Destructoid Skyrim preview!

Post » Fri Aug 05, 2011 9:50 am

http://www.destructoid.com/first-ever-hands-on-with-the-elder-scrolls-v-skyrim-207990.phtml
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Emma Pennington
 
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Post » Fri Aug 05, 2011 2:57 pm

Thanks. :celebration:

:( Made an argonian and didn't give any clue of how they were revamped.
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Bigze Stacks
 
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Post » Sat Aug 06, 2011 12:24 am

Awesome, thanks
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Sarah Kim
 
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Post » Fri Aug 05, 2011 8:47 pm

Woo, number three! I love all these different perspectives.
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Nathan Barker
 
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Post » Fri Aug 05, 2011 11:10 pm

Woo, number three! I love all these different perspectives.

http://dbekufcrub999stuff.webs.com/photos/stuff/o%20rly,%20link.bmp
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Haley Merkley
 
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Post » Fri Aug 05, 2011 9:53 pm

THANK YOU THANK YOU THANK YOU!
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Hearts
 
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Post » Sat Aug 06, 2011 12:16 am

Any new Info
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Sabrina Steige
 
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Post » Fri Aug 05, 2011 11:12 pm

Carriage rides a possibility :shocking: ..
Edit : And Mining :hubbahubba:
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Isabella X
 
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Post » Fri Aug 05, 2011 3:41 pm

There you go. Playable argonians. Now..were are some werewolves and vampires and playable Liches?
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Anthony Rand
 
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Post » Fri Aug 05, 2011 6:23 pm

Cheese Wheels shook violently on the table, I guess Havoc hasn't changed their spots, still "Cheese for everyone".
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mimi_lys
 
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Post » Fri Aug 05, 2011 5:40 pm

Woah, woah, hold on. Karma?
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Jenna Fields
 
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Post » Fri Aug 05, 2011 5:04 pm

Carriage rides a possibility :shocking: ..

Obese Dovahkiin? :D
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Sun of Sammy
 
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Post » Fri Aug 05, 2011 10:10 am

Woah, woah, hold on. Karma?

I think the article mispoke
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Silencio
 
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Post » Fri Aug 05, 2011 9:39 pm

He said he was thrown in the woods of southern Tamriel......


How hard is it to stick with the name Skyrim? THE GAMES NAME IS SKYRIM.
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Noraima Vega
 
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Post » Fri Aug 05, 2011 8:47 pm

Carriage rides a possibility :shocking: ..


I'm pretty sure they've already been confirmed. Also, it looks like beast legs are out, as that almost certainly would have been mentioned.
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Jordan Moreno
 
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Post » Fri Aug 05, 2011 7:35 pm

this part is confusing..

I was thrown into the lush woods of southern Tamriel
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Ian White
 
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Post » Fri Aug 05, 2011 7:25 pm

requesting a bard to play a song in a tavern


NICE!
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Dark Mogul
 
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Post » Fri Aug 05, 2011 11:41 pm

"What I ended up creating was Lizzle-Bob, a sixy, big-boned lizard lady, was my avatar of choice" ME WANT SNOO SNOO
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Scott Clemmons
 
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Post » Fri Aug 05, 2011 1:54 pm

Finally someone playing as an Argonian...why oh why won't they describe them! (outside of going big-boned haha) doh!
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Petr Jordy Zugar
 
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Post » Sat Aug 06, 2011 12:15 am

Finally someone playing as an Argonian...why oh why won't they describe them! lol doh!


I think he was half trolling us on the Argonian :D
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Gavin Roberts
 
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Post » Fri Aug 05, 2011 8:48 pm

I think he was half trolling us on the Argonian :D

Yeah I'm not that impressed with the article. The author was being an (Censored).
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Andrea Pratt
 
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Post » Fri Aug 05, 2011 11:02 am

Nice. Mining uses a pickaxe.
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Raymond J. Ramirez
 
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Post » Fri Aug 05, 2011 5:09 pm

Nice. Mining uses a pickaxe.


Does that mean we can finally use calipers?
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Devils Cheek
 
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Post » Fri Aug 05, 2011 2:00 pm

I'm pretty sure they've already been confirmed. Also, it looks like beast legs are out, as that almost certainly would have been mentioned.


Yep, the guy didn't describe what Argonians look like at all. I guess the only logical conclusion is that there are no beast legs... /sarcasm
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Emerald Dreams
 
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Post » Fri Aug 05, 2011 9:18 am

Some highlights:

A Second Cave Near Starting Location: "I then made my way to a nearby cave. Near its opening, I was given my first opportunity to test out Skyrim’s combat. With a shield in my left-hand and a iron sword in my right, I went to battle with some [censored] bandit. Like all [censored] bandits, he had some dumb wolf with him. Or maybe he was attacking the wolf. Either way, I killed them both."

Combat: The hit-detection, sound and weight of melee combat feel great. As someone who never loved Oblivion due to its combat, this is somewhat of a revelation. You’ll still need to adapt to strong sword blows, but at least the timing is consistent. Even better, you now have critical deathblows that let you finish off an adversary with an intense thrust to the gut or slash across the throat...

Combining Weapons with Magic: After getting a handle on using my shield, I changed over to using a firespell with my left hand. It turns out that lighting people on fire and beating them with sharp things is a pretty good combination. If you really want to humiliate these cave-lovin’ freeloaders, though, you can carry a torch in your left-hand and set them ablaze with it.

Archery: My favorite weapon has to be the bow. The revamped physics and controls made me feel responsible for every arrow shot. The trajectory of the arrows is realistic and not randomly determined by stats, but the damage is. A stealth arrow to the head is something I don’t think I will grow tired of during the many hours I plan to spend with Skyrim.

Level Design: The cavern itself was rather impressive for being such a hum-drum locale. The elements of Skyrim’s new engine are displayed to great effect. The lighting generates a haunting atmosphere, and a waterfall coming down the multi-tiered levels of the cave presents a spectacle that interiors in Fallout 3 and Oblivion lacked.

Companions: NPCs will follow you based on their perception of you -- a mix of your karma, dialogue choices and quest favors all brought together through the new Radiant AI system.

Bards Confirmed: Additionally, there are new features such as...requesting a bard to play a song in a tavern. Now, if only you could get him to follow you into a bandit cave and abandon him.
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Vicky Keeler
 
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