Destruction magic is weak, I do not care about melee.

Post » Sun May 13, 2012 6:26 pm

if you are a "veteran TES player" you should be used to the fact that spells scale by mana cost not by damage,
As a veteran player you would also know that there was level based magnitude for spells in Arena and Daggerfall. As the magic system has changed substatially from Oblivion to Skyrim it would be nice to have this feature back.
User avatar
KIng James
 
Posts: 3499
Joined: Wed Sep 26, 2007 2:54 pm

Post » Sun May 13, 2012 9:15 pm

No Im not.
Its just that you dont want to use the choices presented to you, and is complaining due to it.
If you go full destruction and complain about your damage and survival. Thats your problem, cause thats your choice.

If you go full out melee character without smithing, you will have troubles until you find a heavy magic weapon, and even then its not as good.

Black smithing is not just extra damage, its also extra protection as we increase our armor.
Smithing for warriors, is like confuration for Mages.
You dont need to take it, but it makes your life a lot more easy.

Why would you say that im clueless when you are the ones limiting your choices and complaining that due to your limitations that is self inflicted, you have a hard time.
I have YET to encounter a mage in Skyrim, among the enemies, that is NOT using conjuratoin.
Every mage I meet, use conjuration together with destruction.
It just appears thats how mages perform in Skyrim.
Maybe you should understand that?
Or are you clue less?
The funny thing is that you are right about some things. Actually, you are too right.

At level 52 on master difficulty, I wouldn't even waste the time it takes to cast a destruction spell because of the terrible cost/benefit of time vs effectiveness. Instead, what works best is waiting for my follower/pet to kill things and either CC or play a defensive game. Using destruction on anything at all is just a waste of time.

It's such a pointless school to have invested points in that it's not even funny. I'm not looking to do insane damage so that I can breeze through everything, but I would at least like the spells to scale with the enemies in the game so that Destruction spells are useful at all.

You obviously don't understand the problem. You take it as a personal attack on Bethesda and their ability to design the game. That is made aparent in the post before the one I quoted. For whatever reason, yo are unable to see that there may be a fault in the system.


I will describe another issue I have.

1. Destruction spells don't scale.
2. There are no upgraded versions of similar spells.

This means that I will never be able to use an effective stream or rune spell again. I found the idea of runes to be fun and enjoyable while I was level 20-35 or so. Then they just became straight useless. So, because of their current system, I will never feel the joy of using a stream or rune spell. This removes a lot of variety that would otherwise be there with scaling.
User avatar
Prisca Lacour
 
Posts: 3375
Joined: Thu Mar 15, 2007 9:25 am

Post » Sun May 13, 2012 3:36 pm

Exactly. And thats why I am a little engaged here since I cant for the world understand what the problem is with these people.

And as per above poster saying that its downhill after 30.

So I assume then you have a fully enchanted armor that gives your destruction spells around +75% damage and costs around 50% less to cast?
Ohh, you dont. Well then level your enchanting up cause you CAN make these enchants you know.
Just like melee classes uses enchants, so can mage classes to as well.

If you compare destro with enchants against other damage skills with enchants the chasm just widens as there is little that boosts spell damage and masses that boosts weapon damage.
User avatar
Alyesha Neufeld
 
Posts: 3421
Joined: Fri Jan 19, 2007 10:45 am

Post » Sun May 13, 2012 10:05 pm

Why would you say that im clueless when you are the ones limiting your choices and complaining that due to your limitations that is self inflicted, you have a hard time.
I have YET to encounter a mage in Skyrim, among the enemies, that is NOT using conjuratoin.

I think he is saying your clueless because you have just ignored everyone’s arguments, repeated the same things over and over again and you think that your opinion must be right, and everyone else’s it wrong.

I mean I understand your points. Using all magic classes would make a stronger mage. But that does not resolve our magic damage. We basically summon powerful beings, get enemies to fight each other, but when we want to jump into the fight and deal some damage ourselves, its a complete joke. The creatures we summon do more damage than we do past lvl 40.

All I think many people want is the "Option" to increase magic power. You don't have to use it on your mage if you don't want to, thats fine. But many people in this topic wants the option.
User avatar
Kerri Lee
 
Posts: 3404
Joined: Sun Feb 25, 2007 9:37 pm

Post » Sun May 13, 2012 12:05 pm


So I assume then you have a fully enchanted armor that gives your destruction spells around +75% damage and costs around 50% less to cast?
Ohh, you dont. Well then level your enchanting up cause you CAN make these enchants you know.
Just like melee classes uses enchants, so can mage classes to as well.

