Destruction Spells on Touch... or not...

Post » Fri Apr 15, 2011 7:05 am

You saying I've never played as a Mage because I never fought underwater makes no sense, I said there isnt anything there and the only underwater mission I did was retreiving mephala's eye, and i just invisble'd the entire cave. the Niben isnt actually teaming with enemies to deal with. Im well aware range spells dont work under water, and touch do, Im saying I never needed to fight underwate. but I make no sense.

ok
How were you aware that ranged spells didn't work underwater if you never ran into anything that needed fighting underwater. You're reasoning behind your thought that touch spells will be removed is flawed, and you're bothered by it. It's okay, but you need to get used to the fact that some things that you don't use have a place in the game.

Your sentence structure is atrocious, hence you not making sense. I don't always feel like taking the effort to understand someone that doesn't take the effort to be understood.

Edit: And I didn't say you never played as a mage, I said you didn't spend much time playing as one. Please stop putting words in my mouth, it is a habit that you seem to have, but it's kinda annoying.
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kristy dunn
 
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Post » Fri Apr 15, 2011 10:01 am

all I said was, You fought under water? because I didnt, In morrowind I did and after 5 years Im pretty sure I'd know the mechanics of Oblivion and spell casting. you're the one telling me I didn't play much as a mage because I asked a simple question of you fighting under water, and yeah thanks for dumping on my english thanks for assuming its my first language. as you do so many other things.

and in what way is 85 spells from what we know across 6 schools of magick of which few touch spells would be applied is a flaw argument?
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Dan Wright
 
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Post » Fri Apr 15, 2011 9:03 pm

yes but incorporate them into hand to hand combat instead of spell casting
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Enny Labinjo
 
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Post » Fri Apr 15, 2011 10:38 am

all I said was, You fought under water? because I didnt, In morrowind I did and after 5 years Im pretty sure I'd know the mechanics of Oblivion and spell casting. you're the one telling me I didn't play much as a mage because I asked a simple question of you fighting under water, and yeah thanks for dumping on my english thanks for assuming its my first language. as you do so many other things.
Actually, you're assuming I assumed something. I don't care either way if it's your first language or not. I just said you didn't make sense, and you got all snarky. You could've stated that it was your second language, and I would've taken that into consideration. Especially since you feel the need to respond so often to comments I make.

Edit: Your flaw is that you have next to no information on the spell system in Skyim to base your opinion on, one way or the other. Besides, just off the top of my head touch based spells can easily be used from restoration, alteration, and destruction. You don't see the benefits, so you don't see them. Not everyone invises their way through dungeons.
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Nadia Nad
 
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Post » Fri Apr 15, 2011 7:05 am

If my words are of little importance, why even comment on "you fought under water? O_o" :confused: anyway lets not continue this, its spamming the thread

yes they can be applied in those schools, but 85 spells across six schools? in the sense that we will have a touch spell for every school assuming? or are spells now Omni situational based on context, that is what I'm talking about, not that there won't or will be touch spells..
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Chad Holloway
 
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Post » Fri Apr 15, 2011 2:13 pm

There's no reason to not have touch spells.
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james tait
 
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Post » Fri Apr 15, 2011 10:37 am

There's no reason to not have touch spells.
Exactly. I usually play a pure mage, and try to stay at range. As a mage/warrior I'd probably lean heavily on touch based spells. Taking them out would be ridiculous, and trying making spells context sensitive seems like asking for a lot of trouble.
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loste juliana
 
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Post » Fri Apr 15, 2011 4:33 pm

Damage on touch had its charm....but I wouldnt miss it one bit. Seemed a little strange to get close to a troll just to "touch it".
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CArlos BArrera
 
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Post » Fri Apr 15, 2011 10:45 am

I don't want on touch spells.

I want on PUNCH spells!

Hell yea meele mage!
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Anthony Diaz
 
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Post » Fri Apr 15, 2011 1:30 pm

Touch spells should be much stronger than target spells.

