I'm hearing alchemy and enchanting is really good with destruction. What else do people normally go? Enough into resto to get recovery, and is it ideal to go either light armor or heavy armor? Lastly is it ideal to max everything out in destruction? So far I am just planning on using frost for melee and fire for pretty much everything else.
Well this is my planned build for pure magic character with no melee. I included atronach perks because I consider the elemental summons as complimentary to the school of Destruction. The way I see the atronachs, is that they are just highly sophisticated destruction spells that move around on the battlefield.
Major Skills: [47 perks]
1) Destruction (16 Perks focusing on "Intense Flames"/"Deep Freeze"/"Disintegrate"/"Impact"/"Master")
2) Conjuration (10 Perks focusing on "Atromancy"/"E.Potency"/"Twin Souls"/"Dual-Cast"/"Master")
3) Alteration (11 Perks focusing on "Atronach"/"M.Resistance"/"Duration"/"Dual-Cast"/"Master")
4) Restoration (10 Perks focusing on "Recovery"/"Ward Absorb"/"Avoid Death"/"Dual-Cast"/"Master")
Minor Skills: [33 perks]
5) Heavy Armor (0-12 Perks focusing on "Juggernaut"/"Conditioning"/"Reflect Blows")
6) Enchanting (0-8 Perks focusing on "Enchanter"/"Extra Effect")
7) Smithing (0-6 Perks focusing on "Daedric Armor"/"Arcane Blacksmithing")
8) Alchemy (0-7 Perks on "Alchemist"/"Physician"/"Benefactor")