Destruction magic is weak, I do not care about melee.

Post » Mon May 14, 2012 3:37 am

This game is just a single player game. If someone wants over powered destruction spells they should have them. I agree with the TC
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Emmie Cate
 
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Post » Sun May 13, 2012 12:53 pm

I don't understand how people can say Mages are underpowered! I have a level 30 melee class and a level 10 mage and I would say the mage can dish out more damage.

Dual firebolts with the dual casting perk and impact is beast I destroyed the 1st dragon in less than a minute without it touching me. Then I have sparks, conjurations, healing magic... the list goes on! I dread to think how powerful I will be in the next 10 levels.. its ridicolous and I love it :D
Lvl 10 is one of the peaks of mages. Problem is what happens after lvl 35-40.
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Kirsty Wood
 
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Post » Sun May 13, 2012 1:48 pm

There are some cookie-cutter specs, and some which are a bit weaker. As I mentioned earlier, the difficulty slider is there for those weaker specs.


Again, my advice applies to all levels - LOWER THE [censored]IN DIFFICULTY if you cant handle it. That's what you do - if you feel the game is too easy, you turn it up, and the other way around. How hard is that to understand?
And if you really want to compare epeens - I have every skill except heavy armor and two handed maxed/nearly maxed, go figure out the level yourself.
Since you obviously aren't reading the posts, I'll copy and paste what I wrote above.

I don't need to lower the difficulty. As a mage, all I need to do is not waste my time or mana on anything using destruction spells since the spells are nearly useless. Which is exactly how I play.


That's the problem with destruction. It's useless. I can play just fine as a mage on master difficulty. But the destruction spells are absolutely horrible to use. The problem is with the system they use for destruction spells, not the magic system in general.
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noa zarfati
 
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Post » Sun May 13, 2012 4:26 pm

The word coupled implies there are only two things; here you have used it four times.

Your nitpicking :stare: Delete the word "coupled" and its still gonna have the same meaning.

Yeah, I don't believe they exist either but I hesitated to say so in my reply as perhaps he knows something we do not. Made me chuckle actually as what is being argued as a plus is actually another huge minus to destruction ....no +damage enchants to destro spells.

Edit: So Wagga (or anyone else for that matter) where do you find stuff with any sort of +magic damage to disenchant?

They probably think the fortify magica means it gets damage bonus while it only makes the mana pool bigger.

I'm sorry what do you mean with "never ever level your character anymore"?
You can't? Or you just meant such a min-max-player wouldn't want to level more?

If your playing a char that will never touch one-handed,two-handed,archery,heavy/light armor,alchemy,enchanting,smithing,conjuration,alteration,restoration,lockpick,pickpocet,speech,sneak and only specialize in destruction then he will never rise past a certain level.
Skill point determine how much xp you get and xp determines your character level. If you max destruction and never use any other skill then you wont get xp to lvl your character and that means your high level spells will work on mobs more effectivly.
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Wanda Maximoff
 
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Post » Sun May 13, 2012 8:06 pm

You missed the point in my post, go reread it and give it a deep thought.
I'm at the point where I can sneak up and kill anything with 30x backstab damage, but it's simply much more fun to fire rune the place up, spam a few spells and clean up if it's necessary.
Also, killing bosses by kiting them with destro spells is much easier than facing them with a weapon.
Please, by all means, explain how kiting any enemy by spamming tons of Destruction spells is easier than 1 hit killing them with Melee/Archery. Oh wait, you can't. Because it isn't.
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sarah taylor
 
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Post » Sun May 13, 2012 1:03 pm

For now the fix is to submit or to wait. I never had mages as the class that has to use summons, but whatever. Leveling up heavy armored conjuration&destro&resto mage for now. In game where pure mages can get 2 shot by melee enemies, but have to deplete 2 mana bars to kill them themself, we have to adjust :)
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Symone Velez
 
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Post » Sun May 13, 2012 6:33 pm

Since you obviously aren't reading the posts, I'll copy and paste what I wrote above.

I don't need to lower the difficulty. As a mage, all I need to do is not waste my time or mana on anything using destruction spells since the spells are nearly useless. Which is exactly how I play.


That's the problem with destruction. It's useless. I can play just fine as a mage on master difficulty. But the destruction spells are absolutely horrible to use. The problem is with the system they use for destruction spells, not the magic system in general.
Your problem is that it takes too long to kill anything, lower difficulty = lower health = quicker killing time. You obviously NEED to lower the difficulty or stop whining about it.
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Zoe Ratcliffe
 
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Post » Sun May 13, 2012 12:42 pm

Your problem is that it takes too long to kill anything, lower difficulty = lower health = quicker killing time. You obviously NEED to lower the difficulty or stop whining about it.
No, I kill things just fine. I just don't use destruction, a tree I have a lot of perk points invested in, at all. It's useless.

