Destruction of Morrowind the revenge of Bethesda

Post » Thu May 03, 2012 1:00 pm

Maybe Bethesda tes creators got tired of hearing morrowind this morrowind that, greatest game ect. that they decided to just blow morrowind to bits so well never have any future reason to bother with it.

Thats to bad, and I really dont see how a hollow rock the size of half a football field could destroy the whole island.
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Jade Payton
 
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Post » Thu May 03, 2012 6:26 pm

1. That "hollow rock" resumed its previous trajectory and speed. Think of it like pausing a movie during a car chase; when you hit play, the cars don't accelerate from zero but maintain their speed.

2. A meteor/comet half the size of a football would still cause incredible damage.

3. The impact triggered the eruption of Red Mountain which is what really destroyed Vvardenfell and screwed up Morrowind.
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Shelby Huffman
 
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Post » Thu May 03, 2012 7:10 am

Still the character who caused the destruction of Morrowind was extremely selfish and had little personality, not to mention that Sul's wife volunteered to keep the ministry from falling.
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Jamie Moysey
 
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Post » Thu May 03, 2012 9:47 am

Morrowind was always destined for destruction. Such is inferred in the game itself.

Though I wouldn't be surprised if it was due in part to the often obnoxious behavior of some Morrowind fanatics. I would have done the same.
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rebecca moody
 
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Post » Thu May 03, 2012 4:54 pm

Still the character who caused the destruction of Morrowind was extremely selfish and had little personality, not to mention that Sul's wife volunteered to keep the ministry from falling.

Technically speaking, Vivec is the one who condemned Morrowind to destruction. It's even in one of his Sermons. He says that when his people cease to believe in him (since Gods depend on faith in order to be powerful) the Ministry of Truth will crash, unleashing destruction. The mages in The Infernal City are more or less trying to avoid the inevitable. You are right about Sul being selfish, but could any of us say we'd act differently in that situation?
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CArlos BArrera
 
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Post » Thu May 03, 2012 5:19 pm

Technically speaking, Vivec is the one who condemned Morrowind to destruction. It's even in one of his Sermons. He says that when his people cease to believe in him (since Gods depend on faith in order to be powerful) the Ministry of Truth will crash, unleashing destruction. The mages in The Infernal City are more or less trying to avoid the inevitable. You are right about Sul being selfish, but could any of us say we'd act differently in that situation?
When his people cease to love him, not believe. The Dunmer people forgot love. The Ministry of Truth crashed into them.

And if we're looking for someone to blame, we needn't look any further than the Nerevarine.
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Carys
 
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Post » Thu May 03, 2012 1:32 pm

When his people cease to love him, not believe. The Dunmer people forgot love. The Ministry of Truth crashed into them.

And if we're looking for someone to blame, we needn't look any further than the Nerevarine.

Believe, love; close enough. :P

As for blame, how so?
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michael danso
 
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Post » Thu May 03, 2012 6:25 pm

The Nerevarine killed vivec when he killed Dagoth Ur and the Heart, thus destroying any hope for a real power to keep the Ministry up but there was also another path the Nerevarine could've taken that could have been able to keep the Ministry up, most call this way "The black path" in where the Nerevarine becomes a God from taking over the heart.
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Skivs
 
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Post » Thu May 03, 2012 8:35 am

Morrowind was always destined for destruction. Such is inferred in the game itself.

Though I wouldn't be surprised if it was due in part to the often obnoxious behavior of some Morrowind fanatics. I would have done the same.

Morrowind was indeed doomed anyway.

Also this 'obnoxious' behavior works both ways too.

If I were to bake you a pie with apples in it and you would tell me that you did not like it because you hated apples. You tell me that you actually liked my old pies more, the ones without apples in them. Then I would get mad and yell at you that you should not complain. After all, one could or at the very least should not ever dislike the apples being added. You do not like the new pie because it was fundamentally changed, but when you tell me I yell at you that you are being obnoxious and only like the old pies better because of nostalgia.

But hey you were being 'obnoxious.'
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FITTAS
 
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Post » Thu May 03, 2012 10:30 pm

Now every time I play morrowind I think dang this is all going to be wiped out in a hundred years or something.

If they could hollow it out for a prisen, why not just chip away the rest into much smaller peices, and dust?

TES 7 the unknown hero goes back into time and magically diverts the rock into the ocean, thus saving morrowind.
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Gill Mackin
 
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Post » Thu May 03, 2012 4:17 pm

If its the inner sea it'll still cause a lot of problems and getting rid of the Ministry back when Vivec left would've been a terrible thing, its a symbol of protection and safety to the dunmeri people as well as a reminder of Lord Vivec's power.
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Sharra Llenos
 
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Post » Thu May 03, 2012 5:48 pm

Now every time I play morrowind I think dang this is all going to be wiped out in a hundred years or something.

If they could hollow it out for a prisen, why not just chip away the rest into much smaller peices, and dust?

