Destruction is not underpowered...

Post » Fri Nov 18, 2011 2:57 pm

i bet 90% of these "mages svck" people don't buy better spells and don't carry magicka potions.
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Ash
 
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Post » Fri Nov 18, 2011 11:08 am

I only wish that I could upgrade spell damage at the cost of mana, and that mana would regen during combat.

For me, that would make me happy. I feel just fine right now but im only level 24.
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Sarah Knight
 
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Post » Fri Nov 18, 2011 1:12 pm



A warrior SHOULDN'T coast through the game on hardest difficulty, what part of that don't you understand, it would mean the game is broken and unbalanced.



Only they do, and every straight DPS skill out performs Destruction by a rather large chunk in the later game :facepalm:

Lets put "pure mage" aside for a second, Destro svcks compared to every other DPS skill by FAR.
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Scarlet Devil
 
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Post » Sat Nov 19, 2011 2:16 am

Lv 45 pure mage here.

You people are full of [censored], I never considered being a mage underpowered. Not even once, everything that I couldn't kill straight up I killed by kiting or abusing door mechanics. Many a times I thought to myself, how the hell would a melee character deal with this?

Now with my own enchanted light dragon armor gear, I have enough destruction cost reduction to make everything in that tree completely free. It doesn't matter how much I spam, my magicka bar won't go down. The ranged ability of destruction spells far outweight needing to close in to melee range of dragons and giants. The dual wield impact means that I can chain stun every single enemy in the game for easymode killing.

To be frank, it's getting a bit boring being this unchallenged.
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Pants
 
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Post » Fri Nov 18, 2011 11:13 pm

Playing as a caster provides you with more than just destro options, so I have no idea why you think it's necessary to commit to one element of attack to make it through the game. Melee constantly takes damage, uses stamina, and has far less mana capability because we must continue putting points into stamina and health so we can fufill our roles as melee. Pure melee isn't possible without massive amounts of potions, thus providing that pure casters must do the same, right?

You can go melee and have some points in resto, providing a sense of hybrid. You could go caster and put points into melee, bow, conjuration, or what have you. Given that, yeah it makes a bit of sense saying that you can't go full caster. You CANNOT go full melee either. If you think you can, play a damn melee class and find out yourself.

I don't understand what the problem is. If you buy better spells and utilize OTHER OPTIONS as part of your class role, you will always come out ahead. Simply going straight melee, or straight caster is dense and just flat out dumb.

They designed the game as it stands with the need to diversify your character. You have to adapt to battles, not just bulldoze through with one main tactic.
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Alan Cutler
 
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Post » Fri Nov 18, 2011 11:46 pm



To be frank, it's getting a bit boring being this unchallenged.

Then don't exploit enchanting? Also you aren't playing on master? Infinite mana is nice, but having to casting more and more on each mob as you level is not.
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Yung Prince
 
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Post » Fri Nov 18, 2011 8:54 pm

Then don't exploit enchanting? Also I bet you aren't playing on master.


If that is exploiting enchanting, then the steps to getting 2k+ melee should be held to the same standard- voiding out your argument entirely.
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Mrs Pooh
 
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Post » Fri Nov 18, 2011 10:32 pm

Then don't exploit enchanting? Also I bet you aren't playing on master.


Enchanting is a part of the game like every other ability. I'm not going to intentionally gimp my character, that's how chumps think.

I am in fact playing on master you condescending [censored], it still doesn't matter. Normal mobs die to aoe, elite mobs die to chain stuns, bosses die to chain stuns.

Dragons can't even get a breath off while I happily sit 20 meters away chucking destruction.


TLDR: Destruction is FINE. People need to learn to play.
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Latino HeaT
 
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Post » Fri Nov 18, 2011 4:19 pm

TLDR: Destruction is FINE. People need to learn to play.


Only if you cheat. Yes, infinite mana is a cheat and exploit = fact. Deal with it.

Oh and have fun casting 30 fireballs while warrior 1 shots.
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Kevan Olson
 
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Post » Fri Nov 18, 2011 6:29 pm

For the most part, I've already talked about this in this thread -> http://www.gamesas.com/index.php?/topic/1269220-scale-magic-magnitude/page__view__findpost__p__19240938

Anyway, there is one completely valid point about destruction magic, and that is that it does not scale.

