Deus Ex: Human Revolution Discussion

Post » Mon Dec 27, 2010 3:22 pm

http://www.youtube.com/watch?v=0wrI5ozW7OE&playnext=1&videos=sab4Rj_jd6E&feature=sub

Looks awesome so far.

Thanks for the link... little too much run and gun for my tastes, looks like Invisible War with more shooting.

Honestly I'd prefer a great action game minus the roleplaying elements set in the DE universe rather than a mashup of FPS and the Deus Ex style of game. But maybe that's just me.
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Rachie Stout
 
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Post » Mon Dec 27, 2010 3:15 pm

Wow. First time I've seen this. Looks cool! I think I've seen a movie called Deus Ex, but it might be something else. Definitely going to rent this when it comes out :)
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RObert loVes MOmmy
 
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Post » Mon Dec 27, 2010 4:23 pm

I don't know - if you watched the trailers and demos for Fallout 3, F:NV, or even Morrowind and Oblivion, they all showed just about as much violence and combat as that last trailer showed for Deus Ex: HR. And there probably will be a lot of combat considerations in the game. I mean, of the series, I always felt like Invisible War had more walking around and talking bits in it - it always felt to me (and maybe it was, admittedly, just the way I approached it) that the first Deus Ex, you were spending most of your time "on-mission."

Also, quite frankly, the series needed a bit more work on the "violence" bits. My initial approach to the series has always been rather stealthy and non-lethal. But I also found (personally) that trying a "run 'n gun" approach was often quite problematic in the previous two games. (I found that there were some serious framerate issues with Invisible War - even when I try playing it now with a computer that's orders of magnitude more capable of playing it, that made it quite problematic to be anything more than stealthy snipey guy.) Since it's only a "choice" if all the alternative are equally viable - putting some work into the possibility of shooting the crap out of everything in this new game isn't necessarily all that bad of an idea.

I keep hearing "Bah! Deus EX wasn't an FPS." And I'm like "actually... the whole point was supposed to be that, yes, you could do that, as well..." :)

So far, I think it looks promising. I guess you could say I'd guardedly optimistic from what I've seen so far.
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James Potter
 
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Post » Mon Dec 27, 2010 2:06 pm

Hey, the lead developer (forgot his name) said that D3us 3x was more action-y than Fallout 3 and claimed that Fallout 3 was pretty much a straight up RPG while D3us 3x incorporates some action elements.

For those of you who can't tell, it means the game is going to be more action-y than an action RPG. I suspect it'll be around ME2 levels, which is okay, I guess. I just hope that the one thing they haven't completely broken down my hopes about is still there- multiple pathways.
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Dragonz Dancer
 
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Post » Mon Dec 27, 2010 12:04 pm

snip

I think the thing is that all FPS games have first-person shooting, obviously. A game either has to do that amazingly, or have some other factor, in order to be at all recognizable in the FPS tide. Deus Ex's RPG elements and freedom were what set it apart, so fans are naturally going to be annoyed by a trailer that makes basically no effort to display those things, as it gives the impression of the all-too-common practice of making a "sequel" that discards the elements of the previous games, and basically just takes the name to lure in oldschool players.
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FABIAN RUIZ
 
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Post » Mon Dec 27, 2010 5:35 am

I think the thing is that all FPS games have first-person shooting, obviously. A game either has to do that amazingly, or have some other factor, in order to be at all recognizable in the FPS tide. Deus Ex's RPG elements and freedom were what set it apart, so fans are naturally going to be annoyed by a trailer that makes basically no effort to display those things, as it gives the impression of the all-too-common practice of making a "sequel" that discards the elements of the previous games, and basically just takes the name to lure in oldschool players.

Hey, this is the year that they're "rebooting" X-Com as an FPS - I know all about "sequels" discarding elements and keeping little other than the name in a vain attempt to lure new players, while simultaneously alienating the fanbase that put it on the map in the first place. (And I also know what it's like to say "uhm, I have some worries about the way things look like they're going here," only to come up against "no, no it's going to be great! How can you think it's going to be anything less than the awesomeness it so obviously is?") :)

I'm just saying that the "freedom to choose" in a game like Deus Ex hinges on there being more than one method of approaching an objective. If the fast-paced shooter elements aren't compelling enough, then you don't really have "freedom," you just have a stealth game with a good marketing team.

