Detect life now drains magika constantly whilst in use?

Post » Tue Aug 09, 2011 9:13 am

I don't like it. It basicly makes you waste a hand to cast and maintain it. Hell you can't even cast it then take the enemy down with a bow. Which is my only reason to use it in the first place.


Boo
User avatar
Lory Da Costa
 
Posts: 3463
Joined: Fri Dec 15, 2006 12:30 pm

Post » Tue Aug 09, 2011 7:11 am

I don't like it. It basicly makes you waste a hand to cast and maintain it. Hell you can't even cast it then take the enemy down with a bow. Which is my only reason to use it in the first place.


Boo


Which is where potions come in :P

There will likely be buff versions of the spell anyway.
User avatar
Elizabeth Lysons
 
Posts: 3474
Joined: Fri Feb 02, 2007 7:16 am

Post » Tue Aug 09, 2011 5:14 am

Why not? all other stats were boosted


Because the demo had a calculated number of spell casts.
User avatar
Rusty Billiot
 
Posts: 3431
Joined: Sat Sep 22, 2007 10:22 pm

Post » Tue Aug 09, 2011 2:14 am

If you don't wanna drain magicka from such spells, use the enchanting method, and get a pair of pants that allow you to detect life!

Boosh!!!


I have pants that increase my Charisma.
Take that, Old Navy!
User avatar
Karine laverre
 
Posts: 3439
Joined: Tue Mar 20, 2007 7:50 am

Post » Tue Aug 09, 2011 2:21 pm

Because the demo had a calculated number of spell casts.


Huh??
User avatar
Eddie Howe
 
Posts: 3448
Joined: Sat Jun 30, 2007 6:06 am

Post » Tue Aug 09, 2011 9:39 am

During the demo while Todd was flipping through spells you can see one for Bound Axe that lasts 300 seconds. If the bound weapon spells have duration effects I'm sure there will be several others that don't require you to "channel" like Detect life.
User avatar
Angus Poole
 
Posts: 3594
Joined: Fri Aug 03, 2007 9:04 pm

Post » Tue Aug 09, 2011 8:12 am

Not sure how I feel about constantly draining magic, but to be honest with you, whichever way they do handle magic, it's probably not gonna be a huge hindrance on my gameplay. I do plan on being a magicka heavy character, as long as that's viable, I'll be happy.

P.S.: Is there a video of how Detect Life works in Skyrim?
User avatar
Brandi Norton
 
Posts: 3334
Joined: Fri Feb 09, 2007 9:24 pm

Post » Tue Aug 09, 2011 2:43 pm

I was also very pleased to see that while I was attending Quakecon and seeing the demo legitimately. :teehee:

I never liked how things like Light spells, Detect Life, Night-Eye, etc. would be on for X amount of time. I would always hotkey a Dispel spell to undo those effects when I didn't want them anymore. It sounds nice to have them only in affect while I want them to be.

It also makes perfect sense for Bound Armor spells to still have that over-time effect. Not exactly reasonable to expect the player to keep a hand occupied with summoning armor during a fight.

In general, it seems like magic got a very nice overhaul. You could even see Todd using different levels of power with the Chain Lightning spell when he had the spell in both hands. Magic is looking to be even more fun than it was in past games.
User avatar
Frank Firefly
 
Posts: 3429
Joined: Sun Aug 19, 2007 9:34 am

Post » Tue Aug 09, 2011 12:44 pm

I don't like it. It basicly makes you waste a hand to cast and maintain it. Hell you can't even cast it then take the enemy down with a bow. Which is my only reason to use it in the first place.