You get perks to increase damage, and that is about it.

With a warrior, you will eventually get daedric weapons, and as a mage you will eventually get your top-tier spells. This happens somewhere around the mid-twenties, I believe.

Now, with a warrior, however, you can increase your power beyond mere base daedric sword levels with increased skill levels, perks, forging, enchanting, and potions.

With a mage, you can increase damage with perks (very finite) and potions. Once you have hit top-level spells and have the perks, you are at peak permanent damage output levels... around level 25.

Meanwhile, enemies keep scaling upwards in strength, but destruction never does.

There is a simple solution to this - scale destruction damage to the player's level by some means. Either give players the ability to enchant +x% destruction damage equipment, or multiply their damage output by their maximum magicka (which would functionally be multiplying by their actual level, as modified by the ratio at which they pump magicka), and you have fairly simply and efficiently solved the problem. Base damage can be scaled so that this doesn't create overpowered characters at any point in the progression.

Having the ability to equip some sort of item whose function is to hold an enchantment that gives you + magnitude to your spells would put spellcasting scaling on exactly the same playing field as warriors and their enchantable, upgradable equipment. Hence, it would be more balanced to other character types.

Basing it off magicka would make it more based upon your direct level, which would make it more proportionate to the amount of health that enemies will increase in as you climb up in levels with the level scaling, and be more balanced to the game.

This is a simple mathematical problem, there is far too much chest thumping going on about how everyone else is a worse player than whoever is talking.
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Tom
 
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Post » Fri Nov 18, 2011 6:36 pm

Magic doesn't need to scale. The fact that you have access to almost infinite mana going pure caster means you can sustain damage much longer than melee classes, providing you more dps for the total duration of a fight. UNLESS you resort to potions, which again apply to both caster and melee classes. Casters also have an amazing ability to heal themselves and kite, given you aren't dense and are dead set on going straight destro.
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Sammygirl
 
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Post » Fri Nov 18, 2011 7:11 pm



Basing it off magicka would make it more based upon your direct level, which would make it more proportionate to the amount of health that enemies will increase in as you climb up in levels with the level scaling, and be more balanced to the game.




This could work pretty good.
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Mistress trades Melissa
 
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Post » Fri Nov 18, 2011 10:24 pm

Basing it on magicka would mean that only altmer mage would be played.
The best way is too scale spells based on skill level like every skill is.

Is damage health still in, btw?
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Kirsty Wood
 
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Post » Fri Nov 18, 2011 11:43 pm

Lv 45 pure mage here.

You people are full of [censored], I never considered being a mage underpowered. Not even once, everything that I couldn't kill straight up I killed by kiting or abusing door mechanics. Many a times I thought to myself, how the hell would a melee character deal with this?

Now with my own enchanted light dragon armor gear, I have enough destruction cost reduction to make everything in that tree completely free. It doesn't matter how much I spam, my magicka bar won't go down. The ranged ability of destruction spells far outweight needing to close in to melee range of dragons and giants. The dual wield impact means that I can chain stun every single enemy in the game for easymode killing.

To be frank, it's getting a bit boring being this unchallenged.


Thank you...

There you go all complainers this guy has no problem with it, he found a solution and a way to play it.

I think all the rest that complain, probably never really invested in fully enchanted gear.

Selecting apprentice stone getting 50 or 100% magicka regen or something like that, plus enchanting all the gear with magicka regen and also having the 2 enchantments per apparel/armor perk would let you have so much regen that you hardly ever run out.

Even if the fireball etc doesn't do enormous damage per hit at high level , the ability to spam it would negate the problem.
I don't know if you play the game on normal, expert or hard, but what these guys don't get is that you adjust the level of difficulty until you have a challenge and keep it that way.
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SHAWNNA-KAY
 
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Post » Fri Nov 18, 2011 7:01 pm

Then don't exploit enchanting? Also you aren't playing on master? Infinite mana is nice, but having to casting more and more on each mob as you level is not.

Now you are just FULL of yourself.

