, dialogue status, quest status, clutter (corpses, dropped items, looted items, etc) and so on. And thats a lot to put into save files.

There's also the issue that building interiors are separate cells from the exterior world (thus limiting the buildings that can be destroyed), LODs (The game needs to recognise something has been destroyed and paint it as such in the distance) and scripting and path finding.

Ignoring the save bloat issue, all the above is going to put a strain on the systems involved. The consoles aren't THAT powerful and not everybody on PC has a super cutting edge tech one (Most just have a mid range to recent tech PC)

IT all depends on the engine as I said at the beginning, but I don't see it happening beyond scripted events in Skyrim.
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Guinevere Wood
 
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Post » Sat Feb 19, 2011 12:09 pm

...but what i hope for is the ability to burn down houses and use uber spells against castles to bring them down.

Yeah, good luck with that. :lol:
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stevie critchley
 
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Post » Sat Feb 19, 2011 6:51 am

If I hit a tree with my axe, there should be a visible and physical effect of it. My axe should connect with the tree and leave a hack in it. But making environment destructible would ruin the beautiful environment made by Bethesda :)
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Jessie Butterfield
 
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Post » Sat Feb 19, 2011 8:48 am

If I hit a tree with my axe, there should be a visible and physical effect of it. My axe should connect with the tree and leave a hack in it. But making environment destructible would ruin the beautiful environment made by Bethesda :)



like oblivion?
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Jesus Duran
 
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Post » Sat Feb 19, 2011 9:09 am

ability to smash doors down, burn down houses and use uber spells against castles to bring them down.


With cells being confirmed that will definitely not happen. Smashing doors, however, maybe possible within a singular cell.
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danni Marchant
 
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Post » Sat Feb 19, 2011 7:24 am

I hope for destructible environments, but I guess it will have to be limited because of interiors.

If any of you have seen the hunter screenshot, you may have noticed the broken tree. It gives me some hope. :vaultboy:
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Inol Wakhid
 
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Post » Sat Feb 19, 2011 11:20 am

I think trees might be partly desrtuctable if we ca chop them for wood?
But they should respawn after a number of game days i think.
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Jonathan Braz
 
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Post » Sat Feb 19, 2011 3:46 am

I full-heartedly agree with more environmental destruction, perferrably with Fire. :flamethrower:

But it probably won't happen....except *maybe* for small-scale things like trees, and I say that only because woodcutting was brought up.
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C.L.U.T.C.H
 
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