Deus Ex: Human Revolution Discussion

Post » Mon Dec 27, 2010 7:43 am

Oh yeah, I understand some of those complaints. Probably my biggest complaint about Deadly Shadows is the huge drop in size of the levels, but they're still decently lengthy. It was one of the least disappointing sequels ever, if you ask me, as it could have been a lot worse. But yes, going back to the size of the levels in Metal Age with the atmosphere kept intact and (For me) a healthy amount of paranormal stuff thrown in, all with better design and visuals, would be brilliant. But I'll wait and see how they do with Deus Ex 3 first. If that comes out good, I'll be all the more excited about Thief 4.

As for the cover stealth in DX3...I won't mind that much as long as they provide plenty of places to take cover. If shadows aren't going to play a role, then a stealth character needs much more in the way of objects to hide behind, otherwise stealth will just be pointless and frustrating. It all depends on how they design it. Does lack of shadow hiding still piss me off? Yes, because that's a feature that all games with stealth should have (As well as a stealth "bar" for those in-between levels of lighting), but I'm willing to forgive if they work well with what they have.
User avatar
Inol Wakhid
 
Posts: 3403
Joined: Wed Jun 27, 2007 5:47 am

Post » Mon Dec 27, 2010 9:48 am

in this day and age how can you NOT have light based stealth detection. they could make sneaking around very hard therefore making the cloaking device actually useful. but it should be in there.
User avatar
Gavin boyce
 
Posts: 3436
Joined: Sat Jul 28, 2007 11:19 pm

Post » Mon Dec 27, 2010 7:30 am

D3us 3x will not please most fans, despite what they claim (and they make BIG claims). Proof? Fallout 3.
User avatar
emma sweeney
 
Posts: 3396
Joined: Fri Sep 22, 2006 7:02 pm

Post » Mon Dec 27, 2010 4:26 am

The trailer is like the most awesome thing I've ever seen.
User avatar
Donatus Uwasomba
 
Posts: 3361
Joined: Sun May 27, 2007 7:22 pm

Post » Sun Dec 26, 2010 7:44 pm

I played the first Deus Ex. It was borderline great, but I've got no desire to play it again.

Expecting the third game to be like th first is impractical. Those type of games don't get made much anymore. They aren't going to make a game that will sell less just to cater to the "hard core fans". Same reason as why Fallout 3 was so different. That age of gaming has come and gone. No one has to like it, but you've got to accept it, or at least get used to it.
User avatar
Juan Suarez
 
Posts: 3395
Joined: Sun Nov 25, 2007 4:09 am

Post » Mon Dec 27, 2010 1:56 am

D3us 3x will not please most fans, despite what they claim (and they make BIG claims). Proof? Fallout 3.

Except DX3 won't change the basic genre.
User avatar
Breanna Van Dijk
 
Posts: 3384
Joined: Mon Mar 12, 2007 2:18 pm

Post » Mon Dec 27, 2010 1:36 am

As for the cover stealth in DX3...I won't mind that much as long as they provide plenty of places to take cover. If shadows aren't going to play a role, then a stealth character needs much more in the way of objects to hide behind, otherwise stealth will just be pointless and frustrating. It all depends on how they design it. Does lack of shadow hiding still piss me off? Yes, because that's a feature that all games with stealth should have (As well as a stealth "bar" for those in-between levels of lighting), but I'm willing to forgive if they work well with what they have.

On the other hand, too much cover and it becomes yet another shooter in the land of conveniently plentiful waist-high obstacles.

The trailer is like the most awesome thing I've ever seen.

Boo on cinematic trailers, they tell us nothing.

No one has to like it, but you've got to accept it, or at least get used to it.

*dramatic lightning* NEVERRR
User avatar
Batricia Alele
 
Posts: 3360
Joined: Mon Jan 22, 2007 8:12 am

Post » Sun Dec 26, 2010 10:21 pm

D3us 3x will not please most fans, despite what they claim (and they make BIG claims). Proof? Fallout 3.


