Destruction is not underpowered...

Post » Sat Nov 19, 2011 2:22 am

Whining about destruction being underpowered is like a hunter from WoW complaining that their dps is to low when they havent even pulled their pet out...deal with it,
mages have pets END OF STORY !!!!!
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Lizs
 
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Post » Fri Nov 18, 2011 1:42 pm

My point exactly. A poster a bit ago says "It's like upgrading from iron to steel, and being stuck at steel the rest of the game." I take that as "It's okay for me to use one spell the whole game, but you have to buy your weapons. When you do, I am going to rage about it because it's not fair"


No, that is the way your lack of comprehension WANTS to take it.

PLAY a mage beyond lvl 40. You will find that you can no longer buy spells to improve your effectiveness in the way that warriors for example get better weapons and scaling regardless. What the poster meant by that anology is that once you get your mastery spells in destruction, you are done. Hence "It's like upgrading from iron to steel, and being stuck at steel the rest of the game." Your enemies continually get tougher while your max spells continually lose effectiveness due to scaling or the lack of in this case. You cannot improve your damage through enchants and you cannot improve through spellcrafting since it was removed from the game.

Clear enough?
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Siidney
 
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Post » Sat Nov 19, 2011 2:30 am

The thing that really irks me is that certain spell effects in Destruction become absolutely useless. Personally, I loved the Flames spell. A jet of fire leaving my hands was awesome. It makes no sense why I suddenly can't use that spell effect anymore. What would have been nice was to either have spells scale or allow each individual spell to be improved upon. That way, if someone doesn't like Firebolt but likes Flames they can make Flames the stronger spell...in other words, spellcrafting.

Totally agree. With a patch they can fix this problem. I was planning to start a mage character, but now I'll probably just try a battlemage, with an emphasis on magic for range, and melee for up close.
Plus, spellcrafting in general is a really good idea. don;t know why it wasn't in this game.
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Del Arte
 
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Post » Fri Nov 18, 2011 7:19 pm

I might be off a little when I say this, but I am going to make an assumption and say- As a one handed player, my melee perks are pretty limited. Blacksmithing is my ONLY way to improve my damage other than potions, right? Last time I checked, destruction perks granted some amazing bonuses, enchanting can boost destruction stats, as well as potions too?


Wrong. Blacksmithing is just the beginning. Real fun starts when you combine Blacksmithing with Enchanting. And if you add Alchemy into this...
Well, to put it short, one guy managed to get 3000 armor and 1500 weapon damage for around 60 seconds,
or around 500 damage and 1500 armor on constant.

This is how you do it.

Lvlup Enchanting and Blacksmithing to 100.
Make full set of "+% to Enchantment" enchants.
Then use it and repeat the process.
Then, using the second set, make the blacksmithing set.
Then upgrade your weapons/armor. The more smithing bonus you have, the MORE will be bonus when you upgrade weapon to Legendary (not when you create a weapon, but only when you upgrade it)
Now you use second set and make a full +% 1h/2h/bow damage and + to light/heavy armor skill (depends on what you're using.) I've seen +75% to weapon damage enchants just on ONE item (and they stack with other items....)
And if you add 100 Alchemy into all of this :D


At same time, destruction magic always stays at it's 90 (or 180 when dual casted; both numbers are taking perks into account) expert level spells. There's no way
to increase it. and Master spells... they just don't worth it.
So at level 50+ Destro mage becomes completely unplayable.

P.S. I'm not saying Smithing+Enchanting combo should be nerfed. There's no reason to do it.
But destro mages should be playable through all the game.
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Noraima Vega
 
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Post » Fri Nov 18, 2011 8:10 pm

Whining about destruction being underpowered is like a hunter from WoW complaining that their dps is to low when they havent even pulled their pet out...deal with it,
mages have pets END OF STORY !!!!!


Melee can as well, that has NOTHING to do with the issues od destruction not scaling. Also, if I want to play a sorcerer and not use pets i should be able to do decent damage, it is a viable way to play since fantasy was around. Playing as a mage who uses destruction is one of the most popular mages in fantasy, no excuse for the one damage skill for mages to be gimped, they dont have much else as they are weak up close. Sorcerers who justd estruction magic have been around since day one, they are gimped in Skyrim.

melee scales, can still use poisons and staffs for magic, and does way more damage.... What you said has ZERO to do with that.I Should not eb forced to use pets as melle are not.

So much for end of story.
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Chris Jones
 
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Post » Fri Nov 18, 2011 7:50 pm

Melee:
All but 2 perks in the 1h melee weapon skill tree contribute to damage. Only 1 perk in 2h does not.

Levelling the melee skill itself adds to damage.

+skill enchants on the weapon add to damage.

Having a better weapon, and being able to improve it adds to damage.

Dragon shouts such as elemental fury add to melee damage.

vs

Destruction:
Less than half the perks increase damage, and those that do do not improve all destruction spells, only subsets of them.

Levelling the destruction skill does not add to damage

+skill enchants on gear do not add damage.

Having a better/higher level spell does do more damage, but not anywhere near enough to begin to compare to melee advantages.