Boo


Ugh I hope that's not how it works. I agree with you, my use for Detect Life was to get the drop on enemies as I come around corners, or from a higher level than them, and pick them off with a bow or a spell before they knew I was there.
User avatar
Zach Hunter
 
Posts: 3444
Joined: Wed Aug 08, 2007 3:26 pm

Post » Tue Aug 09, 2011 2:09 am

cry me a river


Edit out stuff, I'm being a jerk just because you are.
User avatar
joannARRGH
 
Posts: 3431
Joined: Mon Mar 05, 2007 6:09 am

Post » Mon Aug 08, 2011 11:34 pm

I would not like to see such spells with such minor effects drain magicka constantly. There are more important uses for my magicka, such as my skeleton army...
User avatar
Roberto Gaeta
 
Posts: 3451
Joined: Tue Nov 06, 2007 2:23 am

Post » Tue Aug 09, 2011 2:37 am

I laugh at those scoffing at the new magicka system. It seems they're just unhappy they'll have to use magic the way it works in the lore, instead of how it works in game. I love the way Skyrim is handling magic, and can't wait to try it out :D
User avatar
~Sylvia~
 
Posts: 3474
Joined: Thu Dec 28, 2006 5:19 am

Post » Tue Aug 09, 2011 8:22 am

It should be really fun :)
User avatar
Ownie Zuliana
 
Posts: 3375
Joined: Thu Jun 15, 2006 4:31 am

Post » Tue Aug 09, 2011 2:37 pm

Does any have a problem that he is an adept in alteration (50) yet it cause 30 pps to keep the spell up.

Even with 500 magic you can only maintain detect life(really detect life :blink:) for less then 17 sec.

It's not even a powerful spell.

:stare:
User avatar
Christine Pane
 
Posts: 3306
Joined: Mon Apr 23, 2007 2:14 am

Post » Tue Aug 09, 2011 7:37 am

For those of you who want magic to be exceedingly more cumbersome to wield, okay.

For all the rest of you, if constant hold and drain is the way all spells are managed now, YOUR MAGIC WIELDING CHARACTER WILL BE AT A SEVERE DISADVANTAGE COMPARED TO HIS/HER OBLIVION AND MORROWIND COUNTERPART.

In the case of all spells aside from those in the school of destruction, it is generally MUCH better to have a spell consume a pre-alloted amount of magicka and function until the energy from that casting expires, than to have to sacrifice the casting hand for the entire duration of the spell.

Casting something as simple as a light spell would handicap you. YOU WOULD NO LONGER BE ABLE TO CAST AND TURN YOUR EFFORTS TO OTHER THINGS UNTIL THE SPELL ELAPSED.

It would severly handicap the way even simple spells are handled. Unless you don't like efficient magic and want it to be less managable and far more tedious, across the board implementation of a feature like this won't do your mage any favours. He would probably curse both you and Bethesda for burdening him with such an albatros if he could.

User avatar
Sarah Evason
 
Posts: 3507
Joined: Mon Nov 13, 2006 10:47 pm

Post » Tue Aug 09, 2011 4:20 am

@RevolverZarriel:
Not really. Instant "one time" effect (if you want to maintain magicka for other uses) sounds much better balanced than the ultimate in convenientness it used to be. And if constant effect, it could be tied to some insanely expensive unique item/artifact.

Personally I'm all for making some of the power of magic return, at the cost of reducing the convenientness.
User avatar
Charlotte X
 
Posts: 3318
Joined: Thu Dec 07, 2006 2:53 am

Post » Tue Aug 09, 2011 5:37 am

Detect life is useless anyway.
User avatar
louise tagg
 
Posts: 3394
Joined: Sun Aug 06, 2006 8:32 am

Post » Mon Aug 08, 2011 11:29 pm

I laugh at those scoffing at the new magicka system. It seems they're just unhappy they'll have to use magic the way it works in the lore, instead of how it works in game. I love the way Skyrim is handling magic, and can't wait to try it out :D


It does NOT work that way in the lore for all spells. In the LORE you can DEFINITELY cast spells like light, or summon a Daedra without having remain in constant casting mode.
User avatar
Daniel Brown
 
Posts: 3463
Joined: Fri May 04, 2007 11:21 am

Post » Tue Aug 09, 2011 2:23 pm

Yea, this system is much better, only one critisism though, it looked like it was draining his magic bar way to much for a level 34, suspose he was a warrior though mainly.
User avatar
Soku Nyorah
 
Posts: 3413
Joined: Tue Oct 17, 2006 1:25 pm

Post » Tue Aug 09, 2011 12:40 pm

This system is terrrible.
Its an FPS system, not RPG.
Its all flash and no substance.
Its all action and no strategy.
I will not even rent the game if the majority of the spells are like this and magic has become gimped, dumb and unusable.
Ill simply never touch a Bethesda game again.
This is going too far.
User avatar
Breautiful
 
Posts: 3539
Joined: Tue Jan 16, 2007 6:51 am

Post » Tue Aug 09, 2011 2:35 am

Its an FPS system, not RPG.
Its all action and no strategy.