Are you starting to understand the issue yet?
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james tait
 
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Post » Sun May 13, 2012 3:57 pm

No point in arguing about it, just fix it yourself (if you're playing on PC):

http://www.skyrimnexus.com/downloads/file.php?id=382
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Kelly James
 
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Post » Sun May 13, 2012 9:52 pm

No point in arguing about it, just fix it yourself (if you're playing on PC):

http://www.skyrimnexus.com/downloads/file.php?id=382

the weaker gamers allways resort to overpowered mods... theo nly thing in that mod that is even remotely fair, is the changes to 2 handed casting perk, and even that is way over the top... 2.8 is way too much

No, I kill things just fine. I just don't use destruction, a tree I have a lot of perk points invested in, at all. It's useless.

Are you starting to understand the issue yet?

the only issue I understand so far is you either dont like or dont know how to use destruction, that is all.
I use it just fine and loving it
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DeeD
 
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Post » Sun May 13, 2012 2:04 pm

[...]
That I have to avoid damage somehow is not the problem. The problem is that I have to poke around wich severall skills in parallel and it takes still hours to bring an enemy down. Staggering might be fine, but whats the point in staggering an enemy for a minute until it goes down? It's kinda boring, isn't it?
If I use many spells in parallel I will run short of magicka very fast as my equipment isn't able to reduce costs for the different school in parallel as well (you should really try it, not just judge on therory). And start to change the equipment everytime I want to cast a spell from a different school especially in combat is messing up the imersion completly. So for example if i use wards healing and some alteration in a battle they all drain from my magicka pool leaving substantially less magicka to bail out my destruction spells. As all the destruction damage is made from how many spells you are able to cast and not from the magnitude, your battles will take even longer or you have to sap even more potions if you combine schools.
Not that great.
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Katharine Newton
 
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Post » Sun May 13, 2012 5:15 pm

the weaker gamers allways resort to overpowered mods... theo nly thing in that mod that is even remotely fair, is the changes to 2 handed casting perk, and even that is way over the top... 2.8 is way too much



the only issue I understand so far is you either dont like or dont know how to use destruction, that is all.
I use it just fine and loving it
You're probably playing on a easier difficulty level. Which is fine. I'll bet on the easier difficulties you can punch things and be ok.
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Elena Alina
 
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Post » Mon May 14, 2012 3:07 am

the weaker gamers allways resort to overpowered mods... theo nly thing in that mod that is even remotely fair, is the changes to 2 handed casting perk, and even that is way over the top... 2.8 is way too much



the only issue I understand so far is you either dont like or dont know how to use destruction, that is all.
I use it just fine and loving it
Lol if you consider balancing destruction to the level of other direct damage skills "overpowered," then so be it. That would mean Bethesda [censored] up on EVERYTHING instead of just that one skill. Which is kinda true...you can one-shot nearly any MOB in the game on master difficulty with two-handed or Archery once you've gotten up around 50 skill. This game is easy no matter how you slice it, so you might as well make it fun too.
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Add Me
 
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Post » Mon May 14, 2012 3:10 am

That I have to avoid damage somehow is not the problem. The problem is that I have to poke around wieh severall skills in parallel and it takes still hours to bring an enemy down. Staggering might be fine, but whats the point in staggering an enemy for a minute until it goes down? It's kinda boring, isn't it? If I use many spells in parallel I will run short of many very fast as my equipment isn't able to reduce costs for the different school in parallel as well (you should really try it, not just judge on therory). And start to change the equipment everytime I want to cast a spell from a different school especially in combat is messing up the imersion completly. So for example if i use wards healing and some alteration in a battle they all drain from my magicka pool leaving substantially less magicka to bail out my destruction spells. As all the destruction damage is made from how many spells you are able to cast and not from the magnitude, your battles will take even longer or you have to sap even more potions if you combine schools.
Not that great.

I'm sorry hours? the only mobs that take a while to bring down are leaders and bosses, you can and should 1-2 shot normal mobs (3 if you are aoing them) tops, leaders and bosses can get anoying because they have huge health pools (master) but you can still perfectly well take them out in a minute or two (never timed tbh)
yes you have to use several skills.. you ARE NOT suposed to faceroll with a single I win spell, and thats GREAT, it means you have to actial use tactics and synergies to play a mage, and again you will only run short of mana if you do not have a mana pool to support it, like I said, resort to equipment and preferebly perk up enchanting to decrease that problem or remove it entirely if you like exploiting, dont, if you equipment isnt doing this, then you need to work on getting it better... simple as that... you can virtually have no mana issues at all in fact.

in sum: get better gear/enchants to support your mana pool, and learn to synergize between difrent spells.
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KRistina Karlsson
 
