I think the thing is that all FPS games have first-person shooting, obviously. A game either has to do that amazingly, or have some other factor, in order to be at all recognizable in the FPS tide. Deus Ex's RPG elements and freedom were what set it apart, so fans are naturally going to be annoyed by a trailer that makes basically no effort to display those things, as it gives the impression of the all-too-common practice of making a "sequel" that discards the elements of the previous games, and basically just takes the name to lure in oldschool players.
Hey, this is the year that they're "rebooting" X-Com as an FPS - I know all about "sequels" discarding elements and keeping little other than the name in a vain attempt to lure new players, while simultaneously alienating the fanbase that put it on the map in the first place. (And I also know what it's like to say "uhm, I have some worries about the way things look like they're going here," only to come up against "no, no it's going to be great! How can you think it's going to be anything less than the awesomeness it so obviously is?")
I'm just saying that the "freedom to choose" in a game like Deus Ex hinges on there being more than one method of approaching an objective. If the fast-paced shooter elements aren't compelling enough, then you don't really have "freedom," you just have a stealth game with a good marketing team.
And looking at that video, while we certainly see some emphasis on the "shooting my way through" option, we also see in that video (in order of appearance)
- Investigation (talking to the bartender, and it can be inferred that some sort of branching dialog system will be at work - and it's doubtful he's your only lead to the next objective)
- Stealth (and stealth kills)
- Hiding bodies
- Duct crawling
- Investigation (seems to hint that learning more about the situations will be beneficial - and that there will be methods of accomplishing this)
- More sneaking (sneaking from cover to cover.)
- Another stealth kill
- Sniping with a high-tech crossbow (more stealth.)
- Turning invisible to make a takedown on two enemies at once
- Hand to hand combat
- Punching through a wall (which kind of counts as a stealth kill, I think)
- Planting the bomb smells like an optional objective, to me, which will alter the available paths to your objective
- Then we start seeing the "shooter" stuff (personally, I think whatever that area effect attack thing - is he shooting bullets out of his arms? - looks pretty cool) as he jumps to ground level for a beat-down
- A clip of some first-person shooting (actually, it's at about 1:42 - of a 2:23 minute video that we first see actual "laying down a hail of bullets," FPS-style)
- Big explosion
- Probably a boss fight with Big Transforming Hands Guy
- Evil Transforming Box Boss Fight
Now, how much any of the RPG elements play into any of this, I agree, is up in the air. (I'm not sure if we're even going to be buying proficiencies, a la DE1, or just selecting from various mods, a la DE2.) And of course it's optimistic of me to assume that just because we see two potential boss battles, here, that we're
- not going to be forced to deal with them one particular way
- possibly be able to bypass those fights entirely if we're clever (or skilled) enough.
But hey - still, it could be worse. There's at least plenty of stealth action shown there, at least some (admittedly potential) dialog, investigation, and exploring, etc. It's not like the first news you heard about this was that it specifically wasn't going to be anything like the previous games, in any way. (Sorry, still bitter about the X-Com, thing...
)