Destruction seems to have everything stacked against it

Post » Fri Dec 16, 2011 3:02 pm

Your statement IMO supports nerfing melee damage over buffing up destruction damage. Melee damage grows to much in relation to level in my view. I am not stating this as fact just as personal opinion.


Somewhat, yes, but I still do want destruction scaling (though not on the order of melee/archery with both enchanting and smithing) because it would fix a bunch of destruction "fun" issues. I remember having a blast when I first got my runes spells because I could strategically place them before a fight, or when I got my walls spells for the same reason. I think flames would have been fun to use if I ever got caught in a melee situation. But, as things stand, I am reduced to basically incinerate/thunderbolt spam at my level because all of those spells are now obsolete, and because incinerate/thunderbolt still hit for so little (it takes me 15+ hits to kill a draugr deathlord, and at my level the game considers them not bosses but an average mob to throw at me) even they (incinerate/thunderbolt) aren't fun.

Spell scaling would fix the issue of low damage while giving us access to ALL of our spells again, instead of forcing us to use just one spell over and over. I really don't see how anyone could think this is a bad thing. Combined with other trees and perks, destruction mages would be enjoyable to play again.
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Emily abigail Villarreal
 
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Post » Fri Dec 16, 2011 6:15 pm

Folks keep leaving off the "for damage dealing" part of this statement. Of course you need support skills. And Illusion is available to any character, not just characters who want to use destruction as their primary form of damage dealing.


I'm starting to think some people are being deliberately obtuse in this regard.

http://www.youtube.com/watch?v=iLL6BRoKvhc.
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renee Duhamel
 
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Post » Sat Dec 17, 2011 6:47 am

I think there's plenty of freedom of choice. I'm sword and board, but I'm free to dual wield if I want, but I don't because I don't want to. I could care less if my sword and board does less damage, it's what I like doing so I do it, I don't demand equal dps with twohanders and dual wielding and archery or even destro, because I know that I'm getting extra surviability with my shield.


LOL! EXACTLY! YOU have the freedom of choice. You don't pick certain skills because you DON'T WANT TO! Same concept here. I guess you can only understand things from your point of view?...
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Flash
 
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Post » Fri Dec 16, 2011 7:46 pm

Also some people take the "its fine" attitude like they will lose out somehow if destruction gets its needed boost.
You lose nothing, this is not an MMO, you will not face a fotm mage re-roller owning you in PvP with the OP spells.

Again, there is no downside to destruction being rebalanced inline with the other offensive skills, so please stop this nonsense arguing against it.

Seriously!! It's like they will personally take damage somehow! Quite funny.
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Hearts
 
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Post » Fri Dec 16, 2011 5:43 pm

Seriously!! It's like they will personally take damage somehow! Quite funny.


Some people do like to have their own personal play style to be the best after all. :laugh:
Fixing things would break that.
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Rachel Briere
 
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Post » Fri Dec 16, 2011 8:56 pm

Forgive me for quoting myself...

What should be done is this:

- Keep the existing spell system as seen in Skyrim. Have defined spells like Flames, Fireball, etc. Like I said their effects are great and their visuals are stunning.

- Now here's what should be different: Let players enter the magic menu and tweak those spells.

Take the lowly Flames spell for example. As it is in Skyrim, it starts as a novice spell and stays a novice spell for the entirety of the game. Which renders it completely useless past level 10 or so. It simply doesn't do enough damage. Therefore the player should be able to say "Hey I'm an expert at Destruction now!" and go into the magic menu and adjust the Flames Spell with a couple of sliders. Like this...

Menu ->
___ Magic ->
_____ Destruction ->
_______ Flames -> Alter Spell? [Yes] No

Range: 1m--------------[]------------ 20m (10m +5 Magicka cost per second)

Damage: 8pt/sec---------[]-----------------60pt/sec (22pt/sec +15 Magicka cost peer second)

This spell is now an ADEPT level spell.
Keep Changes? [Yes] No


OP: http://www.gamesas.com/index.php?/topic/1313799-mages-dlc-wish-list/page__p__19754521__fromsearch__1#entry19754521
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maria Dwyer
 
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Post » Sat Dec 17, 2011 2:02 am

But everyone can't use all skills. Almost nothing scales now, have you seen how little impact any skill has on any damage? Perks is where everything is consolidated. Beth did that so they'd have some measure of control when it came to tuning later on, the less variables the better.