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Post » Sun May 13, 2012 4:21 pm

Well I hadn't started working on my mage yet personally. I have although tinkered around on another save file with higher level mages quite a bit in advance for second playthrough.
Using the console to set it up as it would be if I dinged 50 legitly to get an idea of what to expect from reading all these posts like this.
As far as Mage players talking about mana depletion, it is possible via enchanting to lower cost to 0 of two schools of magic.
As for testing with console as well and just giving myself all the spells via console command, and comparing it to an unofficial list that I found online somewhere.
I noticed there was some higher/more powerful spells on my list using the give all spell command that weren't actually implemented, least not that I've heard of so far.
I proceeded to test with this even further on master mode with some of the spells spread across all elemental trees at 50+ I was able to take down trolls and mammoths in about 5-10 dual casts.
Just thought it was interesting is all.
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Rudi Carter
 
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Post » Sun May 13, 2012 8:15 pm

I'm sorry hours? the only mobs that take a while to bring down are leaders and bosses, you can and should 1-2 shot normal mobs (3 if you are aoing them) tops, leaders and bosses can get anoying because they have huge health pools (master) but you can still perfectly well take them out in a minute or two (never timed tbh)
yes you have to use several skills.. you ARE NOT suposed to faceroll with a single I win spell, and thats GREAT, it means you have to actial use tactics and synergies to play a mage, and again you will only run short of mana if you do not have a mana pool to support it, like I said, resort to equipment and preferebly perk up enchanting to decrease that problem or remove it entirely if you like exploiting, dont, if you equipment isnt doing this, then you need to work on getting it better... simple as that... you can virtually have no mana issues at all in fact.

in sum: get better gear/enchants to support your mana pool, and learn to synergize between difrent spells.
Are you trying to say that you are level 50+, play on master difficulty and 1-2 shot regular level 50 mobs with destruction?

If that is what you are claiming, then you are straight lying and there is no reason anyone should ever listen to another word you say.
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GRAEME
 
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Post » Sun May 13, 2012 12:00 pm

Lol if you consider balancing destruction to the level of other direct damage skills "overpowered," then so be it. That would mean Bethesda [censored] up on EVERYTHING instead of just that one skill. Which is kinda true...you can one-shot nearly any MOB in the game on master difficulty with two-handed or Archery once you've gotten up around 50 skill. This game is easy no matter how you slice it, so you might as well make it fun too.

if you believe destruction should do as much damage as a warrior two handed and dual weilding you cleary do not understand what destruction is all about and how it works...

yes making destruction do as much damage would be overpowered because melee cannot:
-range attack
-aoe attack (save a specific two hander perk dependant on power attack)
-drain mana and stamina from foes
-CC does
-put damage debuff on them
-chain attacks together.

Are you trying to say that you are level 50+, play on master difficulty and 1-2 shot regular level 50 mobs with destruction?

If that is what you are claiming, then you are straight lying and there is no reason anyone should ever listen to another word you say.

*sight* why must I be lying? because you are bad using destruction? if the regular mobs I been one shotting arnt 50, they are no lower than 43-45 wont make that much of a difrence since the health change isnt big enough (especially considering lighting "executes" mobs (perk)
if you dont want to believe me I'm fine with that... but there are movies on yotube demonstrating that you are wrong.

in fact (this directed at theo ther person who says has mana problems) there are videos that show both destruction mage aoeing with 2-3 shots packs of normal mobs/npcs aswell as having ZERO mana cost.(exploit, but you get the idea of how you reduce mana problems)
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Vickey Martinez
 
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Post » Sun May 13, 2012 11:42 pm

I'm sorry hours? the only mobs that take a while to bring down are leaders and bosses, you can and should 1-2 shot normal mobs (3 if you are aoing them) tops, leaders and bosses can get anoying because they have huge health pools (master) but you can still perfectly well take them out in a minute or two (never timed tbh)
I am pretty sure that you either play on <= adept difficulty or your level isn't much higher then 30 for now. Typical mobs take 10+ dual wield shots. Bosses more than 20. If I combine spells I am typically running out of magicka even for a single mob.
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Glu Glu
 
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Post » Mon May 14, 2012 4:17 am

the weaker gamers allways resort to overpowered mods... theo nly thing in that mod that is even remotely fair, is the changes to 2 handed casting perk, and even that is way over the top... 2.8 is way too much

I agree with you thats not a fix to the problem but the EmpoweredMagic.esp he made dosnt overpower dual casting. Its still does the same amount of damage per mana cost because dmg to mana ration is 1:1 as in vanila dual casting, he just made dual casting take more time to cast so its actualy a bit slower now. The problem is he made destruction to easy now because spell cost went down by half and if you perk it to master it goes once more 50% down so you can spam spells without the enchanting bonuses to less mana drain on spell.
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Kayla Bee
 
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Post » Sun May 13, 2012 11:58 pm

*sight* why must I be lying? because you are bad using destruction?
if you dont want to believe me I'm fine with that... but there are movies on yotube demonstrating that you are wrong.
Wow. You are just straight lying. And then you tell me to go to you tube.

