- The max you can increase destruction skill damage is 50% over 6 perks for all outlets of destruction compared to archery/1hand/2hand up to 100% in just 5 perks.
-The standing stones (atronach and apprentice) the only stones that really are made for mages, are the only stones out of ALL 13 that have negativities (x2 vulnerable to magic with atronach and 50%- magicka regen with apprentice)
- On top of the 100% damage buffs archery/1hand/2hand get, you can buff the weapons/armour at a smith increasing the damage even more. destruction is still at a flat rate. a legendary deadric bow with IRON arrows does more damage then fire storm, and fire storm takes around 5 seconds to get ready. in that time i let fly 4 arrows with a combined dmg of around 450 dmg, and that is without enchant buffs as well + not using the exploits.
- (the one thing that peevs me off) enchanting buffs for mages. the only enchants for destruction is the reduction on magicka is costs, there is no damage increase. there is a damage increase enchant for archery/1hand/2hand again.
- Dual casting is fairly pointless (2.2x the damage for a dual cast ice spike costs 2.8x magicka, same with everything else.) magika:damage is ridiculous.
I know there have been plenty of topics on destruction and mages, but c'mon there must be change. playing a pure mage on adept at level 32 is futile. I cannot do enough damage even with with dual casting stun lock, and I really don't want to use an infinite magicka enchant because that still doesn't help the lack of damage done. What do you guys think? I hope some balancing is done in the future. Maybe new spells, magicka cost adjustments, damage adjustments, perk respecs. I don't know but I hope so :l