Deus Ex: Human Revolution Discussion

Post » Mon Dec 27, 2010 11:55 am

Just spent around 15 minutes looking around this http://www.sarifindustries.com/en/

It's a pretty cool hype website. There's a hacking game that gives you a little bit more info also.


Great looking site there, thanks Suffca. :)
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C.L.U.T.C.H
 
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Post » Mon Dec 27, 2010 8:35 pm

im not expecting much...........the lead designer said that the original deus ex was "boring". why someone like that is in charge of the franchise when they didnt like the original game is beyond me. the graphics are to glossy and although i like the overall art design it looks to cell shaded.

constant switching into and out of third person view for takedowns and stuff is just stupid although apparently some of its optional so im happy to simply not use it. deus ex was a first person game and adding the third person view is akin to making the next DOOM game a top down shooter like alien breed. im also worried that its going to be long uncontrollable take downs that rip you in an out of the action everytime you use them. im not 12 years old so i dont have to see my "leet"gear or stare at my characters butt the entire game and it breaks immersion when you are switching from first to third and back to first and then back again to first person. some of it is apparently avoidable like the cover system and you dont have to use takedowns if you dont want too but some of it like climbing ladders as far as i know is not optional and is just stupid game design.

id like to believe that they took reality pumps approach to graphics design where they had 3 different iterations of the game engine for the PC, xbox and PS3. the PC version of Two Worlds 2 looks very good especially with the ini tweaks and turning off DOF. some how i doubt eidos montreal is doing this and if the graphics from the game play video are anything to go by im severely underwhelmed for a game being released in 2011. as i said, way to glossy and too much cell shading.

im definitely waiting for the reviews before i buy it cause i got svckered by invisible wars.

i wonder if there is going to be a HUGE compass with a big blinking dot telling you exactly where to go all the time. :facepalm: and i bet there is going to be massive amount of aim assist as well................oh boy i just cant wait to play the latest iteration of my second favorite game of all time. :rolleyes: i bet its going to be just as great a game as the original deus ex. :glare:
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sam
 
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Post » Mon Dec 27, 2010 1:24 pm

im definitely waiting for the reviews before i buy it cause i got svckered by invisible wars.


While I'll be checking out the reviews first as well, I'd like to say this: If this game even just matches Invisible War in quality, I'll still get it. From what I've seen so far, there's a fair chance it will surpass IW. My only real concern at this point is game length. I do not want DX3 to last 8-10 hours. 20-30 would be excellent. It's not like I'm expecting a 50+ hour epic that was the first game, though.
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sunny lovett
 
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Post » Mon Dec 27, 2010 10:34 am

im not expecting much...........the lead designer said that the original deus ex was "boring". why someone like that is in charge of the franchise when they didnt like the original game is beyond me. the graphics are to glossy and although i like the overall art design it looks to cell shaded.

You can like - or even love - a game, while also acknowledging that it has a few faults here and there. I know I do with DX, and I could follow his logic in that interview about it being "boring" very well. I'd say I would even agree, since by today's standards, DX would need lots of polishing. That's partially because it was stuck right in middle of more cinematic and classic shooter story-telling and we saw drastic changes no two years after it came out. Sadly IW went too far into the new direction and lost what made DX so great.
And yes, parts of it were just bland and I still get bored faster than one can say "sewer level".
But nevertheless it's among my five most beloved games ever.
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Richus Dude
 
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Post » Mon Dec 27, 2010 7:29 am

You can like - or even love - a game, while also acknowledging that it has a few faults here and there. I know I do with DX, and I could follow his logic in that interview about it being "boring" very well. I'd say I would even agree, since by today's standards, DX would need lots of polishing. That's partially because it was stuck right in middle of more cinematic and classic shooter story-telling and we saw drastic changes no two years after it came out. Sadly IW went too far into the new direction and lost what made DX so great.
And yes, parts of it were just bland and I still get bored faster than one can say "sewer level".
But nevertheless it's among my five most beloved games ever.


