So if destruction is no good for a mage...

Post » Mon Dec 12, 2011 5:44 am

Folks if you can't learn to post without flaming, you will end up with warnings, suspended, tears, cats and dogs living together. It will be chaos.
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Louise
 
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Post » Mon Dec 12, 2011 12:54 am

Thus your main source of damage is not Destruction, which is where the problem is. You said it yourself "if I fail to assassinate them all".


If i fail to assassinate them all with destruction. Wait until they're isolated, charge up thunderbolt, ZAP. Fried.
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Laura Simmonds
 
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Post » Sun Dec 11, 2011 11:26 pm

Folks if you can't learn to post without flaming, you will end up with warnings, suspended, tears, cats and dogs living together. It will be chaos.

Mass Hysteria

Love that line from GB
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Flash
 
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Post » Mon Dec 12, 2011 7:02 am

Exactly. My 56 mage playing on master difficulty has gotten all his kills with destruction spells.

The only problem seen with destruction on the forums is a small group of people who want a seriously gimped, 1 dimensional, badly played character to be 'balanced'.

Just ignore them and have fun.


The other problem seen on the forums is people who think that because a tree "works," it couldn't use some balance fixes to bring it in line with other damage dealing skills but would rather claim that the people who want destruction buffs really just want OP characters.

Claiming to know the complete and exact intentions of others generally does not make for a good argument. No one here is playing ONLY destruction. Or if they are, they should discover the usefulness of other trees, after which they will realize destruction is still lackluster.
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Tom Flanagan
 
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Post » Sun Dec 11, 2011 8:35 pm

If i fail to assassinate them all with destruction. Wait until they're isolated, charge up thunderbolt, ZAP. Fried.


You mean to say you do so without being spotted or anything? Honestly, I'm surprised, thought the silent shadowy kills with archery were the only way of achieving this.
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Emma
 
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Post » Mon Dec 12, 2011 5:55 am

How can a high level character be one dimensional? He had to use those perks and raise level in something to get to said level. Its only a handful of fan boys that are defending destruction.

Just ignore them and have fun.


1 dimensional refers to their playstyle. Read the freaking threads. Every suggestion given on how to be effective when using destruction as your main source of damage gets the same response.

- if you die too easy, use alteration for the defensive bonuses ...... Waaaaaahhhhh.. that's not destruction!

- if you die too easy, use terrain and movement to avoid incoming damage .... Waaaaaahhhhh.. but melee can just stand in place and use melee!

- if you run out of magicka, back out and regen .... Waaaaaaahhhh.. but melee can just stand in place and use melee!

- if you run out of magicka, enchant some nice equipment .. Waaaaaahh... but that's not destruction!

- if you run out of magicka, drop into sneak mode to break combat .. Waaaaaaaahhh.. but that's not desctruction!


They are completely against anything other than standing in place and spamming 1 spell to win. That's the 1 dimensional aspect.

Just ignore them and have fun. I will never understand why anyone would play on the highest difficulty and complain endlessly on the forums for things to be made easier.
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Jack
 
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Post » Sun Dec 11, 2011 4:41 pm

Exactly. My 56 mage playing on master difficulty has gotten all his kills with destruction spells.

The only problem seen with destruction on the forums is a small group of people who want a seriously gimped, 1 dimensional, badly played character to be 'balanced'.

Just ignore them and have fun.

eh the group is a bit bigger since this issue has been having alot of discussion on other forums as well. Thing is the way the magic system is without spell crafting makes spells become obsolete which makes you use one or 2 spells at later levels. seriously i have the master lightening spell and the only spell i use other than that is chain lightening, while both work great it is a bit sad i cant use sparks or lightening bolt anymore since theyre so bad now at lvl 49. so thats my issue with spells is that they dont scale or have higher tiers of themselves but at least i have the 2 spells that kill everyting anyway.
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Jamie Lee
 
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Post » Sun Dec 11, 2011 6:49 pm

1 dimensional refers to their playstyle. Read the freaking threads. Every suggestion given on how to be effective when using destruction as your main source of damage gets the same response.

- if you die too easy, use alteration for the defensive bonuses ...... Waaaaaahhhhh.. that's not destruction!

- if you die too easy, use terrain and movement to avoid incoming damage .... Waaaaaahhhhh.. but melee can just stand in place and use melee!

- if you run out of magicka, back out and regen .... Waaaaaaahhhh.. but melee can just stand in place and use melee!

