Destruction magics are nice but what about the other magics

Post » Wed Mar 30, 2011 9:24 am

i like the fact that you can weild spells and how they have different effects and all that, but destruction isnt the only form of magic. (personaly i like resteration far beyond drestruction) but we havent heard a single thing about any other types of magics, im going to use resteration as an example with healing spells...

We've all heard that with fire based spells you can shoot a single fireball, hold spell button to make a flamethrower, and create a fire rune trap, thats really cool and all but will the majority of spells have multiple (not sure the word for it) effects/stages? if i cast a healing spell...can i only cast it a single time...hold the button and continueously heal myself...do something like the fire trap but instead heals my allies around me?

Another thing im woundering is are all spells going to have to be wielded in order for them to be used?
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lauraa
 
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Post » Wed Mar 30, 2011 7:05 am

If you're only hearing about fire Destruction magic, you aren't looking at all of the sources. There have been many other indications of other types of magicka being used. "Light" spells, combining a shield and a lightning spell to create a lightning shield that does lightning damage to attackers, frost traps, frost runes, etc.
You simply aren't looking hard enough. :goodjob:
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Alycia Leann grace
 
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Post » Wed Mar 30, 2011 11:53 am

If you're only hearing about fire Destruction magic, you aren't looking at all of the sources. There have been many other indications of other types of magicka being used. "Light" spells, combining a shield and a lightning spell to create a lightning shield that does lightning damage to attackers, frost traps, frost runes, etc.
You simply aren't looking hard enough. :goodjob:

im not interested in destruction magics i was only using the fire spell as an example to say we've only heard about destuction spells, i want to hear more about other spell types like resteration, alteration, conjuration
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Richus Dude
 
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Post » Wed Mar 30, 2011 12:53 pm

im not interested in destruction magics i was only using the fire spell as an example to say we've only heard about destuction spells, i want to hear more about other spell types like resteration, alteration, conjuration

...I just told you other examples. There are other examples in the new articles.
You also have to realize that Skyrim is still in ALPHA. It's not even in Beta yet. They are still working on things. 6 months to go. The game is not done yet, nor is everything implemented yet.
They aren't saying a lot yet because they don't want to overhype like they did Oblivion. They promised a lot of stuff pre release that they couldn't follow through on, and things that we were TOLD by Todd Howard himself to be in the game were simply not in the game.
They have told us what they know for sure, and as they become more comfortable with what they can do with the new engine, they will show us even more.
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helen buchan
 
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Post » Wed Mar 30, 2011 7:29 am

im not interested in destruction magics i was only using the fire spell as an example to say we've only heard about destuction spells, i want to hear more about other spell types like resteration, alteration, conjuration

Hang on, that's not how it works. I don't say "They've talked about wolves" to say "they haven't talked about anything but wolves in the game". Because clearly they've talked about wolves AND things that are not wolves.

Anyway, they've mainly been mentioning destruction because they don't want to reveal too much to early. They'll cover some other schools later, and probably leave some til the release. Can't spoil everything, now, can you?
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Amy Cooper
 
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Post » Wed Mar 30, 2011 1:23 am

Patience is a virtue...
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Sherry Speakman
 
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Post » Wed Mar 30, 2011 8:40 am

I just hope the other spell schools get looked at as well, as in Oblivion there was ALLOT of useless spells, some of which only became usefull when making your own spells.


Burden=
Did nothing for NPCs, as they carried very little anyway. (only when maxed out did this ever work)

Paralyze=
Game breaking. 1 second paralyze added to any spell meant no more challenge.

Soul trap=
A boring spell that only adds tedium to enchanting. Souls should be trapped in gems without this.

Calm=
Boring.

Shield spells (including elemental shields)=
Should NOT stack, far to easy to max out AC very early in the game. (I think shields have been changed anyway)

Resist spells=
Kinda boring, hopefully more dynamic in Skyrim. In Oblivion they are to MMO "buff" like

Weakness to blank spell=
Overpowered when they stack. Killing fire atronachs with a fireball from this stacking spell is silly.

Absorb skill/attribute spells=
These could have been better, give me more of a reason to use them in combat. Magic overhaul mods improve on this.
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Ryan Lutz
 
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Post » Wed Mar 30, 2011 1:43 am

Other than different magick casting types, dual wielding spells and after effects there hasn't really been anything new from past titles, in morrowind when you rose and elemental shield it damaged combatants that attacked you, Frenzy has been renamed to fury and it seems you can drain soulgems for power, or something along those lines. patience, its been 5 years, 6 months is a pitance.
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Arrogant SId
 
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Post » Wed Mar 30, 2011 11:17 am

Soul trap=
A boring spell that only adds tedium to enchanting. Souls should be trapped in gems without this.