There are enchantments to reduce mana costs, but I've never seen or heard of destruction damage enchantments. Do you have a source for this?

(there are potions, but that's not really the same as permanent damage buffs on equipment.)

[edited for spelling :) ]
User avatar
Taylor Thompson
 
Posts: 3350
Joined: Fri Nov 16, 2007 5:19 am

Post » Sun May 13, 2012 7:51 pm

Exactly. And thats why I am a little engaged here since I cant for the world understand what the problem is with these people.

And as per above poster saying that its downhill after 30.

So I assume then you have a fully enchanted armor that gives your destruction spells around +75% damage and costs around 50% less to cast?
Ohh, you dont. Well then level your enchanting up cause you CAN make these enchants you know.
Just like melee classes uses enchants, so can mage classes to as well.
There are no enchantments that boost magic damage, that is the main reason people are complaining about Destruction.
The only magic related enchants are -% spell cost, +% Magicka, and +% Magicka Regen.

You have pretty much invalidated your entire argument by not even knowing why we think Destruction is underpowered opposed to Melee/Archery.
Melee/Archery get huge damage boosts, Destruction does not outside the pathetic +50% from perks.
User avatar
casey macmillan
 
Posts: 3474
Joined: Fri Feb 09, 2007 7:37 pm

Post » Mon May 14, 2012 12:13 am

As a veteran player you would also know that there was level based magnitude for spells in Arena and Daggerfall. As the magic system has changed substatially from Oblivion to Skyrim it would be nice to have this feature back.

dont think it changed that much tbh... mechanics are all pretty much the same when it comes to spell coding...
I can agree that our single target spells could use a bit more damage, hell even overall dmg, but not by much, people saying that destruction damage is weak dont really know how to play a mage that doesnt rely on hand crafting spells to make 1-2 imba synergy nukes.

Most people here saying destruction or mages is fine have never even tested the class, just ignorant fools

lvl 50 destruction focused (alteration+restoration backup) pure cloth mage here.
destruction rocks and the only "ignorant fools" are the ones who say destruction is weak simply because they dont know how to use it.
User avatar
Kate Murrell
 
Posts: 3537
Joined: Mon Oct 16, 2006 4:02 am

Post » Sun May 13, 2012 11:59 am

Haha, thank you for all the people who have posted on this that are keeping their patience better than me. I am getting really frustrated with people who seem to think the way I want to play the game is "wrong" and that I should just learn to play it like they do.

Elder Scroll is about choice, and one of those choices is destruction magic, a choice that I particularly like. I just want to be able to use it the way it is supposed to work.

I'd just like to say well done to you, Daemon, Repefe, Skyrah and others for carrying on fighting this corner today - I got up to my neck in the discussion yesterday and started to really lose my sense of humour by the end of the day (luckily I then went home from work and played Skyrim for hours - as a principally melee character :D - which cheered me up). I completely agree with what you guys are saying, and it's incredibly frustrating to read so many strawman defences and stubborn fallacies.

Hopefully if enough of a fuss is kicked up, Bethesda will officially patch this instead of having to rely on mods.

You do less damage compared to melee as destro, but at least you are more squishy and can't sustain the dps because of mana issues.

:rofl: My sarcasm-o-meter nearly burst :D
User avatar
Stephanie Nieves
 
Posts: 3407
Joined: Mon Apr 02, 2007 10:52 pm

Post » Mon May 14, 2012 3:26 am

Are you seriously whining about balance in a SINGLE PLAYER GAME? Can't handle it? Turn down the difficulty.

Are you serious? An adventure game should show you what do you right from the start? Shooters should make players godmode right from the start? If you say no, then you know why balance is important...
User avatar
james tait
 
Posts: 3385
Joined: Fri Jun 22, 2007 6:26 pm

Post » Sun May 13, 2012 8:46 pm

There are enchantments to reduce mana costs, but I've never seen or heard of destruction damage enchantments. Do you have a source for this?

(there are potions, but that's not really the same as permanent damage buffs on equipment.)

[edited for spelling :) ]
This is another reason he is clueless. Earlier he acted like there are enchants that increase damage. There is no such thing. He's just flapping his gums about something he has no clue about. He blindly defends the system when he doesn't understand the system.
User avatar
Connie Thomas
 
Posts: 3362
Joined: Sun Nov 19, 2006 9:58 am

Post » Sun May 13, 2012 6:17 pm

There are enchantments to reduce mana costs, but I've never seen or heard of destruction damage enchantments. Do you have a source for this?

