It's the epitome of RPG strategy. You can no longer have a 10 mile radius spell detecting all enemies in the area (with a duration that allows your magicka to completely recover before it runs out), and instead have to be more conservative with its use... you have to be more careful and consider if it's safe to expend the magicka that you may need if you run into something. In previous games, you could just cast a powerful, long-duration spell, take some magicka potions to refill your magicka, then head out with full health/magicka/stamina with the spell still active. All the benefits of using a powerful spell without the drawback of drained magicka. With the charging method, you now have to weigh the advantage of a stronger spell, with the cost of more drained magicka.
It's not much different than using weak attacks for limited stamina drain, compared to power attacks with more stamina drain. Or jogging with no stamina drain,compared sprinting with stamina drain. Stronger effect for more cost, so you have to be careful and consider if the added cost isn't going to put you in a worse position than a weaker effect.
It's not much different than using weak attacks for limited stamina drain, compared to power attacks with more stamina drain. Or jogging with no stamina drain,compared sprinting with stamina drain. Stronger effect for more cost, so you have to be careful and consider if the added cost isn't going to put you in a worse position than a weaker effect.
I completely agree. Bethesda made magicka more strategy based. I believe that was a good move.
Detect life for instance, I'd active it, and I'd walk around for the duration as it detected everyone and my magicka filled back up. Now, when Detect life is cast, I have to be aware of my surroundings and actually look around rather than be passive and allow detect life to do all the work as I mindlessly walk around. All the while, I also need to pay attention to my magicka level so as to no drain it too much. Sounds good to me.