You start off with your base, novice casting spells, high efficiency, low damage.
You start leveling up and you start getting into apprentice spells with more damage, lower efficiency per DP and much higher cost overall, have dual casting knockback, more effects.
Then you go to apprentice spells, they look good, have even higher damage with EVEN LESS efficiency per DP and much higher cost overall.
Then you go to adept spells, same story as apprentice, but with the ability to damage more than one enemy at a time.
Next is the expert level, which is the same story, more damage, more cost, less efficiency but they EVEN got rid of the splash damage. Worthless.
Finally to top it off, you work and work for level 100 destruction you expect a BEAST spell that at least will be able to replace the Adept level spells you have defaulted on because they are at least decent.
What you ACTUALLY get is a useless piece of garbage that is in no way shape or form practical OR useful.
You sit for 5 seconds waiting for the spell to charge as it takes MOST of your mana. There efficiency of these spells are ABSOLUTE garbage and the damage is not impressive at all. In the case of Fire Storm, it will HURT your companions and Atronachs, and cannot be cancelled once charged. Others it takes a ton of mana, and lets enemies get close to your person with light armor so you can get killed while casting. The mastery/expert level spells are supposed to reward players for getting that high and are supposed to be the big finale for the destruction tier. What we get, in fact, is a useless pile of garbage that is useful in no way shape or form.
EDIT: Pretty much the only one actually somewhat useful in master destruction is Lightning Storm. Forgot to include that earlier