He just proved it is perfectly viable and then you have to find something to complain about, it's not an exploit, since it is there.
If you actually CARE about enchantments you'd find this out, you're just a bad player that doesn't know how to make use of the game.
This guy just proven he can play full on destro and do it with ease, hence the problem lies with you not doing it right.

Only if you cheat. Yes, infinite mana is a cheat and exploit = fact. Deal with it.

Oh and have fun casting 30 fireballs while warrior 1 shots.


How the hell is it a cheat when it is a part of the game, they specifically designed enchantment and the perks to go with the game.
They didn't have an exploit.
You actually come off as a sore loser that is acting like a child that doesn't like to be proven wrong.

Seriously stop making a fool out of yourself.
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dav
 
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Post » Fri Nov 18, 2011 6:01 pm

I'm doing a slow build and everything feels just fine to me. I keep taking Magicka when I level up and Perks that help with Destruction and so on and like I said, it feels just right. I don't like to race through the game and level up too quickly. There's a lot to do and learn. I can tell if I've entered an area where something is too strong for me...it just happened and I left...some kind of ice creature, shader or something? whew. I'll go back some day. :)

:tes:
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Liv Brown
 
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Post » Fri Nov 18, 2011 5:18 pm

The key to everything regarding mage is enchantment.

Doing a ton of fortify magicka and reduce destruction spell cost with enchantments on rings, amulets, circles and such would let you cast without really depleting your magicka pool.
So even if the spells aren't super powerful they can be used as much as you like.
Also dual casting etc doubles the damage of a spell etc. Impact staggers enemies.

I am going to go down as a battle mage route, using heavy armor and enchantments.

Perks will be spent in:
Destruction
Enchantment
One-hand for when I feel like not doing constant spells (just more fun in my opinion)
Archery
Sneak

I won't max out above in most of the tree's except enchantment and destruction.

When using one-handed I will be using swords, so that saves a lot of perks spent.

Archery for the fun of it and soul trapping when I can put that enchantment on a bow.

I think this will be a fun build, to each their own
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Thomas LEON
 
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Post » Fri Nov 18, 2011 3:41 pm




How the hell is it a cheat when it is a part of the game, they specifically designed enchantment and the perks to go with the game.
They didn't have an exploit.
You actually come off as a sore loser that is acting like a child that doesn't like to be proven wrong.

Seriously stop making a fool out of yourself.

How was I proven wrong? Even with your pathetic little cheat the other skills are still are FAR FAR stronger. - Fact. Lie more?

It's called an exploit. Just like how the 4k damage people are getting. Or do you think that was intended too? :facepalm:


Destro needs better scaling for Master, to say its fine because of some lame easymode exploit is silly. I'd rather they fix the core issue.


The key to everything regarding mage is enchantment.


I'd rather they fix the skill than make everyone relie on exploiting a craft.
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N Only WhiTe girl
 
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Post » Fri Nov 18, 2011 2:44 pm

As others have said I'm sure, mages are not overpowered as the game progresses

This is particularly true because the Magicka regeneration bonuses DO NOT WORK WHEN IN COMBAT!!!!

Bethesda - this is a mistake, there needs to be a patch!
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Fluffer
 
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Post » Fri Nov 18, 2011 11:07 am

I'll ignore the constant flames.

Heres a question: Why should Destro do considerably less damage than 2h/1h/Bow/Conjuration?

And you do realize a 2h/1h/bow can all take conjuration as well right?


You really have no arguement. There is no reason destro should be doing less than all of those.


Are you serious.

You just said that a 2h/bow whatever player can use conjuration, SO CAN YOU!!!!!

As a PURE mage you are SUPPOSED to use MAGE ABILITIES, I would feel really silly if I was you right about now, honestly where do you spend your other 32-35 perks? You can only use 18 max in destruction.
You don't want to use enchantments that are the DESIGNED to augment these things, and you think it's TOO powerful, yet at the same time you want over-powered destruction spells.
Contradiction and narrow mindedness at work.