It's the epitome of RPG strategy. You can no longer have a 10 mile radius spell detecting all enemies in the area (with a duration that allows your magicka to completely recover before it runs out), and instead have to be more conservative with its use... you have to be more careful and consider if it's safe to expend the magicka that you may need if you run into something. In previous games, you could just cast a powerful, long-duration spell, take some magicka potions to refill your magicka, then head out with full health/magicka/stamina with the spell still active. All the benefits of using a powerful spell without the drawback of drained magicka. With the charging method, you now have to weigh the advantage of a stronger spell, with the cost of more drained magicka.

It's not much different than using weak attacks for limited stamina drain, compared to power attacks with more stamina drain. Or jogging with no stamina drain,compared sprinting with stamina drain. Stronger effect for more cost, so you have to be careful and consider if the added cost isn't going to put you in a worse position than a weaker effect.
User avatar
Emerald Dreams
 
Posts: 3376
Joined: Sun Jan 07, 2007 2:52 pm

Post » Tue Aug 09, 2011 12:30 am

This system is terrrible.
Its an FPS system, not RPG.
Its all flash and no substance.
Its all action and no strategy.
I will not even rent the game if the majority of the spells are like this and magic has become gimped, dumb and unusable.
Ill simply never touch a Bethesda game again.
This is going too far.

Careful, you are falling into "Insane Troll Logic" territory.
User avatar
Ricky Rayner
 
Posts: 3339
Joined: Fri Jul 13, 2007 2:13 am

Post » Tue Aug 09, 2011 2:20 am

It's the epitome of RPG strategy. You can no longer have a 10 mile radius spell detecting all enemies in the area (with a duration that allows your magicka to completely recover before it runs out), and instead have to be more conservative with its use... you have to be more careful and consider if it's safe to expend the magicka that you may need if you run into something. In previous games, you could just cast a powerful, long-duration spell, take some magicka potions to refill your magicka, then head out with full health/magicka/stamina with the spell still active. All the benefits of using a powerful spell without the drawback of drained magicka. With the charging method, you now have to weigh the advantage of a stronger spell, with the cost of more drained magicka.

It's not much different than using weak attacks for limited stamina drain, compared to power attacks with more stamina drain. Or jogging with no stamina drain,compared sprinting with stamina drain. Stronger effect for more cost, so you have to be careful and consider if the added cost isn't going to put you in a worse position than a weaker effect.


Is all flash and no substance.
Its removing the magic from magicka.
Spellmaking being gone is already horrible beyond belief, I simply cannot fathom why such a core feature needs to be removed, but now all thought and planning is removed as well.
Only usuable and useful in the heat of battle, looking pretty but with no content.
No different from psi powers or mutant powers or any other thing like that a million other games already have.
User avatar
Abel Vazquez
 
Posts: 3334
Joined: Tue Aug 14, 2007 12:25 am

Post » Tue Aug 09, 2011 4:13 am

This system is terrrible.
Its an FPS system, not RPG.
Its all flash and no substance.
Its all action and no strategy.
I will not even rent the game if the majority of the spells are like this and magic has become gimped, dumb and unusable.
Ill simply never touch a Bethesda game again.
This is going too far.

Wasn't okay with them taking away spellmaking, but now we can't even chain multiple spells together...

This games a rental for me. (Just to know for sure and my love for Daggerfall prevents me from passing on a TES title)
I'll stick around these forums to see if BGS changes it tunes, but they won't.
User avatar
Chloe Botham
 
Posts: 3537
Joined: Wed Aug 30, 2006 12:11 am

Post » Mon Aug 08, 2011 11:54 pm

Careful, you are falling into "Insane Troll Logic" territory.


Well, possbily im saying things too strongly :/
It comes from me being upset.
User avatar
Nick Tyler
 
Posts: 3437
Joined: Thu Aug 30, 2007 8:57 am

PreviousNext

Return to V - Skyrim