- if you run out of magicka, enchant some nice equipment .. Waaaaaahh... but that's not destruction!

- if you run out of magicka, drop into sneak mode to break combat .. Waaaaaaaahhh.. but that's not desctruction!


They are completely against anything other than standing in place and spamming 1 spell to win. That's the 1 dimensional aspect.

Just ignore them.


I have read the threads, they all say how they are not playing one dimensional. Just that destruction doesn't scale properly, or keep up with the other damage based skills. Now you actually read the threads, since you seem to be the one in major denial here. The fact you cant seem to comprehend when we say kite and spam spells is mind boggling. How are you getting kite mixed up with standing still in one spot? the nerve that you'd actually tell ME to read whats been written is ironically hilarious.
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kirsty williams
 
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Post » Mon Dec 12, 2011 4:16 am

1 dimensional refers to their playstyle. Read the freaking threads. Every suggestion given on how to be effective when using destruction as your main source of damage gets the same response.

- if you die too easy, use alteration for the defensive bonuses ...... Waaaaaahhhhh.. that's not destruction!

- if you die too easy, use terrain and movement to avoid incoming damage .... Waaaaaahhhhh.. but melee can just stand in place and use melee!

- if you run out of magicka, back out and regen .... Waaaaaaahhhh.. but melee can just stand in place and use melee!

- if you run out of magicka, enchant some nice equipment .. Waaaaaahh... but that's not destruction!

- if you run out of magicka, drop into sneak mode to break combat .. Waaaaaaaahhh.. but that's not desctruction!


They are completely against anything other than standing in place and spamming 1 spell to win. That's the 1 dimensional aspect.

Just ignore them and have fun.


Where are these imaginary people you're describing? I've yet to see one. I suppose you could ignore them if you want, though, being imaginary, there's not much to ignore. On the other hand, you should probably read the arguments of people who think (rightly so) that destruction is still underpowered after using a variety of skill trees.
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Alada Vaginah
 
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Post » Mon Dec 12, 2011 3:04 am

I have read the threads, they all say how they are not playing one dimensional. Just that destruction doesn't scale properly, or keep up with the other damage based skills. Now you actually read the threads, since you seem to be the one in major denial here.


If it scaled master would be no harder than easy mode. Why on earth would that be a good idea?
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OnlyDumazzapplyhere
 
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Post » Sun Dec 11, 2011 3:51 pm

If it scaled master would be no harder than easy mode. Why on earth would that be a good idea?


Because it would scale at the same rate no matter the difficulty, while monsters would scale faster (more health, hit harder) on master than easy?
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Esther Fernandez
 
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Post » Sun Dec 11, 2011 7:05 pm

1 dimensional refers to their playstyle. Read the freaking threads. Every suggestion given on how to be effective when using destruction as your main source of damage gets the same response.

- if you die too easy, use alteration for the defensive bonuses ...... Waaaaaahhhhh.. that's not destruction!

- if you die too easy, use terrain and movement to avoid incoming damage .... Waaaaaahhhhh.. but melee can just stand in place and use melee!

- if you run out of magicka, back out and regen .... Waaaaaaahhhh.. but melee can just stand in place and use melee!

- if you run out of magicka, enchant some nice equipment .. Waaaaaahh... but that's not destruction!

- if you run out of magicka, drop into sneak mode to break combat .. Waaaaaaaahhh.. but that's not desctruction!


They are completely against anything other than standing in place and spamming 1 spell to win. That's the 1 dimensional aspect.

Just ignore them and have fun.



This is so off, you have horribly generalized everything.

I really hate, hate, hate to see misinformation being spread around.

They DO use alteration for defensive bonuses.

You can't JUST BACK OUT, enemies are gonna be on you like white on rice.

The only argument I've seen in regards to enchanting is how one can trivialize everything by reducing magicka costs 100%.

I doubt sneak mode is always gonna work as you say. I bet they will be able to still see you plenty of times.

Again, way to generalize the whole thing.
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Vivien
 
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Post » Sun Dec 11, 2011 11:58 pm

If it scaled master would be no harder than easy mode. Why on earth would that be a good idea?

There's not too much of a difference now for the other type of builds and damage based skills. You tell me? Why should the most powerful damage based skill in lore and all the other games be the least in Skyrim?
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Floor Punch
 
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Post » Sun Dec 11, 2011 7:51 pm

Where are these imaginary people you're describing? I've yet to see one. I suppose you could ignore them if you want, though, being imaginary, there's not much to ignore. On the other hand, you should probably read the arguments of people who think (rightly so) that destruction is still underpowered after using a variety of skill trees.