(there are potions, but that's not really the same as permanent damage buffs on equipment.)

[edited for spelling :) ]

Yeah, I don't believe they exist either but I hesitated to say so in my reply as perhaps he knows something we do not. Made me chuckle actually as what is being argued as a plus is actually another huge minus to destruction ....no +damage enchants to destro spells.

Edit: So Wagga (or anyone else for that matter) where do you find stuff with any sort of +magic damage to disenchant?
User avatar
jessica sonny
 
Posts: 3531
Joined: Thu Nov 02, 2006 6:27 pm

Post » Mon May 14, 2012 3:16 am

lower difficulty?
User avatar
Mandy Muir
 
Posts: 3307
Joined: Wed Jan 24, 2007 4:38 pm

Post » Sun May 13, 2012 6:07 pm

dont think it changed that much tbh... mechanics are all pretty much the same when it comes to spell coding...
I can agree that our single target spells could use a bit more damage, hell even overall dmg, but not by much, people saying that destruction damage is weak dont really know how to play a mage that doesnt rely on hand crafting spells to make 1-2 imba synergy nukes.
Then please tell me how I have to play at say level 40 so that I don't have to cast destruction spells for minutes while running in circles and ruining my stomach with restore magicka potions (or maybe just running in circles if my regeneration is good enough).
User avatar
victoria gillis
 
Posts: 3329
Joined: Wed Jan 10, 2007 7:50 pm

Post » Mon May 14, 2012 2:41 am

lower difficulty?
I don't need to lower the difficulty. As a mage, all I need to do is not waste my time or mana on anything using destruction spells since the spells are nearly useless. Which is exactly how I play.
User avatar
Leilene Nessel
 
Posts: 3428
Joined: Sun Apr 15, 2007 2:11 am

Post » Mon May 14, 2012 1:13 am

Use a staff of destruction in one hand and a destruction spell in the other coupled with perks in destruction coupled with poision that makes enemies less resistand to fire coupled with arc-mages robes coupled with enchanted ring/amulet for less mana drain on destruction or some that is magic oriented.
The word coupled implies there are only two things; here you have used it four times.
User avatar
XPidgex Jefferson
 
Posts: 3398
Joined: Fri Sep 08, 2006 4:39 pm

Post » Sun May 13, 2012 4:42 pm

I'd just like to say well done to you, Daemon, Repefe, Skyrah and others for carrying on fighting this corner today - I got up to my neck in the discussion yesterday and started to really lose my sense of humour by the end of the day (luckily I then went home from work and played Skyrim for hours - as a principally melee character :D - which cheered me up). I completely agree with what you guys are saying, and it's incredibly frustrating to read so many strawman defences and stubborn fallacies.

lol thanks. It is frustrating though, we just want the option to increase our magic power yet a lot of people on the forums seem to not want us to have that option. It does not make sense O_O

Anyway you take over, I need to get on with some work lol. and good luck :P
User avatar
Darren
 
Posts: 3354
Joined: Wed Jun 06, 2007 2:33 pm

Post » Sun May 13, 2012 9:43 pm

lol thanks. It is frustrating though, we just want the option to increase our magic power yet a lot of people on the forums seem to not want us to have that option. It does not make sense O_O

Anyway you take over, I need to get on with some work lol. and good luck :P

Urgh. Maybe. It really depends on how ridiculous/misguided/misinformed the responses get. If I get wound up enough, I'm diving straight back in :D
User avatar
NO suckers In Here
 
Posts: 3449
Joined: Thu Jul 13, 2006 2:05 am

Post » Sun May 13, 2012 2:35 pm

What do you mean by high level?

Because at some point, you will find that destruction becomes nearly useless to use and you will decide to use something else.

That's jsut how it is right now. Get to 50, then notice how the game works, then come back. Until then, your opinion on the way destruction works at level 50 is useless.
You missed the point in my post, go reread it and give it a deep thought.
I'm at the point where I can sneak up and kill anything with 30x backstab damage, but it's simply much more fun to fire rune the place up, spam a few spells and clean up if it's necessary.
Also, killing bosses by kiting them with destro spells is much easier than facing them with a weapon.
User avatar
Rachel Cafferty
 
Posts: 3442
Joined: Thu Jun 22, 2006 1:48 am

Post » Mon May 14, 2012 2:17 am

Then please tell me how I have to play at say level 40 so that I don't have to cast destruction spells for minutes while running in circles and ruining my stomach with restore magicka potions (or maybe just running in circles if my regeneration is good enough).

