Deus Ex: Human Revolution Discussion

Post » Mon Dec 27, 2010 9:16 am

I've never played the first two games, but now Deus Ex and Invisible War are both available for $2.50 on Steam, so I'm thinking about checking them out.

I'm not really much of a PC gamer, so I'm not too familiar with Steam, but could you use mods with a steam game, and if so, are there any good mods out there for Deus Ex that you could use to update the visuals a little bit?
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No Name
 
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Post » Mon Dec 27, 2010 2:26 am

I've never played the first two games, but now Deus Ex and Invisible War are both available for $2.50 on Steam, so I'm thinking about checking them out.

I'm not really much of a PC gamer, so I'm not too familiar with Steam, but could you use mods with a steam game, and if so, are there any good mods out there for Deus Ex that you could use to update the visuals a little bit?


Flick back a page.
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Phillip Hamilton
 
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Post » Mon Dec 27, 2010 6:15 am

Thanks. Are either of those 2 projects complete? It doesn't look like that since they say beta and demo.

Which one is more complete, and how much of a difference does it make graphically?
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Gemma Woods Illustration
 
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Post » Mon Dec 27, 2010 4:02 pm

Good to hear that the 3rd person cover mechanic is being removed. This is a big point in the game's favour. As for the takedowns, they only piss me off because they take so long to perform and magical sparks fly out and stuff. They should just made it so that they're activated when you sneak up and aim for the head (so it could be a quick blow to the head with any weapon). Or they could do it Deux Ex style where you sneak up, aim for the head and it kills/KOs them instantly. Also, the sparks svck.

They got rid of the damn skill points, which pissed me off, but the dev mentioned that it was an FPS with RPG elements, unlike Deus Ex. I want the weapon mods to be permanent like the original so that you have to actually make a decision (this isn't going to happen).
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lauren cleaves
 
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Post » Mon Dec 27, 2010 2:04 am

Good to hear that the 3rd person cover mechanic is being removed. This is a big point in the game's favour. As for the takedowns, they only piss me off because they take so long to perform and magical sparks fly out and stuff. They should just made it so that they're activated when you sneak up and aim for the head (so it could be a quick blow to the head with any weapon). Or they could do it Deux Ex style where you sneak up, aim for the head and it kills/KOs them instantly. Also, the sparks svck.

They got rid of the damn skill points, which pissed me off, but the dev mentioned that it was an FPS with RPG elements, unlike Deus Ex. I want the weapon mods to be permanent like the original so that you have to actually make a decision (this isn't going to happen).

They're removing the cover system? Why? Is it so hard not to use it if it infuriates people that much (Not that it should)?

Also, how does it make sense for an upgrade to be permanent? If a mechanical component can be added to your cybernetics, then why would they possibly be impossible to remove? Unless the company that makes cybernetics are complete idiots?
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yermom
 
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Post » Mon Dec 27, 2010 9:43 am

Also, how does it make sense for an upgrade to be permanent? If a mechanical component can be added to your cybernetics, then why would they possibly be impossible to remove? Unless the company that makes cybernetics are complete idiots?


It makes sense because they then act as a sort of replacement for skill points (although Deus Ex has both). It makes sense from a gameplay perspective rather than a logical one. Also, was referring more to upgrades that are just +accuracy or +recoil control rather than something functional like a scope or silencer. Then again, if you start with great shooting already they probably wont have those kinds of upgrades. Hmmm.

Anyway, the game will probably focus on being FPS+augmentations- and any subdermal augmentation that increases resistance to bullets would be rendered comparatively useless by a cover system. It kind of pisses me off that it's not more of an RPG. =/ I like RPGs, what can I say.
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Rachel Hall
 
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Post » Mon Dec 27, 2010 9:17 am

They're removing the cover system? Why? Is it so hard not to use it if it infuriates people that much (Not that it should)?

