As I said before, this obnoxious behavior goes both ways. I am glad that you all responded by expanding my metaphor it was fun to read.
So either way the problem would be that people out of one of the two (Morrowind fans / fans of the newer games) groups or even both deem their opinion superior.
Then we get lots of replies objectively comparing the games.
But finally it would boil down to what you want in the games. Only things like animations can actually be compared.
Correct?
I am also enjoying the games more now that I am finally starting to see them as unique games without trying to compare them while playing. It is still diffcult with Skyrim but Oblivion surely is a lot more enjoyable now. It is not so much about trying to deny that you have a favorite game, but more about realizing that the games on their own are still better than pretty much every other game there is out there
That's pretty much correct. At least on the inability to objectively compare them (If you use any as a base, you end up unconsciously failing to account for the positive additions to the series, and the impact ommissions can have on the world and gameplay)
A big thing that varies between games is how they bring their worlds to life - Daggerfall did it by using the massive scale, and generated content. Morrowind did it by emphasizing "Background" - Why everything is like it is, and what's happened before you came along. I find that Morrowind's approach actually devalued the game by almost completely disassociating what you saw in-game from what you could actually do.
Oblivion and Skyrim make their worlds "real" by bringing them alive. Doing so also necessitated "Essential" NPCs, brought back from
Daggerfall. Having someone who plays a major political role in the world get killed can cause the world to fall apart if the developers do not implement a proper reaction. But no developer can forsee
every course of action a player can make. That doesn't mean I approve of how heavy-handedly Bethesda implements essential NPCs. Especially those that
shouldn't be Essential (Such as that Argonian in Solitude, all those Beggars, Camp Commanders, and anyone else casually mentioned in dialogue). I think I'll make a post or something with a new plan for Essential NPCs.
A lot of work went into making Dragons, Rabbits, Foxes, Fish, Plantlife, and Bugs for a reason.