Maybe, but Deus Ex 3 will have a much better gameplay system than FO3. And that's just looking at the past games, and the preview of this one. So I think it'll at least stand up to some of what it says, better than FO3 did.
User avatar
Alexandra Ryan
 
Posts: 3438
Joined: Mon Jul 31, 2006 9:01 am

Post » Mon Dec 27, 2010 4:10 am

When I played DX2 I tried not to compare it too much with the original because that just left me disappointed. So I tried to look at the game itself and forget that awesome first game.

Loading times were awfully long, even for reloading in the same area, the levels are small (more loading!), the game would occassionally crash, the HUD was annoying and the inventory way too limited and simple. Nobody is going to carry around binoculars if you only have 10 slots for EVERYTHING including healing supplies and weapons. Even without direct DX1 comparisons the game annoyed me and I never got far, despite multiple attempts.

Hopefully DX3 is at least going to be a somewhat good game on its own, even if it doesn't live up to DX1 and even if the RPG elements aren't that great.
User avatar
His Bella
 
Posts: 3428
Joined: Wed Apr 25, 2007 5:57 am

Post » Mon Dec 27, 2010 6:00 am

Maybe, but Deus Ex 3 will have a much better gameplay system than FO3. And that's just looking at the past games, and the preview of this one. So I think it'll at least stand up to some of what it says, better than FO3 did.


You can't tell how the gameplay is from the little information we have. Proof: Peter Molyneux. Or any game developer ever. There will always be features that are dropped, and you just better hope the good ones aren't the ones that get dropped. I really have no idea how Eidos does RPGs at all and I'm expecting to be underwhelmed.

The fancy CGI trailer can look amazing, but it doesn't let us know anything important.
User avatar
asako
 
Posts: 3296
Joined: Wed Oct 04, 2006 7:16 am

Post » Sun Dec 26, 2010 11:15 pm

http://www.eurogamer.net/articles/deus-ex-fan-service-article
Mini-Uplink for hacking, lots of different gameplay styles addressed, and the reason to surpass DX in terms of artwork of technological design. Among others, of course.
User avatar
no_excuse
 
Posts: 3380
Joined: Sun Jul 16, 2006 3:56 am

Post » Mon Dec 27, 2010 4:09 am

You can't tell how the gameplay is from the little information we have. Proof: Peter Molyneux. Or any game developer ever. There will always be features that are dropped, and you just better hope the good ones aren't the ones that get dropped. I really have no idea how Eidos does RPGs at all and I'm expecting to be underwhelmed.

The fancy CGI trailer can look amazing, but it doesn't let us know anything important.


True, but you can't compare a Bethesda RPG to say a Bioware RPG. I'm just guessing, that they probably won't drop the old game stye completely, but probably make it less "old" and clanky.

And I never said the trailer gave us anything on how the gameplay mechanics were, and agree that it doesn't show anything really important besides the type of feel and vibe that Deus Ex 3 will have.
User avatar
Euan
 
Posts: 3376
Joined: Mon May 14, 2007 3:34 pm

Post » Sun Dec 26, 2010 11:23 pm

I like D3us 3x's art direction better than what I have seen of Deus Ex. Really cool how they're using renaissance style applied to a cyberpunk setting.
User avatar
Michael Korkia
 
Posts: 3498
Joined: Mon Jul 23, 2007 7:58 pm

Post » Mon Dec 27, 2010 5:17 am

I will probably wait a few months after it is out before purchasing. I expect to to be similar to Alpha Protocol: Spies Like Us.
User avatar
Elizabeth Davis
 
Posts: 3406
Joined: Sat Aug 18, 2007 10:30 am

Post » Mon Dec 27, 2010 12:28 am

http://www.eurogamer.net/articles/deus-ex-fan-service-article
Mini-Uplink for hacking, lots of different gameplay styles addressed, and the reason to surpass DX in terms of artwork of technological design. Among others, of course.


Interesting. Looks to me like the game will please the majority quite well with good graphics, an acceptable illusion of character growth, and typical shooting.
User avatar
Yvonne
 
Posts: 3577
Joined: Sat Sep 23, 2006 3:05 am

Post » Mon Dec 27, 2010 5:16 am

I'll give them the benefit of the doubt; after all, Ion Storm has been shut down for half a decade now, so hey, a different Deus Ex game is better than no Deus Ex game, I suppose.

