who has a full magic bar all the time? even with low magic cost, you're only able to make one field of magic low..you're exaggerating a lot, you can't get totally free magic very easily and if you're using all schools of magic, you don't have a full magic bar all the time during combat. so not sure why you're exaggerating so much. but magic costs are high and magic regeneration is slow and magic lacks some oomph at higher levels especially, so you're talking about nerfing something thats really nerfed pretty badly already and barely viable as it is. so if anything they're prob make some adjustment to magic regeneration and spell cost. reducing magic cost is a game mechanic and as you increase your skill magic costs should go down a lot lower, as it is, they only go down 30% from leveling up alone so thats not very much. so you need to get some stats straight before you just start talking about nerfing magic, its already nerfed.
I was not asking to nerf magic , pretty much the opposite (i find destruction damage not scaling a problem )
I was just refering to the double enchantment " destro/resto/illusion/alteration reduction cost " that you can put on your clothes/circlets/rings/necklaces .
Once you do that , your magicka bar becomes useless (for the 2 main schools you use , where most of your perks are invested ) as you actually cast spells for free ...
That's what i was "criticzing" , i would have prefered if Bethesda put " fortify destro/resto/illusion etc " instead of mana cost reduction for enchanting gear
Because a Mage that can cast powerful spells without using magicka is kinda weird from a roleplaying perspective , in all fantasy games and in previous Bethesda games , Mages always use mana , there is no such thing as mana bar being put out of the equation . It's like making enchant for getting rid of the stamina bar or the health bar , it's feels strange .
I was just saying that mana cost reduction should be in , but only in the skill tree when you reach higher levels , not as enchants , because when you enchant , you can easily get rid of the mana bar and cast for free in your main schools (for damage ) , so that's why i don't do it with my Mage character .
I agree with you that destruction could do with a little boost in damage ( by scaling ) and that master spells which cost a lot of mana and time to cast , should be more cost efficient / powerful in vanilla .