I have seen lots of threads complaining about how Destruction is under powered. So, I decided to create a little guide showing you why it is not. Let me make some assumptions before explaining how can you play with destruction:
Destruction does less damage because it is rare to find enemies resistant to every element.
When you play with a melee character, you will notice that the real damage you deal is not the same damage presented on your weapon. That's because enemies have defense. If you use the Shout "Marked for Dead" you will notice a gigantic boost in your damage output especially against the strongest enemies. However, destruction lets you use Fire, Frost and Shock damage. The only creature that I am aware of that can resist all the 3 elements are Giants (33% resistance to magic). Sure, there are some creatures resistant to, say, Frost. But you can use Fire against them. Even better, there are tons of creatures that happen to have weakness to Fire. That means your Fire spells have a "natural boost" against them.
Destruction can be used as a long-range skill.
This is really useful because you can kill enemies without ever being hit. But archery does that, doesn't it? There are two main reasons why Destruction beats Archery:
- Speed. Bows deliver arrows very slowly. Spells can hit the target twice, if thrice as fast as arrows.
- Area of effect. Arrows hit the target and nothing more. Some spells hit enemies close to the target.
Now, I'm going to present you some suggestions of how you can make destruction your main source of dealing damage.
Use Enchanting
This is a no-brainer. Reduce the cost of the spells almost to 0.
Use Conjuration
You should summon atronaches to have some back up. If you are using fire, summon a Flame Atronach - she is going to deal some damage and is immune to Fire Spells which means no friendly fire. That same logic applies to Frost Atronaches and Storm Atronaches.
Use Alchemy
This is the key for every Destruction Mage. Craft some Fortify Destruction potions. With 100 Alchemy, 5/5 alchemist perk, and Benefactor you get something like:
Destruction spells are 75% stronger for 60 seconds.
However, don't stop here. Make use of your Enchanting Skill. Enchant a Necklace, a Ring, some Gloves and a Helmet/Hat with 25% fortify Alchemy. It will grant you something like:
Destruction spells are 150% stronger for 60 seconds.
That is INSANE! Some of you may ask: can't melee characters do the same. Indeed, they can. But they cannot make poisons to weaken the enemy.
With just 100 Alchemy, 5/5 alchemist and poisoner you can craft this:
Target is 45% weaker to fire/frost/shock damage for 30 seconds.
Or with enchanted gear:
Target is 90% weaker to fire/frost/shock damage for 30 seconds.
Not satisfied? These effects are cumulative with this one:
Target is 30% weaker to magic for 30 seconds.
And with enchanted gear:
Target is 60% weaker to magic for 30 seconds.
With those poisons, your damage will increase. And the damage of your atronaches too!
You can use a bound bow to deliver the poison to your enemy (good thing you invested in Conjuration).
Make use of your perks:
Augmented Flames, Augmented Frost and Augmented Shock give you a nice 50% damage boost. If you use Shock, you can also choose to invest in disintegrate because it effectively reduces the Health of your enemies by 15%.
And impact:
Use Wall of Flames / Wall of Frost / Wall of Storms on the ground. Then continuously stun the enemy with Incinerate / Ice Spear / Thunderbolt when the enemy is at the Wall's range. That means you can deal damage from 3 sources: You, the ground, and your atronach (4 sources if you have Twin Souls). Add the potions and the poisons and the damage output becomes INSANE!