Speaking as someone for whom the original Deus Ex is in his top two favourite games of all time (my number one alternates between Deus Ex and Morrowind depending on my mood, what day it is, what I had for breakfast), I can 100% agree with you RedViv.

I'm keeping a close eye on DX3. I'm liking most of what I see so far, but I'm going to hold out until I've read a substantial amount of reviews and gotten some feedback from fans of the original.
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Baby K(:
 
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Post » Mon Dec 27, 2010 7:43 am

I'm pleased with what we seen from Human Revolution so far, could be a very good game :) There are still some things I wonder about, though, like how open the levels are.

One of my favorite things with the original Deus Ex was the large size of the levels. Even if you go up to Maggie Chow's apartment, it's not a separate level but you can look down on the main street from there. May sound silly, but that sort of openness really impressed me, and Invisible War almost felt claustrofobic in comparison.

But being able to see NPCs far away and do stuff has always been something that makes the game feel "alive" for me, and it's something I value a lot.

That said, I agree with RedViv. As excellent the original Deus Ex was, it also had a fair share of flaws. But the important thing is that the good things outweighted the flaws by far. Same thing with Alpha Protocol, the good things outweighted the flaws by far :P
Just spent around 15 minutes looking around this http://www.sarifindustries.com/en/

It's a pretty cool hype website. There's a hacking game that gives you a little bit more info also.

Very cool indeed B)
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Tyler F
 
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Post » Mon Dec 27, 2010 11:20 pm

One of my favorite things with the original Deus Ex was the large size of the levels. Even if you go up to Maggie Chow's apartment, it's not a separate level but you can look down on the main street from there. May sound silly, but that sort of openness really impressed me, and Invisible War almost felt claustrofobic in comparison.

This. Now with all the fancy graphics we might get smaller levels like with Invisible War, which seemed to have a loading screen around every corner...

I have fond memories of escaping from Maggie Chow's apartment by jumping out of the large window and falling down in front of a window from another appartment across the street, which turned out to be
Spoiler
Jock's room.

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Dona BlackHeart
 
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Post » Mon Dec 27, 2010 7:54 am

One of my favorite things with the original Deus Ex was the large size of the levels. Even if you go up to Maggie Chow's apartment, it's not a separate level but you can look down on the main street from there. May sound silly, but that sort of openness really impressed me, and Invisible War almost felt claustrofobic in comparison.


Mine too. I loved the way many of the smaller areas weren't self-contained, but just one part of a huge, open area. It really added to the immersion and gave you some interesting infiltratio/escape options.
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Enie van Bied
 
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Post » Mon Dec 27, 2010 11:23 pm

What got me excited was the great price for the "Augmented Edition". Only $10 more then standard price and you get a 40 page art book, a "motion graphic novel"(what is that?), and a bonus DVD that includes a making-of video, trailers, part of the game's soundtrack, and an animated storyboard of one of the game's trailers. Sweet. :nod:

Sounds like I finally need to get Deus Ex and Invisible War (is that game even good?) for my PC :whistling:
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Manuela Ribeiro Pereira
 
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Post » Mon Dec 27, 2010 11:29 pm

(what is that?)

http://www.youtube.com/watch?v=PAUAC0RzMis.
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Lalla Vu
 
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Post » Mon Dec 27, 2010 8:09 pm

http://www.youtube.com/watch?v=PAUAC0RzMis.


Ahh thanks. Obviously I'm a comic illiterate.


Back on topic, I gotta say. The trailer looked great except for one thing. The lip synching was plain terrible. It looked kind of like one of those foreign films with english overdubs. The character's mouths didn't seem to be saying the same thing as the voice. I hope that gets fixed before the release. :nope:
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James Wilson
 
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Post » Mon Dec 27, 2010 5:02 pm

Anyone interested in talking about Deus Ex: Human Revolution should join our community over at www.forum.deusix3.com!
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Erin S
 
