AI Detection and Attack Range

Post » Fri Nov 18, 2011 4:03 pm

Hi.

I'm creating an open-world tactical combat mod for Fallout New Vegas, but I've run into a major problem regarding the AI. The problem is that the player can easily attack and kill an NPC from up to 150 meters away, but the NPC has to run very close to the player to be able to attack back. This would make it to easy for the player to win battles.

The following image shows a test I performed and the results I got:

http://oi43.tinypic.com/21dlthe.jpg

The test was performed on an accurate 150 meter range. The NPC had 10 perception and a 10,000 unit (142 meter) combat style attack range.

Does anyone know how I can make it so the player can be spotted and attacked by NPCs from equal distances that the player can attack the NPCs?
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Nicole Elocin
 
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