Hi there.
Could someone help me ? I'm looking for a way to detect if the player's falling, for example from the edge of a mountain etc, while he's NOT being ragdolled, aka. while he's playing the "fall" animation.
Thanks in advance !
Sag'
Hi there.
Could someone help me ? I'm looking for a way to detect if the player's falling, for example from the edge of a mountain etc, while he's NOT being ragdolled, aka. while he's playing the "fall" animation.
Thanks in advance !
Sag'
I think I've finally figured this one out... so simple...
Actor kActorFunction SomeFunction() if kActor.GetAnimationVariableBool("bInJumpState") Debug.Notification("Help! I'm falling!") endIfendFunction
Or as a condition function
GetGraphVariableInt / bInJumpState / == / 1
No idea about the ragdoll thing though. It may or may not work. Maybe there is another animationvariable for ragdoll.