when the quest is over, a time machine apear in the basemant,
you can use it to go kill Roy Phillips in the past, when you come back all the residents are back and alive.
but i have no way to tell witch NPC was dead before the Tenpenny quest is completed
because that damn MS12fin Quest Script kill all of them
is there a way to detect who killed a NPC ?
i also have another question : is there a way to reset a vendor inventory ?
before i made that mod, i unlocked the armory and took all the items
now, chief gustavo won't sell anything and his caps are at 0
i try using the AddItem and ResetInventory commands on him and on the armory, but it do not works.