No dragon shouts improve your cast spell damage.

+magicka regen is broken. Magicka regen is inherently far slower than stamina regen.

THis is why the scaling is so off. Levelling destro needs to improve destro damage, and magicka regen needs to be fixed.


Ditto
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Lauren Denman
 
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Post » Fri Nov 18, 2011 5:08 pm

Anyone complaining about going out of mana as a caster just needs to enchant some better items.

My expert level destruction spells cost THREE mana. 3. The number that comes after two.

I can spam dualcast thunderbolt for like 10 minutes before I even get close to running out of mana.
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Queen of Spades
 
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Post » Sat Nov 19, 2011 2:12 am

Anyone complaining about going out of mana as a caster just needs to enchant some better items.

My expert level destruction spells cost THREE mana. 3. The number that comes after two.

I can spam dualcast thunderbolt for like 10 minutes before I even get close to running out of mana.


Soemone else who cannot read, thats not even the issue....................and is irrelevant.
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GEo LIme
 
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Post » Fri Nov 18, 2011 4:35 pm

Melee can as well, that has NOTHING to do with the issues od destruction not scaling. Also, if I want to play a sorcerer and not use pets i should be able to do decent damage, it is a viable way to play since fantasy was around. Playing as a mage who uses destruction is one of the most popular mages in fantasy, no excuse for the one damage skill for mages to be gimped, they dont have much else as they are weak up close. Sorcerers who justd estruction magic have been around since day one, they are gimped in Skyrim.

melee scales, can still use poisons and staffs for magic, and does way more damage.... What you said has ZERO to do with that.I Should not eb forced to use pets as melle are not.

So much for end of story.



No your just not dealing with it and still whining
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Rachael Williams
 
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Post » Fri Nov 18, 2011 7:56 pm

No your just not dealing with it and still whining


translation, I do not have any valid points so ill resort to name calling and attacking the poster and ignore all the facts.

try and refute MOGRUS post... Those are facts. Destruction is gimped.
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Charlotte Henderson
 
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Post » Fri Nov 18, 2011 10:04 pm

No your just not dealing with it and still whining


The point is that every perk point and skillup in destruction would have been better spent in ANY other combat skill. Destruction specifically is useless.

It feels fine at first, because everyone starts off weak, but gets left in the dust at about level 40 and you end up with a skill that hangs around your neck like an albatross.

No one is saying all magic is broken (other than magicka regen), any more than all stealth or combat is broken. Just that one entire combat tree is a complete waste of time and effort and would be better off if it had been left out of the game entirely.
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Oscar Vazquez
 
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Post » Fri Nov 18, 2011 2:38 pm

I think the problem most people have is they do not understand the math in this, I will try to shed some light.

My SINGLE one handed daedric war axe upgraded to legendary through smithing (WITHOUT any enchants on my armor to make smithed items stronger) does about 72 damage per hit. With the first tier one handed perk maxed, that damage is doubled to 144. Now because im dual wielding these exact same axes, I attack 35% faster from the dual fury perk, and also my power attacks cause 50% extra damage. I also use the axe mastery perk so that my axes cause the target to bleed for even more damage (The damage isnt stated.) I also have 25% bonus damage to my power attacks, and 25% less stamina use for power attacks. Now, I do not have these enchanted because I feel the Elemental Fury shout is better (It DRAMATICALLY increases attack speed, AS WELL AS power attack speed. But can only be used with non enchanted weapons, to my knowledge, there is no such enchant for destruction users, or archery for that matter.)

To my knowledge, the highest damage destruction spell is Fire Storm, which is 150 points. They also have 50% increased Fire damage from a perk, making this come out to 225 damage. With NO way to make it a power attack, NO way to cast it faster, NO shout to improve its casting speed or damage, NO way to smith it to be more powerful, AND they must be a fire mage to make the most use out of this spell. While I as a warrior can freely choose between the weapon type that i want with no real decrease to effectiveness. So lets look at this from a bullet point style view.

Daedric War Axe - 72 damage
+100% Damage
+75% Power Attack Damage
+35% Faster Attack Speed
+???% Faster Attack Speed (Elemental Fury shout, im guessing ATLEAST 100% faster.)
+25% Less Stamina For Power Attacks
+?? Extra Bleed Damage

Fire Storm - 150 Damage
+150% Damage (Im assuming dual wielding the spell doubles its damage, plus 50% from the perk.)
+??% Less Magicka Cost (I have no idea how much less magicka it costs when destruction is maxed, I do not play a mage.)
+??% Chance To Fear Target (Assuming you're a fire mage, which really limits destruction even more.)

And this doesnt even factor in enchanting my gear with major smithing to create even BETTER daedric war axes and improving them even MORE. I also didnt take into account the fact that I play on master difficulty, basicly nerfing all damage the player does by 40%. From this math alone, I can already tell it svcks to be a pure mage.