Acrobat/mage ninja class FTW.
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Jamie Moysey
 
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Post » Fri Apr 15, 2011 8:00 pm

Those that don′t see where you′d fight underwater with magic did not kill the awesome slaugtherfish that was huge and with nice loot in one of the dark brootherhood quests, granted he could be skipped but who wants to skip unique NPC′s ?
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Queen Bitch
 
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Post » Fri Apr 15, 2011 5:22 pm

I voted yes because I like some variances in the spells but I never used them much as a pure mage. A real mage imo tries to kill the enemies before thy reach him so on-touch spells are not appropriate for that style.
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barbara belmonte
 
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Post » Fri Apr 15, 2011 5:33 pm

I don't get this thread, "bring back"? where did they go? they cost less mana than a ranged spell allowing you to stack more damage for the same cost as a ranged spell (and when you're playing a battlemage and you're already up in the enemy's face they work very well) and they take effect the instant you cast them. And why do some of you want them gone? Some people use them heavily in their play style and all you people are talking about "ADD MORE FEATURES!", yet here some of you are saying "I never used them, take them out of the game completely."
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Lizs
 
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Post » Fri Apr 15, 2011 7:33 am

Don't mind them being back but a fire AOE touch should knock the player backwards or at least give some kinda friendly fire to oneself.
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quinnnn
 
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Post » Fri Apr 15, 2011 4:00 pm

I voted no. I hated the touch spells and the way I play they are useless unless they are very powerful.
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Fluffer
 
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Post » Fri Apr 15, 2011 1:14 pm

I enjoy touch spells, help for making battlemages and swordsmen with a trick or two in their pocket, heh. Plus, they are fun to mess with for rp reasons, like making somone whos' touch sets people on fire because of a curse, and the like.
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Kayleigh Williams
 
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Post » Fri Apr 15, 2011 11:15 am

I wouldn't miss them if they went, even though I played them a lot. That's no reason for them to go though, and I can't see any reason why they would be cut.
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JERMAINE VIDAURRI
 
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Post » Fri Apr 15, 2011 1:41 pm

Hey guys, here's a novel concept:

Maybe there ARE touch spells still, but they still function within the system of charging spells? For example, you cast a fire spell with the enemy far from you, and then you throw the magic at a cost to its strength. If you cast it while the enemy is right in front of you, the game will recognize that you are nearby the enemy and will automatically perform a "touch" spell.

Context sensitive variation seems to be something that Beth is going for this time around, so it looks like this may be the case.
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Alisia Lisha
 
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Post » Fri Apr 15, 2011 3:47 pm

What do you mean "bring them back" ? :unsure2:
I hope they didnt removed it in Skyrim.
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kristy dunn
 
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Post » Fri Apr 15, 2011 9:17 pm

Having companions with ranged spells is like having a chimp with a gun. Unless they improved greatly the AI in the 'don't kill friends' field touch spells will be mandatory.

I'ts clear that there is always different tastes about everithing. I would found punching spells atrocious. I like hand to hand to be a non letal alternative to weapons, or a desperate mean to deffend yourself when you have not weapons, not a way to cosplay Songoku.
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Rodney C
 
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Post » Fri Apr 15, 2011 8:44 am

I don't think they're necessary, given the new flamethower-style casting mode. They both fill essentially the same function - a short-range version of the spell - so "on touch" would just be redundant.
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Michelle Chau
 
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Post » Fri Apr 15, 2011 3:11 pm

There are literally no spell types that can replace on-touch, because each spell type is unique. Flamethrower does not replace it, because even the flamethrower is ranged, and also creates the continued burning effect. On-touch is cheaper, faster, and more efficient.

You can not replace or remove on-touch.
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Catherine Harte
 
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Post » Fri Apr 15, 2011 7:16 pm

There are literally no spell types that can replace on-touch, because each spell type is unique. Flamethrower does not replace it, because even the flamethrower is ranged, and also creates the continued burning effect. On-touch is cheaper, faster, and more efficient.

You can not replace or remove on-touch.


This :goodjob:
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Angus Poole
 
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Post » Sat Apr 16, 2011 12:37 am

Hey guys, here's a novel concept:

Maybe there ARE touch spells still, but they still function within the system of charging spells? For example, you cast a fire spell with the enemy far from you, and then you throw the magic at a cost to its strength. If you cast it while the enemy is right in front of you, the game will recognize that you are nearby the enemy and will automatically perform a "touch" spell.

Context sensitive variation seems to be something that Beth is going for this time around, so it looks like this may be the case.



This right here. Reading the Gameinformer article detailing magic found http://www.gameinformer.com/b/features/archive/2011/01/24/skyrim-building-better-combat.aspx?PostPageIndex=2, it does give the impression that the magic school of destruction has done away with touch spells. But, with the variety in casting techniques, context sensitive targeting is a possibility. And would be really cool, I might add.
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Amanda savory
 
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Post » Fri Apr 15, 2011 9:52 am

I love on touch spells so I absolutely want to see them in skyrim
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Ymani Hood
 
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