And looking at that video, while we certainly see some emphasis on the "shooting my way through" option, we also see in that video (in order of appearance)
  • Investigation (talking to the bartender, and it can be inferred that some sort of branching dialog system will be at work - and it's doubtful he's your only lead to the next objective)
  • Stealth (and stealth kills)
  • Hiding bodies
  • Duct crawling
  • Investigation (seems to hint that learning more about the situations will be beneficial - and that there will be methods of accomplishing this)
  • More sneaking (sneaking from cover to cover.)
  • Another stealth kill
  • Sniping with a high-tech crossbow (more stealth.)
  • Turning invisible to make a takedown on two enemies at once
  • Hand to hand combat
  • Punching through a wall (which kind of counts as a stealth kill, I think)
  • Planting the bomb smells like an optional objective, to me, which will alter the available paths to your objective
  • Then we start seeing the "shooter" stuff (personally, I think whatever that area effect attack thing - is he shooting bullets out of his arms? - looks pretty cool) as he jumps to ground level for a beat-down
  • A clip of some first-person shooting (actually, it's at about 1:42 - of a 2:23 minute video that we first see actual "laying down a hail of bullets," FPS-style)
  • Big explosion
  • Probably a boss fight with Big Transforming Hands Guy
  • Evil Transforming Box Boss Fight

Now, how much any of the RPG elements play into any of this, I agree, is up in the air. (I'm not sure if we're even going to be buying proficiencies, a la DE1, or just selecting from various mods, a la DE2.) And of course it's optimistic of me to assume that just because we see two potential boss battles, here, that we're
  • not going to be forced to deal with them one particular way
  • possibly be able to bypass those fights entirely if we're clever (or skilled) enough.

But hey - still, it could be worse. There's at least plenty of stealth action shown there, at least some (admittedly potential) dialog, investigation, and exploring, etc. It's not like the first news you heard about this was that it specifically wasn't going to be anything like the previous games, in any way. (Sorry, still bitter about the X-Com, thing... :) )
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NO suckers In Here
 
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Post » Mon Dec 27, 2010 2:56 pm

As long as the stealth strategy is as viable as it was in DX1 I don't care how violent it is.
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Laura Cartwright
 
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Post » Mon Dec 27, 2010 6:48 pm

http://www.youtube.com/watch?v=nU3RWf_oJpA

New trailer. Looks pretty good, and it's for 360! I'll probably get it.

Stupid Question:

So I've never played any other Deus Ex but is it like an actual RPG or just different combat styles?
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Chloe Yarnall
 
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Post » Mon Dec 27, 2010 8:49 pm

Depends on your definition of an RPG but if you consider Fallout 3 an RPG, then Deus Ex is one too. The original anyway, not sure how this will turn out. Can't be worse than DX Invisible War though. It's looking pretty nice. :D

I just hope the UI on the PC isn't awkward to navigate.
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Reven Lord
 
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Post » Mon Dec 27, 2010 4:17 pm

I've actually lingered around the official Thief 4 forum some...the fanbase there is split between Thief 1 and 2, versus 3, even more viciously than Morrowind vs Oblivion here. The crowd in favor of the first two does have the upper hand though, and as I understand, they compiled a modest list of suggestions/requests that was given to the company. It was definitely in favor of the "true" gameplay, and it did, apparently, reach the developers. As well, a picture was shown of one of their offices, showing someone's workspace. Thief 1 and 2 were prominently displayed for the camera to see, while 3 was nowhere to be seen. There's zero official info released, of course, so it's way too early to be hopeful, but it seems as if they do at least know what fans want. Whether they care or the people in charge will force them to change the gameplay regardless, we'll see.




I too have spent time there and I swear Eidos have got quite the crowd on their hands... depending on how thief 4 turns out I wouldn't be surprised if they had Martyrs near their offices....
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Neliel Kudoh
 
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Post » Mon Dec 27, 2010 8:51 am

I love this trailer, have re-watched it three times today. Classic inventory, action-packed battles - or not, great hacking, the skill trees look perfect... This seems to turn out way better than Invisible War.
If they can get Thief 4 right in the same way, Eidos Montreal might have a chance to get into my top ten dev list for this millenium. ^_^
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Alister Scott
 
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Post » Mon Dec 27, 2010 10:29 am

Still no non-lethal options?
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Cheryl Rice
 
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Post » Mon Dec 27, 2010 8:11 am

Still no non-lethal options?

Non-lethal approaches have been confirmed ages ago. Both in close and ranged combat, including necessity to hide the bodies of those little darlings sleeping like babies. ^_^
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KU Fint
 
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Post » Mon Dec 27, 2010 1:55 pm

I rather meant: still none shown :P
Saying they're there is one thing, showing them in action another entirely :)
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Sheila Esmailka
 
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Post » Mon Dec 27, 2010 2:40 pm

I rather meant: still none shown :P
Saying they're there is one thing, showing them in action another entirely :)

Well, that's the problem with non-lethal and completely sneak-oriented gameplay, it doesn't make for an interesting trailer to grasp the masses. That's like quest walkthroughs for other games, you rarely will see them, there are just not that many people interested in them.
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Jynx Anthropic
 
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Post » Mon Dec 27, 2010 10:25 pm

Square Enix is publishing it? Oh great...
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Lisa
 
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Post » Mon Dec 27, 2010 7:29 am

Square Enix is publishing it? Oh great...

