things like that
And then you can have an attribute/skill to encourage people to repair damage caused by other people. And you can get rewards/currency/gifts for doing it. The bigger the damage is that you repair, the higher the reward. But you wont get anything for causing damage and you don't get anything for repairing the damage you did.
There could also be little repair bots that go around repairing some of the damage people have done.
I reckon this would be a cool addition because it would change the way the environment looks and feels with every new day and would also change the way you move around so it doesn't seem as repetitive. For example one day you could be walking down the street in the neighborhood, and the next day on that same street there could be wreckage, debris, cars blocking the road forcing you to find another way through the street or helping clear and repair the mess.
You could also create yourself some shortcuts by blowing up fences or trees or a small hole in the wall next to a door.. Just because you can
What do you guys think?