TES 7 the unknown hero goes back into time and magically diverts the rock into the ocean, thus saving morrowind.

That would still create the tidal wave/tsunami that would still wreak havoc on Morrowind. As much as I mourn the loss of Vvardenfell, we'll all have to accept it...


... And become even bigger Morrowind [censored]. :biggrin:


Wow, really? We're not allowed to write f a n b o y s?
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X(S.a.R.a.H)X
 
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Post » Thu May 03, 2012 9:26 pm

Its believed that by now most of the mainland of Morrowind has returned to normal.
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RObert loVes MOmmy
 
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Post » Thu May 03, 2012 7:30 pm



Morrowind was indeed doomed anyway.

Also this 'obnoxious' behavior works both ways too.

If I were to bake you a pie with apples in it and you would tell me that you did not like it because you hated apples. You tell me that you actually liked my old pies more, the ones without apples in them. Then I would get mad and yell at you that you should not complain. After all, one could or at the very least should not ever dislike the apples being added. You do not like the new pie because it was fundamentally changed, but when you tell me I yell at you that you are being obnoxious and only like the old pies better because of nostalgia.

But hey you were being 'obnoxious.'
I'm sorry, it is obnoxious when I go to the trouble to make somebody a delicious baked good and they insult it to my face and tell me how I should only make sweetrolls because I made one once and it was objectively better than the pie. And tell me how my baking has been dumbed down to cater to the apple-loving mainstream.
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keri seymour
 
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Post » Thu May 03, 2012 6:19 am

I'm sorry, it is obnoxious when I go to the trouble to make somebody a delicious baked good and they insult it to my face and tell me how I should only make sweetrolls because I made one once and it was objectively better than the pie. And tell me how my baking has been dumbed down to cater to the apple-loving mainstream.
Even though said sweetroll was pretty much just an attempt to expand the product line, to afford more apples to innovate more apple pies with.

Or, after telling said Apple-baker that you like the sweetroll, they decide to incorporate some of the good ideas from making the sweetroll into making their next apple pie, and you condemn and whine about it being an apple pie, despite this being an apple pie bakery

Skyrim is made in the spirit of Daggerfall.
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Kay O'Hara
 
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Post » Thu May 03, 2012 7:32 pm

Also this 'obnoxious' behavior works both ways too.

If I were to bake you a pie with apples in it and you would tell me that you did not like it because you hated apples. You tell me that you actually liked my old pies more, the ones without apples in them. Then I would get mad and yell at you that you should not complain. After all, one could or at the very least should not ever dislike the apples being added. You do not like the new pie because it was fundamentally changed, but when you tell me I yell at you that you are being obnoxious and only like the old pies better because of nostalgia.

But hey you were being 'obnoxious.'
No, the appropriate example would be that I buy an apple pie from you, and I tell you I don't like the pie because I hate apples and I liked your older pies better, then I go on to berate you, calling you selfish, lazy, and incompetent, then going on to belittle anyone who likes apple pie by insulting their intelligence and their taste.

That's being obnoxious, and I could not blame you if, in that scenario, you were to throw the pie in my face.

I have no problem with anyone who simply doesn't like any games after Morrowind, or any games before, or any combination. That's fine. The 'obnoxious' factor comes into play when they start hurling insults and acting as though their own opinion is the best one for everyone, and that they are somehow entitled to something more.
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Carolyne Bolt
 
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Post » Thu May 03, 2012 10:14 am

If this were the case then Bethesda would have destroyed Hammerfell and High Rock after Morrowind came out. The cries of "Daggerfall this" and "Daggerfall that" were as loud in 2002 as "Morrrowind this" and "Morrowind that" in 2006.
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Scotties Hottie
 
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Post » Thu May 03, 2012 4:04 pm

As I said before, this obnoxious behavior goes both ways. I am glad that you all responded by expanding my metaphor it was fun to read.

So either way the problem would be that people out of one of the two (Morrowind fans / fans of the newer games) groups or even both deem their opinion superior.

Then we get lots of replies objectively comparing the games.
But finally it would boil down to what you want in the games. Only things like animations can actually be compared.

Correct?


I am also enjoying the games more now that I am finally starting to see them as unique games without trying to compare them while playing. It is still diffcult with Skyrim but Oblivion surely is a lot more enjoyable now. It is not so much about trying to deny that you have a favorite game, but more about realizing that the games on their own are still better than pretty much every other game there is out there
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No Name
 
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Post » Thu May 03, 2012 6:45 am

Morrowinds destruction could also be seen as a hint.

Eg Destruction is followed by rebuilding.
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Benito Martinez
 
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Post » Thu May 03, 2012 1:27 pm

As I said before, this obnoxious behavior goes both ways. I am glad that you all responded by expanding my metaphor it was fun to read.

So either way the problem would be that people out of one of the two (Morrowind fans / fans of the newer games) groups or even both deem their opinion superior.