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Post » Mon Dec 27, 2010 9:29 am

i think there is a difference between boring and slow paced games. except for the occasional backtracking i didnt feel bored in Deus Ex at all especially since there were various ways of doing things so it wasnt the same all the time. there was also a ton of background info such as newspapers and emails etc. that fleshed out the game world. the problem with a lot of games today is that they are designed for people with ADD. you cant go five steps without some scripted event occuring or a movie kicking in. it just gets obnoxious after awhile and prevents the player from soaking in their surrounding.

i loved deus ex cause somewhat like morrowind or oblivion you could go off and just explore random areas and find some hidden things once in a while. i hate having my hand held the entire game and told what do do and when to do it with big flashing dots.............its not realistic at all and its just stupid. im a big boy now i dont have to have something explode every couple of seconds or have a cool cinematic kick in every minute to enjoy a game. for the love of God i want to be left alone to enjoy the game and the game world.
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Manuel rivera
 
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Post » Mon Dec 27, 2010 5:49 pm

I'm looking forward to seeing what the overall opinion of the game is, once it's out. But I know once I inevitably get my hands on it and play through it, I won't be as impressed by it or enjoy it as much as I did the first game. I believe, by itself, it will be a good game. I just sincerely hope that they haven't "modernized" it too much. Invisible War made that mistake. They tried to make a game that would appeal to a wide audience, and as a result, I felt as if the spirit of the game was stripped away.

Hopefully the plot, atmosphere, and gameplay draw me in as much as the original did. If the previews I've seen are any indication, I think it'll surprise me.

Bob Page has to make some sort of appearance, though, I imagine. We're dealing with transhumanism and the advent of bodily augmentations, which is something that Bob Page was involved in. The more original characters that make an appearance, the happier I'll be.
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Misty lt
 
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Post » Mon Dec 27, 2010 8:37 pm

Frankly, it has to be better than DE2. DE2 was such a disappointment with inconsistent plot lines, shorter game, and "cartoonish" looking animation (which I can forgive as it was better than DE but limited by how far the tech had evolved when it was released) that DE3 should blow it out of the water overall.
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Trent Theriot
 
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Post » Mon Dec 27, 2010 9:35 pm

Frankly, it has to be better than DE2. DE2 was such a disappointment with inconsistent plot lines, shorter game, and "cartoonish" looking animation (which I can forgive as it was better than DE but limited by how far the tech had evolved when it was released) that DE3 should blow it out of the water overall.

True.

Deus Ex>Human Revolution>>>Invisible War is probably going to be my opinion after playing. :P
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Craig Martin
 
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Post » Mon Dec 27, 2010 3:58 pm

Unfortunately I never played the first one, but I 've seen the trailer for the sequel and it looks impressive.

Is is safe to say that this game is a 3rd person action/rpg?
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Mark Churchman
 
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Post » Tue Dec 28, 2010 12:09 am

Unfortunately I never played the first one, but I 've seen the trailer for the sequel and it looks impressive.
You should go do that now.

Is is safe to say that this game is a 3rd person action/rpg?

Action/RPG, probably. 3rd person, gods I hope not. Most of the 3rd person bits seem to happen as animations for specific activities, not sure if you can play in 3rd the whole time. Personally I'm hoping you can choose to turn off the 3rd person parts altogether, they look like they'd get old real fast.
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Campbell
 
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Post » Tue Dec 28, 2010 12:46 am

i think there is a difference between boring and slow paced games. except for the occasional backtracking i didnt feel bored in Deus Ex at all especially since there were various ways of doing things so it wasnt the same all the time. there was also a ton of background info such as newspapers and emails etc. that fleshed out the game world. the problem with a lot of games today is that they are designed for people with ADD. you cant go five steps without some scripted event occuring or a movie kicking in. it just gets obnoxious after awhile and prevents the player from soaking in their surrounding.

I'd like to point out one of the lesser known aspects of ADHD: http://add.about.com/od/adhdthebasics/a/Hyperfocus.htm. More accurate would be saying that they're designed for lazy people with short attention spans :P.
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Judy Lynch
 
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Post » Mon Dec 27, 2010 9:26 pm

Kotaku just posted an incredibly long http://kotaku.com/5710958/this-amazing-deus-ex-trailer-will-need-some-popcorn for the game, and it looks great.
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Enny Labinjo
 
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Post » Mon Dec 27, 2010 9:28 am

Kotaku just posted an incredibly long http://kotaku.com/5710958/this-amazing-deus-ex-trailer-will-need-some-popcorn for the game, and it looks great.


