Destructoid Skyrim preview!

Post » Fri Aug 05, 2011 1:26 pm

Bards Confirmed: Additionally, there are new features such as...requesting a bard to play a song in a tavern. Now, if only you could get him to follow you into a bandit cave and abandon him.


My favorite piece of info so far :D
User avatar
Alexxxxxx
 
Posts: 3417
Joined: Mon Jul 31, 2006 10:55 am

Post » Fri Aug 05, 2011 4:52 pm

That was by far my favourite preview of today. Some new info, and the writer described how the controls and combat felt, which was the only thing I was worried about in Skyrim, and it seems I need not worry. :celebration:
User avatar
Samantha Mitchell
 
Posts: 3459
Joined: Mon Nov 13, 2006 8:33 pm

Post » Fri Aug 05, 2011 12:52 pm

It's a late alpha build? They're still not in beta?
User avatar
Samantha Jane Adams
 
Posts: 3433
Joined: Mon Dec 04, 2006 4:00 pm

Post » Fri Aug 05, 2011 8:22 pm

My favorite piece of info so far :D


I'm more excited for the chickens and bunnies, but that could change if after the mq is done bards will start singing songs about me.
User avatar
Melanie
 
Posts: 3448
Joined: Tue Dec 26, 2006 4:54 pm

Post » Fri Aug 05, 2011 9:59 pm

That was by far my favourite preview of today. Some new info, and the writer described how the controls and combat felt, which was the only thing I was worried about in Skyrim, and it seems I need not worry. :celebration:


I agree completely, this is the best of the "new" interviews today.

Thanks for posting.
User avatar
Tai Scott
 
Posts: 3446
Joined: Sat Jan 20, 2007 6:58 pm

Post » Fri Aug 05, 2011 6:28 pm

I agree completely, this is the best of the "new" interviews today.

Thanks for posting.


Do you think if the author did not mention he played Argonian, there would be less rage in my topic? lol

No problem
User avatar
sam westover
 
Posts: 3420
Joined: Sun Jun 10, 2007 2:00 pm

Post » Fri Aug 05, 2011 9:42 am

Some highlights:

A Second Cave Near Starting Location: "I then made my way to a nearby cave. Near its opening, I was given my first opportunity to test out Skyrim’s combat. With a shield in my left-hand and a iron sword in my right, I went to battle with some [censored] bandit. Like all [censored] bandits, he had some dumb wolf with him. Or maybe he was attacking the wolf. Either way, I killed them both."

Combat: The hit-detection, sound and weight of melee combat feel great. As someone who never loved Oblivion due to its combat, this is somewhat of a revelation. You’ll still need to adapt to strong sword blows, but at least the timing is consistent. Even better, you now have critical deathblows that let you finish off an adversary with an intense thrust to the gut or slash across the throat...

Combining Weapons with Magic: After getting a handle on using my shield, I changed over to using a firespell with my left hand. It turns out that lighting people on fire and beating them with sharp things is a pretty good combination. If you really want to humiliate these cave-lovin’ freeloaders, though, you can carry a torch in your left-hand and set them ablaze with it.

Archery: My favorite weapon has to be the bow. The revamped physics and controls made me feel responsible for every arrow shot. The trajectory of the arrows is realistic and not randomly determined by stats, but the damage is. A stealth arrow to the head is something I don’t think I will grow tired of during the many hours I plan to spend with Skyrim.

Level Design: The cavern itself was rather impressive for being such a hum-drum locale. The elements of Skyrim’s new engine are displayed to great effect. The lighting generates a haunting atmosphere, and a waterfall coming down the multi-tiered levels of the cave presents a spectacle that interiors in Fallout 3 and Oblivion lacked.

Companions: NPCs will follow you based on their perception of you -- a mix of your karma, dialogue choices and quest favors all brought together through the new Radiant AI system.

Bards Confirmed: Additionally, there are new features such as...requesting a bard to play a song in a tavern. Now, if only you could get him to follow you into a bandit cave and abandon him.


Great post - well organised, this should have been the interview
User avatar
Monika
 
Posts: 3469
Joined: Wed Jan 10, 2007 7:50 pm

Post » Fri Aug 05, 2011 8:14 pm




Bards Confirmed: Additionally, there are new features such as...requesting a bard to play a song in a tavern. Now, if only you could get him to follow you into a bandit cave and abandon him.

BootySweat,

You must know that I read this at least a couple times, lol.

This reviewer was not fond of 3rd party view, while another reviewer liked it. Guess reviewers have diverse tastes just as we do.
User avatar
Jay Baby
 
Posts: 3369
Joined: Sat Sep 15, 2007 12:43 pm

Post » Fri Aug 05, 2011 11:24 pm

Cool stuff, thanks for linking. Good stuff about the lockpicking and level lay out.
User avatar
Sweets Sweets
 
Posts: 3339
Joined: Tue Jun 13, 2006 3:26 am

Post » Fri Aug 05, 2011 3:02 pm

"I also came across cheese wheels that violently shook on a table, but that was kind of awesome." Uh oh! exploding random items again :biggrin:
User avatar
Eoh
 
Posts: 3378
Joined: Sun Mar 18, 2007 6:03 pm

Post » Fri Aug 05, 2011 4:35 pm

"I also came across cheese wheels that violently shook on a table, but that was kind of awesome." Uh oh! exploding random items again :biggrin:


When walking into a room in Oblivion, cups suddenly flying off the table brought some joy to my heart.
User avatar
Czar Kahchi
 
Posts: 3306
Joined: Mon Jul 30, 2007 11:56 am

Post » Fri Aug 05, 2011 4:47 pm

When walking into a room in Oblivion, cups suddenly flying off the table brought some joy to my heart.