Hopefully Eidos will try and maintain the great storytelling and atmosphere, anything after that I'd consider a bonus. :P
User avatar
Stephanie Kemp
 
Posts: 3329
Joined: Sun Jun 25, 2006 12:39 am

Post » Sun Dec 26, 2010 10:18 pm

Maybe this isn't obvious, but the point of taking cover isn't to be able to see...it's to not get [censored] shot...

Anyway, I won't change anyone's minds. I have no problem with cover systems, they're practical and if you don't want to use them, then don't. If the game requires you to be a bit less prejudiced towards waist high walls thn that's really your problem, and hardly the game's fault. Seriously? Getting this upset over a third person cover system? Are there not more important things in life to worry about?
User avatar
Chantel Hopkin
 
Posts: 3533
Joined: Sun Dec 03, 2006 9:41 am

Post » Sun Dec 26, 2010 11:53 pm

Maybe this isn't obvious, but the point of taking cover isn't to be able to see...it's to not get [censored] shot...

Anyway, I won't change anyone's minds. I have no problem with cover systems, they're practical and if you don't want to use them, then don't. If the game requires you to be a bit less prejudiced towards waist high walls thn that's really your problem, and hardly the game's fault. Seriously? Getting this upset over a third person cover system? Are there not more important things in life to worry about?


NO! And if there is/were, I wouldn't worry about it because my cover system is what keeps me alive and the bullets not harming my beautiful body. :P
User avatar
Donatus Uwasomba
 
Posts: 3361
Joined: Sun May 27, 2007 7:22 pm

Post » Mon Dec 27, 2010 5:24 am

Maybe this isn't obvious, but the point of taking cover isn't to be able to see...it's to not get [censored] shot...

Anyway, I won't change anyone's minds. I have no problem with cover systems, they're practical and if you don't want to use them, then don't. If the game requires you to be a bit less prejudiced towards waist high walls thn that's really your problem, and hardly the game's fault. Seriously? Getting this upset over a third person cover system? Are there not more important things in life to worry about?


I always found cover systems to be a waste of time that could be spent further improving the rest of the gameplay. With crouch and possibly lean, there's no need for a complex cover system. If they do implement it, alright, they've wasted some time to make sticky cover. The problem is when they implement it into a game that could have possibly been better if they hadn't. Also, I don't like how cover makes you invincible. This is absolutely ridiculous- if your head is sticking out of the cover, you should be able to get shot in the head.
User avatar
matt oneil
 
Posts: 3383
Joined: Tue Oct 09, 2007 12:54 am

Post » Mon Dec 27, 2010 1:41 am

Also, I don't like how cover makes you invincible. This is absolutely ridiculous- if your head is sticking out of the cover, you should be able to get shot in the head.


You'd sure enjoy R6 Vegas, then. The cover in that game only seems to keep you safe half the time. The other half, your exposed extremities (Head included) are getting turned into swiss cheese. Man, that game was frustrating.
User avatar
TRIsha FEnnesse
 
Posts: 3369
Joined: Sun Feb 04, 2007 5:59 am

Post » Mon Dec 27, 2010 12:52 am

You'd sure enjoy R6 Vegas, then. The cover in that game only seems to keep you safe half the time. The other half, your exposed extremities (Head included) are getting turned into swiss cheese. Man, that game was frustrating.

What it really needs is for one to two bullets to be able to drop you dead, and your whole squad getting wiped by two guys who shoot you when you open the door.
User avatar
A Dardzz
 
Posts: 3370
Joined: Sat Jan 27, 2007 6:26 pm

Post » Mon Dec 27, 2010 6:33 am

What it really needs is for one to two bullets to be able to drop you dead, and your whole squad getting wiped by two guys who shoot you when you open the door.

That's realistic...the question is, is it fun?

My answer is no. Yours might be entirely different.