Talking by yourself only; Soultrap is one of my favourites spells, since it added a lot of roleplay to the game (stealing someone's soul? 24/7) I loved it, really.

I used to create a Soultrap Web, 20 fts, and ranged soultrap too and I loved the way it looked and worked. Don't take Soultrap out of TES, plz.
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Justin Bywater
 
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Post » Wed Mar 30, 2011 9:44 am

They're advertising destruction a lot because combat is more easily advertise able. Buy Skyrim, you can heal yourself after combat! EPIC!


And they've actually mentioned other schools of magic. They've said that combining two healing spells will create a bigger healing surge, and in one of the interviews they've used a life-detect spell with a frenzy spell to make the bandits fight between each other.
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Lucky Boy
 
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Post » Wed Mar 30, 2011 11:09 am

Calm=
Boring.

You haven't been using it right.
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Symone Velez
 
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Post » Wed Mar 30, 2011 4:36 am

I just hope the other spell schools get looked at as well, as in Oblivion there was ALLOT of useless spells, some of which only became usefull when making your own spells.


Burden=
Did nothing for NPCs, as they carried very little anyway. (only when maxed out did this ever work)

Paralyze=
Game breaking. 1 second paralyze added to any spell meant no more challenge.

Soul trap=
A boring spell that only adds tedium to enchanting. Souls should be trapped in gems without this.

Calm=
Boring.

Shield spells (including elemental shields)=
Should NOT stack, far to easy to max out AC very early in the game. (I think shields have been changed anyway)

Resist spells=
Kinda boring, hopefully more dynamic in Skyrim. In Oblivion they are to MMO "buff" like

Weakness to blank spell=
Overpowered when they stack. Killing fire atronachs with a fireball from this stacking spell is silly.

Absorb skill/attribute spells=
These could have been better, give me more of a reason to use them in combat. Magic overhaul mods improve on this.



A lot of them are just too situational. A spell like resist requires you to guess what kind of attacks you will be hit with. They can do better. Maybe instead of having a bunch of different resist spells. They can have one resist spell that makes you resistant to the last attack that hit you. Lets say you get hit buy a very strong ice attack, so you use your resist spell. Now next time they use that attack, it's not as painful.

Absorb could always drain what the target is using right now and lasts till the target is dead or you remove absorb. That way if you are fighting a band of guard, you can target the archer with your absorb draining his effectiveness and letting you use a bow.
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Lalla Vu
 
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Post » Wed Mar 30, 2011 4:08 am

A lot of them are just too situational. A spell like resist requires you to guess what kind of attacks you will be hit with. They can do better. Maybe instead of having a bunch of different resist spells. They can have one resist spell that makes you resistant to the last attack that hit you. Lets say you get hit buy a very strong ice attack, so you use your resist spell. Now next time they use that attack, it's not as painful.

Absorb could always drain what the target is using right now and lasts till the target is dead or you remove absorb. That way if you are fighting a band of guard, you can target the archer with your absorb draining his effectiveness and letting you use a bow.


[sarcasm]Too much thinking, you still have to decide whether to use resist or absorb. Maybe just "streamline" magic so you only have one spell, called "magic"- cast it, and it automatically does something appropriate to whatever situation you're in.[/sarcasm]

Nah, let's stick with choosing exactly what effect we intend to use ourselves, hmm? Even Harry Potter gets to do that much.
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Skrapp Stephens
 
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Post » Tue Mar 29, 2011 10:49 pm

[sarcasm]Too much thinking, you still have to decide whether to use resist or absorb. Maybe just "streamline" magic so you only have one spell, called "magic"- cast it, and it automatically does something appropriate to whatever situation you're in.[/sarcasm]

Nah, let's stick with choosing exactly what effect we intend to use ourselves, hmm? Even Harry Potter gets to do that much.


It's not about thinking too much. It's about having way too many spells that do the same thing. Why do i have so many resist spells when the only one I want is the one that resists the person attacking me. There is an absorb spell for every skill that's a lot of spells that all do the same thing. Make someone weaker at something well i get better. We don't need a ton of spells. We just need spells that are flexible.
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jesse villaneda
 
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Post » Wed Mar 30, 2011 2:43 am

Nah, let's stick with choosing exactly what effect we intend to use ourselves, hmm? Even Harry Potter gets to do that much.

+1 faith in humanity
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Leanne Molloy
 
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