Yeah.... but never, ever, ever ever ever.... try to put books on bookshelves.. you will die either from blunt trauma or a rage induced heart attack :biggrin:
User avatar
biiibi
 
Posts: 3384
Joined: Sun Apr 08, 2007 4:39 am

Post » Fri Aug 05, 2011 8:02 pm

All good stuff, I'd like to point out though that he mentioned third person was still awkard and "lagged". Out of all the hands-on previews so far he's the only one who mentioned that, I wonder if that was just his demo bugging out or if it is still a problem. Either way I'm happy there's new information again.
User avatar
CRuzIta LUVz grlz
 
Posts: 3388
Joined: Fri Aug 24, 2007 11:44 am

Post » Fri Aug 05, 2011 9:46 pm

All good stuff, I'd like to point out though that he mentioned third person was still awkard and "lagged". Out of all the hands-on previews so far he's the only one who mentioned that, I wonder if that was just his demo bugging out or if it is still a problem. Either way I'm happy there's new information again.


Right now 50/50. I would go so far as to say it was probably the alpha build bugging out on him. Another journalist had no problems with 3'rd person. That being said I wouldn't expect everything to be as good as first person. That is the primary way foremost.
User avatar
Maeva
 
Posts: 3349
Joined: Mon Mar 26, 2007 11:27 pm

Post » Fri Aug 05, 2011 7:25 pm

im glad we're getting all this new info, however small it is :biggrin:
User avatar
gemma
 
Posts: 3441
Joined: Tue Jul 25, 2006 7:10 am

Post » Sat Aug 06, 2011 1:05 am

"3rd person isn't the best way to play"

eh....slight disappointment but i dont mind i only do combat in first person then 3rd to look at my guy as he is traveling.....
lol cheese wheel shaking on a table = satanically awesome

User avatar
Kelvin
 
Posts: 3405
Joined: Sat Nov 17, 2007 10:22 am

Post » Fri Aug 05, 2011 1:18 pm

He said he was thrown in the woods of southern Tamriel......


How hard is it to stick with the name Skyrim? THE GAMES NAME IS SKYRIM.

i felt the same way i was like uh no kind reviewer in that case the came would be called Elsweyr
User avatar
jessica robson
 
Posts: 3436
Joined: Mon Oct 09, 2006 11:54 am

Post » Fri Aug 05, 2011 9:24 pm

I instead spent my time searching the woods. Feeling an urge to destroy something fluffy and harmless, I slayed a small bunny wandering toward me.


I have a feeling Princess Stomper's first mod will be one to make sure nobody can harm those bunnies.
User avatar
Nikki Morse
 
Posts: 3494
Joined: Fri Aug 25, 2006 12:08 pm

Post » Fri Aug 05, 2011 11:36 am

i guess skyrim still has the floaty physics of oblivion. everything else sounded better from his description though. i dont know why he called it a late alpha though. there going to need at least a month if not more to print those DVDs and ship them out so they had better be in late beta stages at this point.
User avatar
Yvonne
 
Posts: 3577
Joined: Sat Sep 23, 2006 3:05 am

Post » Fri Aug 05, 2011 11:22 pm

i guess skyrim still has the floaty physics of oblivion. everything else sounded better from his description though. i dont know why he called it a late alpha though. there going to need at least a month if not more to print those DVDs and ship them out so they had better be in late beta stages at this point.

That comment surprised me too. I really thought they'd be in beta by now.
User avatar
Farrah Barry
 
Posts: 3523
Joined: Mon Dec 04, 2006 4:00 pm

Post » Fri Aug 05, 2011 9:21 am

Remember, most of these journalists aren't Elder Scrolls or RPG fans, so expect bias these previews.
User avatar
Kelvin
 
Posts: 3405
Joined: Sat Nov 17, 2007 10:22 am

Post » Fri Aug 05, 2011 4:36 pm

I have a feeling Princess Stomper's first mod will be one to make sure nobody can harm those bunnies.

How else are we supposed to make rabbit stew ?
User avatar
Camden Unglesbee
 
Posts: 3467
Joined: Wed Aug 15, 2007 8:30 am

Post » Sat Aug 06, 2011 12:13 am

Remember, most of these journalists aren't Elder Scrolls or RPG fans, so expect bias these previews.

Bias regarding what?
User avatar
GRAEME
 
Posts: 3363
Joined: Sat May 19, 2007 2:48 am

Post » Fri Aug 05, 2011 4:41 pm

to me it sounds like the guy was more of a fan of fallout.... probably why he didnt mention any details on the argonian.
User avatar
priscillaaa
 
Posts: 3309
Joined: Sat Dec 30, 2006 8:22 pm

Post » Fri Aug 05, 2011 5:45 pm

The only interesting thing he said in that article was that you can set people on fire with a torch.

How could he not mention Argonian leg structure? What idiocy.
User avatar
Tom Flanagan
 
Posts: 3522
Joined: Sat Jul 21, 2007 1:51 am

PreviousNext

Return to V - Skyrim