Destruction magic is weak, I do not care about melee.

Post » Sun May 13, 2012 6:58 pm

THIS! ^^^^

Looping enchants and alchemy leads to some insane armours and weps.

with noramly avaible pots and gear you could get a 100% + 4x25% x 60% = 160% better gear and that was already design by the devs. The little exploit trick grants us additional (100% + (4x4% x 70%)) = 111% of thr base dmg to the gear than the devs planned.
so your mace will get 10 more damage after upgrading normaly with enchant/potions it get 26 dmg as planned by devs and with the exploit it will go up to 26+21 (57) dmg.
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Hannah Barnard
 
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Post » Sun May 13, 2012 6:29 pm

For the last time... hit higher levels. Anyone who comments on destruction magic, who isn't around level 50, needs to be quiet.
<3

You are responsible for getting more powerful spells. Which is tougher with the removal of a spell creator, but not impossible.
It literally -is- impossible. :banghead:

Looping enchants and alchemy leads to some insane armours and weps.
Using one simple +damage ring = scalability, and its NOT a freaking exploit, you freaking idiots. I'm getting tired of this. Excuse the language but seriously guys, discussing this with you is mind numbing.
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Michelle Smith
 
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Post » Sun May 13, 2012 9:41 pm

I don't hate melee and in fact I actually like using it on some of my characters, but I do agree with what you are saying.

I mean seriously - since when is destruction a support skill? Last I checked it is a mages main method of inflicting damage while the other schools of magic are used to either back up destruction, heal, or boost defense, yet all these people trying to say there is nothing wrong with destruction are also trying to say destruction is supposed to be weak.
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TASTY TRACY
 
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Post » Sun May 13, 2012 10:55 pm

I don't hate melee and in fact I actually like using it on some of my characters, but I do agree with what you are saying.

I mean seriously - since when is destruction a support skill? Last I checked it is a mages main method of inflicting damage while the other schools of magic are used to either back up destruction, heal, or boost defense, yet all these people trying to say there is nothing wrong with destruction are also trying to say destruction is supposed to be weak.

Which is ridiculous.

And I am pretty sure Websters agrees with me:

Definition of DESTRUCTION

1: the state or fact of being destroyed : ruin
2: the action or process of destroying something
3: a destroying agency

And for good measure:

Definition of DESTROY

1: to ruin the structure, organic existence, or condition of ; also : to ruin as if by tearing to shreds
2: to put out of existence : kill
So, just have to say, by definition, destruction is not working as intended.
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Cccurly
 
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Post » Sun May 13, 2012 8:04 pm

. Somehow i knew Bethesda would not do a good job of making the spells balanced. On a side note they also totally horked any versatility since spells quickly fall into the useless category even though you might have liked its style. You like flames, well tough luck there is only a novice version of it and it svcks past level 20ish. Now only if there were a way to like make your own spells to fill in the gaps where bethesda screwed up, we could call it spell creation.. On a side side note not only does destruction fall behind in damage they really need to work on the damage to mana ratios a bit better, you shouldn't need to make magic free with a enchanting gimmick or exploit in order to throw a few spells before burning out.
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Natalie Taylor
 
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Post » Sun May 13, 2012 5:28 pm

This might be something good:

Elixir of Destruction 000398f3 0.5 530 Fortify Destruction 50 pts for 60 secs
Deadly Aversion to Magic 00073f59 0.5 530 Weakness to Magic 100 pts for 30 secs

Name Weight Value 1st Effect 2nd Effect 3rd Effect 4th Effect
Beehive Husk 1 5 Resist Poison Fortify Light Armor Fortify Sneak Fortify Destruction
Ectoplasm 0.1 25 Restore Magicka Fortify Destruction Fortify Magicka Damage Health
Glow Dust 0.5 20 Damage Magicka Damage Magicka Regen Fortify Destruction Resist Shock
Glowing Mushroom 0.2 5 Resist Shock Fortify Destruction Fortify Smithing Fortify Health
Nightshade 0.1 8 Damage Health Damage Magicka Regen Lingering Damage Stamina Fortify Destruction
Wisp Wrappings 0.1 2 Restore Stamina Fortify Destruction Fortify Carry Weight Resist Magic

Name Weight Value 1st Effect 2nd Effect 3rd Effect 4th Effect
Creep Cluster 0.2 1 Restore Magicka Damage Stamina Regen Fortify Carry Weight Weakness to Magic
Dwarven Oil 0.3 15 Weakness to Magic Fortify Illusion Regenerate Magicka Restore Magicka
Jazbay Graqes 0.2 1 Weakness to Magic Fortify Magicka Regenerate Magicka Ravage Health
Rock Warbler Egg 0.5 2 Restore Health Fortify One-Handed Damage Stamina Weakness to Magic
Salt Pile 0.2 2 Weakness to Magic Fortify Restoration Slow Regenerate Magicka
Scaly Pholiata 0.3 4 Weakness to Magic Fortify Illusion Regenerate Stamina Fortify Carry Weight
Taproot 0.5 15 Weakness to Magic Fortify Illusion Regenerate Magicka Restore Magicka
Torchbug Thorax 0.1 1 Restore Stamina Lingering Damage Magicka Weakness to Magic Fortify Stamina

testing if can get better custom pots with enchanted gear
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Ross Zombie
 
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Post » Sun May 13, 2012 4:55 pm

we dont want to exploit. just to buy upgraded versions of our spells like in oblivion and morrowind
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Dylan Markese
 
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Post » Mon May 14, 2012 12:51 am

Simply put, we need either:

A) More spells, or at least better Master spells that let us take on higher level enemies.