My point is, the changes to the game are coming, whether you like it or not, it's happening. Instead of screaming about how this ruins the game and makes the other games worse (somehow...), why not just accept the game for what it is, and enjoy it for what it is? Why not make the best out of it? I'll never understand that.
User avatar
Heather Dawson
 
Posts: 3348
Joined: Sun Oct 15, 2006 4:14 pm

Post » Sun Dec 26, 2010 9:20 pm

I always found cover systems to be a waste of time that could be spent further improving the rest of the gameplay. With crouch and possibly lean, there's no need for a complex cover system. If they do implement it, alright, they've wasted some time to make sticky cover. The problem is when they implement it into a game that could have possibly been better if they hadn't. Also, I don't like how cover makes you invincible. This is absolutely ridiculous- if your head is sticking out of the cover, you should be able to get shot in the head.


There are plenty of games where you use cover, and your head's exposed and you can get shot in the head; and you can do it to AI as well.
User avatar
Trey Johnson
 
Posts: 3295
Joined: Thu Oct 11, 2007 7:00 pm

Post » Mon Dec 27, 2010 10:16 am

Maybe this isn't obvious, but the point of taking cover isn't to be able to see...it's to not get [censored] shot...

Anyway, I won't change anyone's minds. I have no problem with cover systems, they're practical and if you don't want to use them, then don't. If the game requires you to be a bit less prejudiced towards waist high walls thn that's really your problem, and hardly the game's fault. Seriously? Getting this upset over a third person cover system? Are there not more important things in life to worry about?


except that in cover systems...........you do end up seeing everything. its cheating simple as that. im hiding behind a box and noone can see me but lookie here i have a birds eye view of everything. as for not using it if the ai is programmed to constantly use it then the player will be forced to use it as well. there has been cover in fps games since its inception. dont stick you entire body around the corner. or is someone is shooting at you stay down until you think its clear. mass effect 2 is a perfect example of why i hate cover system. even on hard modes that game was freaking easy cause i could see with my own eyes everytime and enemy was shooting or hiding. i mean seriously why not just throw god mode powers in there that make you invincible to damage ever minute or so.........oh wait they did that as well. as much as i loved mass effect 2 it was way to easy to beat with auto targeting and all that other crap.

almost noone says deus ex was a bad game that played it. and when the lead desinger says it was slow and boring that means that dx3 is going to be a scripted constant frag fest with wave after wave of enemies coming at you essentially becoming another shooter on rails. the only thing i didnt like about the first dx was the crappy enemy AI which was normal for games at that time. and no memorably moments........come on. they need to get him on some other call of duty project and get someone who actually liked the first game to play it. what ironic is that after dissing the first game hes going to create a pile of crap.

i would love to see the reaction of halo players if they turned halo into a turnbased isometric rpg.............or if they turned counterstrike into an adventure game. deus ex is considered one of not the FPS game of all time by most gamers over the age of 12. and yet they want to change a buttload of it so that its "modern" essentially making it into a clone of any other number of shooters out there.

assassins creed 2 is supposed to be some awesome crap........cept when i played my friends copy i was able to kill guard after guard after guard after guard and even when i was surreounded they only attacked one at a time most of the time. svckiest combat ever. thank god i didnt buy it.
User avatar
u gone see
 
Posts: 3388
Joined: Tue Oct 02, 2007 2:53 pm

Post » Mon Dec 27, 2010 7:15 am

There are plenty of games where you use cover, and your head's exposed and you can get shot in the head; and you can do it to AI as well.


Examples where it happens to you? I mean, I've done it to my enemies tons of times in ME2 to enemies that were in chest high cover, but it has only happened to me when I was in knee high cover (barely in cover at all). I'm not saying enemies should have a 50% chance to aim correctly when you're in cover or even 10% chance. It should be proportional to the amount of your body exposed and the enemy skill (which would be affected by when in the game they appear and on which difficulty setting).

Another thing I don't like about cover based shooters is that they tend toward "greater difficulty equals greater enemy damage and health" rather than "greater difficulty equals greater enemy AI and skill". The technology is definitely good enough for this so there's no excuse.

Anyway, D3us 3x has a chance to be good even if it's not so good in combat. I liked aspects of Alpha Protocol enough to disregard to atrocious combat (although I cheated through the last part :P). I really want to see if their claim that we'll be able to talk through any encounter will come to fruition. Really.
User avatar
Anna Watts
 
Posts: 3476
Joined: Sat Jun 17, 2006 8:31 pm

PreviousNext

Return to Othor Games