So you're saying that a character who can run into a room, with nearly no regard for his own well-being, and smash everything up in a (relatively) short amount of time, is balanced compared to the character who can get one-shot, has to carefully maneuver around enemies, and has to cast spells that kill enemies even slower than the reckless berserker's axe swings? Yes it's a different playstyle, but it shouldn't be a worse one.


Oh look. There you are saying that having to maneuver and use a different playstyle from a tank who just sits in the mobs face is why destruction is bad. :confused:

The only way that mage is getting one shot is if you ignore what's available for defense as a mage. So yes, my characterization is exactly right for many of the complainers, with you obviously being one.
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Charlie Ramsden
 
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Post » Sun Dec 11, 2011 11:30 pm

Yeah, let's ignore the fact it's a valid play-style that has always been effective in TES up until Skyrim. How about there are more play-styles than yours? Just because you don't like playing the game that way doesn't make it wrong.


Are we talking moded oblivion and morrowind? Destruction was even more lackluster in those games.

Why does everyone forget the random reflect, absorbs and resists bethesda threw all over the place in morrowind to try and curb the power of destruction? Exploitation fixed the issue somewhat and so did mods. Oblivion feels similar to skyrim for me, chug potions or abuse enchanting.

If you abuse enchanting now you can more than pull of destruction very well.
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keri seymour
 
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Post » Sun Dec 11, 2011 9:30 pm

Are we talking moded oblivion and morrowind? Destruction was even more lackluster in those games.

Why does everyone forget the random reflect, absorbs and resists bethesda threw all over the place in that game to try and curb the power of destruction? Exploitation fixed the issue somewhat and so did mods. Oblivion feels similar to skyrim for me, chug potions or abuse enchanting.

If you abuse enchanting now you can more than pull of destruction very well.

Spell Creation
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Donatus Uwasomba
 
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Post » Sun Dec 11, 2011 4:22 pm

At high levels on master you run out of magicka and barely dent mobs. You are forced to exploit enchanting or go home. And even then all other damage styles out dps you.

Yes you can use conjureation, illusion, etc -> but so can the other damage styles , and more efficiently + higher dps.



Thus the problem arises. Like I said before, there is a reason why there are several destruction mods but barely if none at all mods for conjuration,illusion,bow,2h,1h yet. The latter perform much better and require no cheesy exploits or hardcoe dependence to function.
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Prisca Lacour
 
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Post » Sun Dec 11, 2011 9:06 pm

This is so off, you have horribly generalized everything.

I really hate, hate, hate to see misinformation being spread around.

They DO use alteration for defensive bonuses.

You can't JUST BACK OUT, enemies are gonna be on you like white on rice.

The only argument I've seen in regards to enchanting is how one can trivialize everything by reducing magicka costs 100%.

I doubt sneak mode is always gonna work as you say. I bet they will be able to still see you plenty of times.

Again, way to generalize the whole thing.



Are you kidding me? You doubt? You bet? Are you seriously going to make up your mind while at the same time admitting you are basing your opinion on your imagination?!?!???!?!? Good grief. :facepalm:
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Taylor Thompson
 
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Post » Sun Dec 11, 2011 10:23 pm

Oh look. There you are saying that having to maneuver and use a different playstyle from a tank who just sits in the mobs face is why destruction is bad. :confused:

The only way that mage is getting one shot is if you ignore what's available for defense as a mage. So yes, my characterization is exactly right for many of the complainers, with you obviously being one.


I'm not saying that playstyle is bad. Stop putting words in my mouth. I'm saying mages have to use those skills to survive. It's a fact, nothing more. Because we use those skills to survive, and must be skillful (or at least competent) to do so, we should be rewarded with higher damage. A warrior who sits there and tanks damage does not require as much knowledge of his class or his abilities to do well. A mage must have knowledge of and use all those abilities. As the glass cannon, we should be easy to kill, a problem mitigated by smart use of other skills, but also do a lot of damage to compensate. Get it?
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Lucky Girl
 
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Post » Mon Dec 12, 2011 6:01 am

1 dimensional refers to their playstyle. Read the freaking threads. Every suggestion given on how to be effective when using destruction as your main source of damage gets the same response.

- if you die too easy, use alteration for the defensive bonuses ...... Waaaaaahhhhh.. that's not destruction!