B ) An Update that allows Destruction spell damage to scale with your skill, like all the other damage dealing skills.

Why doesn't destruction damage scale to begin with? It's not really that big of a deal, but it takes the punch out of Destruction, which for the first 35 levels is the most fun combat skill for me. Hopefully this issue will be addressed. Other than this, Skyrim is probably the best game I've ever played!
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Oscar Vazquez
 
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Post » Mon May 14, 2012 3:40 am

Tested can brew my own :

162% destruction fortify for 60 sec that made my chain lightning go from 65 to 157 dmg
65% weaknes to magic for 30 sec << standard pot is better with 100%
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Elisha KIng
 
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Post » Sun May 13, 2012 4:29 pm

Simply put, we need either:

A) More spells, or at least better Master spells that let us take on higher level enemies.

B ) An Update that allows Destruction spell damage to scale with your skill, like all the other damage dealing skills.

Why doesn't destruction damage scale to begin with? It's not really that big of a deal, but it takes the punch out of Destruction, which for the first 35 levels is the most fun combat skill for me. Hopefully this issue will be addressed. Other than this, Skyrim is probably the best game I've ever played!

Haha, you are the most reasonable person who posted on here (including myself)

Thank you.
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Richard Dixon
 
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Post » Mon May 14, 2012 12:35 am

Most people here saying destruction or mages is fine have never even tested the class, just ignorant fools

I have to laugh at you for this, I personally am a level 58 mage, with most of my magic based skills mastered, conjuration, destruction, illusion and restoration, the rest of between 70-80 and my melee and armor skills together with crafting skills are barely touched, and I have to say there is nothing quite like perma summoning 2 storm atronachs (actual spell is called Storm Thrall) and destroying dragons with my own spells as my summons take care of everything else around me, and people say mages are underpowered, pretty funny considering my mage has the power to sneeze at most mobs and kill them.

currently wearing the archmages robe's, circlet of peerless destruction, amulet of peerless conjuration, ring of peerless restoration and some boots and gloves that increase my sneaking and lockpicking.
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Petr Jordy Zugar
 
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Post » Sun May 13, 2012 1:44 pm

do poision stack on a weapon ? If not can I shot one poision arrow with weakness to fire and another with weakness to magic and will those 2 stack together on one enemy ?

If we could stack two poision that do 100% magic/fire weaknes on one target coupled with 162% more damage to the best expert fire spell this could be a way to overcome the destruction weaknes.

A 100 dmg spell gets buffed to 262 dmg and multiplied x2 or x4 times :D thats 524 and even 1048 dmg per shot for 30 sec :D
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Madeleine Rose Walsh
 
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Post » Sun May 13, 2012 2:44 pm

are you guys not dual casting the expert level spells? i cant literal kill a dragon in less then 5 hits if its a elementa its weak against. so frost dragons are dieing SUPER fast with the freaking FIREBALL SPELL.
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dav
 
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Post » Mon May 14, 2012 12:28 am

are you guys not dual casting the expert level spells? i cant literal kill a dragon in less then 5 hits if its a elementa its weak against. so frost dragons are dieing SUPER fast with the freaking FIREBALL SPELL.

What level are you?
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sharon
 
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Post » Sun May 13, 2012 11:52 am

I'm hoping that we will get a patch for the destruction skill soon.
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jesse villaneda
 
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Post » Mon May 14, 2012 12:08 am

What level are you?
100 destruction, combat level 42
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Silencio
 
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Post » Sun May 13, 2012 10:58 pm

Lol noone is interested in the fact that destruction isnt so weak anymore if using the correct pots. Its still not as good as getting %enchants on gear but its got quite a punch.
Now just need a patch to multiply basic spells by the lvl of spell mastery and were set.
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Ashley Tamen
 
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Post » Sun May 13, 2012 8:34 pm

i still dont think destruction is even slightly weak. there isnt somthing i cant completely kill with one magicka bar
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Charles Mckinna
 
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Post » Sun May 13, 2012 8:11 pm

I can see where the OP is coming from. I have felt the same way at times. It seems that if you really want to be good at magic in this game you need to devote yourself to it, max out the trees. I wish they would give us back the spell making. That solved the levelling issues because Mages could just create more powerful spells as they level up. Problem solved.
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Amy Gibson
 
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Post » Sun May 13, 2012 2:44 pm

Tested can brew my own :

162% destruction fortify for 60 sec that made my chain lightning go from 65 to 157 dmg
65% weaknes to magic for 30 sec << standard pot is better with 100%

So these potions are in the standard game and aren't edited in?
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Rebecca Clare Smith
 
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Post » Mon May 14, 2012 2:46 am

Yeeeah, that's exactly the reason why I rerolled my character. First time round - was a mage, meant to be a heavy armour-wearing battlemage that relies on desctruction spellls.. Haha, yeah right. Like an electric bunny running on sour pickle instead of a battery Had to change to conjuration and just sit in a corner / run around frantically trying not to get hit while letting the summons do the killing, the action and the fun. Exciting gameplay it was not :| Got up to level 34 with it, and the further I got, the worse it became, basically. Wasn't that hard to take down dragons though - I conjured atronachs, then conjured a bound bow and shot at the dragon piddling away healthbars. A blood dragon, all in all, took.. idk, some 30 arrows or so?

