Destruction is not underpowered...

Post » Fri Nov 18, 2011 1:52 pm

I am getting mixed feedback here. 8 people jump up and say they can't kill anything at high levels with destruction spells. Then 2 people say destruction is fine, but only on adept or lower, its the higher difficulty which makes the enemies stronger which thus makes the magic weaker. Then you have people like chronobomb who actually go into the game and test and find that their destruction skill actually raises slower than their other skills even with the same usage. Only one of those things is actually a problem.


One other thing here, what is the obsession with levels? This isn't Diablo 3, its not meant to be a loot casino. TBH the combat and "leveling" mechanics in TES and Bethesda games like Fallout have never really been that robust or "balanced." Nor have many other recent products like Bioware's Dragon Age games or even their Mass Effect games. If you play this game looking for the kind of polish and attention to combat systems that say Blizzard prioritizes in Diablo or WOW, you aren't going to find it. Its just not what these guys do. (and yes I listed only AAA mass market RPG titles for a reason. Skyrim will like have sold more than $ 400 million worth of dics before the end of next week. Morrowind was not, but Skyrim certainly is mainstream.)


Whether that warrants a vastly greater attention to the combat and character building aspects of this series is certainly worthy of discussion, but [censored]ing and crying about destruction magic spells when you are level 45+ in a game that isn't built around those things is not going to get you anywhere.


And crying about people who are crying is different how?

What's that? You aren't crying about them? Guess what, they aren't "crying" either.
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Janette Segura
 
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Post » Sat Nov 19, 2011 2:29 am

I am getting mixed feedback here. 8 people jump up and say they can't kill anything at high levels with destruction spells. Then 2 people say destruction is fine, but only on adept or lower, its the higher difficulty which makes the enemies stronger which thus makes the magic weaker. Then you have people like chronobomb who actually go into the game and test and find that their destruction skill actually raises slower than their other skills even with the same usage. Only one of those things is actually a problem.


One other thing here, what is the obsession with levels? This isn't Diablo 3, its not meant to be a loot casino. TBH the combat and "leveling" mechanics in TES and Bethesda games like Fallout have never really been that robust or "balanced." Nor have many other recent products like Bioware's Dragon Age games or even their Mass Effect games. If you play this game looking for the kind of polish and attention to combat systems that say Blizzard prioritizes in Diablo or WOW, you aren't going to find it. Its just not what these guys do. (and yes I listed only AAA mass market RPG titles for a reason. Skyrim will like have sold more than $ 400 million worth of dics before the end of next week. Morrowind was not, but Skyrim certainly is mainstream.)


Whether that warrants a vastly greater attention to the combat and character building aspects of this series is certainly worthy of discussion, but [censored]ing and crying about destruction magic spells when you are level 45+ in a game that isn't built around those things is not going to get you anywhere.


im not even sure what you are trying to say here, but stating that its not a problem that destruction is weak and almost useless at high levels compared to melee is just foolish
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ezra
 
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Post » Fri Nov 18, 2011 11:32 pm

Personally I think the problem isnt in Destruction but in the really broken alchemy/crafting/enchantment sytem. I really dont think that is was ever intended to make as a warrior over 2000 damage per strike. Videos on youtube where someone kills a dragon in 2 hits on Master difficulty are proving that. when they will remove that the other direct damage skills will be brought down to more balanced levels
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Albert Wesker
 
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Post » Fri Nov 18, 2011 5:29 pm

Personally I think the problem isnt in Destruction but in the really broken alchemy/crafting/enchantment sytem. I really dont think that is was ever intended to make as a warrior over 2000 damage per strike. Videos on youtube where someone kills a dragon in 2 hits on Master difficulty are proving that. when they will remove that the other direct damage skills will be brought down to more balanced levels


I think this is the culprit as well.

Warriors and rogues are gear dependent, and if they did not exploit blacksmithing and enchantment to create gear that dwarfs legendary daedric rewards, you will find that they will also have similar problems on Master difficulty.
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stephanie eastwood
 
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Post » Sat Nov 19, 2011 2:11 am

http://static.tvtropes.org/pmwiki/pub/images/wizardsandmelees_9442.jpg

Take that and switch Melee/Magic around. You can imagine magic as a staircase if you really want, but melee far outclasses it at high levels.

@v TricKy v: I don't even use alchemy, and I don't double/triple/uberfy my weapons/armor. I upgrade my gear with no potions/enhancers, and I still make dragon mush on Master. My armor makes me invincible and my mace heals any damage I take.
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ANaIs GRelot
 
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Post » Fri Nov 18, 2011 12:33 pm

I think this is the culprit as well.

Warriors and rogues are gear dependent, and if they did not exploit blacksmithing and enchantment to create gear that dwarfs legendary daedric rewards, you will find that they will also have similar problems on Master difficulty.

Imo the main issue is that it doesn't feel good when higher player levels decrease your power. And a player that uses destruction for dealing damage gets just that impression.
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jaideep singh
 
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Post » Fri Nov 18, 2011 11:39 am

Personally I think the problem isnt in Destruction but in the really broken alchemy/crafting/enchantment sytem. I really dont think that is was ever intended to make as a warrior over 2000 damage per strike.


You can say that as often as you want, they don't seem to want to hear it...

I don't use that exploit and my non-mage character doesn't do more damage with weapons than Destruction magic does, either.

Arguing with this exploit is pointless anyway, since if you use it, you can make your mage invincible and spellcasting free. So where's the problem? Nobody needs 2000 damage per hit if he's invincible and can perma-cast spells that also stagger the target.

Also that guy who posted how people will level up crafting skills first and only then start with Destruction? What did you think would happen in a game where enemies scale to your level? Of course that'll make it harder!

And finally, yes, Destruction magic damage doesn't go up anymore once you have 100 skill. Well, neither does weapon damage after a certain point unless you use that exploit!
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Kevan Olson
 
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Post » Fri Nov 18, 2011 9:18 pm

Spoiler
lol

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Tamara Dost
 
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