- if you die too easy, use terrain and movement to avoid incoming damage .... Waaaaaahhhhh.. but melee can just stand in place and use melee!

- if you run out of magicka, back out and regen .... Waaaaaaahhhh.. but melee can just stand in place and use melee!

- if you run out of magicka, enchant some nice equipment .. Waaaaaahh... but that's not destruction!

- if you run out of magicka, drop into sneak mode to break combat .. Waaaaaaaahhh.. but that's not desctruction!


They are completely against anything other than standing in place and spamming 1 spell to win. That's the 1 dimensional aspect.

Just ignore them and have fun. I will never understand why anyone would play on the highest difficulty and complain endlessly on the forums for things to be made easier.


That would require a sneak skill of 100 and the appropriate perk. You're absolutely right; that is not destruction.

So any time a warrior comes to the forms and complains about something relating to melee combat, it would essentially a "1 dimensional aspect."

There you have it folks, playing as a melee class is 1 dimensional. Typed by someone complaining that the arguments of why destruction is underpowered are, as he put it;

1 dimensional refers to their playstyle


http://imgcache.ifans.com/forums/imgcache3/1087e1514e2afe5f0bf18bec7e92fce7.png?orig_url=http://i91.photobucket.com/albums/k314/wrestlemania_PP/BaDumTish.png
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Louise Lowe
 
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Post » Sun Dec 11, 2011 5:49 pm

I'm not saying that playstyle is bad. Stop putting words in my mouth. I'm saying mages have to use those skills to survive. It's a fact, nothing more. Because we use those skills to survive, and must be skillful (or at least competent) to do so, we should be rewarded with higher damage. A warrior who sits there and tanks damage does not require as much knowledge of his class or his abilities to stand there. A mage must have knowledge of and use all those things. As the glass cannon, we should be easy to kill, but do a lot of damage to compensate. Get it?


The solution you want is called the difficulty slider. Move it. Or install a mod to make your game easy mode.

Crying on the forums for the devs to break the game for everyone else is ridiculously selfish.
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Melly Angelic
 
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Post » Mon Dec 12, 2011 3:40 am

I'm not saying that playstyle is bad. Stop putting words in my mouth. I'm saying mages have to use those skills to survive. It's a fact, nothing more. Because we use those skills to survive, and must be skillful (or at least competent) to do so, we should be rewarded with higher damage. A warrior who sits there and tanks damage does not require as much knowledge of his class or his abilities to stand there. A mage must have knowledge of and use all those things. As the glass cannon, we should be easy to kill, but do a lot of damage to compensate. Get it?


The solution you want is called the difficulty slider. Move it. Or install a mod to make your game easy mode.

Crying on the forums for the devs to break the game for everyone else is ridiculously selfish.
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Marlo Stanfield
 
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Post » Sun Dec 11, 2011 9:57 pm

The solution you want is called the difficulty slider. Move it. Or install a mod to make your game easy mode.

Crying on the forums for the devs to break the game for everyone else is ridiculously selfish.


A few Mods actually make Destro equal to other damage style DPS.


Are you calling all other damage styles easy mode?
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Carlitos Avila
 
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Post » Sun Dec 11, 2011 4:45 pm

Are you kidding me? You doubt? You bet? Are you seriously going to make up your mind while at the same time admitting you are basing your opinion on your imagination?!?!???!?!? Good grief. :facepalm:


Are you going to tell me your entire argument is based upon horrible and even false generalizations?

That's it, I'm calling shenanigans on this guy.


What the hell is so damn hard about understanding that..

1. Destruction is THE direct damage school of magic

2. It lacks in doing the very thing it is meant to do

I don't think I can lay it out any simpler, trying to think of a more basic explanation is nigh impossible.

A few Mods actually make Destro equal to other damage style DPS.


Are you calling all other damage styles easy mode?


I honestly think he has just succeeded in trolling us all, horribly.
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Kira! :)))
 
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Post » Sun Dec 11, 2011 9:50 pm

That would require a sneak skill of 100 and the appropriate perk. That's not destruction.


Seriously? I need to type the words "break line of sight then drop into sneak mode" before you can figure out how to accomplish the same thing without 100 sneak?

Unfreaking believable how much it drives me nuts to see people wanting the game to be so easy on the hardest difficulty. Why not just get over it and lower to expert, and down again as many times as needed until you find the level that lets you play your 1 dimensional easy mode?
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ZzZz
 
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