Now am a lvl32 dual-weilder, light armour class, with nothing in enchanting but 100 in smithing. Light armour, with armour rating at 598. One sword does 75 damage (+25frost dmg enchant), and the dagger - 54. A blood dragon, an elder dragon go down in literally 3 dual-weilding power-strikes. So I just wait for a little bit while the dragon lands - no need to even shoot an arrow, and within 5-6 seconds he is dead. I don't know about you, but my mage could not do anything remotely like that. Now factor in that I can have a paralyze on my swords, I could have calm, or fear, or frenzy (on bows and such) - so I can do crowd control if I choose to do so. Difference being, I don't get two-shotted by anything, and I can do damage myself as well, without having to rely on a conjured npc to do all the actual fighting.



Bottom line - yes, maybe the magic can get adequate on its own, if you really make the right build and equips. However, on a total final viability it still falls short of melee, and there is far, FAR more effort for less gain.
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Crystal Clarke
 
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Post » Sun May 13, 2012 2:37 pm

Tested can brew my own :

162% destruction fortify for 60 sec that made my chain lightning go from 65 to 157 dmg
65% weaknes to magic for 30 sec << standard pot is better with 100%

It's a pot that lasts only a minute. It can be decent in boss fights but it's still a pot.
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Holli Dillon
 
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Post » Mon May 14, 2012 3:28 am

Yeeeah, that's exactly the reason why I rerolled my character. First time round - was a mage, meant to be a heavy armour-wearing battlemage that relies on desctruction spellls.. Haha, yeah right. Like an electric bunny running on sour pickle instead of a battery Had to change to conjuration and just sit in a corner / run around frantically trying not to get hit while letting the summons do the killing, the action and the fun. Exciting gameplay it was not :| Got up to level 34 with it, and the further I got, the worse it became, basically. Wasn't that hard to take down dragons though - I conjured atronachs, then conjured a bound bow and shot at the dragon piddling away healthbars. A blood dragon, all in all, took.. idk, some 30 arrows or so?

Now am a lvl32 dual-weilder, light armour class, with nothing in enchanting but 100 in smithing. Light armour, with armour rating at 598. One sword does 75 damage (+25frost dmg enchant), and the dagger - 54. A blood dragon, an elder dragon go down in literally 3 dual-weilding power-strikes. So I just wait for a little bit while the dragon lands - no need to even shoot an arrow, and within 5-6 seconds he is dead. I don't know about you, but my mage could not do anything remotely like that. Now factor in that I can have a paralyze on my swords, I could have calm, or fear, or frenzy (on bows and such) - so I can do crowd control if I choose to do so. Difference being, I don't get two-shotted by anything, and I can do damage myself as well, without having to rely on a conjured npc to do all the actual fighting.



Bottom line - yes, maybe the magic can get adequate on its own, if you really make the right build and equips. However, on a total final viability it still falls short of melee, and there is far, FAR more effort for less gain.

I have to disagree with you there. I am a heavy armor battle mage, with a rather large mana pool, gear to boost my regen and reduce my spell costs (most spells only cost a third of the normal cost), and can take down most creatures rather easy. I use my shouts rather often though to help out, but I think they still count as magic right? I took out an Elder Dragon in under 2 minutes without ever touching it personally.
And because I have all legendary Dragon Armor, I can take a lot of damage. Bears don't even move my health bar noticeably until they power attack me. I do have a lot invested in Archery for stealth kills and one handed for those fights where I am struggling with magic.
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Maya Maya
 
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Post » Sun May 13, 2012 4:48 pm

Lol noone is interested in the fact that destruction isnt so weak anymore if using the correct pots. Its still not as good as getting %enchants on gear but its got quite a punch.
Now just need a patch to multiply basic spells by the lvl of spell mastery and were set.

cuz no one wants to gather all the herbs and level alchemy to make pots that last only a minute long. sure you can hack it and even then it's annoying to make and use, and many ppl want to play legit.
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Jarrett Willis
 
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Post » Sun May 13, 2012 1:14 pm

I'm actually okay with destruction spells not doing as much damage as melee/archery weapons.

I am NOT okay, however, with the fact that good spells take up so much magicka. Even with maxed out magicka a mage can still only cast a handful of fireballs/chain lightnings etc before being rendered magically useless. In those situations, I cave in and go the melee route, but only with magically conjured swords (so it at least still feels like magic lol) I prefer dual-wielding the bound swords...
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Juliet
 
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