...what is wrong with that?
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helliehexx
 
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Post » Mon Dec 27, 2010 3:12 pm

...what is wrong with that?

Everything. For an example, see Supreme Commander 2.
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Sabrina Schwarz
 
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Post » Mon Dec 27, 2010 3:48 pm

Everything. For an example, see Supreme Commander 2.

Be more precise. I only find SupCom2 bothered by the same flaws the previous game came with.
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Steven Hardman
 
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Post » Mon Dec 27, 2010 9:20 pm

Be more precise. I only find SupCom2 bothered by the same flaws the previous game came with.

I disagree with that statement, but I'll be focusing on the plot, cutscenes, dialogue, etc. the stuff that Square was directly involved with. The reason for starting up a war again = not well thought-through and blatant plot convenience, and the fact that it all ends abruptly at the end of the plot just further demonstrates this. The dialogue in the cutscenes isn't written too well, and the voice acting was no better, but a bigger problem still is that the pacing is completely off. And you have the whole thing where Maddox randomly drops in that his wife is Illuminate (how, exactly, could anyone have missed that, given their marriage and all?), and how all 3 of the commanders you play as happened to know each other personally, and two of them were room mates (too much coincidence), and so on. I shouldn't have to explain how ridiculous Gauge was.
Granted, SupCom 1 and TA weren't known for their plots either, but they didn't keep trying to poke you with Annoying Sticks over and over again, as there wasn't much in the way of cutscenes or plot dialogue, etc., they really just didn't focus much on the plot. SupCom 2 did try and focus on the plot, which it did, but it was a bad plot accompanied by worse exposition, courtesy of Square Enix.
I have no idea how much influence Square may or may not have exerted over the gameplay, so I can't comment much on that.
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Ricky Rayner
 
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Post » Mon Dec 27, 2010 6:46 pm

[...]

I really don't see where Squeenix were the ones who made the plot, given that the people writing it were with Gas Powered Games long before Square Enix published one of their titles.
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matt white
 
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Post » Mon Dec 27, 2010 8:05 pm

I really don't see where Squeenix were the ones who made the plot, given that the people writing it were with Gas Powered Games long before Square Enix published one of their titles.

In interviews prior to the release of the game, Chris Taylor mentioned over and over again that Square was directly involved with the story, characters, and all that.

Some of the art direction shown in this game's trailer shows distinctive Square influence (for an obvious example, the news reporter's clothing). I'm hoping that their involvement with the game's development doesn't extend much beyond that.
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Add Me
 
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Post » Mon Dec 27, 2010 12:15 pm

In interviews prior to the release of the game, Chris Taylor mentioned over and over again that Square was directly involved with the story, characters, and all that.

Hey, a lead designer straining the truth, that's news. Bottom line, I think that was just to get people excited. After all, people associate Square Enix with Final Fantasy, until recently known for really strong stories.
The DX3 crew just said that Squeenix are their publishers and offered to make the CG cutscenes. So at any rate you should not be worried about DX3.
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Kelsey Anna Farley
 
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Post » Mon Dec 27, 2010 7:13 am

Hey, a lead designer straining the truth, that's news. Bottom line, I think that was just to get people excited. After all, people associate Square Enix with Final Fantasy, until recently known for really strong stories.

How, exactly, does that qualify as straining the truth? It isn't hard to verify, either. You could also compare the dialogue/voice acting/cutscenes (the ones that are there anyway) from SupCom 1 with SupCom 2. The design of them is clearly different, showing outside influence. The developer was the same, so where could that outside influence be coming from...? Oh, right, Square Enix.
I'm also skeptical about the claim that Final Fantasy was known for good stories. Story-wise, Final Fantasy 5 and 6 were decent enough overall, don't care much for the previous installments, and it gets progressively worse with the following installments. In fact, the only Square games I ever actually liked (overall) were Chrono Trigger (which is truly a damn masterpiece), FF5/6, and Super Mario RPG. But now this is getting off topic.
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Luis Longoria
 
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Post » Mon Dec 27, 2010 8:42 am

Just spent around 15 minutes looking around this http://www.sarifindustries.com/en/

It's a pretty cool hype website. There's a hacking game that gives you a little bit more info also.
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Stefanny Cardona
 
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