Destruction can be spammed ad infinitum using LEGAL game mechanics. Everything in a game doesn't need to do exact same damage at all time, you can one hit kill mobs with flame balls all day long, just higher level ones you need to do more.
Learn to play the game. What you want is a NUKE spell that kills anything at once, you want it not to use any magicka and you want to play a game designed around perks and versatility by only utilizing ONE ability throughout the whole game.

Sigh!

You are limiting yourself cause you are stubborn, every warrior has to have armor to survive and use potions and healing spells to accomplish their tasks. As a mage you might have to dabble in enchantments and conjuration to do the same.
You simply don't get how the game works, and you refuse to adapt and it is so unfair, the warrior gets this and that.

childish.
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LijLuva
 
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Post » Fri Nov 18, 2011 11:33 am

I think people who crank the difficulty to max and then cry about there lack of damage in Destruction is really lame.
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zoe
 
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Post » Fri Nov 18, 2011 12:10 pm

*sigh* some of this stuff now is just becming rage now but alot of whats been said is vaild

ive been using a mage play sytle now up to 55 now so i can tell what i know from what ive played

1) Mana regen items do not work in combat for your player only this also includes potion that give mana regen the highborn abiltiy will regen your mana in combat tho and other mob mages still gain there mana regen

2) it true you cant play a mage with destruction only you do need conjuration/alteration as much as destruction how every the game becomes extremly diffcult even on novice and apprentice diffculty due low mana regen and high level spells costing far to much to be viable

3) warrior and rogues are able to dish out almost 500% more damage than a damge simply due to the fact that leveling there weapon skill improves there damge while the only improvement to a mage skills by level 100 for all is about a 40 point drop in mana for casting

4) staff are the realy only viable way to deal damage after 45 as the damage improve with the higher your destruction and with the perks from enchanting skill (irony) why this is done only for staves is beyond me

5) conjuring ally after lv40 are instanly kill agaist anything higher that elite enemys
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Rich O'Brien
 
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Post » Fri Nov 18, 2011 3:20 pm

Only if you cheat. Yes, infinite mana is a cheat and exploit = fact. Deal with it.

Oh and have fun casting 30 fireballs while warrior 1 shots.


HAH Infinite mana is a cheat but; %&!#ing 2000 melee damage outputs are NOT. Don't. kid. your. self.

And all you need to cast is lightning storm with a slow time.

How could anyone have fun by one hitting everything with a sword is beyond me.
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Sweet Blighty
 
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Post » Fri Nov 18, 2011 10:06 pm

*sigh* some of this stuff now is just becming rage now but alot of whats been said is vaild

ive been using a mage play sytle now up to 55 now so i can tell what i know from what ive played

1) Mana regen items do not work in combat for your player only this also includes potion that give mana regen the highborn abiltiy will regen your mana in combat tho and other mob mages still gain there mana regen

2) it true you cant play a mage with destruction only you do need conjuration/alteration as much as destruction how every the game becomes extremly diffcult even on novice and apprentice diffculty due low mana regen and high level spells costing far to much to be viable

3) warrior and rogues are able to dish out almost 500% more damage than a damge simply due to the fact that leveling there weapon skill improves there damge while the only improvement to a mage skills by level 100 for all is about a 40 point drop in mana for casting

4) staff are the realy only viable way to deal damage after 45 as the damage improve with the higher your destruction and with the perks from enchanting skill (irony) why this is done only for staves is beyond me

5) conjuring ally after lv40 are instanly kill agaist anything higher that elite enemys


Yeah, I've heard about mana regen not working well in combat.

Try enchanting in fortify magicka instead, it can help you reduce the cost of casting destruction spells a LOT, so that you can use it much more.
Just want to give a tip I found out, perhaps it shouldn't have to be this way, and spells should scale or something but at least it helps.

You have to look at enchantment for mages and smithing is for warriors.
They use smithing to improve their weapons and armor, that is why they have so much damage, not because the default game gives them that high damage (although high).

So make use of the enchantments to try and alleviate the problem.
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Fanny Rouyé
 
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Post » Fri Nov 18, 2011 6:17 pm

High-level Mages rip my heavy armor wearing, great sword wielding, Paladin of sorts a new one. I hate going down into Necromancer hideouts, it's a traumatic experience for me.
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Laura Samson
 
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