Well I don't agree with damage getting a straight buff, but I do agree that the tree is boring.

The current idea is just to scale all the spells and see what happens. I'm pretty sure Bethesda have already tried this, which is the reason they don't currently scale.


Have you tried destruction-scaling mods if you have a pc? I have. Guess what? It's not overpowered. You should not speak of things you do not know as fact.
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BRAD MONTGOMERY
 
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Post » Fri Dec 16, 2011 5:23 pm

The point that people are making here is that Destruction does not work well as a primary/sole source of DPS for many playstyles. A secondary point is making it more fun to play (in other words, avoiding stunlock/spamming.) I'll skip the latter point to avoid a wall of text.

If you choose to play on Master difficulty and choose to level your character past 40 or so, using Destruction as your primary source of DPS can become tedious to the point ruining your fun. Your only option to increase damage once you have all the spells and perks is Alchemy, and that doesn't increase your damage cap much more unless you start exploiting Enchanting to increase your potion strength.

On the other hand, if damage scaled by skill level so a level 60 character could play at Master difficulty without many problems, it would be completely overpowered for any lesser difficulty setting or character level, and break other playstyles. It would effectively to 4x more damage at Adept than it would at Master, which is pretty substantial.

Scaling damage to the player's level would alleviate this somewhat, but IMO would make playing a Destro mage a very generic experience, with little change in difficulty between level 1 and level 81. Ugh.

I'm leaning more and more to simply wanting more flexible Master-tier spells without any other changes. Give us some ranged, ranged AOE and rune spells for high level use.
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Red Sauce
 
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Post » Sat Dec 17, 2011 12:25 am

It is underpowered compared to pure combat but it operates under the assumption that you're running around with overpowered pets or are able to calm/frenzy entire rooms on-top of dealing damage yourself. Destruction alone is kinda pointless but a theme mage that wields electricity and has 2 storm thralls is a powerhouse.
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Kelvin
 
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Post » Sat Dec 17, 2011 3:23 am

I play a pure mage using Destruction and Alteration on Master and it's fine. Boring, but fine... boring because, like most games, difficulty should not be about giving enemies more health of higher damage output, but rather it should be about having different encounters/enemy party members.
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Genocidal Cry
 
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Post » Sat Dec 17, 2011 3:16 am


Yes swords can be upgraded while spells can't, but swords fully upgraded do the right amount of damage in most situations.


Wow... Now I KNOW you're full of it. I guess you never saw the videos of what a fully upgraded weapon can do? Or heard the testimonies of others? Or even strait out do the math???

If you are incapable of one-two shotting most things with maxxed weapons at high level using everything available to you as you claim that mages should, then dare I say that "you are doing it wrong"? :rolleyes:
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Len swann
 
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Post » Fri Dec 16, 2011 5:14 pm

A maxed fortify destruction potion increases damage by 161%. A maxed weakness to element poison increases damage taken by ~100.
Melee dudes aren't the only ones benefitting massively from alchemy/enchanting.
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Aliish Sheldonn
 
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Post » Fri Dec 16, 2011 10:07 pm


One last edit. I was testing destro when I first started my mage, I killed a fire giant at what, level 3-4? On expert difficulty. I didn't abuse the pathing, he had a path to me the whole time, but he had no endurance and was slowed by the ice so he couldn't sprint. So he just followed me very slowly while I kited him to death. It was the easiest giant kill I'd gotten on such a low level character.


That's pretty interesting since at that level the only spell at your disposal that did frost damage should have been frostbite! You know - the streaming spell that would put you pretty close to that giant and you without stagger... Even with the stamina mechanic, it would not have been enough before he knocked your block off. Even if you somehow managed to defeat it, (which I highly doubt) it would have taken you years to do so with that spell.

Any other tales you care to tell like the time your character took an arrow to the knee?
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OnlyDumazzapplyhere
 
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Post » Fri Dec 16, 2011 9:18 pm

I use the Fortify Restoration / Alchemy cheat to make insane Fortify Destruction potions. Seriously, I have Fortify Destruction potions that increase the damage of my destruction spells by 200%-300%. I only use them if I get really frustrated though.
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Grace Francis
 
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Post » Sat Dec 17, 2011 4:19 am

There's a fair amount of flaming and off-topic sniping in this thread. I'm not going to read through six pages of this to attempt to unravel it all.

I am going to lock the thread, however.
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Alkira rose Nankivell
 
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