I don't know what your motive is in lying about the actual mechanics in game, but you obviously have no clue about them personally.
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Ron
 
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Post » Mon May 14, 2012 12:07 am

if you believe destruction should do as much damage as a warrior two handed and dual weilding you cleary do not understand what destruction is all about and how it works...

yes making destruction do as much damage would be overpowered because melee cannot:
-range attack
-aoe attack (save a specific two hander perk dependant on power attack)
-drain mana and stamina from foes
-CC does
-put damage debuff on them
-chain attacks together.
You realize that any warrior/thief can take magic skills as well, yes? Okay, just making sure.

Other magic skills being more powerful does not make up for Destruction being weak.

And you totally forgot to add in what melee characters can do that mages can't. It's kind of important:
- Take twenty times the damage before dying
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Avril Churchill
 
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Post » Sun May 13, 2012 4:58 pm

I am pretty sure that you either play on <= adept difficulty or your level isn't much higher then 30 for now. Typical mobs take 10+ dual wield shots. Bosses more than 20. If I combine spells I am typically running out of magicka even for a single mob.

why do people keep downgrading people who refute them to support their ideologies?
no Im not lvl 30--- Im 50--- no I dont play on adept, I play start to finish on master...
again if you people dont want to believe me thats just fine, but dont expect other people to believe you either...

typical mobs taking 10+ dual weild shots? wtf.... are you using novice spells of a single spell? are you aware that you can easily put out 200+ dmg bursts as expert or above mage?

I am getting tired of repeating this.... STOP saying that you dont do dmg high enough when you refuse to use anything either than a single spell.... thats NOT how a mage does dmg at all, I already told you how to damage stuff better tons of times....
and STOP saying you dont have mana.... GET BETTER GEAR/ENCHANTS, seriously http://www.youtube.com/watch?v=eyyhNk9gICQ stop complaining about mana, yes this is an exploit, but you can easily mix ma gear between cost and mana pool/regen if you dont like exploits.
ffs... people I think just want to justify them being terrible at using destruction by saying it svcks regardless of anything anyone says to show they are wrong...
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brian adkins
 
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Post » Sun May 13, 2012 12:22 pm

Wow. You are just straight lying. And then you tell me to go to you tube.

I don't know what your motive is in lying about the actual mechanics in game, but you obviously have no clue about them personally.

lmao... this is what you call closing your eyes and plugging your ears... easier to call someone a liar than to face the fact that you are wrong innit?
yeah believe what you will, I'm done talking to you then.. you obviously had your mind made up before any kind of discussion...


You realize that any warrior/thief can take magic skills as well, yes? Okay, just making sure.

Other magic skills being more powerful does not make up for Destruction being weak.

And you totally forgot to add in what melee characters can do that mages can't. It's kind of important:
- Take twenty times the damage before dying

you realize any mage can take warrior skills right? okay just making sure

who says anything about other magic... every single trait I listed there is from destruction school ALONE, but yes you SHOUL use more than just destruction spells like I will clarify bellow:
mages cant take much dmg (pure cloth ones) that is true... but like you said above, they can take warrior skills too, heavy armor helps alot in that case if you dont want to rely on your good/ba kiting ability and... paralyze.... alteration gives you weak armor, but helps, aswell as paralysis.. wich is better than heavy armor, as you dont need to mitigate any dmg... you dont take any at all (obviously you will take af ew hits now and then)
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sophie
 
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Post » Sun May 13, 2012 1:07 pm

yes making destruction do as much damage would be overpowered because melee cannot:
-range attack
Yes, but archers can and have substantilly more health and maybe stamina es well. And there are enemy archers as well and they need one to two hits to kill me even with protecive spells up while I need 10+ hits. I try to dodge, but...
-aoe attack (save a specific two hander perk dependant on power attack)
Yes, AOE is fine, but it stops scaling around level 40 and you start have ito spam it -> magicka problems.
-drain mana and stamina from foes
Maybe, but I never saw an enemy mage stopping casting spells on me, even after being struck by several lightening spells. Meele mobs that are able to close in are killing me with two hits at most even without power attacks, so draining their stamina is pointless, too.
-put damage debuff on them
Every damage dealing skill is able to do that, with poisons for example.
-chain attacks together.
Yes, loads of attacks. Great.
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Mandy Muir
 
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Post » Sun May 13, 2012 4:58 pm

edit: wow forum is acting weird today... double post somehow?
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pinar
 
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