Must control nerdgasm......must control..... :drool:

I was wondering if I should get Augmented or not. But now it's a definitive purchase.
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Invasion's
 
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Post » Mon Dec 27, 2010 9:13 am

Has http://tlundmark.blogspot.com/2010/10/deus-ex-3-gameplay-footage.html been posted yet? Looks like it's been up for a while, but I only came across it last night. It's a full 20-minute walkthrough with one of the developers, taken from the Eurogamer Expo - basically the same footage as in the trailers, but uncut and thus giving a much clearer (and unedited) picture overall.

My thoughts are that this game is going to be good. Years of cagey wariness are being thrown to the wind as I start to feel genuine excitement. Can it be... the best game of all time may finally see a worthy sequel? :D

Some thoughts...

THE GOOD

- Nice to see the conversations have depth, even more so than in Deus Ex. Still remains to be seen if there are any real consequences to your actions, but at least the "verbal sparring" was quite nicely done, and the animations were pretty good. It seemed like the bartender was having a real conversation with the player, which is very, very cool.

- There's also a lot of detail to the world, and my initial reaction is that the level looks dense and lived-in. The aesthetic design is really excellent, and I can't wait to explore this gorgeous world even if the rest of the game is a total flop. :P

- NPCs reacted when you pulled a gun on them, raising their hands and looking nervous - not sure if that's part of a wider AI system but little touches like that make all the difference, and it bodes well.

- The Ghost in the Shell robot is [censored] win. Overall they seem to be drawing inspiration from all the right places: Ghost in the Shell, Blade Runner, and of course Deus Ex itself. Also, the protagonist seems to be channeling Solid Snake. And Ezio Auditore... and even Soap McTavish, come to think of it. Actually, I kind of wish they would stop drawing too much inspiration, because it leads me to...

THE BAD

- There seems to be a lot of emphasis on lifting design from Assassin's Creed - which is perhaps understandable, since the lead dev used to work for Ubisoft Montreal - but the twin-blades-coming-out-the-arms, especially with the minute-long takedown cutscenes, is just so Assassin's Creed that it looks quite out of place in Deus Ex's world. Not sure I like it - for all the stealth in Deus Ex, it was never about being an assassin, and this fascination with gory stabby-stab is, frankly, a little childish imo. You wouldn't ask http://www.youtube.com/watch?v=fSET0AZfbyE to become a deranged killer... But hey, Assassin's Creed is popular, so that's what the game should be like, right? :shrug:

- I still don't like the switching into third-person or the glued-to-the-wall cover system: it simply breaks the immersion and flow of gameplay for me as it looks really clunky (as most cover systems do) and out of sync with the rest of the otherwise-smooth design. But I can see that's more a personal preference and obviously a design choice geared towards console gaming (which is pretty unavoidable.)

THE VERDICT?

Like I said, it looks good, and even just from an exploratory standpoint it looks like a must-play. It certainly seems to be miles closer to the mark than Invisible War ever was, but the real proof will come with the full gameplay reviews of course. I just hope the mission and story design have received the same polish as the visuals - then we really might be up for a treat. :D
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Tyrel
 
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Post » Mon Dec 27, 2010 3:56 pm

Gameplay looks nice. but those "take down" moves really break the first person view. I would like if the close combat take downs where performed like in new AVP.
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Kari Depp
 
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Post » Mon Dec 27, 2010 4:39 pm

How can punching through a freaking wall and snapping someone's neck be considered a stealthy move? :P
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Philip Rua
 
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Post » Mon Dec 27, 2010 11:18 pm

How can punching through a freaking wall and snapping someone's neck be considered a stealthy move? :P


True, I found it weird that guards did not react when he punched his hand through wall which basically exploded entire wall to pieces?
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Rinceoir
 
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