Also, how does it make sense for an upgrade to be permanent? If a mechanical component can be added to your cybernetics, then why would they possibly be impossible to remove? Unless the company that makes cybernetics are complete idiots?


cover systems are stupid.......they are ingame cheats essentially. if you watch the part of the video where adam was hiding around a corner of a wall. he had a complete view of the hallway while the guard could not see him. i dont want my games made any easier than they already are and coversystems are cheating simple as that. another thing is that in the first deus ex games you had an augment that let you see enemies through walls with infrared or sonar or whatnot. a cover system makes that upgrade useless since you can see enemies at the same time they dont see you.

i would love to see a game incorporate a little mirror or even one of fiber optic camera cables. that way you can see around the corner of under a doorway with a small chance of being detected.

as for the upgrades being swappable which is what im assuming your getting at. i agree that it makes sense that some of them should be swappable (but only at certain areas such as hospitals or a robotics engineer). im assuming that these bionics are hooked up to your nervous system in some way so that they can be activated at will. this precludes being able to simply pull them out by yourself. also, it makes gameplay to easy since it eliminates the need to scout an area for the way that is easiest for your character. if for example you are decked out in stealth gear, if you come across a heavily guarded door to your next area and all you had to do was swap out your upgrades to "walking tank" status then you wouldnt have a reason to look for a stealthier way in. one thing i like to see in games like this are areas that are easier for one type of character versus another type. then later on the situation might be reversed.
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Robyn Howlett
 
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Post » Mon Dec 27, 2010 12:43 pm

Rather than the weapon upgrades, augmentations shouldn't be removable. That would be totally game breaking. "I need to fall a large distance, so let's switch from run silent to speed enhancement." or even "There are robots instead of humans so lets switch from infinite clock to infinite radar transparency!" Infinite augmentations would suuuck. =/
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Monika Krzyzak
 
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Post » Mon Dec 27, 2010 7:00 am

They sure love providing discounts for Deus Ex 1 and 2 to hype this release. They games are discounted on Steam AGAIN, this time http://store.steampowered.com/app/6910/ That means either Deus Ex or Deus Ex Invisible War for €2,5, or €5,- together!

If you were ever in doubt get it now (Deus Ex that is)! :celebration:
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Nicholas C
 
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Post » Mon Dec 27, 2010 4:07 am

They sure love providing discounts for Deus Ex 1 and 2 to hype this release. They games are discounted on Steam AGAIN, this time 75% off! That means either Deus Ex or Deus Ex Invisible War for €2,5, or €5,- together!

If you were ever in doubt get it now (Deus Ex that is)! :celebration:


Pretty sure it's because it's Deus Ex's 10th birthday, not to hype the third. :P
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Lloyd Muldowney
 
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Post » Mon Dec 27, 2010 7:40 am

Pretty sure it's because it's Deus Ex's 10th birthday, not to hype the third. :P

Ah whatever, it's been on a discount so often already I don't even check the occassion anymore. :P
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Katie Louise Ingram
 
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Post » Mon Dec 27, 2010 12:59 pm

I haven't seen a thing suggesting that they're removing the cover system, so I'm not sure where that line of discussion is coming from.
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stevie trent
 
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Post » Mon Dec 27, 2010 7:04 am

someone posted earlier that after E3 they decided to get rid of it because lots of people didnt like it. i did a quick google but didnt see anyting but i didnt look for very long either. im gonna do some more digging.

actually i found this........

The design has been updated to utilise a cover system should you choose to engage it. As the game is first person, it is only if you press a key when up against a wall that the view changes to third person perspective. As soon as you move away from the wall, the game returns to first person. You don't have to engage the cover system if you don't want to. You can just easily walk up to that same wall in first person and never see the third person cover. It remains your choice... an option if you wish to see the way Adam looks with augmentations you've chosen throughout the game.

Stealth in DX:HR is based on light and sound; shadows are no longer used as the primary stealth element - it will be line-of-sight and sound propagation. You can hide anywhere you see fit as long as you're hidden by an obstacle and don't produce too much noise.

heres the link to the full article.
http://forums.eidosgames.com/showthread.php?t=86841

i am very happy now. :) it only works if you use a certain key (which i will make sure to change to some obscure key like home or page so that i never have to worry about it). and the cheaters can continue to use it if they want to. everyone is happy.
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Danny Warner
 
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Post » Mon Dec 27, 2010 1:55 am

They sure love providing discounts for Deus Ex 1 and 2 to hype this release. They games are discounted on Steam AGAIN, this time http://store.steampowered.com/app/6910/ That means either Deus Ex or Deus Ex Invisible War for €2,5, or €5,- together!