I don't need to lower the difficulty. As a mage, all I need to do is not waste my time or mana on anything using destruction spells since the spells are nearly useless. Which is exactly how I play.

Those are your two options really though I actually re-rolled bow :( I guess that means I am chucked out of the mages guild.

What do you do for damage colddog? Summons? or another damage tree mages with 2h ftw lol.
User avatar
Alexandra Ryan
 
Posts: 3438
Joined: Mon Jul 31, 2006 9:01 am

Post » Sun May 13, 2012 3:32 pm

You missed the point in my post, go reread it and give it a deep thought.
I'm at the point where I can sneak up and kill anything with 30x backstab damage, but it's simply much more fun to fire rune the place up, spam a few spells and clean up if it's necessary.
Also, killing bosses by kiting them with destro spells is much easier than facing them with a weapon.
Your point is meaningless if you haven't been level 45+.

Which was my point.
User avatar
Laura Richards
 
Posts: 3468
Joined: Mon Aug 28, 2006 4:42 am

Post » Sun May 13, 2012 9:00 pm

i just hope bethesda makes some changes soon without mods im onli a console player...
User avatar
Stephanie I
 
Posts: 3357
Joined: Thu Apr 05, 2007 3:28 pm

Post » Sun May 13, 2012 12:02 pm

I would apreciate a statement from beth on this issue. For now they only just closed the topics cause people started insulting each other (please don't in this thread).
User avatar
Chloe Lou
 
Posts: 3476
Joined: Sat Nov 04, 2006 2:08 am

Post » Sun May 13, 2012 7:17 pm

Those are your two options really though I actually re-rolled bow :( I guess that means I am chucked out of the mages guild.

What do you do for damage colddog? Summons? or another damage tree mages with 2h ftw lol.
Conjuration is really powerful. I guess your pet scales, heh. Having a solid melee follower is awesome too.

Also having the enemies beat on each other is a good tactic.
User avatar
Brad Johnson
 
Posts: 3361
Joined: Thu May 24, 2007 7:19 pm

Post » Sun May 13, 2012 12:29 pm

Are you serious? An adventure game should show you what do you right from the start? Shooters should make players godmode right from the start? If you say no, then you know why balance is important...
There are some cookie-cutter specs, and some which are a bit weaker. As I mentioned earlier, the difficulty slider is there for those weaker specs.

Your point is meaningless if you haven't been level 45+.

Which was my point.
Again, my advice applies to all levels - LOWER THE [censored]IN DIFFICULTY if you cant handle it. That's what you do - if you feel the game is too easy, you turn it up, and the other way around. How hard is that to understand?
And if you really want to compare epeens - I have every skill except heavy armor and two handed maxed/nearly maxed, go figure out the level yourself.
User avatar
Spencey!
 
Posts: 3221
Joined: Thu Aug 17, 2006 12:18 am

Post » Sun May 13, 2012 4:26 pm

Then please tell me how I have to play at say level 40 so that I don't have to cast destruction spells for minutes while running in circles and ruining my stomach with restore magicka potions (or maybe just running in circles if my regeneration is good enough).

chain spells, such as your wards with your walls and 2handed fireballs (mostly for the stagger and the fire debuff even tho the damage itself isnt bad at all, you can use the expert single target nuke too but no aoe so better to use that on leader rank mob stragglers)
running in circles I'm afraid is part of being a cloth mage, you can always drop alteration and take heavy armor (I'm leveling it now myself)

as for mana thats the key part most people dont get... spells are powerfull but limited by their high cost, spelling doesnt happen on the spells end, but on your ability to fling them, for this you need equipment, invest in -spell cost% gear and enchants, you can easily get about 50% reduction by level 30 if you invest in enchanting perks.
some people made the argument you are pegeon holed into enchanting, I'd have to agree, my early levels of destruction gameplay were appauling cuz of mana untill I got enchanting up.

edit: I just noticed that I rhymed in that first sentenced awesome.


ps: people arguing that you need conjuration to go with destruction dont really get destruction at all... as its the worst possible skill to use with destruction, most destruction spells and the tactics to use them actually require you to have no companions and no summons so that mobs are on you so you can train them into aoe positions, and so you dont blast your summons/companions with your stuff
User avatar
Connie Thomas
 
Posts: 3362
Joined: Sun Nov 19, 2006 9:58 am

PreviousNext

Return to V - Skyrim