-Edited to include bleed damage and fear chance-


Numbers don't lie!
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lucile davignon
 
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Post » Fri Nov 18, 2011 5:19 pm

Wrong. Blacksmithing is just the beginning. Real fun starts when you combine Blacksmithing with Enchanting. And if you add Alchemy into this...
Well, to put it short, one guy managed to get 3000 armor and 1500 weapon damage for around 60 seconds,
or around 500 damage and 1500 armor on constant.
[..]
At same time, destruction magic always stays at it's 90 (or 180 when dual casted; both numbers are taking perks into account) expert level spells. There's no way
to increase it. and Master spells... they just don't worth it.


If you're going to exploit like that, you can make all spells free to cast, deck out your mage in heavy armor, and perma-cast staggering fireballs or whatever. Once you exploit enchanting+alchemy, these comparisons just don't work anymore, the game is clearly not meant to be played like that.
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Oceavision
 
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Post » Fri Nov 18, 2011 5:16 pm

Numbers don't lie!



What about aoe stats? lols
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Kelly Upshall
 
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Post » Fri Nov 18, 2011 10:56 am

I don't know if its an actual spell in game but there is this huge fireball spell that pawns the hell out of me
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James Hate
 
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Post » Fri Nov 18, 2011 11:19 am

What about aoe stats? lols


Melee gets perks that make certain attacks AOE. Try harder.

I don't know if its an actual spell in game but there is this huge fireball spell that pawns the hell out of me


NPCs don't have the limitations PCs do, and no it probably isn't.
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jessica sonny
 
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Post » Fri Nov 18, 2011 5:47 pm

Magic doesn't need to scale. The fact that you have access to almost infinite mana going pure caster means you can sustain damage much longer than melee classes, providing you more dps for the total duration of a fight. UNLESS you resort to potions, which again apply to both caster and melee classes. Casters also have an amazing ability to heal themselves and kite, given you aren't dense and are dead set on going straight destro.


What good is any of that going to do you if your not doing any damage to the enemy because they outlevel your strongest damage spells???
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Nick Jase Mason
 
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Post » Fri Nov 18, 2011 3:27 pm

I love this exchange:

OP: "Hey I played a bit and things seem balanced to me."

Jerks: "No way, it's totally broken and you can't possibly understand. Get some evidence if you want to be taken seriously." (gingerbill)

Me: "Where the heck is your evidence? Put your money where your mouth is. If you have to resort to insults, you are probably wrong."


Considering you can get the base damage of a Daedric sword up to +2700 up is good enough reason to say the game isn't balanced. Plus melée and bows get the best out of smithing, enchanting, and alchemy. Also while archers and melée characters are dishing out this damage they get a powerful defense from armor and a shield.
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[ becca ]
 
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Post » Fri Nov 18, 2011 6:07 pm

Anyone complaining about going out of mana as a caster just needs to enchant some better items.

My expert level destruction spells cost THREE mana. 3. The number that comes after two.

I can spam dualcast thunderbolt for like 10 minutes before I even get close to running out of mana.


You probably have to spam it that long before you kill anything at high levels unless you're on easy. Mana isn't an issue, it never was. The problem is the damage output never improving beyond +50% (which costs 6 perk points to get for the entire school).

All Bethesda has to do is to make base damage on Destruction spells increase by 1% per skill level.

So current imaginary spell..

25 Destruction skill.. 50 (75) damage
50 Destruction skill.. 50 (75) damage
75 Destruction skill.. 50 (75) damage
100 Destruction skill.. 50 (75) damage

With the change..

25 Destruction skill.. 62.5 (93.75) damage
50 Destruction skill.. 75 (112.5) damage
75 Destruction skill.. 87.5 (131.25) damage
100 Destruction skill.. 100 (150) damage

Bracket values would be with the +50% damage perks.
100 Destruction skill.. 50 damage.


This would also make the Master spells worth casting.
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Rachel Hall
 
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Post » Fri Nov 18, 2011 10:55 pm

So, some people find it strange that one skill tree (destruction) doesn't allow you to dominate the whole game.
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Kristian Perez
 
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Post » Fri Nov 18, 2011 8:32 pm

You probably have to spam it that long before you kill anything at high levels unless you're on easy. Mana isn't an issue, it never was. The problem is the damage output never improving beyond +50% (which costs 6 perk points to get for the entire school).


I understand the desire for Destruction to be at the same level of strength as melee, bows, etc. I get that.

What I don't get is the griping that the highest level spells don't suddenly get stronger.
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john palmer
 
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Post » Fri Nov 18, 2011 1:05 pm

So, some people find it strange that one skill tree (destruction) doesn't allow you to dominate the whole game.


No, people find it strange that one skill tree is so worthless at level 40+ that almost any build without it would be better.
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Chelsea Head
 
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Post » Fri Nov 18, 2011 11:19 pm

Melee gets perks that make certain attacks AOE. Try harder.


Not to mention that those stats will have level limitations.
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Chelsea Head
 
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Post » Fri Nov 18, 2011 11:58 am

http://www.youtube.com/user/TheHarley151#p/u

some amazing skyrim videos right there
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jasminε
 
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Post » Fri Nov 18, 2011 11:44 pm

No, people find it strange that one skill tree is so worthless at level 40+ that almost any build without it would be better.


Oh? Is the difficulty slider not a viable option?
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Thomas LEON
 
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