If you were ever in doubt get it now (Deus Ex that is)! :celebration:



Just bought it, will get around to playing it eventually. Quite exciting really :celebration:


£2.98, you can't go wrong. I'll just skip lunch tomorrow :P
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Darren Chandler
 
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Post » Mon Dec 27, 2010 5:49 pm

http://game-central.org/2010/podcasts/gcp-episode-93/

Some guys (like the The Nameless Mod project leader) talking about Deus Ex 1 because of its 10 year anniversary, for 90 minutes. :P
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Mrs. Patton
 
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Post » Mon Dec 27, 2010 4:45 pm

The design has been updated to utilise a cover system should you choose to engage it. As the game is first person, it is only if you press a key when up against a wall that the view changes to third person perspective. As soon as you move away from the wall, the game returns to first person. You don't have to engage the cover system if you don't want to. You can just easily walk up to that same wall in first person and never see the third person cover. It remains your choice... an option if you wish to see the way Adam looks with augmentations you've chosen throughout the game.

But will I be able to lean out to see down the hall without exposing myself fully to gunfire? Games built with cover systems in mind tend to leave out that ability.

Stealth in DX:HR is based on light and sound; shadows are no longer used as the primary stealth element - it will be line-of-sight and sound propagation. You can hide anywhere you see fit as long as you're hidden by an obstacle and don't produce too much noise.

How is it based on light, but doesn't incorporate shadows? Or does it just mean shadows don't assist as much with stealth as they used to?
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DAVId Bryant
 
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Post » Mon Dec 27, 2010 2:26 am

The design has been updated to utilise a cover system should you choose to engage it. As the game is first person, it is only if you press a key when up against a wall that the view changes to third person perspective. As soon as you move away from the wall, the game returns to first person. You don't have to engage the cover system if you don't want to. You can just easily walk up to that same wall in first person and never see the third person cover. It remains your choice... an option if you wish to see the way Adam looks with augmentations you've chosen throughout the game.


This... doesn't change anything. I can avoid using the goddam cover system in Gears of War if I want to, but the game is clearly meant to be played using cover. That said, I'm going to hold off on complaining until I get confirmation that they've removed the crouch button.
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Trish
 
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Post » Mon Dec 27, 2010 3:25 am

Based on the information that we have so far I feel cautiously optimistic about this game.
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Keeley Stevens
 
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Post » Mon Dec 27, 2010 6:39 am

If anyone's interested, E3 gameplay footage was leaked. Two parts, one showcasing the exploration and dialogue aspects of the game, the second giving a glimpse of the combat. It's crummy video quality and this dude's GIANT HEAD is blocking the bottom corner of the screen most of the time, but it gives you a good idea of how the third person cover, take downs, and dialogue duels are supposed to play out.

http://www.leakerz.com/wp/2010/06/21/e3-deus-ex-human-revolution-gameplay-video/
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Karine laverre
 
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Post » Mon Dec 27, 2010 7:32 am

saw that earlier. thankfully the cover system is optional as in you actually have to press a key to use it. the going to third person for the ladder climbing is just...........well retarded and useless. apparently some animator just has to show off his ladder climbing animations he worked so hard on.

as for the takedowns im still split on that............if they are just a cinematic that kicks in stopping the gameworld and making you invincible then they svck. if however you can still be shot while preforming it and its limited in use so that you cant spam it over and over then i really dont have an issue with it other than it looks like something a 12 year old would like.

the design of the game itself looks very nice and i like the artstyle.
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Queen
 
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Post » Mon Dec 27, 2010 9:43 am

If anyone's interested, E3 gameplay footage was leaked. Two parts, one showcasing the exploration and dialogue aspects of the game, the second giving a glimpse of the combat. It's crummy video quality and this dude's GIANT HEAD is blocking the bottom corner of the screen most of the time, but it gives you a good idea of how the third person cover, take downs, and dialogue duels are supposed to play out.

http://www.leakerz.com/wp/2010/06/21/e3-deus-ex-human-revolution-gameplay-video/

Heh, the door code is 0451. Nice.