Then we get lots of replies objectively comparing the games.
But finally it would boil down to what you want in the games. Only things like animations can actually be compared.

Correct?


I am also enjoying the games more now that I am finally starting to see them as unique games without trying to compare them while playing. It is still diffcult with Skyrim but Oblivion surely is a lot more enjoyable now. It is not so much about trying to deny that you have a favorite game, but more about realizing that the games on their own are still better than pretty much every other game there is out there
That's pretty much correct. At least on the inability to objectively compare them (If you use any as a base, you end up unconsciously failing to account for the positive additions to the series, and the impact ommissions can have on the world and gameplay)

A big thing that varies between games is how they bring their worlds to life - Daggerfall did it by using the massive scale, and generated content. Morrowind did it by emphasizing "Background" - Why everything is like it is, and what's happened before you came along. I find that Morrowind's approach actually devalued the game by almost completely disassociating what you saw in-game from what you could actually do.

Oblivion and Skyrim make their worlds "real" by bringing them alive. Doing so also necessitated "Essential" NPCs, brought back from Daggerfall. Having someone who plays a major political role in the world get killed can cause the world to fall apart if the developers do not implement a proper reaction. But no developer can forsee every course of action a player can make. That doesn't mean I approve of how heavy-handedly Bethesda implements essential NPCs. Especially those that shouldn't be Essential (Such as that Argonian in Solitude, all those Beggars, Camp Commanders, and anyone else casually mentioned in dialogue). I think I'll make a post or something with a new plan for Essential NPCs.

A lot of work went into making Dragons, Rabbits, Foxes, Fish, Plantlife, and Bugs for a reason.
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REVLUTIN
 
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Post » Thu May 03, 2012 8:55 pm

Its believed that by now most of the mainland of Morrowind has returned to normal.

How long does it take for dust to settle and vegitation to sprout up again? How long has it been, 150-200 years?
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james kite
 
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Post » Thu May 03, 2012 12:42 pm

Small rocks from space can create huge craters on earth in some cases, the moon Baar Dau retained it's speed when Vivec's influence waned.
This when smashing into Red Mountain's veins, caused a huge combined explosion that no doubt sent volcanic ash that polluted the air miles around.
I'm sure vvardenfall would have been absolutely destroyed by this and no doubt sent rock flying off to crash into the inner sea.

Is this revenge for Bethesda having to put up with the constant whining of nostalgic Morrowind players thinking that Morrowind triumphs all?
No. I think Bethesda developers themselves are very alike to such players, but they cannot take their games back to that time due to current trends.

If anything, the destruction of Morrowind is a blessing. If Morrowind was ever revisited in a TES: Argonia, then we could see it revitalised by the eruption.
As volcanic eruptions often bring out a great rebirth of life after some hundreds of years for the land to start using the newly volcanic soil to aid it.

This surely would make Morrowind into a giant fungal paradise, being somewhat akin to the planet Felucia's enviroment in the Star Wars universe.
Such a locale is hugely expansive and intriguing to explore. It'd also fit with an Argonia game or expansion due to the vast undergrowth and swamp.
So they did care, so much to destroy it and to perhaps create another chance to revisit it in a later game.
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Ron
 
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Post » Thu May 03, 2012 7:09 pm

With most of Tamriel in the toilet as far as Skyrim's 'current events around the world' goes, I don't see why any update to Bethesda's lore really matters.

From a writer's standpoint, you could just as easily make 'oh everything got resolved' or even make a prequel game as they did with the frankly-random 'oh now it's 200 years later and oh crap elitist high elves and dragons.'

You know we'd still buy it.
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Patrick Gordon
 
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Post » Thu May 03, 2012 7:34 am

Morrowind was always destined for destruction. Such is inferred in the game itself.

Though I wouldn't be surprised if it was due in part to the often obnoxious behavior of some Morrowind fanatics. I would have done the same.

That's because Oblivion was a major slap in the face. It completely dropped everything that Morrowind established about Cyrodiil, changing it from the "Roman Empire in an Aztec Jungle" concept into a generic high-fantasy ripoff. And to add to the insult, it had a horrible level scaling mechanic, a poor implementation of voice acting (it would've been far better with text dialogue), uncanny valley face generation, and a villainous doomsday cult that had even less depth than Skyrim's dragons. And the worst part in my opinion: Oblivion offered no counterpoint to the Imperial culture, and practically turned the Septim line into gigantic Mary Sues by acting as though the Emperor is all that kept the world from being invaded by demons.
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Rude Gurl
 
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Post » Thu May 03, 2012 2:56 pm

...Because the Emperor IS the only thing keeping the Daedra from invading en masse. It's like saying Sotha Sil is a Mary Sue because it's only thanks to him that the Daedric Princes can't typically manifest in their full power on Tamriel.

EDIT: And what counterpoint should they have offered to Imperial culture? The Imperials always HAVE been the counterpoint to the provincial culture.
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Latino HeaT
 
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