Also nice that we have to manually enter codes again, I missed that in Invisible War.
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Brooke Turner
 
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Post » Mon Dec 27, 2010 8:27 am

saw that earlier. thankfully the cover system is optional as in you actually have to press a key to use it. the going to third person for the ladder climbing is just...........well retarded and useless. apparently some animator just has to show off his ladder climbing animations he worked so hard on.

as for the takedowns im still split on that............if they are just a cinematic that kicks in stopping the gameworld and making you invincible then they svck. if however you can still be shot while preforming it and its limited in use so that you cant spam it over and over then i really dont have an issue with it other than it looks like something a 12 year old would like.

the design of the game itself looks very nice and i like the artstyle.


:thumbsup:

Oh, I should also add that Denton's Jensen's voice gets on my nerves. It sounds like he's Batman from the gritty remakes. Also, apparantly over 200000 lines of dialogue. Think of that what you will- I'll think of it as a huge burden on my hard drive (or having to change discs for the xbox guys).
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Vickytoria Vasquez
 
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Post » Mon Dec 27, 2010 7:26 am

:thumbsup:

Oh, I should also add that Denton's Jensen's voice gets on my nerves. It sounds like he's Batman from the gritty remakes. Also, apparantly over 200000 lines of dialogue. Think of that what you will- I'll think of it as a huge burden on my hard drive (or having to change discs for the xbox guys).



im assuming it will be on the HD disk thingy that the xbox uses and the bluray on the ps3. so storage shouldnt be an issue since they both hold several dvds worth of info. his voice is a little annoying but on my list of worries its pretty low. very few games get voices just right.
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Isabell Hoffmann
 
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Post » Mon Dec 27, 2010 6:37 pm

saw that earlier. thankfully the cover system is optional as in you actually have to press a key to use it. the going to third person for the ladder climbing is just...........well retarded and useless. apparently some animator just has to show off his ladder climbing animations he worked so hard on.

as for the takedowns im still split on that............if they are just a cinematic that kicks in stopping the gameworld and making you invincible then they svck. if however you can still be shot while preforming it and its limited in use so that you cant spam it over and over then i really dont have an issue with it other than it looks like something a 12 year old would like.

the design of the game itself looks very nice and i like the artstyle.

Wow, people really hate seeing their characters...why would you even bother doing anything about your characters appearance if you'll never see it?

Maybe that's just me, I'm a visual person, and I love custmizing the appearance of my character whenever possible.

Also, a takedown only works if you catch the enemy unaware of your presence, so it seems mostly suited for stealthy characters.
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Gill Mackin
 
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Post » Mon Dec 27, 2010 12:19 pm

Wow, people really hate seeing their characters...why would you even bother doing anything about your characters appearance if you'll never see it?

Maybe that's just me, I'm a visual person, and I love custmizing the appearance of my character whenever possible.

Also, a takedown only works if you catch the enemy unaware of your presence, so it seems mostly suited for stealthy characters.



i like wearing nice looking armor and i look at it once in a while with the vanity camera. i have badass armor for both oblivion and fallout 3 but i dont want to look at my ass all the time. how many special forces guys do you think walk around asking their buddy behind them all the time about how cool they look walking along. it doesnt happen. ive never seen myself fight anyone from a 90* angle to the side. i dont watch my back as im walking. its just not immersive.

first person games are by definition supposed to be immersive and everytime you force someone out of that view for a cinematic simply takes the game away from the player so that some animator can show of his skills. imagine playing this game and walk up to corner wall BAM switch to 3rd for a view of the entire hallway (cover systems are cheating but thats another topic) .....BAM ok back to first person. next, sneak up behind the guy and BAM back to 3rd person to see yet another "takedown" that half way through the game you seen dozens of times already.....ok where was i .....thats right BAM back to 1st person view and you walk along the corridor to look around another corner BAM 3rd person again. :facepalm: well the hallway is clear cause you can see all the way down the entire thing even though your behind a concrete wall. BAM back to first person view walking along......oops! ladder ahead........BAM back to 3rd person view to see how awesome you look when you climb ladders. get to the top and BAM back to first person again.

now this entire sequence might have take at most 30 seconds and yet look how many view changes you had in just that one section. that is more camera shifting than resident evil.

edit: at least the cover system has to be activated so i can avoid that. :)
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Carolyne Bolt
 
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